Camp Camp Camp (Part 2)
- See following link for original post (Part 1)
Alright, so my first post about camping in my view as a newcomer to the game has had multiple comments. There were some good comments and there were the usual "you're #########" comments without any exchange of ideas, just trolling.
From all of it though, including the trolling I decided to dig a little bit deeper. Being new I had only played killer a few times (queue times are really bad so couldn't get in the mood to level killer). I decided it was time to play killer some more so, even though the comments were made in insult, I could understand the killer side some more and if my ideas about camping were so far off.
My conclusion:
1. Camping is still #########
2. Looping is just as ######### though, so why complain about camping if survivors get to run in circles
3. Being a killer is a lot easier than being a survivor. As a killer I just had to run around freely and hunt. Survivor was stressful. And yes, I mean easier in skill and mentality. Not to say anything bad of people that main killers but that's how I felt playing killer multiple times for the first time.
4. As I stated in #1, camping is #########, but I do have to give some space to the balance of camping versus looping.
5. People rather yell and insult than give their counter thoughts
My Original Idea:
There were two main factors to my original idea.
1. An aura at a hooked survivor to limit the movement speed of the killer some to discourage camping
2. An aura that also is applied to generators that boosts their repair speed by a percentage
My view on each now:
- I still believe a speed debuff aura is applicable and would be a good addition. I'm not against camping, lets be clear, I'm against rewards for camping. I did see a point reduction when I was killer for what seemed like me being in range a period of time of a hooked survivor. That's nifty, but I got SO MUCH points and BP as killer, even when losing badly, it didn't matter to me.
- Yeah, no. Though it was put childishly by a poster on my original post when they took a shot at my IQ based on my recommendation to boost generator repair speed, after further review, I feel like this is not warranted. I believe it would give survivors too much of an edge in a muliti-player versus one competition.
My NEW Idea:
1. Movement speed debuff aura is still a request. Since I noticed the point deduction for being in range of a hooked survivor that tells me there is already an "aura" coded into the system already. I would like to see a piggy-back on that code to add this movement debuff of %5 or so. Once the killer is removed, or dead, the debuff drops instantly off the killer.
2. Stamina should be a thing. Fatigue for just running non-stop should be a thing. From the killer perspective someone just looping around a long corridor or whatever is just as dumb and annoying as camping, and just like camping, you reward the player for using this "cheese" strategy. They get a lot more points for the hunt and escape (if they do) and more BP.
2a. I'm going to say it here too.... aura, or stamina. The easiest adjustment is to add stamina to the survivors. I'm not saying make them out of shape gamers (looking at you campers), but a 20-30 second stamina meter would be nice.
2b. BEFORE EVERYONE YELLS, there's more to the stamina. Now, I'm sure right there most stopped reading so they could hurry up and type a response of how stupid I am, but that would cripple the survivors, I know. I'm going to say it here too.... AURA. What I recommend is that stamina be an active thing ONLY when a survivor is running in an area that they have been in for, lets say, 10 seconds. So with that, after 10 seconds they will start to lose stamina while running (while in this area/aura). This is where you can make the stamina meter 10-20 seconds giving a total of 20-30 seconds of stamina. This would discourage 1-2 minute long chases which are primarily done in a circle which the killer, unless a certain killer, really can't counter or they have to just leave.
2c. With this stamina meter and aura it will play out as noted above. Once you are out of this aura/area you will begin to slowly gain stamina back, BUT, you will not lose stamina while running anymore unless you start another loop and hit the 10 second mark again. This way we don't cripple survivors we just make looping less of a do all game strategy like camping. With this, if a survivor is looping and 10 second have passed they will start to lose stamina (lets assume we are on 20 second stamina). So in total the survivor can loop for 30 seconds. The survivor hits the 10 second mark and loops for another 10 seconds. He now has 10 seconds of stamina left, but he leaves that area hoping not to get caught out with walking speed only. He gains 1 second of stamina per second that he's out of that aura and running to still try and survive. Here's the thing, he has a 10 second buffer before stamina even kicks in. He still has 10 seconds left of his 20 second stamina meter, which means, once he's out of that aura, he could literally start looping ALL OVER AGAIN because he will gain the lost 10 seconds of stamina back before the 10 second looper aura is active and his stamina starts to drain again.
