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Why do survivors lose wiggle progress
So if you don't know because you haven't delt with a slugger or a major slugger before turns out survivors when left on the ground for x amount of time will slowly lose wiggle progress they gained may i ask why though.
Comments
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I didn't even realize this was as thing. i thought it just made the wiggle progress more. didnt realize you could drop and wait.
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Really slowly. You would be close to bleeding out before it becomes significant. Not to mention your wiggle bar goes up 25% when the killer drops you.
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They should lose it faster, if you ask me.
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It's actually one of the few mechanics that's in a good place right now. The amount of time needed to wait to get X amount of wiggle depleted is a long wait, which is very Survivor friendly. I'd say, if anything, the wiggle progression needs to regress faster than it currently does. But it's needed so few & far between, that it can stay the way it is just fine.
Slugging is an important strategy. Trying to have it deleted is just more Survivor Lobbying.
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It's a pretty balanced mechanic when you think about it.
It's essentially something that prevents people from going into dead zones and making it practically impossible for the killer take them to a hook
But it's also not so quick then it could be easily cheesed the regression of your wiggle bar is actually quite slow which means that you have to be practically left almost Bleeding Out for it to have an impact anyway
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Its not really unbalanced in any way, because you barely notice it. when the killer drops you, your wiggle bar goes up by 25%. Thats a lot. The wiggle bar goes down so slowly that you'd already have bled out by the time you even lose that 25%.
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IMO, wiggling should be removed. It only works if the Killer is in the mood to farm points and just circles the hook until the survivor wiggles out.
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If wiggle was removed then the killer would just always take you to the basement.
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It doesn't work well for this because you can never gain carry distance as a killer by dropping, and TBH hook destruction on sacrifice probably needs to go away to really fix the deadzone issue, or certain hooks need to be 'eternal.'
Wiggle exists to make sure not every hook is basement or inside the trigen and it really shouldn't be a serious strategy to cheese wiggles, basically any time it is close to viable the game suffers, with the exception of anti-slug techs, because slugging is meant to be high risk high reward and the cost to a longer disable on the survivor is less control over them and less stability.
If you instantly go to carry a survivor and try to reach the closest hook, you really need to be able to reach it or the game becomes somewhat nonsensical.
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This is why Flip-Flop has become one of my favorite perks as of recent.
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Forgive me for asking but sometimes my wiggle bar is red instead of the standard blue. I don't use any perks related to the mechanic, what's causing that?
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The killer is using the perk Iron Grasp, which slows down wiggle progress and limits how much the wiggle affects the killers movements.
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Oh that's what's making it red? I see, thanks for that info. Here I was thinking that red was actually improving my progress, lol.
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No problem! Here's another bit if info, actually.
If the progress bar is red, it is slowed down by something. Perks mostly. This also happens when two Survivors are working on the same gen, since your bar only tracks your own personal progress. The gen is being repaired faster, but your own progress is technically being slowed. By 15%, I think.
A yellow bar means your progress is being sped up, and the normal blue-grey means nothing is affecting it.
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Dbd colours - red bad, yellow good in relation to things outside of auras!
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Definitely makes sense. The game needs some green! Make the bars and the auras green whenever a character is doing something at double speed or whatever, lol.
Oh that makes so much more sense, it was the red gen repair that was partly responsible for screwing me up. I run Prove Thyself a lot so I see the bar go red quite frequently. I used to figure that red meant "bad" until I got used to the gen scenario. Your explanation makes sense. It's weird that the game sort of misleads you by saying "yeah, you're completing the gen faster, but your own individual gen repair speed is slowing down to match the new average".
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Yeah, I was in the same boat for a long time when it came to the whole prove thyself thing lol. There is part of that wishes the red bar went away when stacking on a gen, but it's likely hard-coded of something.
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