How are low tier killers going to be buffed? (Sbmm)
Trapper get his starting carrying capacity changed from a 1 to a 2? Traps inflicting deep wounds on injured survivors?
Clown having 4 purple and 4 yellow bottles at once?
Surely they will be changed so it iant just blight spirit and nurse at the top right?
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hopefully
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That's one of my biggest hopes with MMR coming into the game.
So they see which killers aren't performing well on certain MMR ratings and buff them accordingly.
Admittedly I have some sick fantasy of seeing Trapper throw his traps at Survivors to incapacitate them, so I hope they go that direction to buffing him :P
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Knowing bhvr it will take 6 thrown traps to equal 1 health state🤣 I would love to see different traps like a tripwire trap that causes hindered🤔
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Have it be set on set tiles that is highlighted when the Trapper comes nearby and has that trap in his hand.
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Legion and Myers need some serious buffs as well maybe Billy?
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That would be nice...trapper is all about mind games🙂 you have any lower tier killers you play that you want buffed?
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I play Clown on rotation often. I'd like him to have some level of map pressure. Maybe something involving his horse, like have her galloping around the map and the Clown can ride it to get a short speed boost around the map. Maybe not Billy or Spirit speed, but enough for him to have a level of pressure.
Imagine hearing that terror radius music and a gallop too.
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Will they be? If the system is functional, weaker killers will go against weaker survivors. Seems a brilliant excuse to not buff or rework them.
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They most likely would as the complaints from people in the higher ratings not getting any variety would be a big incentive for them.
Since they want people (not just the veteran players) to see their variety of killers in their roster. It's something they're proud of.
So they would be buffing some killers to make them able to be played in higher MMR ratings.
Granted some killers just won't be good enough due to the nature of their powers, but that's just any game.
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They had a short time where every new killer got a map traversal ability. I think it was around Demo. But then they stopped doing it and honestly i think its better this way. They should instead reduce the need for a traversal ability. Reduce the map size etc.
I just hope the devs dont think clown is fine bc his instadown addon makes him A-Tier and your rating is not influenced by addons.
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i hate to break it to you, but they already know.
and they will not be buffing characters to be viable in high MMR ratings, because that isnt where a large majority of the playerbase is.
they even openly said they dont want to balance around high level DbD themselves on multiple occasions.
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The developers don't really listen to complaints that aren't from beginners or average players and I genuinely don't believe them when they implied they would start. They have a long history of both lying and ignoring good players. Why reverse that now?
Don't get me wrong, I'm not expecting their killer/perk tweaks to grind to a halt, but I doubt we will get another Doctor-level overhaul.
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I wouldn't be so sure about that.
Sure, they may not balance around the absolute highest of play. But they have an incentive to keep a variety of killers being able to be played on all skill levels.
They aren't going to be doing what TF2 did with items like the Base Jumper and nerf that purely because it can be abused competitively.
They're mostly going to be making so playing these killers don't feel tedious and feel hard rather than fun
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they will balance this game around the level that most people are on - and that is not the high level.
but if you really think that they will just suddenly start rebalancing every Killer to be viable at "high ranks", then i wish i could be as optimistic as you are.
because what i think is, that most Killers are just going to stay around the level they currently are at, which makes them viable and fun in normal and more casual games, but unviable in any "competetive" setting (essentially high MMR).
If anything, i can see the "viable" Killers (Nurse and Spirit) be nerfed, so they are "more in line with everyone else" and no longer be stomping lower MMR lobbies.
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Tossing bottles while galloping towards them...I want this now🤣
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The time it will take them to buff will be the issue though and maybe we can finally get some optimization patches
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It's even more noticable right now with some of the smaller maps out of rotation at the moment...there is literally no way an m1 killer can traverse McMillan ormond or the asylum maps without losing a gen and not running corrupt
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Devs can see all the ranks. So they can check the rank distribution of each killer. Based on this they are able to tell how powerful each killer is.
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I hoped for this as well, however another user had pointed out to me that they stated that they do not plan on balancing around high rank play. To add to this, if I remember correctly, they also stated that they do not have any plans currently to do any more major reworks, so I'm not too hopeful on that front.
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Man, so many killers need buffs its unreal. I know they don't want to balance for high rank play, but it's so disheartening that I can't play strong killers, unless you want to be gen-rushed and looped as an m1 killer.
Trapper needs bag addons base kit
Hillbilly needs overheat removed. Insta-saw is gone and that was the ONLY issue he had before
Myers needs be able to stalk survivors all the time instead of it running out. Make it so the minimum amount of stalk you get is 50% instead of 0
Pig needs her crouch speed and ambush time addons base kit. I also think her stealth movement speed should be upped to 100% instead of 90%. I do not think it's a good idea to buff/make her RBTs more annoying, so she should have her stealth buffed instead
Clown needs a separate bottle count for Tonic + Antidote bottles (refilling still fills up both though)
Legion should not lose Frenzy charge for basic attacking survivors
Ghost Face just needs the entire reveal mechanic fixed. It's the most inconsistent thing in the game
There's more things I would want for other killers but those are the main things I have issue with. It makes no sense why wouldn't at the very least MINORLY buff the weak killers. I do not think anything I said would make it worse for lower rank games, and it would help a lot for higher rank games.
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Are you asking us/devs to predict future Killer Changes? Like really?
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They said it'll make it easier to see what performs (too) well/poor.
They're basically telling you that, if there's something that's obviously not right and nothing's changing about it, that means they see it and do nothing about it.
Or they're working on it and not telling you, but that doesn't change anything from your PoV.
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Why would they buff killers for mmr? That makes no sense.
