http://dbd.game/killswitch
exit icon pop should remained
exact same thing happened to the killer
exit icon remain shown until the end
i noticed something.. in this game ...
many new players (( including me )) we got confused.. where are the exit .. specially on indoor maps .. i just saw a player running away .. looking for the exit.. until he died ! i got the video btw
Comments
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pop-up “”
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It would be a nice little QoL improvement for survivor. It especially sucks when you're getting hooked AS the last gen pops for your second hook so it goes into that fixed camera animation and I have no opportunity to even look for the stupid gate. It's not like it happens constantly or something but just one little thing to help bridge the gap between SWF and Solo.
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Able to see 2 Gates as survivor at all time make it easy to escape, no matter how dangerous situation you're in. Because everyone can always make a straight line to Gates once unhooked.
5sec noti once Gates are powered is enough.
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It's not hard to go around the map and find the exit gates in case something happened and you missed them
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Survivors not seeing the exit Gates is done on purpose.
It's supposed to restrict the amount of vision you have making recklessly moving around the map dangerous because during a chase you can very easily end up running to areas where the exit gates are nowhere near.
If you want to see it again that desperately use wake up up it lets you see the exit gate panels like the Killers and it also allows you to open the gates quicker
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lol u so funny
sure all do that ... but problem is .. when u don’t have time ... last 10-20 sec. then ... its over
DEAD
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I think it might help to have the exit gates make another brief 'aura appearance' when opened? But to both survivor and killer :D
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exactly!! something like that
just for noob lobby for example
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I'm pretty sure wake up already does this
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if it's the last 10-20 second and you don't know where the gates are... it's on you
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The gates aren't normally hard to find. If we are making changes to them I would say it should be that they never have a clean line of sight across the map to allow the final survivor a bit more of a chance to open them if the hatch is shut. But that's all I'd really change.
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