Ruin or Pop?

BabuDweet
BabuDweet Member Posts: 556
edited September 2021 in General Discussions

Now I know this is subjective and each perk works better on different killers etc... but I just wanted to know in general which one do you use more?

For me personally? It was ruin before the change but now it's more so pop.


Edit: for survivor only players or those who play both, which one irritates you more to go against?

Unless it's ruin, undying then I'd say pop.

Comments

  • Yankus
    Yankus Member Posts: 638

    pop because I get the worst Hex spawns even with undying

  • GannTM
    GannTM Member Posts: 10,886

    Ruin has a much more powerful effect but Pop is more consistent. I'd go with Pop.

  • glitchboi
    glitchboi Member Posts: 6,023
    edited September 2021

    Ruin is quite unreliable for me, even with Undying I'll still get bummed. I prefer PGTW for its consistency, and to be fair, PGTW is better for killers that can get fast downs anyway.

  • IlliterateGenocide
    IlliterateGenocide Member Posts: 6,027

    why not both, but in all seriousness if ur really worried about ruin bein taken out quickly instead of undying i use pop as a backup.

  • Dwight_Fairfield
    Dwight_Fairfield Member Posts: 7,008

    I prefer Pop. Its more reliable.

  • BabuDweet
    BabuDweet Member Posts: 556

    That's exactly why I prefer pop in most cases my totems both get broken so quick and it means I wasted 2 slots

  • ThiccBudhha
    ThiccBudhha Member Posts: 6,987

    Ruin... I am not going to lose pressure on survivors to go kick a gen that they can invalidate the regression in 20 seconds... Solo. If it weren't for ludicrous cooldowns on other regression perks, Pop would literally be the most overrated perk in the game.

  • BabuDweet
    BabuDweet Member Posts: 556

    Completely agree, can be so much more powerful but pop for some reason just gets to me more. Like a gen that was so close regressed 25% after one little kick. Rough times man hahaha

  • BabuDweet
    BabuDweet Member Posts: 556

    Same with me honestly. Ruin and I just don't get along it seems lol and you're completely right! Valid point man

  • BabuDweet
    BabuDweet Member Posts: 556

    Yeah I can switch between which one I use as a more main regression and the back up but I've settled on pop recently as huntress. Just works better for me I find

    Honestly, I agree with that completely.

  • ezrank1
    ezrank1 Member Posts: 32

    Surge...Im lazy.

  • BabuDweet
    BabuDweet Member Posts: 556

    Surge is actually really helpful though. I've been running it more on certain killers and it really comes in handy. Then the survivors continue to work on it and having pop means you can go pop it too? That's satisfying to me.

  • ukenicky
    ukenicky Member Posts: 1,352

    As killer I really like Pop. The only issue with it is you aren't getting it if you aren't getting hooks but hey, this incentivizes you to get better at downing people and hooking them.

    As survivor I dread Ruin because you can't really play the game until you get rid of that. A 3 gen with Ruin still up is nigh impossible to break through. Ruin typically HAS to be dispelled at some point and it's usually paired with Undying. That being said it isn't usually too much trouble to get rid of but its effects are felt if it isn't.

    Also Ruin + Pop combo is incredibly good on killer so really I think the best answer would be both.

  • BabuDweet
    BabuDweet Member Posts: 556

    Yeah when it's a rough game and you're not getting hooks then pop is a bummer for sure.

    I completely get you, most times it delays the progress of the early game for survivors as most are looking for both totems if paired with undying. Plus if there's courrpt? Pffttttt that is rough honestly.

    You greedy killer main.... jk hahaha but smart answer!

  • ukenicky
    ukenicky Member Posts: 1,352

    Yeah, I usually pair Pop with Corrupt Intervention so that I can hopefully get an early down because multiple gens popping before your first down when you're running Pop is devastating and the value you get from it goes down considerably.

  • Steel_Eyed
    Steel_Eyed Member Posts: 4,033

    When running Gen Regression, the go to is Pop. On some characters Pop is the back up to Ruin. Definitely more consistent.

  • Mew
    Mew Member Posts: 1,832

    pop is way more consistent, so i use it more

    ruin is very good but too inconsistent without undying, and ion like running ruin + undying much.

  • Kryo_Night
    Kryo_Night Member Posts: 15

    Ruin does so much gen regression that it's not even a question. A better one would be Ruin and Pop or Ruin and Undying. Would you rather have incredibly strong regression with pretty strong regression backing it up or have incredibly strong regression for a longer period of time but without anything backing it up?

  • Clowning
    Clowning Member Posts: 886

    Ruin. Even if it's cleansed early on and so long as you manage to chase a Survivor or two off a gen, you're getting roughly the same or even greater value on average than from Pop. Except when Ruin isn't cleansed, it's a free win, that's just something Pop can't even compete with, as much as I love and often use the perk.

    I'd say Hag with Corrupt/Pop might be the exception, since you can force a three gen easier in some cases.

  • vacaman
    vacaman Member Posts: 1,140

    I would actually say that ruin is even better on hag since you can trap the totem.

