http://dbd.game/killswitch
I'm glad Survivors have to do Bones.
It's in the game, I'm glad Totems are in the game. It helps killers buy some time in this super fast Gen paced game. You almost have to run a Hex in this game to throw off survivors. I don't know why Survivors complain about having to counter totems and do totems. Survivors... You only have to counter 4 perks while we have to counter 16!!!
Do stop complaining and if you don't do totems and get rekt by NOED that's on you.
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lol
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Or, you can simply kill your team by looking for Totems for a Perk the Killer might not even have instead of doing a Generator.
It is just a bad concept to do Totems for something the Killer might not even have. Let alone that the Reward for Dull Totems is basically nothing, cleansing a Dull Totem does nothing for winning the game.
Tofu made a good analogy - lets say a Survivor Perk exists which gives the Survivor 10% Movement Speed when all Gens are done. The Killer can counter it (even before) by going to the Basement and opening each Locker 2 times. Would anyone do that? Wasting time for a Perk the Survivor might not even use?
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No what I am saying is I don't understand why survivors complain about having to do totems to counter things like NOED. It's just funny that people complain about having to possibly counter totems.
Many streamers say the first thing they do is cleanse.
I agree it is funny that survivors complain about Hex Perks.
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Yeah, but if you waste time cleansing Dull Totems, this means you are not doing a Gen. Meanwhile, the game progresses (while you are useless cleansing Totems) and it might not even come to the point that you finish all Gens, which makes all the effort spent to cleanse all Totems meaningless.
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It's mechanically very stupid
You're saying that survivors SHOULD waste 2 generators of time getting rid of 5 meaningless objects to prevent a potential perk that the killer is unlikely to have
Gambling is bad game design
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That's not what I am saying. I am saying don't complain about losing to totems like NOED when they didn't cleanse any.
I agree with you on that. Again I'm not talking about survivors wasting their time doing totems. I'm talking about people who cry and moan about losing to a killer who had hex's and they didn't cleanse one totem.
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Why is it wrong for survivors to have to play around something the killer may or may not have, but it is okay for killers to have to assume that every survivor has DH, BT, DS, UB,Soul Guard, and whatever else that can grant them a extra health state, when they may or may not have it equipped?
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I think most of the complaint is that the totems can be in some of the most awkward of spots and you can never find them.
You have to waste a perk slot on a totem finding perk or a map to find them which bringing a map will target you
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I do not even know why they get so triggered about it. I love cleansing bones. It is satisfying. But I am a Nancy one trick, so you know... I get rewarded for it.
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I mean, I can agree to the point of not cleansing Dull Totems when there is time to do so. I have also seen games where the Killer did only get two Hooks and nobody cleansed Dull Totems after 4 Gens were done, which is stupid, because it makes sense to search for them if there is the time for it.
I thought you cannot play around DH? This is what they always say...
And well, DS, UB, BT-->Go for other Survivors? Let alone, DS can be countered by slugging, which also provides Map Pressure. Unless they have Unbreakable as well, but this is a problem specific with Unreakable (which I think is not really a healthy Perk).
Also, the Killer and 4 Survivors are both 100% of their team. If one Survivor is wasting their time cleansing Totems, only 75% of one team are functional. This can easily lose the game.
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Each one of these perks can be played around by the killer while he still progresses the objective. Most of them are countered by simply going after another survivor.
Going totem hunting does nothing to progress the objective as Aven_Fallen pointed out, if the killer doesn't have NOED you essentially just wasted time, and against some strong killers like Spirit or Blight, doing dulls can be the death of your team.
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Cleansing totems has never impacted my solo survivor games very much.
If I see a totem/hex en route to wherever I'm going, I cleanse it.
If I'm running my Hunch/IS build, it's not unusual for me to get 3+
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Agreed. It just isn't possible to find and cleanse all totems sometimes... it will most likely get you killed against a decent killer. It's obviously a good idea to do totems if possible, tho.
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When killer complain about gen speeds, survivors say to apply pressure, when killers do apply pressure by equipping perks that help them, it becomes a problem.
