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Perks sometimes matter more than Skill

gatsby
gatsby Member Posts: 2,533

No matter how well you play, there are points where game mechanics take over and decide outcomes for you.

DBD isn’t a competitive game and sometimes expression of skill just isn’t possible. That doesn’t make you bad its just the game design.

When game changing plays happen due to a perk, I don’t get mad. I just think to myself “ok then” and just move on.

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Comments

  • Mister_xD
    Mister_xD Member Posts: 7,669

    this game quite literally can not be competetive, due to exactly the point you just brought up: RNG.

    it has way too much of an decisive factor on everything that happens in it for this game to ever be truly balanced - which is exactly why i think MMR is such a horrible idea btw (because there is no way MMR could ever take this incredible amount of RNG into account to work and rank an individuals skill properly).

    RNG in this game absolutely doesnt stop with maps aswell - there are self unhook attempts, chests, spawn locations, loop setups, the Killer you go up against (technically speaking not RNG, but still nothing you have any controll over as Survivor so i count it - same with Bear Trap escapes and Jigsaw Boxes Keys btw), skillchecks, the bloodweb (for those of us who like to bring specific Add Ons / Items), etc.

    there is no way this could ever be balanced peoperly and made competetive - especially not since BHVR has acknowledged the imbalances and said that whatever happens, they will keep this RNG aspect. So at best they will slightly reduce it at certain points, but it will still mostly be the deciding factor for your matches.

  • ThanksForDaily
    ThanksForDaily Member Posts: 1,307

    This is true. Because when the Ruin, Undying 0 effort training wheels perks are gone, killers getting destroyed the next second when they having a good start thanks to free regression :)

  • ThanksForDaily
    ThanksForDaily Member Posts: 1,307

    You can't denied that. Hours earlier i was playing solo and we got a Ruin, Undying, Tinkerer PH. The classic over used red rank build-in killer perks.

    4 gens, 4 hooks and ruin still up. He took advantage of ruin, tinkerer bunch of times on different gens. Over 90% gens back to 0. Ruin cleansed, 4 man out, 6 hooks. :)

    And that is the most recent one. That happens every day.

  • RaSavage42
    RaSavage42 Member Posts: 5,572

    I do agree that some perks are stronger then skill...

    If the game forced both sides to not run perks (as far as "skill rating" is concerned) then we might see what's what in this game

    The thing about NOED is that it's inactive for most of the match... so the Killer is using three perks and get % haste and the ability to insta-down Survivors to which is fair... but what if the tied NOED to how many totems are left when it activates (1-3 % haste, 4-5 insta-downs)

    DS isn't as strong as it was before (which is a good thing) due to the many conditions of removal: Healing (getting healed and healing others), Repair, Saving, Totem cleansing... but can someone tell me if it's immediate or does it have wiggle room

    Ruin is good (but now that every good survivor hits greats a % of time makes other perks not as good....... Gearhead) if it lasts some time... which is hard due to survivors finding out you are using it right off the bat then go to find it... Which brings in Undying was OP at first but now it's fair

    Unbreakable was strong when DS didn't have the conditions it has now... but in a pinch it still is good (but the chances you get full use out of it are smaller now)

    Dead Hard is strong (if lag wasn't a thing) cause it's activatable so you get to chose when to use it... but you don't go far

    Tinkerer I can understand why... but why add Undetectable to it

    But how good can we be without using perks🤔and not by choice... or addons for killer and no items brought into the match for survivor

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,433
    edited August 2021

    @SilentPill

    Right. Same can be said about matches that do not have any of those perks. Survivors do not stand a chance of the killer decides to go from “Let me to patrol gens” to “Let me throw and get 4-5 hooks and camp because I am bad” … even then survivors need those perks to be able to get a decent win. It has nothing to do with the perks changing the game for THEM when they are reacting to a sudden change of playstyle.

    My response was basically to your notion that they can be game changers when they are extremely situational.

    As for the streamer reference, I am not going to trash talk on here, but let’s just say I wouldn’t place my bets on him.

