Which 3 killers need reworks the most?

Leave your answers down below, and I'll reply later with the reworks

«13

Answers

  • psionic
    psionic Member Posts: 670

    Trapper, Pig and Plague

  • Tekno_Badger
    Tekno_Badger Member Posts: 526
    edited August 2021

    @Yui_TheBeauty @VioletCrimes @RenRen

    TRICKSTER

    Rework Showstopper:

    • Make the Laceration Meter fill with 7 blades.
    • Increase blade capacity to 45 blades.
    • Increase Laceration Decay delay to 30s. This allows for better juggling of survivors, which helps with map pressure.
    • Change the blade capacity at which throwing movement speed reaches 3.68m/s to 20 blades.
    • Make Main Event an Active Ability that can be held onto.
    • Allow Trickster to exit the throwing state during Main Event, without cancelling Main Event.
    • Increase Main Event duration to 20s.
    • Increase Main Event activation charges to 35 blades.

    Buff his map pressure:

    • Increase base movement speed to 4.6m/s.
    • Give a 5% Haste effect when below 10 blades.
    • Like with Huntress, better locker spacing would help.

    Rework add-ons:

    • Change Diamond Cufflinks to reveal Survivors for a stackable 2s for each knife they are hit with.
    • Change Iridescent Photo Card to only expose survivors whose Laceration Meters are 1 Blade Hit away from the maximum.
    • Buff Death Throes Compilation to also reduce Laceration Meter capacity to 6 blades.
  • Tekno_Badger
    Tekno_Badger Member Posts: 526
  • Tekno_Badger
    Tekno_Badger Member Posts: 526

    @psionic @xenotimebong

    PLAGUE

    Buff her power a bit:

    • Increase Purge charging movement speed to 3.8m/s. Debuff related add-ons accordingly.
    • Show the infection meters to the Plague.
    • Allow survivors on the hook or in the Dying State to be fully infected by the Plague.
    • Make the starting corrupted Pool of Devotion spawn in the center of the map.

    Rework some add-ons:

    • Change Olibanum Incense to increase Vile Purge charging rate by 33%.
    • Buff the Corrupt Purge duration add-ons to 10, 20, and 30%.
    • Buff Worship Tablet to increase Vile Purge charging rate by 33%, and increase the movement speed bonus when holding Corrupt Purge to 0.4m/s as well.
    • Change Severed Toe to add 1 Pool of Devotion and increase Vile Purge effectiveness by 25%.
    • Remove the movement speed debuff from Iridescent Seal and only reduce Corrupt Purge duration by 10s.
  • OldHunterLight
    OldHunterLight Member Posts: 3,001

    Reworks or QoL changes?

    Because reworks I honestly think Myers is the one that needs a massive rework since his power is very outdated right now.

    QoL, I think trapper and pig need a good QoL change.

  • Tekno_Badger
    Tekno_Badger Member Posts: 526
    edited August 2021

    @xenotimebong

    SPIRIT

    • Make her appear intermittently (thus able to see survivors and vice versa) while phasing, with a short phasing sound. This should occur for 0.3s every 1.5s. The Husk should stay at the original location. This allows for more strategizing and counterplay on both sides
    • Make her phasing noise heard by survivors within the Husk's Terror Radius. There's no reason she should be able to mind-game a survivor just by standing still.
    • Remove passive phasing. It requires absolutely no skill to use and it messes with survivors when her Red Stain disappears.
    • Change the passive phasing add-ons to reduce successful attack cooldown by 10 and 20% for attacks during the post-Phase walk period.
    • Debuff Mother-Daughter Ring to a 30% increase in movement speed.
    • Fix duration add-ons so recharge rate isn't buffed as well
  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    Depends on what you mean by rework.

    If you mean the Freddy kind then none and it shouldn't have happened in the first place.

    If you mean doctor or clown rework then maybe myers and pig.

    I feel people are a bit to trigger happy to be calling for reworks. Very few if any killer really needs it

  • GannTM
    GannTM Member Posts: 10,956

    You and I must be playing completely different games if you think Plague feels bad to play as and against. Also I play her a ton.

