http://dbd.game/killswitch
NOED is earned... somewhat
First of all I think NOED is a badly designed perk and isnt fun to go against this is just a gripe I have with some peoples arguements against NOED and why I dont think it is a strong perk.
I often see people saying NOED isnt earned at all and that the killer gets it without any effort but the killer plays with 3 perks for the rest of the game. That is the drawback of NOED and sure its the same as every other endgame perk but I think everyone can agree almost all of those are pretty underpowered and a lot of them have some effect during the game like rancor.
Personally I don't even feel NOED is a strong perk because having a safety net to kill altrusistic survivors or snowball in the endgame doesn't feel as useful or reliable as other perks that can effect the other 90% of the match before all 5 gens are done. Even amongst perks that only work during a certain period like corrupt or lethal persurer I prefer simply because they help you at more crucial part of the match, the early game where every pallet on the map is up and you only have a rough idea of where survivors spawned. NOED effects the endgame and while it is the strongest endgame perk I still dont feel endgame perks are strong because by that point you probably already have a kill or two, you have broken a lot of the maps pallets and the final gen being completed tells you directly where at least 1 survivor is you are in a much better spot then compared to when you load in.
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I honestly don't give a ######### about No ones even dead yet.
But, for God's sake, pick one. It's that ruin, pop, bbq noed ######### that drives me crazy.
Play slow down or play end game. These stacked, sorry, is a crutch.
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If you run ruin pop and still get use out of NOED most games then to be completely honest you just suck at the game. Having the 2 best tools for slowing down the match and still getting to the end most games is kinda embarassing. Like if its one game every now and again against amazing survivors sure no shame in NOED happening on top of all your slowdown but like if its anywhere close to half the time hell even like a quarter of hte time then I hate to say it but you arent just running into god squads you are just kinda bad to put it bluntly.
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I agree 100! That was the point of my post. That is the only time I really get annoyed at noed.
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Or, hear me out, they're not playing one of the stronger characters and perhaps even got cucked with a bad map. Maybe all the survivors weren't sweaty swfs but know the game well enough to split up on gens and know how to run away before the killer approaches them?
One could turn this around and say if you can't cleanse ruin, do gens separately and cleanse totems before NoEd pops, then, well, maybe you and your team are just bad at this game? A combination of 16 perks and 4 brains can't counter 4 perks (two of which can be removed from the game) and one player, man, that's just bad.
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Ok we will give up noed when survivors give up there crutch perks and being able to stack them ah wait survivors need to keep there crutch perks but killers can't have any.
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Well yeah but like even myers can win on most maps against most teams with ruin pop and never reach the endgame. Obviously if you get haddonfield you are ######### but I mean you dont get haddonfield or even any of the other maps that are absolutely ######### like the game or RPD half of your games you dont get instacleansed ruin half of your games and if you are constantly playing a weaker killer I would really expect you to know how to play them efficiently. Having rough games is ok thats why I said majority of games if your games is that close that even with the strongest perks you still reach the endgame idk what to say other than like hold a 3 gen better finish your chases earlier learn to ditch chases when you need to etc etc. I am not saying if you ever lose you are a bad player sometimes the game just cucks you but if you are consistently losing while using some of the best perks.
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Players can run whatever builds they please.
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Your opinion is still wrong. So many factors go into a match that there is really no absolute way to judge skill. And to be fair, most maps are fairly survivor sided and killers can't win unless they capitalize on survivor mistakes. Killers have to run slow down perks to even stand a chance against a group of survivors with more than two brain cells. Heck, during the last match making test, the people I got matched up with consistently got gens done within 5 minutes.
I am literally terrible at this game when it comes to looping, I can't look behind while running, I crutch on Spine Chill, and yet, I can easily start running when I see the killer coming for me in the distance. By the time they make up the time, I'm already at a pallet, and can run around it at least twice, drop the pallet and run to another loop while they break it. In this time, if my teammates are doing what they're supposed to be doing, two gens will pop, easily. If they have prove thyself and tool boxes, 3 gens will be gone or near gone.
You act as if finishing chases for killers is easy. They are not, unless they're bad survivors. Even then, if they predrop pallets and run like I do, the killer has no chance without slow down perks. Also, guess what, NoEd is a slowdown perk. With out it, the only people who would cleanse dull totems would be Inner Strength users.
People are not bad players for using specific perks. If they were, then everyone who plays with any perks equipped are bad and should, from now on, only run perkless. Calling them bad is just trying to shame for using a perk you don't like, in hopes of making them not to want to use it anymore.
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NOED is a risk survivors make by focusing only on generators. Whether the killer is using it or not, it's a concern survivors need to keep in mind.
The end game is the last chance for the killer to kill survivors. Long chases during this time pretty much means they all escape. It is one last chance to swing the game in the killer's favor.