  • SilentPill
    SilentPill Member Posts: 1,302

    I don’t know how anyone who has played this game for any length of time is going to call perks like dead hard and decisive strike situational. DS was so universally strong it was used offensively more than defensively until the nerf, and it’s still used offensively often.

    BT can still be used to body block offensively and can be unable to be punished because of DS on top of it. Unbreakable is still the most consistent game changer in DBD. Going from 3+ slugs back to 0 pressure because of 1 perk is more powerful than anything the killer can muster.

    And it’s not just the one streamer, it’s literally like all of them? Otz, Scott, Monto, etc etc the list goes on. Play killer into enough red rank meta SWFs and you should come to the same conclusion independently.

    It’s very easy for a good survivor team to slam 3 gens in 2 minutes, and what if you are playing a killer who relies on survivor mistakes…and they don’t really make any? Now survivors are finishing 40-60% of their objectives and you did 8% of yours. And you think that’s sustainable in any way shape or form for a killer who is attempting to win?

  • EvilJoshy
    EvilJoshy Member Posts: 5,295

    Take away dead hard, half the survivor player basis can't loop.

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,433
    edited August 2021

    @SilentHill

    Give me an example of when DS was used “offensively” where it did not involve the killer coming back to the hook. I have been a red rank survivor/killer with over 6000 hours for a long time and I have not seen anyone use current DS for any other reason other than the killer camped/tunneled OR it was a situation (again) where the hook was next to the gate being opened.

    No one is denying it’s strength pre-nerf, but that is not what we are talking about.

    I usually take what streamers say with a grain of salt because at the end of the day, they are no better than someone who has thousands of hours who just happens to be a regular player with an opinion. Nothing against them.

    I’m not sure what you mean by that last part. Like, if anything I would say RNG does more than perks sometimes because I’ve seen atrocious set ups and extremely strong set ups where perks like DS and BT meant nothing. I.E. someone gave you BT but you didn’t need it because you found a god loop, or someone gave you BT they waited it out only for you to go down in a dead zone with no pallets.

    Post edited by Johnny_XMan on
  • ThiccBudhha
    ThiccBudhha Member Posts: 6,987

    For me, the game is unplayable without Ruin. If that cleanses early, I am probably going into troll mode.

  • SMitchell8
    SMitchell8 Member Posts: 3,302

    A lot of the time its skill and being outplayed, but there are occasions where you just get outperked consistently and there's nothing you can do about it.

  • MrPenguin
    MrPenguin Member Posts: 2,426

    Perks, maps, gen speeds, teammates, some add-ons, RNG in general, Spirit, ect. there's a lot in this game that matters more than anyone's skill.

  • OniWantsYourMacaroni
    OniWantsYourMacaroni Member Posts: 5,944

    To be fair,those three perks are especially strong because of the influence they can have on killer behaviour.

    Survivor got unhooked right in front of me?Need to ignore him because he will have DS and BT.

    3 survivors are downed and i see the last survivor?I should start to hook them before someone can use UB.

  • PeaceNGrease
    PeaceNGrease Member Posts: 673

    You can't use the bugs of DH against it as a negative anymore, it literally breaks the game for killer on console now. It's basically a free escape when used now.

  • meatisadelicacy
    meatisadelicacy Member Posts: 1,920

    Do killers not realize their job is to stop us from doing gens? To win, we need to do gens. Why should survivors make the game easier for their opponents?

    Toolboxes have been nerfed into the ground, I see no reason to even search chests anymore. I am not afraid to play injured, I'm not looting the chest in the basement, praying for a medkit. Small Game has been nerfed into uselessness now, I'll do totems if I come across them and YOLO the risk of NOED now instead of taking the time to find all five before the last gen is done. Dead Hard breaks the game on console, it's unusable, and doesn't even work half the time anyway, and DS has been destroyed. I hardly ever see anyone run it anymore. And thank god there is a chance to counter a killer who slugs. I don't know why there shouldn't be one, other than the fact killer mains don't like it.

