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Tome challenges

Rydog
Rydog Member Posts: 3,275
edited August 2021 in General Discussions

Today's first new survivor challenge in Tome 8, page 3:

A True Friend: Unhook a Survivor safely or take a protection hit 15 time(s).

As a result, everyone is playing very weirdly and in an almost universally suicidal/non-productive way. Why do you guys at Behaviour make challenges like this? Do you not understand how people interact with video games? If you have some sort of challenge element with a reward incentive, players are going to play in the way that facilitates that in the most efficient way -- even if it is counterintuitive to what they should ideally be doing.

And yeah, I'm 100% as guilty as the next person, but I'm doing what the game is putting in front of me because of the whole time-limited FOMO aspect of the Rift. And I'm sure the pushback here will be "oh, just wait a couple days and it will be back to normal," but this type of thing shouldn't even be an issue to begin with.

Tome challenges should be variations of "escape" and "kill survivors" (without a bunch of absurd perk requirements), and maybe earn X Bloodpoints or whatever. They don't need to be these extracurricular tasks that cause people to run around taking bullets for people or scouring every square inch of the map for totems and not working on gens. It's like you guys don't even think about the effect that this is having on your game, beyond "This will get players to play more, because otherwise they will miss out on the Rift."

TL;DR Players are going to do as the Tome dictates. So, drive 100% of the challenges toward stuff that is more in line with playing the game normally.

Post edited by Rydog on

Comments

  • BlackRabies
    BlackRabies Member Posts: 1,384

    All I'm seeing here is a mess of text. You're really complaining about this challenge? This is nothing, this is something easily obtained from normal game play and it's SAFE unhooks. I think this promotes healthier play from survivors waiting for the killer to leave instead of dive bombing the hooks.

    This is an easy challenge there's plenty others far worse that you have to throw the game to get.

  • SirGando
    SirGando Member Posts: 374

    Lol, this is like the easiest and most simple challange that doesnt force you to throw the game. if you bring BT, you are guaranteed to get safe unhooks.

  • Rydog
    Rydog Member Posts: 3,275

    I am not complaining about the difficulty of the challenge. Like you and @SirGando point out, yes, Borrowed Time facilitates easy safe unhooks and all that. The terms of the challenge, as far as an individual survivor getting it done, are fine.

    I was complaining about the broader effect that it has, in terms of every single survivor in a match bum-rushing every hook and every injured teammate, at the expense of everything else in the match. I've played probably four games today, and literally 100% of survivors are playing in stupid ways in the name of getting this challenge done. My post was about questioning whether Behaviour considers how players interact with video games, and the effect that these types of tactics have. I dunno how the initial post could have been more clear.

  • tester
    tester Member Posts: 792

    It doesn't force you to throw the game, but this is how everyone is playing. People are competing for unhooks. How do you expect me to tell other solo queue people to bring BT and do safe unhooks?