---- SO THIS WON'T BREAK OR REMOVE LOOPING, just like I don't want to break or remove camping, but it will force people to act differently that either just standing and staring or running while hold A or D. Yes the survivor could just loop all over again but at least for that moment, however brief or long, he had to stop, get the hell out of that area and think more on his feet rather than run in circles.
I believe these two things combined can help balance camping and looping. Killers might camp less if they know they can't just charge someone down, but also know they don't have to be terrified of losing a kill because they will spend 2 minutes running in circles.
Survivors will still loop, it's a perfectly acceptable strategy but they won't just do it so long that 3 generators can be taken and be rewarded high points for it. They can still get high points but not just for circles.
Share your thoughts, comments, or even the witty insults that help nothing. I'll do a part 3 if necessary after reading peoples comments and feeling like I need to dig in or understand a certain part of the game more. I'm still learning and willing to admit there's more to know, so share away and I'll listen to even the trolls.
Comments
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I value your opinion about as much as I value your choice of words and condescending attitude.
I guess I am replying, though, so +1 to your attention gain.
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Before I offer opinions to your suggestions, I would like to inquiry about what rank you have progressed to playing killer. The reason I ask is playing killer at the lower ranks is much different than games against more experienced killers. The same I would like to ask of what rank you have made it to as survivor.
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@lasombra1979 said:
Before I offer opinions to your suggestions, I would like to inquiry about what rank you have progressed to playing killer. The reason I ask is playing killer at the lower ranks is much different than games against more experienced killers. The same I would like to ask of what rank you have made it to as survivor.Good point. I've run killer and survivor both at primarily rank 10-11.
EDIT: No sorry, forgot not shared ranks. Survivor 10-11 / Killer 13-14.
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I like the amount of thought that is put into this and I applaud your honest attempt at seeing the issues facing both sides.
with that said, the stamina system would likely end up buggy as all hell. (given the plethora of coding issues within the game already) but if the devs could figure it out, I would say it's at least worth a try in the PTB or something to see how it fares. Same could be said for the camping aura... and honestly, there's so many players who camp solely for toxic reasons that I doubt it will fix it.
(and before I get flamed for saying that NO I do not think all camping is toxic, but there's definitely situations where the motive for it is sheer toxicity)
also, as I'm sure you've already noticed, you're fighting a losing battle here on the forums... you can NOT say/imply/insenuate/or suggest that killers have an easier time, more fun , more rewarding gameplay, or anything of the such without invoking the wrath of the little gang that's formed here.
But I hope you keep posting and wish you luck.0 -
What platform do you play on? (PC/Console)0
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lasombra1979 said:
Before I offer opinions to your suggestions, I would like to inquiry about what rank you have progressed to playing killer. The reason I ask is playing killer at the lower ranks is much different than games against more experienced killers. The same I would like to ask of what rank you have made it to as survivor.
The difference of environments between rank 20 and rank 1 is staggering.
At the beginner ranks for instance, Freddy is one of the most intimidating killers in the game, due to the lack of player knowledge and skill.
At the more experienced ranks, Freddy is outstandingly terrible, easy to loop and abuse.
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Be prepared for the childish attacks. See Racoon's post as reference. lol This is not the place for constructive discussions. These forums are filled with people that want one side or the other, with a few acceptions. The mods really don't care, or they would have been silencing the childish responses a long time ago.
That said, I'm not sure your idea will work, but I like the idea of trying to come up with answers. I've thought about the stamina idea in the past, but it penalizes survivors being tunneled. I think there should be a rage meter on the killer. It begins to fill when the killer is blinded or stunned during a chase. As long as chase is not broken, or reingaged with the same survivor within 5 seconds, the meter keeps filling. Once it is filled, the killer is unable to stunned by pallets or blinded until chase breaks for more than 5 seconds. This will potentially shorten pallet looping, but it won't punish the survivor by making them slow.
As for camping, I disagree with those who say it is a "legit" strategy. It is a strategy, but not a legit one in 90% of the circumstances. Much like throwing rocks in a gun fight is not a legit strategy. Yes, camping when the gates are open is a good move, but camping that first hook is foolish. Most of the time, it is a sweaty try-hard killer. The best soloution is not to punish the killer though, it is to reward the survivor for things accomplished while the killer is in the vicinity. Gens completed, searches completed, totems destroyed, healing accomplished, etc. Extra bp tends to ease the frustration.
