Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
LT's are too strong.
"Hur dur just moonwalk/mindgame."
Please stop talking.
Most LT's Survivors can either see OVER because hur dur 3rd person, or see THROUGH because it's some rickety woodwork.
LT's are busted.
And I'm over it.
Comments
-
Have you considered using a diary instead of the forums?
36 -
If you ask me, all tiles should be removed and the survivors should have to play on a completely open map with no windows or pallets. Only then will killer be a truly fair experience; no more skill to worry about, no more fuss!
19 -
Wait until you hear about the Z walls.
Only reason why i play with Bamboozle
34 -
this, but they should also have to kobe to even play.
5 -
What killers are you playing? I love looping LT as a basic M1 killer honestly, its fun and there is no pallet even.
Only troubles I have with LT is when I play Oni and Blight and I try to get them while using my power.
2 -
Learning to chase LT is a Killer 101 class.
I'm sure there is a video on YouTube.
13 -
I've seen the videos.
"Mindgame them."
LMAO
No, LT's are insanely overpowered.
Just because you get 4k's against newbies doesn't take away from this. Everyone always thinks they're good when they win. Nobody stops and says, "Well, I only won because they kept throwing themselves at me."
Get a 4k in a game where a Survivor literally never ran towards you, and let me know.
2 -
LT walls are busted?
God I hope you don't get rng where no LT walls spawn.. you'll definitely be making more posts about busted tiles.
10 -
LT is fine.
3 -
House of pain
Badham school
Haddonfield main building
Saloon
Groaning storehouse
RPD god windows with no way to play around them at all
Should I continue?
3 -
i don't think i've thought very hard about any window only loops in at least 1000 hours. You get used to them, the only reason one should complain about them is if they suck at the game.
1 -
I think LT walls should have 3 windows instead of 2, way too easy for killers to get hits with its current placement.
0 -
LT walls are literally some of the easiest tiles to deal with in the game.
4 -
Just double vault the window and confuse the ######### out of the survivors, catching them off guard.
Now the long wall tiles where the survivors can see which way you're going through the window and you just keep walking back and forth...
0 -
Lts are very basic. Just practice or leave the loop
1 -
What's LT?
0 -
Best response I've ever seen
3 -
Sounds like you still have a lot to learn. LT’s aren’t that hard to play around.
3 -
Show me a video of you looping a competent killer on a LT.
2 -
I guess there is a LT Wall scheme's here: https://youtu.be/7MoWjxjEAbM?t=40
Post edited by n000b51 on0 -
Thats hard to run around?
I think its pretty balanced tbf its easy to work around as survivor and easy to work with as killer
0 -
LT´s are the most balanced tile in the game. Whoever makes the better guess (in DBD this is called outplaying your opponent) wins. Running them until both windows are blocked means you did really well. Getting hit before both of them are blocked means you did not so great. They can be absolutely broken, too. On some MacMillan maps (frequently on Suffo) you can have several LTs where the vaults are facing each other, making them basically an infinite.
3 -
LT walls, is the common tile that has 2 windows. One of the walls with a window is L shaped, the other is T shaped.
There is frequently a fire barrel chilling between the walls.
Sometimes called TL walls or L wall T walls.
1 -
With stretched res a survivor can see behind the walls even if they are not supposed to. So mindgaming is basically dead in DbD: we are in the age of stretched res skillz now.
4 -
just moonwalk/mindgame.
0 -
You can't mindgame when the survivor clearly sees you every moment.
0 -
Spirit could help, the survivor won't see you every moment.
0 -
Imagine if OP played when LTs had a pallet as well. That would've been a juicy forum thread.
2 -
Imagine a jungle gym with two pallets.
Now, imagine two next to eachother.
The good old days.
4 -
Out of any loops that are in the game you decided that LT Walls are busted??? - There are alot of badly designed loops in this game but LT`s are actually fair loops where you should get hits as killer if you know how to run it.
0 -
Well you would have loved the 5 TL wall shelter woods I played on
0 -
So you want survivors do run towards you and just give you free kills?
1 -
By themselves they’re balanced although once they’re chained with another loop right next to them like Suffocation pit they’re nutty good
1 -
Show me please
1 -
They aren't overpowered you're just bad
2 -
*vacuum noises*
2 -
lol ok dude
also maybe tone down the casual ableism
Post edited by AnneBonny on0 -
Well if you keep running on the outside and wasting time with a double-double back moonwalk this would be the conclusion. Run through the inside and force a slow vault or force them to take a M1 on the opposite side if they wait on the corner to see your move
1 -
So you don't have any problems with god windows like the ones next to the basements on Haddonfield and Father Campbell's Chapel?
0 -
Theres a difference between "window ONLY" loops and "Structure that has a god window." by window only i mean LT's and Z walls.
0 -
Is he really complaining of Z walls?
0 -
Spookyloopz just made a video, I believe you are supposed to cut these ones inward. And you can 50/50 at the T. Hopefully I got that correct, I am still trying to learn myself as, well, I kind of agree with OP. Anything with 2 windows is just naturally going to be survivor favored unless you mind game them, imo.
0 -
New to the game? they are only stupid if map rng spawns them back to back its very common on Macmillan estate
0 -
Screenshot from a dbd video from 5 years ago
0 -
Yes, never chase from the outside
0 -
Unrelated, how the hell would that look? The tiles aren't connected in the least to hold a pallet.
0