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If Pinhead can see where he blinks Nurse should too!

WaveyTrey
WaveyTrey Member Posts: 652
edited August 2021 in Feedback and Suggestions

Please update the Nurse. Make Plaid Flannel basekit. I play on console so her blinks are rather more difficult. I don’t mind this difficulty at all. What I DONT MIND is that you can’t tell if she’s going up/down a floor. Survivors abuse this fully. They’ll take you right to killer shed. She’ll blink right into the basement in an attempt to get precise blink. Then she is unable to blink back up… Unless you have the pocket watch to give her time to properly blink… This is REALLY annoying. At least let the point appear for a she’s going up, or down a level.

I no longer care about how strong/weak Nurse is because Pinhead can see exactly where he is going to teleport every time. Then he has an add-on that makes the chains hurt instead of slowdown. Meaning he’s essentially NURSE with Plaid Flannel. If not I’d just use Pinhead with the add on so I can see wth is going on. 😤

Post edited by EQWashu on

Comments

  • WaveyTrey
    WaveyTrey Member Posts: 652

    Well you’re going to hate Pinhead because you see it all the time! Every time a blue version of her icon appears! If you can tolerate it with Pinhead coming Sept then there is no excuses to validate this regarding Nurse. If ANYTHING to should appear if she is going up/down a story. That way you can actually catch people going up a flight of stairs, or on a generator above your head. She just blinks incorrectly, and there’s nothing you can actually do about it if you’re focused on the survivor.

  • WaveyTrey
    WaveyTrey Member Posts: 652

    Nah. Pinhead can do it. His add on can make the chain take a health state. So he becomes Nurse, but much easier. Like you said. I’ll just use him with the add on instead because the devs are dummies.

  • WaveyTrey
    WaveyTrey Member Posts: 652
    edited August 2021

    I would agree fully had he not have a purple add on that take health states, but he has one of them… Soooo yeah. Pinhead becomes EZ Nurse. 🤷🏽‍♂️

    I don’t want to see it all the time. Just when she blinks up/down a floor, or some stairs. So when players take you to there you simply miss. Not because of skill, but technical error. You wouldn’t miss in this instance if you could see yourself going down when you don’t desire this, you can adjust accordingly. Survivors play on this A LOT. Nurse already has enough migraines. She can’t blink through hills, out of basement, or certain locations on a map in general. That’s why I started using Blight. Fun with less headache, especially on Cunsul. If Purple Pinhead is the solution that’s what I’ll do. Just like Blight. Solutions. Lol

    Post edited by WaveyTrey on
  • Triadequinaxor
    Triadequinaxor Member Posts: 213

    Nurse has the abiltiy to ignore survivor resources such as vaults and pallets, given god tier nurses have no problem getting 4k i dont see this as a good thing

  • Alice_pbg
    Alice_pbg Member Posts: 6,556

    OR... we make her more easy to control because there's no real reason not to.

  • BenihimeWrath
    BenihimeWrath Member Posts: 968

    I agree with this wholeheartedly. If there was a better gradiation between nurses then people wouldn't feel like they were sitting on a rusty cactus when they go against a god tier one because they've already had plenty of practice.

    The feeling of helplessness survivors have against nurse comes from the fact they face so few good ones, and thus are ill equipped to deal with the killer at all.

  • WaveyTrey
    WaveyTrey Member Posts: 652
    edited August 2021

    I only want an indication on whether I’m going up/down or simply nowhere at all. Why is that so difficult? I don’t mind how she is outside of this one critical flaw. She’s hard enough. If she can’t blink through something in particular, or has difficulty, the game should indicate this to the player. By having her make a sound for you, a little icon appearing. Something. So you can adjust and not waste anymore time. She already wastes so much time on a failed blink. Usually when I’m winning with Nurse some instance like this happens, or survivors exactly run to where she can’t blink properly. This isn’t fair given how difficult she already is. Which is why I don’t play her anymore unless it’s the “Undetectable Spook Nurse”.

  • WaveyTrey
    WaveyTrey Member Posts: 652
    edited August 2021

    You’re ignoring the fact that these are flaws to her design.

    1.) She is supposed to blink through everything, but she clearly cant! The devs already shredded her before I started playing.

    2.) Blinking on a flat surface as opposed to up/down is a completely different story. When you’re chasing someone how are you supposed to know the blink will send you directly beneath them. You don’t! I’ve watched Nurse mains that preach they have thousands of hours, and this happens to them too.

    This isn’t a measure of skill, but a flaw to her entire design. If Pinhead has it she should have something to tell you that “You can’t blink here”, or “You’re about to blink up/down”. That way a player can try to adjust her blink to where I think she MIGHT go Which is actual skill.