  • RaSavage42
    RaSavage42 Member Posts: 5,572

    Yea... I know that DH causes the game to break (I play on Xbox)... And it is a negative if that happens... But that goes both ways so it is a point to make

  • Nathan13
    Nathan13 Member Posts: 6,734

    So use anti totem perks if it annoys you so much to go against ruin/undying.

  • ThanksForDaily
    ThanksForDaily Member Posts: 1,307

    Μy build is Sprint burst, BT, WGLF, We'll Make it or DS if i feel like run it.

    I like to help my teammates plus the bloodpoints.

    Because i don't like RuinDying i am not going to adapt my build to counter them.

  • Munqaxus
    Munqaxus Member Posts: 2,752

    That is definitely not true, lol.

    You need to play both sides before making comments like that.

  • fogdonkey
    fogdonkey Member Posts: 1,567

    RNG doesn't matter you just need to take the result over multiple matches and average it out.

  • xenotimebong
    xenotimebong Member Posts: 2,803

    I kind of agree. A one time use perk like Unbreakable or Blood Warden can completely swing the match if the circumstances come together just right. (And please don’t think I’m comparing those perks to each other, I’m not. They’re just random examples.)

    But for the most part, I think playstyle and adaptability are the biggest factors. So many people are unable to adapt their tactics when playing the game. Sometimes, immediately healing under the hook after a save is a smart play, and sometimes it’s a death sentence (looking at you, Wraith players). Some survivors make their perks obvious and playing around them can win you the match. Sometimes you have to adapt what you do to the map you get.

    I will say though, once I accepted that this game is HUGELY influenced by RNG, I got a lot less mad at it. Unlucky totem spawn? Oh well. Unlucky map? Just gotta make the best of it. I may have to deal with bullshit this match, and someone else will have to deal with bullshit the next match. Que sera, sera.

  • Freddy96
    Freddy96 Member Posts: 767

    Survivors start 99'ing sprintburst and 3/4 of killer player basis can't get a hit for 5 gens

  • Sabraiz
    Sabraiz Member Posts: 566

    Getting healed does NOT disable Decisive Strike. As long as the one with Decisive Strike does not do any action that progresses survivor objectives it does not get disabled, so others can you just fine without disabling it.

  • EvilJoshy
    EvilJoshy Member Posts: 5,295

    You can't keep SB at 99 and if you have to stop working on a gen to do that. It's counter productive.

  • Miles
    Miles Member Posts: 461

    thats exactly why you adapt your build to it. if i dont like dealing with, lets say, tenacity. ill bring Deerstalker.

    if i dont like dealing with the on genkick perks (pop, dragon's, overcharge) ill use repressed alliance. thats literally it.

  • Lochnload_exe
    Lochnload_exe Member Posts: 1,360

    tbf, he tried to play nice against a tournament team who isn't playing the same ways. There are some killers that can handle themselves against tournament teams if they are both playing seriously.

  • FentV1rus
    FentV1rus Member Posts: 112

    I'm with you, I don't see how people complain about this combo. I rarely, if ever use this combo anymore. Survivors have too many tools to cleanse them, and cleanse them quickly. I see Small Game and/or Detective's Hunch quite frequently in my matches. Honestly, Ruin/Pop is a better combo than Ruin/Undying. Either Ruin gets cleansed fast and you still have Pop, or they are unable to find/cleanse it and you still get value. Idk, there are just so many other combos, even older ones, that are more reliable: Pop/BBQ, Pop/Thrilling, Pop/Surge, Pop/Tinkerer, etc.

  • Mister_xD
    Mister_xD Member Posts: 7,669

    i dont think you fully grasp the extent that RNG affects this game.

    winning or losing in this game is not something that is determined by the individuals skill level, but by which side is favored most by RNG.


    how is MMR supposed to tell that you just lost because you spawned super close to Leatherface, had a fat deadzone to work with and then got camped to death right away? all MMR is gonna see is, that you didnt do gens, barely lasted in a chase and then died early on.

    and "just taking the average result" is only going to work when you have an even split of good and bad RNG affecting you, which, simply put, is an unrealistic thought.