Just like killers are expected to "go for other survivors", survivors are expected to cleanse totems to counter a killers hex perk and completely remove it from the match. Why is it okay for the game to be designed to make it harder for the killer, by going after the illogical choice of a healthy survivor, verses an easier target who is already injured, but it isn't okay to make survivors go a little out of their way to completely remove a killers perk from the match?
You're implying that cleansing totems is wasting time, but is it really? Removing the chance for NoEd, which you can usually tell if a killer has equipped just by watching how they play, or removing a lit totem that will severely weaken a killer, isn't really wasting time. It's improving your odds at survival.
If one survivor is cleansing totems, you should still have two on gens and one looping the killer. If the survivor looping the killer can't buy enough time for their teammates to pop two gens, could it not be considered that the survivor was bad and it isn't a problem with the killers perk choices?
You act like killers are terrible for not being able to down survivors before gens can be popped, but say nothing at how easy it is for survivors to rush them at the start of the match, especially with how easy it is for them to stack gen progression perks and items on top of each other.
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Yes, they can be played around by forcing them to match more difficult for themselves. Going totem hunting does the same to survivors.
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And yet you can still progress your objective while playing around DS. As survivor you cannot.
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I was only talking about NOED. Hext-Totems should obviously be removed.
But, as I have written already - all the time you waste running around cleansing Totems might mean that you lose the game because you are not doing a Gen. Which can result in all Survivors dead before all Gens are done, and at this point, it is irrelevant if the Killer has NOED or not.
Dull Totems do nothing to win the game, really, 0.
And as I also said - if you know you have time, e.g. if the Killer is really not good, it makes more sense to do Totems. But only if the Killer is really struggling and you can afford to waste time.
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As far as NoEd goes, you don't have to cleanse 5 totems. You can take the chance and wait for the fifth gen to pop and see if they have it and cleanse the lit totem or you can take the time to do the 5 totems before it pops. It is no different from the choice and risk a killer takes when deciding if they should tunnel someone off of hook and risk them having BT and DS or go for the healthy survivor who hasn't been hooked, but could equally waste the same amount of time as the unhooked person with all of their second chance perks active.
All the time the killer wastes chasing healthy survivors while avoiding the injured, recently unhooked survivor, can lead the killer to lose the match, especially in matches where both the killers and survivors are decent at the game. It really isn't much different from survivors taking a chance to cleanse totems.
Also, survivors have the option to exit through the gates and not go for the save. Losing one person doesn't mean they lost the match.
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You can still rush gens with Ruin and Undying up. You can still open doors and exit with NoEd up. You can still exit through the hatch. You can still stealth and look for the lit totem.
It still doesn't answer the question of why is it okay to make things harder for the killer but it isn't okay to force survivors into making a difficult decision?
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Who is complaining? If you actually read my posts, you will see that I'm asking specific questions and that there are no complaints.
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That is a bad comparison. None of those perks offer the option of an enormous task that has to be completed, often with the help of other perks and some random players, in order to potentially deactivate them. A task that people genuinely love to tell people to do despite the fact that it is more impactful that the perk itself.
And Survivors do play around NOED without knowing if it is active or not, just the same as killers play around all the perks you mentioned. That's why healthy survivors avoid taking hits and hide or hang around close to exit gates if they haven't seen anyone get hit by a basic attack since the doors were powered. And it's also not mentioning all of the non-Hex perks that survivors have to play around that I'm not going to mention because I don't like to stall discussions with whattaboutism.
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Cleansing a lit totem after the gens pop isn't an enormous task. 4 survivors cleansing totems as they traverse the map on their way to gens isn't an enormous task.
This isn't whataboutisim. This is a specific topic about forcing players to play around things that their opponents may or may not have. Why does this community hate it for one side but think it is fine for the other? It's rather hypocritical.
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Thats why I bring ruin and undying on my builds. Survivors get punished for not doing totems and I get rewarded for pushing survivors off gens. Taking off 1 perk to put a totem counter is too much to ask though.
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I wish more survivors would break totems tbh. I usually run detective hunch's just for that to break all totems. Just in case the killer has NOED. I can tell you most survivors ignore dull totems lol. But there is nothing more satisfying then a killer realizing his NOED did not activate. There has been matches were I seen killers DC at the end of the match when they realize their NOED did not activate.
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Totems, not "bones."