    Again, survivors run her to killer shed hoping this happens every time. They run around the hills knowing she can’t blink through them. I don’t even think they fixed the Meat Plant juke room that leads to the bathroom basement. That isn’t skill. It’s just aggravating, and stupid. She’s hard enough. Imho

  • edgarpoop
    edgarpoop Member Posts: 8,363

    As a Nurse main who has never ever touched Plaid Flannel, I'd hate having it in my kit.

    Pinhead isn't directly lethal with his version of the blink. Nurse is. That's a huge difference that can't be overlooked. Plus, in some examples you stated, any Nurse main worth their salt has absolutely zero issues dealing with shack or hills. Those are lethal areas for the Nurse. Look through the walls of the shack. Blink on top of the hill, not through it from the high side.

  • TacitusKilgore
    TacitusKilgore Member Posts: 1,380
    edited August 2021

    Yeah, no. I Am really not interested in giving sweat asf nurses any further methods of perfecting or playing their killer any easier. Plaid flannel basekit would massively decrease the amount of skill it takes to play nurse, since you could quite literally refuse all blink muscle memory in exchange for being aware of exactly where you'll land. No thanks. Plus the flannel is already super janky, and often doesn't properly communicate where the hell you'll even land. A buggy buff is not something i wanna see for DBD's S++ tier killer.

  • WaveyTrey
    WaveyTrey Member Posts: 652

    I don’t want to know exactly where she will land. Just whether or not she’s going upstairs or downstairs. Even if we all knew she was going to blink up/down you still have to position her correctly, even with muscle memory. Exactly where is she will land upstairs/downstairs is still based solely on the player’s skill. As opposed to thinking “Will she blink upstairs, or not?”.

    You also can’t compare 5K players to those who simply want to learn her. No one is going to beat anyone who’s played that much. Unless the opposition played just as much. That’s like comparing the 2% wealthy population that can do literally anything thanks to their money to the 98% that’ll NEVER have that much in their lifetimes.

    On top of that she is a glitchy mess (Making her intolerant to play). So one learns her at all. Thats why when we finally see a Nurse she slaughters everyone, and then everyone complains about that. Especially if she has Infectious/Starstruck. If the devs fixed her core issues you’d see more decent nurses that are fun, but no. Everyone here just wants a gawd nurse that makes everyone feel bad, and RQ. 😂

  • WaveyTrey
    WaveyTrey Member Posts: 652
    edited August 2021

    If anyone did anything for 10K hours they’d be good at whatever they pumped that time into. The catch is… Here we go…! Every Nurse player is not going to pump that much time/effort even if she became more tolerant to play... The result is seeing more Nurses with various skill level, as opposed to just the sweatiest ones that you’re all griping about.

    That is why you only see the sweatiest of nurses that makes everyone gripe… There isn’t enough leeway for new players to become decent enough with Nurse so that she is sporting to go against sometimes.

    So why is everyone upset about how unsporting she can be if you pump a ridiculous amount of time… If you don’t want others to become good enough to be simply sporting with her either..? Meaning it literally doesn’t make any difference to the best of players what they do to any killer. Since the best of Nurses are a very small %.

    The train of thought regarding Nurse is whack. 😭

  • WaveyTrey
    WaveyTrey Member Posts: 652

    You’re thinking as if she became more tolerant for new players that every single one of those players would perfect her to that point where they would never miss a blink. Pure delusion! People that good with her already exist. Where’s your logic? Some people want to become just decent with her, but that’s neigh impossible given her intolerance. I’d rather fight decent/good Nurses than a Nurse that’ll stomp your team flat every time. Yet you will never see this because she is literally equivalent to America’s massive wealth gap 😂. It’s great to see that this community is totally okay with getting sweated on every time you see a Nurse.

  • kinda_toxic
    kinda_toxic Member Posts: 7

    nurse doesn’t need a buff and she’s not at all comparable to pinhead

  • glitchboi
    glitchboi Member Posts: 6,023

    This would affect the good Nurse players that are used to playing without that add-on.

  • WaveyTrey
    WaveyTrey Member Posts: 652

    Nurse is POTENTIALLY the strongest killer in the game... Based on much time you trained her muscle memory. She is not any easier to learn if one could distinguish whether she is about to blink up/down... You still don’t know EXACTLY she will land upstairs/downstairs. The muscle memory still has to be trained as to exactly where she will appear upstairs/downstairs.