  • ad19970
    ad19970 Member Posts: 6,468

    I mean, I do think skill plays quite a big role as well. And I do think that skill most of the times has more effect on which side wins than rng.

    I do think there can still be mmr that works fine. It won't be perfect, but even with RNG, I am sure there still is possiblity to tell people's skill level by averaging out all their games.

    And I definitely do like the RNG in this game, even if it is a bit much at times. I think it's important, especially when it comes to maps, so maps are never built the exact same.

  • ad19970
    ad19970 Member Posts: 6,468

    Running Undying and Ruin is not a free win. Not at all. But killers need some form of slowdown to compete at the highest level of play.

  • fogdonkey
    fogdonkey Member Posts: 1,567

    Why is it unrealistic? If it is RNG, it is sometimes on your side, sometimes not on your side. If it is always not on your side, then it is not RNG anymore.

  • Freddy96
    Freddy96 Member Posts: 767

    What? You can't 99 sb? since when cuz i just did 3mins ago. You work on a gen and if the killer comes you use your sprint and get 20secs of distance in a chase by default

  • EvilJoshy
    EvilJoshy Member Posts: 5,295
    edited August 2021

    You can't keep SB at 99% "forever". You can run around with it at 2 secs till it recharges but the moment you stop, you get it back and you have to use it. You can't work on a gen and keep SB at 99%. The moment you run you have to use it. If you want to run around all match with it at 99% just to juke me. Id rather have you do that than working on a gen.

    Dead Hard on the other hand, you can keep that in your pocket until you need it. The only real counter to it are killers with one shot mechanics like Billy/Bubba or anything that causes expose.

  • musstang62
    musstang62 Member Posts: 517

    Man, I have way less than 6,000 hours and I can not count how many times I've seen old DS being used offensively. Survivors would beeline straight to a gen knowing that they had 60 seconds of immunity to progress their objective. Or they could harass with a flashlight/bodyblock for someone else in a chase/add some scratch marks to lead a killer away from a survivor they're chasing, then loud pop in and out of a locker for the remaining 40 seconds of their DS. They could do all that knowing that the worst thing that can happen to them is they get slugged (and if they have unbreakable too, then they'll also only spend however many seconds slugged), while the upside is that they waste a bunch of the killer's time, which is the killer's most important resource. Those are all examples of a survivor using DS offensively without the killer coming back to the hook. They can still do some of those things, but at least the gen/totem/healing stuff now deactivates DS, so it's generally used more defensively than offensively now

  • Mister_xD
    Mister_xD Member Posts: 7,669

    of course skill also plays a role - but a much less significant one than RNG does.

    you can be the best Survivor in the world, if you get a bad map with tons of deadzones, very few pallets and a killer that can decently play around the few loops you got, you will most likely lose that match, even if that Killer was mediocre at best and way below your skill level.

    it can also be the exact same way around - you can be the absolutely best Killer in the world and be much better than the average Survivor in your lobby, you can still get destroyed by landing on Cowshed with a long wall chaining into a pallet spawn (the long ones) chaning into shack, chaining into another pallet spawn, chaining into another long wall chaining into yet another pallet spawn (yes this setup can actually exist and its BS).

    map RNG, tile RNG, pallet amount, spawn locations, certain killer powers (Bear Traps and Reverse Bear Traps), skillchecks, basement spawn, etc.

    there is a LOT of RNG in this game - which isnt necessarily a bad thing mind you, as it makes each game unique - but its almost impossible to actually determine an individualy skill when RNG is the decisive factor for so many things.

    sometimes every survivor spawns in a different corner of the map and 3 gens get done super quickly - does that mean the killer played bad and didnt apply enough pressure?

    sometimes you get a long wall setup into shack (looking at Father Campbells Chapel here) - does that make the killer bad at chases because he cant catch someone around that setup?

    sometimes you spawn in a huge deadzone and the Killer is close enough to almost instantly find you - does that make you bad at the game as a Survivor?

    sometimes a Survivor escapes your Bear Trap before you even managed to vault the window they got trapped behind (mid chase) - does that mean the trap placement was bad or that you are a bad Trapper?

    the answer to all of these (and many more): no.

    you had absolutely no controll over any of these scenarios, therefore your and your opponents skill level didnt matter - RNG decided you'd get screwed over, so you did.