Why not punish? Becomes sometimes a toxic survivor deserves a good face camp. Not the best strategy, but sometimes it is worth it.
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@Avariku said:
also, as I'm sure you've already noticed, you're fighting a losing battle here on the forums... you can NOT say/imply/insenuate/or suggest that killers have an easier time, more fun , more rewarding gameplay, or anything of the such without invoking the wrath of the little gang that's formed here.
Agreed, like any forums, it can usually feel like a losing battle. Main reason I keep coming back to it is I actually learn a lot from comments, even the ones that or just trolling. If there's 50 trolls but 1 that recommends a video/strat/thought or what not that improves my game and helps me understand more to come up with different ideas, it's worth it in the long run.
@Unicorn said:
What platform do you play on? (PC/Console)PC
@ModernFable said:
lasombra1979 said:Before I offer opinions to your suggestions, I would like to inquiry about what rank you have progressed to playing killer. The reason I ask is playing killer at the lower ranks is much different than games against more experienced killers. The same I would like to ask of what rank you have made it to as survivor.
I would also like to know this.
10/11 - Survivor
13-14 - KillerAnd agree 100% lol. Freddy almost made me piss myself when I first started playing. Now I'm like, okay, I have 7 seconds to either finish this gen or start heading for an escape.
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@Redplanet said:
@lasombra1979 said:
Before I offer opinions to your suggestions, I would like to inquiry about what rank you have progressed to playing killer. The reason I ask is playing killer at the lower ranks is much different than games against more experienced killers. The same I would like to ask of what rank you have made it to as survivor.Good point. I've run killer and survivor both at primarily rank 10-11.
EDIT: No sorry, forgot not shared ranks. Survivor 10-11 / Killer 13-14.
Camping lessens (though does not go away) as a survivor when you get in higher ranks. Survivors are more knowledgeable of the game mechanics and will punish a camper quickly. In the span of a first hook camp, survivors can finish 2-3 gens with ease.
On the killer side, the ranks you play at, Killer appears to be extremely easy. This is great part due to the lack of experience of the survivors. While Killer for the most part is more straight forward than survivor, I would dare to say it is in fact easier or simpler. Playing Killer at ranks 10-1 involve more strategy, skill and in depth knowledge of the killer. Survivor in those ranks, you pick up more skill and knowledge of the maps and how to use them to your advantage.
I appreciate the thought you put into the recommendations you presented. First off, there is no point deduction for camping. There is no penalty in place for it. You just end up with less points overall because camping as an overall strategy just does not work that well.
Camping is best used as a situational device, as is looping. Both suck for the opposing sides, but they are in fact fine strategies when used properly and well timed.
The best way to deal with camping and looping is honestly, avoid it. As a survivor, you see a camp, punish him. Gen rush him to death. He will get 1K and crap points. As for the wonderful looper, you see you are about to get sucked into a loop, break chase. Find another target. If all of them are loopers, well, that just gonna be a bad match. I think using game mechanics to punish what can be legit strategies is a bad idea. The reason these strategies work are because players allow them to work.
I know many will not agree with my views, and that is fine. We are all entitled to our own points of view. I do appreciate the respectful and thoughtful manner you presented your views Redplanet. I apologize I am not as well written as you but I hope my thoughts came across clearly.
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God forbid someone be able to hold a conversation without disrespecting the developmentally delayed.
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@lasombra1979 said:
@Redplanet said:
@lasombra1979 said:
Before I offer opinions to your suggestions, I would like to inquiry about what rank you have progressed to playing killer. The reason I ask is playing killer at the lower ranks is much different than games against more experienced killers. The same I would like to ask of what rank you have made it to as survivor.Good point. I've run killer and survivor both at primarily rank 10-11.
EDIT: No sorry, forgot not shared ranks. Survivor 10-11 / Killer 13-14.
Camping lessens (though does not go away) as a survivor when you get in higher ranks. Survivors are more knowledgeable of the game mechanics and will punish a camper quickly. In the span of a first hook camp, survivors can finish 2-3 gens with ease.
On the killer side, the ranks you play at, Killer appears to be extremely easy. This is great part due to the lack of experience of the survivors. While Killer for the most part is more straight forward than survivor, I would dare to say it is in fact easier or simpler. Playing Killer at ranks 10-1 involve more strategy, skill and in depth knowledge of the killer. Survivor in those ranks, you pick up more skill and knowledge of the maps and how to use them to your advantage.