  • ShinobuSK
    ShinobuSK Member Posts: 5,279

    I am not a gen kicker, but lately I prefer pop on everyone because the value of ruin is inconsistent as hell. Too many games its cleansed at the start and I am not using perk slot for undying.

    However I can see it can be very strong on some killers, I personally play them with pop anyways

  • MrPeanutbutter
    MrPeanutbutter Member Posts: 1,586

    Pop. I’ve had countless times where I’ve been able to kick a gen that was almost done and then chase survivors off it and have it regress back to half or even all the way to zero. Multiple pops on one gen is very satisfying too. It’s also nice to not have to worry about losing a perk slot 10 seconds into a match

  • Tricksters_Wife
    Tricksters_Wife Member Posts: 545

    I personally prefer Ruin. I one-trick Trickster and his slower movement speed doesn't allow me enough time to kick in gens often for Pop value. Sometimes I need my presence to be enough to have a gen start regressing while I choose to engage in a chase and/or control an area. It also gives me a lot of information as to the tracking of survivors, like if I'm approaching a gen and I don't see sparks with Ruin active I know a survivor is currently on it. Or if I see sparks from a distance I know a survivor just got off it or is probably in the area.

  • Trickstaaaaa
    Trickstaaaaa Member Posts: 1,267

    Pop and eruption with brutal strength, or depending on the killer I may go with surge instead of brutal strength. I personally hate using ruin and facing it. It's annoying and it makes me finish gens quicker tbh.

  • MarcoPoloYolo
    MarcoPoloYolo Member Posts: 508

    If you are allowed only one slowdown, then pop 100%. Yes, technically you can extend the life of your ruin by patrolling the 3-4 gen that it's around, but that's assuming the survivors don't spawn directly on top of it.

  • lauraa
    lauraa Member Posts: 3,195

    I was born a Surge gamer. But I'd probably go with Pop, unless I can make good use of Ruin with my kit like Demo.

  • musstang62
    musstang62 Member Posts: 517

    I usually run ruin + pop anymore. Ruin covers some of the early game, pop covers the late game. I usually find that ruin alone doesn't last that much shorter than ruin + undying, oddly enough. And ruin pop is much much much more consistent than ruin undying

  • SweetTerror
    SweetTerror Member Posts: 2,695

    That's always a tough one for me. On one hand I hate kicking generators because that's time that could be used chasing a survivor so I like ruin in that regard, however being able to reduce a generator by 25% with pgtw is quite impactful. I usually prefer chase builds because I like ending chases quickly, but if I had to go with one it would be pop only because there's no threat of it being removed within 30 seconds.

  • danielmaster87
    danielmaster87 Member Posts: 9,345

    You're doomed with either one. Ruin goes down in 30 seconds, Pop you get cheated out of. I use Pop instead of Ruin because at least Pop still has a chance of working, as opposed to Ruin which gets cleansed and then you're a 3-perk killer.

  • RaSavage42
    RaSavage42 Member Posts: 5,549

    I don't use either one... I prefer Corrupt over those two

    But Ruin has better regression then Pop (I know that Pop takes 25% off instantly but then it's normal regression after... which is .25 charges per second and Ruin has .50 charges per second

  • VioletCrimes
    VioletCrimes Member Posts: 878

    As a survivor main, ruin is more annoying because you’re often forced to leave a gen and let it regress. Ruin is more easy to deal with, though.

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    Ruin or pop?

    Yes

  • LiunUK
    LiunUK Member Posts: 944
    edited September 2021

    for me it depends on the killer what slow down perks I use but it really depends on what playstyle I'm rocking at the time but these are my current defaults.


    high mobility, fast less than 20 second down speed killers like blight and nurse

    ruin + thrilling

    high mobility, quick 20 to 30 second down speed killers like billy and spirit

    ruin + corrupt

    high mobility average 30 second down speed killers like wraith and legion

    ruin + undying


    decent pressure killers like Freddy, nemesis and pyramid head

    pop + Thanataphobia

    defensive killers like trapper and hag

    pop + corrupt

    snowball killers like oni, huntress and twins

    pop + thrilling

    fast down but low pressure killers like Deathslinger and trickster

    pop + oppression


    anti healing killers like plague

    Thanataphobia + surge

    resource eating killers like demo and bubba

    Thanataphobia + eruption

    stealth killers like Myers and ghost face

    Thanataphobia + oppression


    game delay killers like pig and doctor (usually I use the tiny 10m terror radius doc build)

    overcharge + dragons grip + oppression

    the idea is when they touch a gen I kicked they get exposed and I don't know if the scream makes them let go of the gen but if not 9 times out of 10 they do and immediately fail overcharge regressing it buy an extra 5% and because of oppression survivors who were busy removing traps or trying not to get static blasted often don't know which gen I kicked and hesitate to touch it usually opting to go to another gen

  • Boss
    Boss Member Posts: 13,616

    I like the automatism of Hex: Ruin, but Pop Goes The Weasel fits my playstyle more.