  • RenRen
    RenRen Member Posts: 1,443

    Legion

    Trapper

    Trickster

  • xenotimebong
    xenotimebong Member Posts: 2,803

    Probably just that wacky thing they call a difference of opinion.

  • Tekno_Badger
    Tekno_Badger Member Posts: 526

    @xenotimebong

    TWINS

    Reduce their ability to camp and slug:

    • Recall Victor automatically after hooking a survivor if he is within 16m of the hook. This prevents Victor from being left by the hook before hooking the survivor.
    • Change Pounce cooldown to 4s if Pouncing into an object.
    • Change regrowth time to 12s when crushed after a missed Lunge.
    • Do not cancel Crushing once it is started, even if the Pounce cooldown ends.

    Buff them in other ways:

    • Decrease Pounce hit cooldown without latching on to 3s. Killers shouldn’t be punished for playing well, and Victor can still easily be crushed after this if survivors run in pairs.
    • Decrease time to switch from Victor to Charlotte to 1s.
    • Allow Victor to be recalled at any time when he is idle
    • Prevent survivors from passing the halfway point at the Exit Gates when Victor is attached, and for 6s after he is removed.
    • Do not destroy Victor unless he is left idle on an obstacle taller than himself for more than 15s.
    • Allow Victor to slow vault a window. This makes certain buildings and loops more navigable while still not making Victor too strong at standard loops.
    • Permanently reveal the Twins' Auras to each other, even if Victor is latched on.

    Fix a couple issues:

    • Allow Victor to be unleashed and controlled by a hook if the hooked survivor is in the process of being taken by the Entity.
    • Reduce Victor’s Pounce hitbox for objects only. This will stop Victor from being blocked by seemingly nothing or by uneven surfaces.

    Rework their add-ons:

    • Make Rusted Needle apply Mangled.
    • Change Drop of Perfume to apply Oblivious to all survivors who interact with Victor (latched on, crushing, stunning, etc.) for 30s.
    • Increase Weighty Rattle to 30s.
    • Increase Toy Soldier to 8s.
    • Change Sewer Sludge to reduce Victor’s Pounce Charge requirement by 0.5s.
    • Increase Baby Teeth to 60s.
  • Tekno_Badger
    Tekno_Badger Member Posts: 526

    Some people struggle with her physics, and she sucks on console. Very underrated tho

  • Tekno_Badger
    Tekno_Badger Member Posts: 526
    edited August 2021

    Legion one makes him weaker, Myers one sounds cool, Trapper I like. Always wanted him to have a secondary power. My Legion and Trapper reworks are posted here, I'll @ you for Myers

  • Tekno_Badger
    Tekno_Badger Member Posts: 526

    @TheGannMan @Shroompy @OldHunterLight @Sonzaishinai

    MYERS

    Buff Tier 1:

    • Reduce stalking required to reach Tier 2 to 4 Stalk Points.

    Buff Tier 2:

    • Increase Breaking and Damaging speeds by 10%.
    • Decrease Pallet stun duration by 10%.

    Buff Tier 3:

    • Increase Breaking and Damaging speeds by 20%.
    • Increase lunge duration by 10%.
    • Decrease Pallet stun duration by 20%.
    • Decrease attack cooldown by 10%.
    • Make Tier 3 an Active Ability so it cannot be accidentally activated.

    Simplify the range-based Stalk rate and make the meter updates more accurate:

    • 2-8m: 0.8 Stalk Points per second.
    • 8-16m: 0.65 Stalk Points per second.
    • 16-24m: 0.5 Stalk Points per second.
    • 24-32m: 0.35 Stalk Points per second.
    • 32-40m: 0.2 Stalk Points per second.
    • With these new rates, make sure the meter is updating accurately while Stalking instead of correcting it afterwards.

    Cap the Tombstone Piece at 1 kill, and make it increase stalking required to reach Tier III by another 15% the first time.

  • WishIcouldmain
    WishIcouldmain Member Posts: 4,082
    edited August 2021

    Trapper, Myers, Legion the three killers I considered F tier. They all suffer the moment survivors get good. And first two are outdated. Trapper is the worst killer without add-ons. Legion has no chase potential. And all need add-ons to make it.