NOED brings another objective to a game that is not over. Even though survivors make it seem as if the game ends when 5 gens pop. This is where the "earned" mentality comes from. The game is not over until you escape or die.
So what if the killer can one shot? Many killers have this ability by default or with addons. Not much is said about one shots while gens are being repaired. Just after gens are done.
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Do bones. the RE chapter literally gives you wallhacks for every totem AND speeds up cleansing. There are SO MANY anti-totem perks at this point that there is zero excuse not to pop totems.
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in addition to that, its also a risk for the Killer.
essentially what any Killer that brings NOED does is, that they take a gamble. they bank on the Survivors not breaking the Dull Totems by the time the gates are powered. And the same way, every Survivor is taking a gamble whenever they decide not to go for Dull Totems - they bank on the Killer not bringing NOED to punish said behavior.
of course, for both sides, there is a bit more to it than just a gamble - Killers can actively try and defend Dull Totems, while Survivors can start analyzing the Killers behavior & Perks throughout the match to determine whether a NOED might be in play or not.
if the Survivors lose the gamble, obviously, they get struck by NOED, which might lose them the game.
If the Killer on the other hand loses the gamble, they are forced to play throughout the entire match with only 3 Perks instead of the usual 4, which is a huge handicap for them.
i honestly quite like the Perk. It adds a surprising amount of depth to each trial, just by existing (its a lot like Unbreakable or Decisive Strike in that sense).
Even though i have to acknowledge that Solo Survivors have a bit of a harder time dealing with it than SWFs do, mainly due to the lacking communication with their team, i still think NOED is a really cool Perk - in concept. the execution of that concept however is... quite bad i'd say.
shortly summarized, my main issues are that NOED can both be way too punishing and way too forgiving at the same time (depends entirely on the situation) - i think its unfair that a team that did 4 totems gets struck just as hard as a team that did 0 and i also think that a team that did 0 can get rid of it way too easily (all it has to do is to spawn on a totem close to the last gen / out in the open and its pretty much a goner before it ever got into play).
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Okay, ruin, pop, noed can be strong in some cases,
but why would people still complain about BBQ? This is mostly a perk for bloodpoints.
Oh yes, it also shows survivors' auras... so instead of camping the hook, killer can go and work on survivor on the gen... or, yes, camp the hook if the killer did not see auras -- this means the survivors are hiding somewhere withing BBQ range.
As a survivor, I'd rather prefer killer to find me rather than camp/tunnel that guy on the hook (because chase, pickup and hooking wastes killer time, even hook distribution is one of the best strat to survive).
I've seen many times ppl complain about "Oh, BBQ" in the game chat... like why?
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i'd say a possible fix to noed would be 'if the game lasts longer than X minutes with a certain amount of activity' it won't activate, whether or not there are dull totems available.
Noed should only activate when you are seriously getting genrushed to give you at least some sort of chance for bloodpoints. But such a change has to come as part of a whole mechanics overhaul, not on its own
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I have opinions on noed but I've said them a million times before, at some point you want to argue about new things y'know
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But if the match goes on for a while, than survivors usually take the time to do totems in between gens so to your point that’s kind of what already happens when my matches are longer if this makes any sense, they prevented NOED from even activating.
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that's in part what I meant with 'certain amount of activity'. Like, if you have a match where people are holding the game hostage without doing anything (not touching gens, only healing at best if you even find them) then noed should activate even without the gens after a certain time. if a game just takes long because survivors 3genned themselves, but manage to get gens done in a long hit-and-run thing then noed shouldn't activate.
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So I used to think the same thing about NOED, it is poorly designed... gives a killer unearned advantage, and so on.
But I have changed my mind, because:
- NOED is a second chance perk. It is as annoying as sudden Dead hard, forced DS hit, Deliverance or Unbreakable
- There are only 5 totems on the map and 4 survivors in the match. NOED is a hex perk, once all tots are cleansed -- it is gone
- Survivors have 3 perks to find tots: Small Game with the count of tots, detective hutch, counterforce
So if you run an Unbreakable (or another second-chance perk) instead of Small Game -- please do not complain -- you deserved NOED :)
(In other words: do bones)
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You cant find all bone when Killer fast tunnel/camp a survivor out. Thats his point, and Im agree too.
I ruin Small game as Survivor as much as Noed as Killer. Though I never use Noed as a tool to ensure 4k. I pair Noed with Rancor, Noway out, Remember, STBFL.. to make the game tense at the last moment. Because Gen slowdown is boring.
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If i stand completely still for all 5 gens, NOED will activate, and i can instadown survivors. I could quite literally do absolutely nothing, and noed would STILL be usable. You don't e v e r earn NOED, its a bandaid fix for killers that aren't confident that they can win. The counterplay is also incredibly unreasonable, either don't get hit when you know its active, or premptively waste your time doing dull totems in the off chance the killer might have NOED. And if they don't congrats, you wasted a ton of time.