    MMR could work in this game. it absolutely could - but for that to happen, the amount of RNG would have to be cut down drastically in order to create actually fair and balanced matches every game for both sides, so your and your opponents skill level can properly be judged by the system.

    but that is not going to happen, so why on earth would we want a matchmaking system that requires an actually balanced and competetive game to even function? DbD is none of those things, so why pretend it was?

  • Mister_xD
    Mister_xD Member Posts: 7,669

    its in the name:

    its random.

    you will have times where you get a lot of good luck in a row, there will be times where you get a lot of bad luck in a row. some people have an average higher amount of good luck than others, and vice versa.

    assuming that it would balance itself out would require everyone to get the same amount of good luck as og bad luck - which is an unrealistic thought.

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,433
    edited August 2021

    @mustang

    Not sure if you were following the context in which I asked the other member. I didn’t mean old DS, I meant new DS. A survivor cannot touch a gen unless they want their DS to stay active.

    As for the other examples, I don’t see how someone flashlight clicking trying to get your attention means you have to pay attention to them. At that point it is obvious that they have DS and they are just trying to get downed by you, so you can lose focus of the other survivor. This is like beginner killer 101.

    I’ll gladly down them, and continue to chase the other survivor. That is 2 survivors not on a gen. So that strat doesn’t work on good killers. They are trying to get a situation in which DS CAN work. Also, depending on how I am paced as killer I will sometimes take the DS stun just because I would rather deal with it then, than later when a gate is open or when they are forced to trade and no longer have it.

    My point was that DS has to follow step 1/2/3 , you cannot bring DS and expect to get to step 3 while skipping steps 1/2, unless it is a very situational scenario.

  • Gamedozer7
    Gamedozer7 Member Posts: 2,657

    I've had someone unhook right after I hooked them hit the other they had bt and the unhooker ran at me so I took them out and took a DS for it. Now both BT and DS was use offensively

  • musstang62
    musstang62 Member Posts: 517

    That's my bad, misread that, thought you were talking old DS. I agree that it's fairly clear a survivor is trying to use DS when they're doing those kinds of things, and the proper counterplay would be to ignore them as killer (as much as you can, bodyblocking aside). I also agree that it's usually not going to be very effective against good killers, but I guess I'd argue that it fits the definition of using DS offensively, as the survivor can play quite a bit more recklessly than they otherwise would, knowing that they have protection. Having DS active basically allows them to force a choice on the killer - try to ignore the survivor A, and have them potentially extend a chase with survivor B by using flashlight blinds or bodyblocking, or go after the survivor A and eat the DS. Slugging survivor A also takes time and can extend the chase with survivor B. Whether or not it's an effective strategy, the survivor can still waste some of the killer's time doing this stuff if they really want to

    I'm not sure any of this is even problematic at this point, I guess my only argument was that I've seen DS used offensively quite a bit. Not as much as in the past, but it does still happen

  • Bluebird
    Bluebird Member Posts: 297

    I can agree with this statement. There's been times I've looped people and mindgamed them moderately well, then they Dead Hard, then just start looping again for maybe 15 seconds. If they didn't have that Dead Hard, they'd be dead faster. This ALSO applies to Exhaustion perks. Half the playerbase would lose 60% more games if Exhaustion perks got removed because they rely on them so heavily. Take away any speed-related perks, and the Survivors won't win (the ones that use them, at least).

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,433
    edited August 2021

    @Gamedozer7

    The unhooker loses his DS the moment they unhook. It is no longer possible to do that.

  • Gamedozer7
    Gamedozer7 Member Posts: 2,657

    No the unhooked ran at me knowing they had ds and I was taking a chase with 2 health states still or DS.i knew they had it why else would you body block off hook