  • Altarf
    Altarf Member Posts: 1,046

    Spirit

    Trickster

    Freddy

    Most other killers are fine with a few buffs, like making add-ons base. The above three, in my eyes, need serious changes. Spirit needs to have some sort of unique, measurable counter in a chase. Trickster needs to have a niche instead of just being a Huntress clone with all the good design, strength and fun gameplay of Huntress surgically removed.

    Freddy, meanwhile, is in a sorry state and should receive a third full rework, aiming to marry the Dream World aspects of old Freddy with the abilities of new Freddy. He is technically functional right now but nobody likes him, nobody plays him, there's nothing to learn with him, he's not even super strong anymore and a serious downgrade from the sheer uniqueness of old Freddy. Just the epitome of a boring killer - not "boring" as in "no, I've been downed because I refused to change my playstyle to match the killer, please nerf", but "boring" as in entirely uninteresting.

    He is quite literally just an M1 killer with stealth he doesn't have control over, an uninteresting and below-average anti-loop with no skill curve or different ways to use beyond just placing at one end of a loop, and a generator teleport. Freddy deserves better than mediocrity and uninterestingness.

  • miketheratguy
    miketheratguy Member Posts: 2,719

    Wraith, Spirit, Hag

  • Tekno_Badger
    Tekno_Badger Member Posts: 526
  • Tekno_Badger
    Tekno_Badger Member Posts: 526
  • miketheratguy
    miketheratguy Member Posts: 2,719

    The common thread I find between the three is that they have too much ability to be on you without sufficient warning or counterplay. That's how I feel, anyway.

    That's the simpler answer, I could go on but I and others have already said probably all there is to say, lol.

  • Tekno_Badger
    Tekno_Badger Member Posts: 526

    @psionic @Sonzaishinai @OldHunterLight

    PIG

    Buff the Ambush attack:

    • Increase Ambush duration to 2.5s. This makes it more useful at larger loops.
    • Allow movement in any direction at full speed while Ambushing. This allows for more moonwalking, which creates more mind-gaming potential.

    Buff her stealth ability:

    • Make the movement speed 3.8m/s while crouching.
    • Make stealth transition time 0.75s. The Terror Radius should still fade out over 5s. This will help with Ambushing as well. Debuff Combat Straps to 0.15s to go with this.
    • Delay the unsheathing sound until she has finished exiting stealth, as it destroys her ability to sneak up on survivors.

    Rework the Traps:

    • Make Traps activate as soon as they are placed, unless the Exit Gates are powered, in which case they should remain inactive. This prevents survivors from repairing generators with Traps on and makes them more useful in the late-game.
    • Allow the last survivor to escape through the Exit Gates with an active trap if all generators are not completed. Do not pause their timer. This gives them a fair chance to escape should Hatch get closed.
    • Make trap RNG similar to Trapper's: 10%, 20%, 50%, then 100% removal odds. This reduces the likelihood of getting Traps off early but increases the likelihood of it happening before the fourth Box, which will make them more consistent.
    • Make the Trap-Kill strategy fairer and require more skill:
      • Increase Trap timers by 15s, and buff Tampered Timer by 10s. This will debuff the Trap kill builds, and also give more time when Tampered Timer is not in play.
      • Allow Pig to see Trap timers. This allows for more strategic play around Traps.
      • Pause Trap timers if Pig is within 6m of a Jigsaw Box for more than 4s while not in chase or carrying a survivor. This will prevent Pig from camping or blocking a survivor’s last Box.

    Rework some add-ons:

    • Buff the Bag of Gears to a 20% increase in searching time.
    • Change the Gears add-ons to a 50% and 100% increase in Trap setting speed.
    • Change Utility Blades to reduce successful Ambush cooldown by 20%.
    • Status effect add-ons should be applied to an Ambush hit instead of to Traps. This will reward players who use the Ambush well, and no longer encourages tunneling. The Blindness add-on should last 60s, the Exhaustion add-on 15s, and the Mangled add-on until healed.
    • Replace Skill Check add-ons with a set of add-ons to increase crouched movement speed by 0.15m/s, 0.30m/s, and 0.45m/s.
    • Replace add-ons granting an extra Box with a set of add-ons to increase Ambush speed and duration by 0.15s and 0.3m/s, and 0.3s and 0.6m/s. Make the former an Uncommon add-on.
    • Make Last Will a Rare add-on.
    • Change the reduced Ambush charging time on Video Tape to a stealth transition time decrease of 0.15s, and the cooldown decrease for missed Ambushes to a 10% decrease in cooldown for successful Ambushes.
    • Change Shattered Syringe to 10% and apply it to successful Ambushes instead of misses.
    • Change Amanda’s Letter to show survivors’ Auras within 16m when crouching. Remove all debuffs from this add-on.
    • Change Amanda's Secret to show survivors' Auras within 12m when crouching and increase missed Ambush cooldown by 15%. Wraith has an add-on to do this while moving significantly faster, so there’s no reason for Pig’s version to be so much weaker or rarer, and this also gets rid of an add-on that encourages tunnelling.
    • Change Rules Set No. 2 to start the trial with an active Trap on the Obsession which does not subtract from the original 4 Traps, and reduce Trap removal odds to 8, 16, 40, and 100%.

    It would be pretty cool and far more realistic if the lion roar was changed to Amanda herself snarling, like the various versions you can hear in this video.

  • Tekno_Badger
    Tekno_Badger Member Posts: 526

    May be true for Hag, but that's Wraith's entire ability lol. He has no chase power

  • Altarf
    Altarf Member Posts: 1,046

    To be honest, you don't need to make that big a change for a hypothetical third Freddy rework. @GeneralV has a concept that is pretty much spot on for how you'd want to do it; old Freddy, but just adding Incapacitated to old Freddy's Dream Transition and adding new Freddy's generator teleport but with its cooldown working in reverse - the more survivors asleep, the slower it charges. This is to stop softlock situations where Freddy stops people from waking up by teleporting to gens near survivors auras.

    Old Freddy was underrated. He wasn't particularly strong, more around the C tier or so, but his main catch was that he had a completely unique style of gameplay, akin to Hag or Nurse. Many people couldn't (and didn't bother to) learn the kind of macro, ambushing playstyle of Freddy, so people labeled him the worst killer based on one of his major downsides. Like if people called Nurse bad because she moved slower than survivors.

  • thefallenloser
    thefallenloser Member Posts: 1,298

    Reworks: Spirit, Myers, and Legion

    Additional QOL changes could go to Trapper, Pig, and Ghostie

  • Tekno_Badger
    Tekno_Badger Member Posts: 526
    edited August 2021

    @Altarf @Sonzaishinai

    FREDDY

    Make him more fun:

    • Make Dream Pallets base-kit alongside Snares, and add a 15% Hindered effect in their Area of Effect for the same duration after leaving it as Snares.
      • Allow players to switch between them with a button (perhaps tapping the Power button?).
      • Make Snares replace Snares and Pallets replace Pallets.
    • Increase Dream Projection recovery time to 60s after teleporting. This will ensure players have to use this ability more strategically.
    • Change the cooldown reduction given to Dream Projection by sleeping survivors to 10%.
    • Gain a stack-able 5% action speed bonus to Breaking, Damaging, Dropping, Opening, Picking Up, and Vaulting for each sleeping survivor.

    Give a couple more buffs:

    • Make being woken up by another survivor up take 10s × the number of times the sleeping survivor has woken up.
    • Increase the base number of Dream Tokens to 10. Setting movement speed is already debuffed, and this allows for more set-up.

    Rework his add-ons:

    • Change Garden Rake and Prototype Claws to reduce successful attack cooldown by 7 and 15% when hitting a survivor who is Hindered by a Dream Snare or Pallet.
    • Change Paint Thinner to reveal survivors' Auras for 6s after interacting with Dream Snares or Pallets.
    • Buff Nancy's Sketch to 2.5%.
    • Buff Nancy's Masterpiece to 5%, and swap rarities with Pill Bottle.
    • Change the Rope and Swing Chains add-ons to add 2, 3, and 4 Dream Tokens. Change Classroom Photo to reveal survivors’ Auras within 12m of any generator being targeted by Dream Projection.
    • Change the Block add-ons to the following:
      • Inflict Blindness for 60s when interacting with Dream Snares and Pallets.
      • Inflict Mangled until healed (even if healthy, in which case it should affect them when they become injured) when interacting with Dream Snares and Pallets.
      • Add 4% Hindered to the Dream Snares and Pallets.
      • Add 8% Hindered to the Dream Snares and Pallets.
    • Change Red Paint Brush to make Dream Pallets appear to awake survivors from farther than 12m away, and start the trial with 4 Dream Pallets automatically placed throughout the map which do not count against the Dream Tokens.
    • Change Black Box to start the trial with all survivors asleep, and reduce sleep immunity and sleep timers by 25%.


  • Yords
    Yords Member Posts: 5,800

    Pig

    Legion

    Spirit

  • Mister_xD
    Mister_xD Member Posts: 7,668
    1. Twins
    2. Trickster
    3. Nurse
  • Tekno_Badger
    Tekno_Badger Member Posts: 526

    @miketheratguy here's Hag, doubt you'll like it, but tbf as part of my whole rework guide I included voice comms for survivors, which hurts Hag a lot


    HAG

    Increase time required to destroy a trap with a flashlight to 1s.

    Rework rarer add-ons:

    • Change Scarred Hand to allow teleporting.
    • Change Granma’s Heart to put a Terror Radius of 16m on survivors who trigger a Trap for 20s.
    • Change Waterlogged Shoe to instead reduce teleporting range by 24m.
    • Change Mint Rag to allow the Hag to trigger any trap on the map at will, and make any survivor within 12m of a trap triggered this way scream, revealing their location. Remove the cooldown debuff.
    • Add an Oblivious effect for 60s to Disfigured Ear.
  • Tekno_Badger
    Tekno_Badger Member Posts: 526

    Check out the Freddy rework I posted here and let me know what you think

  • Tekno_Badger
    Tekno_Badger Member Posts: 526

    Twins and Trickster already posted, for Nurse I'd just nerf her add-ons a bit. I think her base-kit is fine

  • Tekno_Badger
    Tekno_Badger Member Posts: 526

    Each of those except Ghostie are posted. Lmk what you think, and I'll at you when I post Ghostie

  • Shroompy
    Shroompy Member Posts: 7,956
  • Aurelle
    Aurelle Member Posts: 3,611
    • Trapper
    • Hillbilly
    • Clown
  • Tekno_Badger
    Tekno_Badger Member Posts: 526

    I'll post my answer there to make things easier. In the meantime, lmk what you think of mine :)

  • SMitchell8
    SMitchell8 Member Posts: 3,304

    Trapper: Traps in lockers, able to carry 3 at a time without having to equip a bag. Injured survivors that step in traps go into the dying state if they escape/are rescued.

    Legion: 4 man version of Twins with all 4 characters of Legion with individualistic skill set, 1 being better at vaults, 1 faster movement speed, 1 with lower TR etc etc

    Ghostface: Landing hits whilst in NS doesn't cause NS to be broken. Carried/Slugged/Hooked survivors not able to break GF out of NS. Subsequently, NS recovery time increased for balance.

  • Tekno_Badger
    Tekno_Badger Member Posts: 526

    @thefallenloser

    GHOST FACE

    Buff his power:

    • Increase max stalking distance to 48m.
    • Increase power recovery duration to 20s, and automatically refill it when hitting a Marked survivor.
    • Make crouching gradually remove the Red Stain and shrink the Terror Radius to 16m over a period of 2s if Night Shroud is not active. This creates more mind-game and stealth potential.
    • Reduce the reveal range to 24m.

    Rework the reveal system, it’s far too inconsistent.

    Rework some add-ons:

    • Change the recovery add-ons to reduce recovery time by 8, 16, and 24%.
    • Change Victim’s Detailed Routine to reduce Night Shroud recovery time by 32%.
    • Remove debuff from Ghost Face Caught On Tape.
    • Remove the Terror Radius condition from Outdoor Security Camera.
  • DarkMagik
    DarkMagik Member Posts: 822

    1.Myers

    2.Trickster

    3.Jeff