I appreciate the thought you put into the recommendations you presented. First off, there is no point deduction for camping. There is no penalty in place for it. You just end up with less points overall because camping as an overall strategy just does not work that well.
Camping is best used as a situational device, as is looping. Both suck for the opposing sides, but they are in fact fine strategies when used properly and well timed.
The best way to deal with camping and looping is honestly, avoid it. As a survivor, you see a camp, punish him. Gen rush him to death. He will get 1K and crap points. As for the wonderful looper, you see you are about to get sucked into a loop, break chase. Find another target. If all of them are loopers, well, that just gonna be a bad match. I think using game mechanics to punish what can be legit strategies is a bad idea. The reason these strategies work are because players allow them to work.
I know many will not agree with my views, and that is fine. We are all entitled to our own points of view. I do appreciate the respectful and thoughtful manner you presented your views Redplanet. I apologize I am not as well written as you but I hope my thoughts came across clearly.
- Agreed, I figure camping lessens as you move in ranks. I just want to note that, I'm not trying to remove camping, and it has already lessened some, I'm just say discourage it. I don't want to nerf killers I just don't want them getting so many points and BP for it.
- I saw once while killer at %5 reduction in points for what seemed like camping. I can't recall the exact wording or I'd mention it. If I see again I'll note it.
- Avoid camping and looping depending on role: Again I agree and appreciate the input, I try to actually apply new things people mention. The primary thing here is to reduce the likelihood of either boring strategy being used and rewarded too much so it remains an active fun match for both.
- I know many don't like my views either , but not about agreeing, it's about discussing. Thanks for the thoughts I try to keep everyones comments in mind if I ever repost or update a post because I learned something new and meaningful.
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@Raccoon said:
God forbid someone be able to hold a conversation without disrespecting the developmentally delayed.Well last time I'll respond to you, just because it's of no value to the conversations.
I welcome anyone's opinion, including yours. Even if you think my thoughts are horrible and will break the game or a certain role but it's much more helpful if you actually phrase your reasons, ideas, or thoughts.
You want to hold a conversation but have contributed no value. Heck you haven't even said anything with enough context to be able to reply and expand on your post.
The only response you're allowing is one like this where I have to ask you what are your thoughts then so it can be discussed. You can assume I'm "developmentally delayed" or you can assume I'm "condescending", hell you can even call me a fat tard, just once you're done doing that, give your thoughts on why anything is a bad idea or good idea or what you would do differently or how you counter the concerns mentioned.
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Ignore Racoon. Anyone trying to have a civil conversation usually does.
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@Redplanet said:
@lasombra1979 said:
Before I offer opinions to your suggestions, I would like to inquiry about what rank you have progressed to playing killer. The reason I ask is playing killer at the lower ranks is much different than games against more experienced killers. The same I would like to ask of what rank you have made it to as survivor.Good point. I've run killer and survivor both at primarily rank 10-11.
EDIT: No sorry, forgot not shared ranks. Survivor 10-11 / Killer 13-14.
With all due respect, Brown/Yellow rank Killer games are meaningless, and your opinons on balance dont hold much weight. Survivors at that rank are complete potatoes.
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@ToastfaceKilla said:
@Redplanet said:
@lasombra1979 said:
Before I offer opinions to your suggestions, I would like to inquiry about what rank you have progressed to playing killer. The reason I ask is playing killer at the lower ranks is much different than games against more experienced killers. The same I would like to ask of what rank you have made it to as survivor.Good point. I've run killer and survivor both at primarily rank 10-11.
EDIT: No sorry, forgot not shared ranks. Survivor 10-11 / Killer 13-14.
With all due respect, Brown/Yellow rank Killer games are meaningless, and your opinons on balance dont hold much weight. Survivors at that rank are complete potatoes.
Then why am I, even right now, watching rank 1 players with the same complaints? I'm not saying your post is invalid or rude, I mean no disrespect either and understand that lower (um, higher) rank means less experience in "true" gameplay, but I've taken others advice and been watching videos and twitch and such and I see the same stuff happening with the exact phrasing "and here we go again, infinite loop" or "Well they're dead, he's just sitting there camping".
Let just expand on camping. I'm NOT against camping. I'm NOT against it being a legitimate strategy when done right and is perfectly valid/okay for a killer to camp. All I'm saying is don't encourage it and don't reward it.
