Ruin or Pop?
Now I know this is subjective and each perk works better on different killers etc... but I just wanted to know in general which one do you use more?
For me personally? It was ruin before the change but now it's more so pop.
Edit: for survivor only players or those who play both, which one irritates you more to go against?
Unless it's ruin, undying then I'd say pop.
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pop because I get the worst Hex spawns even with undying
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Ruin has a much more powerful effect but Pop is more consistent. I'd go with Pop.
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Ruin is quite unreliable for me, even with Undying I'll still get bummed. I prefer PGTW for its consistency, and to be fair, PGTW is better for killers that can get fast downs anyway.
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why not both, but in all seriousness if ur really worried about ruin bein taken out quickly instead of undying i use pop as a backup.
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I prefer Pop. Its more reliable.
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That's exactly why I prefer pop in most cases my totems both get broken so quick and it means I wasted 2 slots
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Ruin... I am not going to lose pressure on survivors to go kick a gen that they can invalidate the regression in 20 seconds... Solo. If it weren't for ludicrous cooldowns on other regression perks, Pop would literally be the most overrated perk in the game.
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Completely agree, can be so much more powerful but pop for some reason just gets to me more. Like a gen that was so close regressed 25% after one little kick. Rough times man hahaha
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Same with me honestly. Ruin and I just don't get along it seems lol and you're completely right! Valid point man
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Yeah I can switch between which one I use as a more main regression and the back up but I've settled on pop recently as huntress. Just works better for me I find
Honestly, I agree with that completely.
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Surge...Im lazy.
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Surge is actually really helpful though. I've been running it more on certain killers and it really comes in handy. Then the survivors continue to work on it and having pop means you can go pop it too? That's satisfying to me.
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As killer I really like Pop. The only issue with it is you aren't getting it if you aren't getting hooks but hey, this incentivizes you to get better at downing people and hooking them.
As survivor I dread Ruin because you can't really play the game until you get rid of that. A 3 gen with Ruin still up is nigh impossible to break through. Ruin typically HAS to be dispelled at some point and it's usually paired with Undying. That being said it isn't usually too much trouble to get rid of but its effects are felt if it isn't.
Also Ruin + Pop combo is incredibly good on killer so really I think the best answer would be both.
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Yeah when it's a rough game and you're not getting hooks then pop is a bummer for sure.
I completely get you, most times it delays the progress of the early game for survivors as most are looking for both totems if paired with undying. Plus if there's courrpt? Pffttttt that is rough honestly.
You greedy killer main.... jk hahaha but smart answer!
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Yeah, I usually pair Pop with Corrupt Intervention so that I can hopefully get an early down because multiple gens popping before your first down when you're running Pop is devastating and the value you get from it goes down considerably.
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When running Gen Regression, the go to is Pop. On some characters Pop is the back up to Ruin. Definitely more consistent.
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pop is way more consistent, so i use it more
ruin is very good but too inconsistent without undying, and ion like running ruin + undying much.
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Ruin does so much gen regression that it's not even a question. A better one would be Ruin and Pop or Ruin and Undying. Would you rather have incredibly strong regression with pretty strong regression backing it up or have incredibly strong regression for a longer period of time but without anything backing it up?
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Ruin. Even if it's cleansed early on and so long as you manage to chase a Survivor or two off a gen, you're getting roughly the same or even greater value on average than from Pop. Except when Ruin isn't cleansed, it's a free win, that's just something Pop can't even compete with, as much as I love and often use the perk.
I'd say Hag with Corrupt/Pop might be the exception, since you can force a three gen easier in some cases.
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I would actually say that ruin is even better on hag since you can trap the totem.
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I am not a gen kicker, but lately I prefer pop on everyone because the value of ruin is inconsistent as hell. Too many games its cleansed at the start and I am not using perk slot for undying.
However I can see it can be very strong on some killers, I personally play them with pop anyways
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Pop. I’ve had countless times where I’ve been able to kick a gen that was almost done and then chase survivors off it and have it regress back to half or even all the way to zero. Multiple pops on one gen is very satisfying too. It’s also nice to not have to worry about losing a perk slot 10 seconds into a match
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I personally prefer Ruin. I one-trick Trickster and his slower movement speed doesn't allow me enough time to kick in gens often for Pop value. Sometimes I need my presence to be enough to have a gen start regressing while I choose to engage in a chase and/or control an area. It also gives me a lot of information as to the tracking of survivors, like if I'm approaching a gen and I don't see sparks with Ruin active I know a survivor is currently on it. Or if I see sparks from a distance I know a survivor just got off it or is probably in the area.
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Pop and eruption with brutal strength, or depending on the killer I may go with surge instead of brutal strength. I personally hate using ruin and facing it. It's annoying and it makes me finish gens quicker tbh.
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If you are allowed only one slowdown, then pop 100%. Yes, technically you can extend the life of your ruin by patrolling the 3-4 gen that it's around, but that's assuming the survivors don't spawn directly on top of it.
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I was born a Surge gamer. But I'd probably go with Pop, unless I can make good use of Ruin with my kit like Demo.
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I usually run ruin + pop anymore. Ruin covers some of the early game, pop covers the late game. I usually find that ruin alone doesn't last that much shorter than ruin + undying, oddly enough. And ruin pop is much much much more consistent than ruin undying
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That's always a tough one for me. On one hand I hate kicking generators because that's time that could be used chasing a survivor so I like ruin in that regard, however being able to reduce a generator by 25% with pgtw is quite impactful. I usually prefer chase builds because I like ending chases quickly, but if I had to go with one it would be pop only because there's no threat of it being removed within 30 seconds.
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You're doomed with either one. Ruin goes down in 30 seconds, Pop you get cheated out of. I use Pop instead of Ruin because at least Pop still has a chance of working, as opposed to Ruin which gets cleansed and then you're a 3-perk killer.
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I don't use either one... I prefer Corrupt over those two
But Ruin has better regression then Pop (I know that Pop takes 25% off instantly but then it's normal regression after... which is .25 charges per second and Ruin has .50 charges per second
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As a survivor main, ruin is more annoying because you’re often forced to leave a gen and let it regress. Ruin is more easy to deal with, though.
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Ruin or pop?
Yes
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for me it depends on the killer what slow down perks I use but it really depends on what playstyle I'm rocking at the time but these are my current defaults.
high mobility, fast less than 20 second down speed killers like blight and nurse
ruin + thrilling
high mobility, quick 20 to 30 second down speed killers like billy and spirit
ruin + corrupt
high mobility average 30 second down speed killers like wraith and legion
ruin + undying
decent pressure killers like Freddy, nemesis and pyramid head
pop + Thanataphobia
defensive killers like trapper and hag
pop + corrupt
snowball killers like oni, huntress and twins
pop + thrilling
fast down but low pressure killers like Deathslinger and trickster
pop + oppression
anti healing killers like plague
Thanataphobia + surge
resource eating killers like demo and bubba
Thanataphobia + eruption
stealth killers like Myers and ghost face
Thanataphobia + oppression
game delay killers like pig and doctor (usually I use the tiny 10m terror radius doc build)
overcharge + dragons grip + oppression
the idea is when they touch a gen I kicked they get exposed and I don't know if the scream makes them let go of the gen but if not 9 times out of 10 they do and immediately fail overcharge regressing it buy an extra 5% and because of oppression survivors who were busy removing traps or trying not to get static blasted often don't know which gen I kicked and hesitate to touch it usually opting to go to another gen
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I like the automatism of Hex: Ruin, but Pop Goes The Weasel fits my playstyle more.
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