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Why wasn't the Lucky Break buff as follows?

indieeden7
indieeden7 Member Posts: 3,665

Why didn't the devs just make Lucky Break work the same way as Iron Will? Blood pools are reduced by 50%/75%/100%

The current iteration is still meme worthy as it requires both additional perks / items in order to get any real value out of it.

Making it work in the same way as Iron Will would make it so that the only thing you'd need to get consistent value out of it would be Iron Will as opposed to Iron Will and a medkit or another healing perk.

Comments

  • Sackboy123
    Sackboy123 Member Posts: 472

    Therefore the Killer will have no tracking at all

    If they fix the Breathing issue with Iron Will then it will seem ok

  • indieeden7
    indieeden7 Member Posts: 3,665

    My guy, scratch marks would still exist.

    Also I don't know where this breathing "bug" theory originated from. That implies that when injured, survivors will breath and make grunts of pain, which they don't.

  • Sackboy123
    Sackboy123 Member Posts: 472


    It's just something that's annoying, Survivors are injured and suddenly forget how to breathe. Forgot about the Scratch marks thing actually on the perk, if that gets removed then I guess it could be ok. No Mither allows this and combined with Iron Will it's not a problem

  • Mercês
    Mercês Member Posts: 376

    I don't buy your argument that the current iteration is meme worthy.

    I was running that some time ago with a medkit and got it activated more than 3 times per match very often. Of course you need Iron Will but the impact of losing so much of the killers time should not be underestimated, because once you lose the killer and heal with your medkit you're throwing probably more than 1 minute of killer's time worth of health states (two).

  • Nicholas
    Nicholas Member Posts: 2,159

    What's more annoying is that when injured without IW, you start crying and making noises despite the fear of being pursued by a killer. Wouldn't most people try to be as silent as possible? I know it's part of the game and all but just sayin' lol

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,939

    I wouldn't say it's meme worthy. I was playing as Legion vs 3 lads with it and once they were deep wounded it was genuinely impossible to track anyone except the 4th for the first 4 minutes of the match. Yeah, they were healing vs legion so I won by default but it was still frustrating.

  • Sackboy123
    Sackboy123 Member Posts: 472

    Try being quiet when you've been stabbed with a blade, it's almost near impossible

  • Predated
    Predated Member Posts: 2,976

    Scratchmarks being gone is actually one of the things that made the rework worth running lucky break. It made it amazing against Spirits.

    Remove scratchmarks from Spirits basekit while she phases and im ok with it. Heck, I dont mind Spirit being able to see blood while she phases, the scratchmarks make it simply so easy to start phasing to scout and start moving towards those survivors while still phasing.

  • RaSavage42
    RaSavage42 Member Posts: 5,738

    I would use it as well... but I don't have the other perks (that I feel I would need) or the playstyle... YET

    I see Lucky Break as a good perk (except for the time restraints)

    But I haven't want against LB at all... So I don't know how to play with it