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Pretending that anyone is complaining about cleansing already lit totems that are in their face isn't going to help you, nor is pretending that there's a magical, limitless amount of time and co-ordination at the tail end of a trial in which to hunt down a hidden totem.
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This is a great argument, except it falls apart as soon as solo queue is factored in.
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Or, you can simply kill your team by looking for Totems for a Perk the Killer might not even have instead of doing a Generator.
After losing the game as a killer, I usually do a brainstorm with myself to figure out where was my mistake.
Usually, the answer is simple: I forgot NoED! This will never happen again, I promise!
I wrote this while listened to Rammstein: -Do! Do Gens! Do Gensmish! Do Gensmish, hold your m1 and forget about everything else!
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Solo queue isn't as horrible as many make it out to be. Most of it's problems will improve when they finish with their SBMMR.
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You have the option to exit the gates. You're not entitled to a 4 man escape just as killers aren't entitled to a 4k.
You have the option to take the time to cleanse the totems before endgame. Devs have provided you with plenty of perks and items to do so. Play long enough and you will start to remember where totem spawns are and will no longer need assistance with them.
If the killer provides enough pressure, while only using 3 perks throughout the match, to keep you off of totems and rush gens, then, they earn the activation of NoEd.
If the killer is bad and can't down anyone and relies on NoEd and it activates, then, your team deserves for it to activate for being negligent and lazy.
You can argue that killers can camp the first survivor they down and still get benefit from NoEd, but the argument can be countered with the fact that by the time the killer gets their first down, 2.5 gens should be done. If they go down before that, then that is their fault. Most of my solo games have 3 gens done before the first person hooked gets to second stage. The only time we don't is against a Top Tier Nurse, Spirit or Blight. That, or we are a bunch of potatoes.
No one is pretending here, totems are not difficult, but they are a risk. Similar to risks that killers may or may not take. If its good for one side, then it's good for the other.
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Totems wouldn't be a major issue if it wasn't for the fact that survivors who aren't on comms cannot coordinate how many totems have been done nor can they communicate where they've been done at. Mix that with rough totem spawns, and there's just a lot of time you can waste just by trying to focus on bones versus a perk that might not exist, in a scenario where for many survivors you might not even have time to do in pubs. (And this isn't even also talking about the issues on the flip side if we're talking about perks like NOED, where in the perk does too much when you don't need it to and not enough when you genuinely need it.)
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I've never complained about doing totems - 14 seconds for 1000/1500 bloodpoints and the chance to neuter a perk or perks. At a minimum I always try to do 2 perks per match and of course - if it glows it goes.
I almost never run Hexes as killer.
I find threads like these that infer broad generalizations inane to say the least.
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You are not obliged to do bones, just like killers are not obliged to run NOED.
I know it is shocking that something in the game may be left up to both RNG and player agency (a first in DBD, it appears), but you're free to do whatever/play however you like.
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"It's rather hypocritical."
There's your answer, especially when dealing with a survivor sided complaint like NoED. I wish it wasn't a thing in the community, but it is.
If killers have to play around the assumption of DH, DS, UB, and BT (potentially on each survivor) I think survivors can survive NoED. Cleansing 1 totem after the last gen isn't much to ask and a single survivor can do that on their own, they don't need the whole team, so solo que isn't really in the way either. Not even going into that they have multiple perks and maps (the item) to help find totems.
Survivors only need to do all 5 totems if they want to stop the perk before it even actually does anything, which is pretty fair considering its endgame only and does literally nothing for the rest of the match. With current gen speeds, they usually have more than enough time to do so if they choose to as well (assuming decent players).
Post edited by MrPenguin on1 -
Not gonna lie, because many perks have really strong effect and may turn the tide, that opponent dont even know if you have or not. Makes the game full of surprise and for that we have so many funny DBD vids.
Just talking about Gen rush & Noed.
- Gen rush with Noed. Survivors get punished for not doing Dull, Killer lucky to have a 2nd chance.
- Gen rush without Noed. Yep easy game.
- Do dull with Noed. This feel really good as Survivor, even Killer has to accept he's outplayed.
- Do dull without Noed. Self bamboozled, if I rushed Gen that guy would not be on death hook.
This is just a fragment of surprising thing may happens in DBD.
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