And BTW, I'm Green rank, not brown or yellow, and also I'm not a mechanic but I can change my own oil. A person doesn't have to be an expert at a subject to be able to contribute in a meaningful way.
Main point on that, which do you think is more profitable, more new people buying the game and adding to the community, or the people that are red ranked that already have the game and have no intention of buying it again. It's those new Brown/Yellows that bring in new money for development and expansion.
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@Redplanet said:
All I'm saying is don't encourage it and don't reward it.Survivors are the ones who do both. Why are you trying to punish the Killers because Survivors reward camping?
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@Redplanet said:
@Raccoon said:
God forbid someone be able to hold a conversation without disrespecting the developmentally delayed.Well last time I'll respond to you, just because it's of no value to the conversations.
I welcome anyone's opinion, including yours. Even if you think my thoughts are horrible and will break the game or a certain role but it's much more helpful if you actually phrase your reasons, ideas, or thoughts.
You want to hold a conversation but have contributed no value. Heck you haven't even said anything with enough context to be able to reply and expand on your post.
The only response you're allowing is one like this where I have to ask you what are your thoughts then so it can be discussed. You can assume I'm "developmentally delayed" or you can assume I'm "condescending", hell you can even call me a fat tard, just once you're done doing that, give your thoughts on why anything is a bad idea or good idea or what you would do differently or how you counter the concerns mentioned.
Sorry, but you're the one who, since your initial post and up until your use of the term "fat tard" has been
directly disrespecting the developmentally delayed members of society.If pointing this out makes for a "childish attack," as @Warlock_2020 said, then sure, call me childish.
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@Orion said:
@Redplanet said:
All I'm saying is don't encourage it and don't reward it.Survivors are the ones who do both. Why are you trying to punish the Killers because Survivors reward camping?
If survivors allow it instead of getting gens, yes you're right, but lets be honest. It's different in game because unless you're with friends and can chat 3 of you could be going to save the person losing precious time on generators. If there was in-game chat then it would be a moot point, but that would also be bad because... hell.. you can't just chat across a forest in real life.
So I get what you're getting at, and it's purely due to the game style, not because necessarily of the game mechanic.
And AGAIN.. I'm not saying PUNISH killers, I'm saying don't reward it. If a 5% movement debuff in a limited area is a punishment then please tell me why exactly you feel that way. It could very well be that I'm completely missing something. The killer can still camp if they want, just 5% slower. Hell they could even stand right on the body if they want, just with 5% slower. I'm not trying to remove camping, I'm trying to encourage fun gameplay, but you can't just blame/debuff a killer when like you said and are very right, survivors are to blame as well.
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If you want I have nearly all my games as killer And now a good few survivor (after so long hunting them I've learnt a few tricks lol) if you would like I can share some or make a few playing as this killer type of vid for you to watch which killer do you use0
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i camped my way all to rank one on the old system using only michael, and not using the best of his addons, using mostly stacking his yellow and green shards
using tuft i would lose against good players, unless i camped of course
against SWF teams camping worked like a charm because 99% of the time they are way too altruistic.
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@redsopine01 said:
If you want I have nearly all my games as killer And now a good few survivor (after so long hunting them I've learnt a few tricks lol) if you would like I can share some or make a few playing as this killer type of vid for you to watch which killer do you useI mainly play survivor, I like the anxiety it causes lol. But def if have a youtube channel or something please let me know.
I watch killer vids also just to try and learn how they move/see/think and also how people evade them. Nothing against them really but not a huge fan of Monto and/or TydeTyme videos. Their vids are perfectly fine but not good vids really for a new player learning so would really like to see a more straight forward video.
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Redplanet said:
@redsopine01 said:
If you want I have nearly all my games as killer And now a good few survivor (after so long hunting them I've learnt a few tricks lol) if you would like I can share some or make a few playing as this killer type of vid for you to watch which killer do you useI mainly play survivor, I like the anxiety it causes lol. But def if have a youtube channel or something please let me know.
I watch killer vids also just to try and learn how they move/see/think and also how people evade them. Nothing against them really but not a huge fan of Monto and/or TydeTyme videos. Their vids are perfectly fine but not good vids really for a new player learning so would really like to see a more straight forward video.