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Unbreakable, DS, and Sprint Burst aren't earned either but all we hear about is NOED
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How did you down all 4 survivors though?
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Thats the funny thing, i've never actually seen a killer make a good play like that who uses NOED, unless they were already clearly a good killer. In which case they would be much better off with a perk that benefits them before the endgame.
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While I dont give a ######### about Noed since I verse red ranked killers who use it maybe once in 50 games and got 1 extra kill out of it, I want to say that its a big difference seeing trapper using it and spirit using it....just saying
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Its effect was earned the second I equipped it.
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Noed is not earned u do nothing to earn it, but most meta survivors perks arent earned either, they do nothing and they can activate them or passively due killer playstile... but noed? how do you earn noed? it just activates.
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I think its worth look at what BHVR has to say on the perk. Must be a reason why it has not been changed yet.
I agree with BHVR's Points.
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Neither is dead hard
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I don't use meta perks and I don't use noed, so what is your point
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I never said they couldn't, just that that particular setup gets old
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I said, I don't give a ######### about noed, just that if you run both, you crutching hard.
Besides, do bones, is such a cliche answer, any original thoughts to add?
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I'm not complaining about BBQ, just mentioning that often this is a build I see.
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Good for you but you called it a crutch perk and being able to stack it with slowdowns, Survivors have more crutch perks and able to stack them better with less to no counter play to some. So if your going to call NOED a crutch perk i'm just saying Survivors have a lot more crutch perks and we will give up 1 if survivors are willing to give up all the ones they have.
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And DS,UB,BT and DH never gets old for killers.
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So how hard are survivors crutching hard when they run DS,UB, BT and DH and bring in a key with hatch offering would really like to know?
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No, I didn't call noed a crutch perk. I said stacking gen slowdown with noed is crutching.
That's a bit different IMO.
Like I said, I don't run meta and I have no trouble facing it.
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The fact that survivors can cleanse and that NOED rewards unskilled killers are not mutually exclusive. But it's not earned. You "earned" three kills when you couldn't get a single down the entire game because you chose to rely on a perk that bails you out? No you didn't, but it's too bad survivors didn't cleanse.
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Never used it - Never will. Approx 1900 hours as killer and 1700 as survivor and I think it's a crap perk. I think it's cheap. With that being said - run it if you want - just makes me feel sleazy.
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Your point is completely invalid. Endgame or not, survivors are still playing in the match and haven’t won until they exit the gate.
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How did they manage to catch 3 survivors when it only takes 20 seconds to open a gate?
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Actually I do not. I run solo q, and as such I run Windows, Bond, Kindred, and IW . I don't want to sound like I am shaming anyones build, that is not my intention. I was just saying that slowdown when combined with NOED makes for a long game.
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Noone cares about noed, devs don't mind it as they clearly said they want players to feel frustrated while playing the game. What better frustration than noed especially if on spirit
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This is a really good point. Frustration is what used to motivate me for a while in the beginning. After a disappointing game:
I need this new perk to win, I need to try this killer, I need this stronger build, I have to learn how to mind game, I want to learn how to loop the tiles...
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And survivors stacking all those perks are a crutching it even more then killers as some off the combos have little to zero counter play, where as the perks you said all have counters and if you don't like noed that much like people have said do bones there are enough perks now to find them plus maps.
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Hate to call you out "I don't use meta perks and I don't use noed, so what is your point" IW is a meta perk.
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I can't believe this is still a discussion after all these years.
Survivors can stack all the second-chance perks they want to cover for their mistakes - but heavon-forbid a Killer decides to go a perk short most of the match to buy end-game power and cover for his own mistakes.
We're all human - we all screw up. Perks are there to help us cover our weaknesses or sharpen where we are strong. They are there to be used. Calling people for their choice of perks because they want to win (no matter the side), is just dumb and needs to stop.
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I'll agree to that
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IW is not meta, meta. But I get you.
My point wasn't to never use meta, it was stacking slowdown with noed, I mean,c'mon that's a bit of overkill, you don't agree?
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It's a complete gamble for killers and a punishment for Survivors that don't take the time to do totems.
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nope you said you don't use meta perks a few times in this thread and IW is even more since the nerf to stridor, meta perks are meta perks even if you just use one your using a meta perk.
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So, your stuck on the use of one perk, but won't answer whether stacking gen slowdown and noed is overkill?
That seems reasonable to you?
I don't use it every game if that makes my argument somehow more valid.
My fourth perk switches daily.
Seems silly to debate, you consider survivor perks crutch, and not concede the opposite is also true?
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