    The players that have already pumped that much time into her will kill fast no matter what they add, or remove. So what is the argument against this? 😭

  • WaveyTrey
    WaveyTrey Member Posts: 652
    edited August 2021

    I don’t even want this to be totally honest with you. I Just want some indication of whether I’m about to blink into the lower/upper level of a building. Not exactly where. Just up/down. Sometimes you go straight down into a wall, or some random room…. Even though you’re look/aiming directly towards a Feng Min within the building… Without ever looking down to go blink downwards. Then when I’m looking up to go up she simply blinks forward while looking up! Was this sheer lack of skill/understanding, or just some cruel flaw in her core design? Flaws to a design shouldn’t EVER be a “nerf”. Especially given the fact that the devs nerfed her so much already. Don’t you think? 🤷🏽‍♂️

  • glitchboi
    glitchboi Member Posts: 6,023

    I mean, if that's the case, Nurse might not even be for you. Nurse isn't for everyone, and plus, since you're on console, it's even more painful to play as her.

  • WaveyTrey
    WaveyTrey Member Posts: 652
    edited August 2021

    I’m typically not a quitter, that’s why. In this case I replaced her with Blight. Much more manageable. The only “Nurse” I use now is the “Undetectable Nurse”. I have perks that let me know that survivors are on gens with add ons that extend her Blink distances. That way I can actually get grabs off of gens, hooks, and totems whenever her TR vanishes. I actually prefer to play her this way, but there will be times you will have to chase the survivors as opposed so sneak attacks… On console that can be quite difficult with her… Haha 😂

  • edgarpoop
    edgarpoop Member Posts: 8,363

    Then run Plaid Flannel? I guess I'm not sure what the issue is here. The add on is literally intended for those wanting to learn Nurse or play her for a daily ritual. And while it's true that a Nurse main with 3k+ hrs will very rarely lose a match with a meta build, that's a matchmaking issue, not a Nurse issue. That's what SBMM is intended to address.

  • Esperiae
    Esperiae Member Posts: 75

    Pinhead's "Blink" is not a blink. He creates a portal where he controls a living chain from. He does not leave his location while channeling it. Nurse on the other hand literally moves through obstacles and can down through it.

  • Mr_K
    Mr_K Member Posts: 9,220

    Once you learn Nurse, your proposal only brings distractions. Nurse does not need an light to show where you will blink. You instinctively know. High skill killers take effort. If you can't put in the time there are 23 other killers to choose from.

  • FrostySeal
    FrostySeal Member Posts: 631

    Because it'll make Nurse way more easier and making the hardest yet most powerful Killer in the game easier to play as will result in bad things happening.

  • Alice_pbg
    Alice_pbg Member Posts: 6,556

    or... you still can tell instinctively where it is. but now you won't get ######### over by geography or floors.

    no reason to create barriers of entry on nurse.

  • Mr_K
    Mr_K Member Posts: 9,220

    You don't get ######### over by geography or floors. You get ######### over by BHVR and their inability to fix deadzones. No shining light is going to prevent that. Besides, if you are good with Nurse you don't want to be looking at a candle but at the survivor you are chasing. You will never be good at Nurse if you divide your attention.

  • Alice_pbg
    Alice_pbg Member Posts: 6,556

    people get ######### over by geography all the time, they feel like they charged enough to blink to the other side of a thing, and then they don't. it's normal stuff... seeing the light not cross the thing shows you need to charge more...

    you can't multitask?

  • Mr_K
    Mr_K Member Posts: 9,220

    Multitask? Thats rich coming from wanting a pilar of light to show you the way.

  • WaveyTrey
    WaveyTrey Member Posts: 652
    edited August 2021

    THANK! YOU! Exactly what I mean! These little things are crucial for her. Something should indicate whether she is going to pierce through a surface. Not even exactly which surface. That way you know to charge more/reposition. This takes time on a moving target. Which also gives survivors time to react. More players would play Nurse, which would bring more sporting Nurses into the field. Th community thinks her flaws are fair because SOME people make facing Nurse unfun. So let’s ruin the entire Nurse experience for EVERYONE willing to play. That’s their thinking.

    I observe killer mains on streams during free time. To visualize how they play, and possibly learn new strategies. The “best” of Nurse players gripe about all of this.

  • Alice_pbg
    Alice_pbg Member Posts: 6,556

    you literally said a small white light would stop you from paying attention to a survivor...


    also... your comeback doesn't work... if there was a literal pilar of light showing the way, it wouldn't stop me from doing other stuff at the same time

  • WaveyTrey
    WaveyTrey Member Posts: 652

    The light never stopped me either. When I used Plaid Flannel it wasn’t to help blink onto a person. I’m still looking at the survivor. The light is in my peripheral. It indicates whether if I’m going up/down a floor, or pierce through the object in front of me mid chase. I’m still guessing where they are behind the walls, or up a flight of stairs. The light simply confirms that I held the charge long enough to pierce things. It also lets me know if I won’t. Then I can make another muscle move instead of just blatantly missing. You can develop “instinct”, but this isn’t perfect. The best of nurses still crash into walls during intense chases, fall into basements. They glare at the audience every time.