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@Redplanet said:
@lasombra1979 said:
Before I offer opinions to your suggestions, I would like to inquiry about what rank you have progressed to playing killer. The reason I ask is playing killer at the lower ranks is much different than games against more experienced killers. The same I would like to ask of what rank you have made it to as survivor.Good point. I've run killer and survivor both at primarily rank 10-11.
EDIT: No sorry, forgot not shared ranks. Survivor 10-11 / Killer 13-14.
Explains a lot
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Questions:
1) If a Survivor is hiding nearby, waiting to get the unhook, and the killer is aware of this fact (let's assume the Survivor was not doing a great job at hiding), would that not mean that the correct answer is to defend the hook, which means the speed debuff is unfairly penalizing the Killer in that case?
2) If nobody is nearby, then what would a speed debuff near the hook do to dissuade camping if no one is nearby to take advantage of the speed debuff?2 -
It's cute that he thinks the easy time killers have in the lower ranks in indicative of the game's balance as a whole.
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Most killers I’ve faced in rank 1 or 2 camp and tunnel much more than those in lower ranks. I definetely feel like failing to pip to stay in lower ranks and enjoy the game more.
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@Redplanet said:
@lasombra1979 said:
@Redplanet said:
@lasombra1979 said:
Before I offer opinions to your suggestions, I would like to inquiry about what rank you have progressed to playing killer. The reason I ask is playing killer at the lower ranks is much different than games against more experienced killers. The same I would like to ask of what rank you have made it to as survivor.Good point. I've run killer and survivor both at primarily rank 10-11.
EDIT: No sorry, forgot not shared ranks. Survivor 10-11 / Killer 13-14.
Camping lessens (though does not go away) as a survivor when you get in higher ranks. Survivors are more knowledgeable of the game mechanics and will punish a camper quickly. In the span of a first hook camp, survivors can finish 2-3 gens with ease.
On the killer side, the ranks you play at, Killer appears to be extremely easy. This is great part due to the lack of experience of the survivors. While Killer for the most part is more straight forward than survivor, I would dare to say it is in fact easier or simpler. Playing Killer at ranks 10-1 involve more strategy, skill and in depth knowledge of the killer. Survivor in those ranks, you pick up more skill and knowledge of the maps and how to use them to your advantage.
I appreciate the thought you put into the recommendations you presented. First off, there is no point deduction for camping. There is no penalty in place for it. You just end up with less points overall because camping as an overall strategy just does not work that well.
Camping is best used as a situational device, as is looping. Both suck for the opposing sides, but they are in fact fine strategies when used properly and well timed.
The best way to deal with camping and looping is honestly, avoid it. As a survivor, you see a camp, punish him. Gen rush him to death. He will get 1K and crap points. As for the wonderful looper, you see you are about to get sucked into a loop, break chase. Find another target. If all of them are loopers, well, that just gonna be a bad match. I think using game mechanics to punish what can be legit strategies is a bad idea. The reason these strategies work are because players allow them to work.
I know many will not agree with my views, and that is fine. We are all entitled to our own points of view. I do appreciate the respectful and thoughtful manner you presented your views Redplanet. I apologize I am not as well written as you but I hope my thoughts came across clearly.
- Agreed, I figure camping lessens as you move in ranks. I just want to note that, I'm not trying to remove camping, and it has already lessened some, I'm just say discourage it. I don't want to nerf killers I just don't want them getting so many points and BP for it.
- I saw once while killer at %5 reduction in points for what seemed like camping. I can't recall the exact wording or I'd mention it. If I see again I'll note it.
- Avoid camping and looping depending on role: Again I agree and appreciate the input, I try to actually apply new things people mention. The primary thing here is to reduce the likelihood of either boring strategy being used and rewarded too much so it remains an active fun match for both.
- I know many don't like my views either , but not about agreeing, it's about discussing. Thanks for the thoughts I try to keep everyones comments in mind if I ever repost or update a post because I learned something new and meaningful.
1) If you put a penalty on a killer in the "camping zone", that is a nerf. It also will not discourage camping. Survivors reward camping by action, and Survivors punish camping by action.
2) If you see it again, please do screenshot and share. I am interested in seeing.
3) This is a PvP 4v1 game. Neither side is responsible for the entertainment of the other. If I play killer, my goal is to kill you the most efficent way I can. If I play survivor, my goal is to get gens going and escape, however I can within the rules. If I need to camp, tunnel, DS, flashlight, loop, body block at the hook, I will do so.
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