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Okay its obvious that Trapper or Clown wont be able to destroy a strong Tournament team but below that very high level, EVERY killer is viable. I doubt many here are even close to this level of experience and those who are know what i am talking about.
People really need to chill and stop these nonsense buff suggestions because they can not handle a certaint killer, no offense but it is what it is.
If you are not good enough with a weak killer to compete against good survivors, you will be matched against those who are on your skilllevel. Thats it and it is pretty much the best that can happen to Trapper&Co.
Surely they will be changed so it iant just blight spirit and nurse at the top right?
It would be much more healthy for the game to talk about nerfing those killers then buffing the rest of it.
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This is where SBMM will hopefully shine. Things don't exist unless the data reflects it, apparently. It's where the bizarre belief that Pig and Legion are strong killers comes from. Granted, BHVR has never balanced for the top 5% so I don't think they'll suddenly start to. I can say that the games did not go well at all for the Pig players I ran into during the last SBMM test. Usually 3 or 4 escapes.
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The thing is they don't need to be buffed or nerfed anymore. Every single killer from now on even if it's terrible or it's the best will have 50% winrate. They could release a killer with survivor movement speed and no power and it still would have a 50% winrate with the new matchmaking.
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All of these are good suggestions but I wouldn't hold out hope of them implementing them any time soon.
They have to make sure sbmm doesn't break the game further🙁
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Billy is fine idk why people consider it since nerf bad.Im sure devs gonna sweat to make legion power functional and fun for sure maybe 4 members as AI around making deep wound on surv? But they said 2 zombies are enought so i highly doubt they add 3 AI
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So it's going to be healthier for the game for players to drop the lower tier killers and only focus on the top 3?
How is giving trapper extra carrying capacity or giving clown 4 of each bottle game breaking (or any of the other good suggestions listed on this post)? Don't see how these are nonsense buffs🤔
Why showcase your killers in this game right🤑 and have people want to stay and play more
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How are Killer going to be buffed under SBMM?
Slowly. Oh so agonizingly slowly.
It is the BHVR way.
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But a pig won that Japanese tournament and even had two trap kills 🤣...in all fairness yeah she is a Jack of all trades but seems to be low tier with poor trapper and clown😭
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🤣🤣🤣🤣🤣 and with numerous patches...trickster got more love than all the lower tier combined🤑
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Well, in all fairness, someone should have had their ass fired for the way he was released. 🤣🤣🤣
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But he lost so stylishly depipster was good for that🤣 and then the bugged chaser emblem for the adept achievements🤣🤣🤣🤣
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Its going to take years to see a decent amount of variety at high mmr survivor
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I don't know why they just cant add a small percentage to say movement speed for those lower tier killers.
Doesn't require a rework and can make them more viable.
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The dev know exactly who the weaker killers are and have even said that they don't like making top tier killers because they feel like then ever killer after that has to be as good(which is total BS) they said they would rather make fun killers to go against. The problem with each killer having its own mmr is it still takes into account your over all mmr. I played a couple killers I never played before and I didn't end up with total noobs they just weren't quite as good as the ones I played as plague.
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They would have to change his name to Yeeter
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SBMM is going to be a huge wake up call to them. Killers like Pig who according to their stats has one of the best kill rates in red ranks is going to plummet big time after next week.
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No no care killer anything.
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The game lacks creativity which is to the detriment of balance. It's just a reskinned template for most of the killer palettes.
M1 reliant killers need buffs in the chase, seems that base vault speed increases would be helpful or increased base lunge speed or distance. Hell, even speed increases. Better chase will help with adding time for map pressure.
Stealth killers need help in stealth, buff undetectable and nerf spine chill. Reduce myers size and make GF's ability better - reduce his TR range.
Boost ranged killers to 115, reduce lunge range if required.
This lazy 1 size fits all approach to killer is horrid for a game implementing SBMM. The top-tier killers all have 1 thing in common. They are time efficient in the chase aspect of the game. The low-performing characters are simply not. There are some outliers but I am sure you get what I am saying.
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I just watched a video that said the average spirit(in her prime) chase time was about 36 seconds now the average chase time for a killer should be 40ish. I find that so unrealistic most the time if one of the most op broken killers can barely make the chase time ######### are your weaker killers suppose to do?
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They can do this now with all the data they have. They're still going to have the problem of buffing them for high-tier play while making it fair for low-tier. I doubt it's going to be the fix people are hoping for.
I think matchmaking is going to be as simple as putting a weak killer like Clown in a lobby that isn't filled with great survivors unless you happen to do very well with him and use pinky finger all the time. This is why they disabled killer switching in lobbies-- so you can get purple rank survivors for your red rank killer skillset and not break the system.
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To be fair, chase time depends on a lot of factors. How many pallets did they use, what tiles spawned, were there body blocks. Blah blah blah. Ghostface sucks, but you can have games where you average chase time is below 10 seconds if you are constantly marked stabbing or pulling people off gens. Heck, I end chases fast just because he can get rid of red stain and trick the survivor who is probably better at looping than I am. He is still bad.
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They re not gonna buff anyone, why would you think they will?
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Yes but alot of maps got buffed and it seem on some maps there are strong tiles close together which can make chase times up there. And then I'll get downs in like 10 seconds because its a deadzone.
GF doesn't count he's like cheater mode in some loops. I love doing it though lol
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R I G H T ?
Behavior would do that, ain't it ?
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Trapper getting 2 traps base kit is a luxury. Won't change him getting stomped at a high level, you'll just feel mildly better about it.
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They won't be. As far as i know the devs said they only want to focus on newer killers
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