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Insidious Buff, Unrelenting Buff, Surveillance Rework Suggestions

Nightshade
Nightshade Member Posts: 26
edited December 2018 in General Discussions

Insidious: While Insidious is active, Survivors within 4/6/8 meters auras are revealed. This modest aura read aids in the purpose of getting the drop on Survivors should a killer choose to hide behind walls or around corners they suspect survivors will be. (EDIT): also for balancing purposes, Insidious cannot be activated within 24 meters of a hooked survivor.

Unrelenting: recuperate from missed attacks by 20/30/40% and gain 30/40/50% more Bloodpoints for actions in the Brutality category.

Surveillance: Survivors who fail skill checks outside your terror radius have their aura revealed for 3/4/5 seconds. This includes failure on generators, healing, snapping out of it, jigsaw boxes, etc.

Post edited by Nightshade on

Comments

  • LordziPL
    LordziPL Member Posts: 590
    edited December 2018

    +1 but it need nerf too Insidious not work 40/30/20 meters from hook :)

  • ShyN3ko
    ShyN3ko Member Posts: 1,616

    @Nightshade said:

    Surveillance: Survivors 48/40/32 meters away who fail skill checks have their aura revealed for 3/4/5 seconds.

    Little bit to weak.
    I had an idear, too.
    Surveillance:
    The killer can put 1 camera down.
    The killer can see the aura from survivor,when they are near a camera.
    16/24/32

  • Nightshade
    Nightshade Member Posts: 26
    edited December 2018

    @ShyN3ko said:

    @Nightshade said:

    Surveillance: Survivors 48/40/32 meters away who fail skill checks have their aura revealed for 3/4/5 seconds.

    Little bit to weak.
    I had an idear, too.
    Surveillance:
    The killer can put 1 camera down.
    The killer can see the aura from survivor,when they are near a camera.
    16/24/32

    It wouldn't be a top tier perk sure but at least it would be usable unlike its current function, plus have some moderate build potential with other perks and synergy with the Pig herself being that she can lessen her terror radius at will and failures on Jigsaw boxes would be included in the criteria.

    I'm not feeling the camera drop idea only because that sounds more like a Killer's unique power and doesn't quite fit all killers. I can't see something like the Wraith, Nurse, or Freddy carrying around cameras.

    Post edited by Nightshade on
  • TAG
    TAG Member Posts: 12,871
    edited December 2018
    There were two suggestions I've seen for Surveillance that I liked.  One was similar to to the current Surveillance, only the kicked Gen doesn't turn white until a Survivor interacts with it again.  Maybe limit it to the last one or two Gens kicked to prevent it from overshadowing Discordance.

    The other idea I've seen has the last regressing Generator reveal nearby Auras of Survivors so that it does act like a security camera in a sense (in a way, making it kinda like SkyN3ko's idea; you can even flavor it with the description like "You have modified the Generators with hidden cameras to keep track of your prey.  The last regressing Generator blah blah blah...").
  • SnakeSound222
    SnakeSound222 Member Posts: 4,467

    The devs had two good ideas for Surveillance, but they got used for other things (Wraith's All-Seeing Spirit add-on and Legion's perk Discordance). I like the camera and failed skill checks ideas though.

    The Insidious buff sounds pretty good.

  • AntiJelly
    AntiJelly Member Posts: 1,155

    @Nightshade said:
    Insidious: While Insidious is active, Survivors within 3/6/9 meters auras are revealed. This modest aura read aids in the purpose of getting the drop on Survivors should a killer choose to hide behind walls or around corners they suspect survivors will be.

    Surveillance: Survivors who fail skill checks outside your terror radius have their aura revealed for 3/4/5 seconds. This includes failure on generators, healing, snapping out of it, jigsaw boxes, etc.

    +1 I think Insidious should kinda be reverse kindred, similar to how you suggested.
    Also any kind of buff for surveillance is a good one.

  • Nightshade
    Nightshade Member Posts: 26

    @SnakeSound222 said:
    The devs had two good ideas for Surveillance, but they got used for other things (Wraith's All-Seeing Spirit add-on and Legion's perk Discordance). I like the camera and failed skill checks ideas though.

    The Insidious buff sounds pretty good.

    Makes sense--when I saw Discordance I thought to myself "wow, that's what Surveillance should have been like." But now that it's a different perk, I tried thinking of an alternative to at least make Surveillance somewhat usable in certain builds with certain killers.

    I like Insidious due to it's ability to actually startle the survivors and it's tactical potential in some casual games, but the inability to properly hide yourself and know when the prey is coming was limiting it IMO, hence the slight aura read to set up a proper ambush.

  • Nightshade
    Nightshade Member Posts: 26
    edited December 2018

    I'd love to hear any ideas on a good rework/improvement for Monstrous Shrine btw.

    Post edited by Nightshade on
  • thesuicidefox
    thesuicidefox Member Posts: 8,223
    edited December 2018

    Surveillance should show you repair progress of the gens within X/Y/Z distance to you. Then you can use it to see which gens are being worked on or need to be kicked.

    I like the suggestion for Unrelenting getting a Brutality BP bonus. We have Deviousness and 2 Hunter but no Brutality.

    Aura reading on Insidious....ehhhhh... the problem with the perk is that people use it to camp hooks. I feel like this change would just make that worse. I honestly don't know what they could do with this perk to fix that and keep it as a stealth perk.

    @Nightshade said:
    I'd love to hear any ideas on a good rework/improvement for Monstrous Shrine btw.

    I suggested in another thread that for every survivor hooked in the basement apply an X% penalty to repair progression to all other survivors. Something substantial like 10% per survivor, which would force survivors to make the save sooner rather than later, letting you pressure the group by using the basement.

  • Nightshade
    Nightshade Member Posts: 26
    edited December 2018

    @thesuicidefox said:
    Surveillance should show you repair progress of the gens within X/Y/Z distance to you. Then you can use it to see which gens are being worked on or need to be kicked.

    I like the suggestion for Unrelenting getting a Brutality BP bonus. We have Deviousness and 2 Hunter but no Brutality.

    Aura reading on Insidious....ehhhhh... the problem with the perk is that people use it to camp hooks. I feel like this change would just make that worse. I honestly don't know what they could do with this perk to fix that and keep it as a stealth perk.

    @Nightshade said:
    I'd love to hear any ideas on a good rework/improvement for Monstrous Shrine btw.

    I suggested in another thread that for every survivor hooked in the basement apply an X% penalty to repair progression to all other survivors. Something substantial like 10% per survivor, which would force survivors to make the save sooner rather than later, letting you pressure the group by using the basement.

    I'm down for that Surveillance idea too as an alternative. I mean shoot, anything to make it more usable.

    Yeah that's what I was thinking--a slight buff to the missed attack speed plus a BP bonus as an added incentive. There was noticeably nothing for Brutality yet and "Unrelenting" sounds like a fitting perk to bolster it.

    What if it was added that Insidious couldn't be activated within 24 meters of a hooked survivor? (Ooo I'm totally adding that to the main post). Also playing a bit of devil's advocate, I think one of the reasons Insidious is used to camp hooks is because it's the only bait a killer can be fairly certain the survivors will go for. The slight aura read would definitely help in ambushing survivors around buildings, generators, tall grass, and areas all around the map. That lack of knowing when and where the survivors are coming from makes it difficult to properly take them by surprise with it.

    I like that idea, it gives the killer more of an incentive to get survivors on basement hooks and pressures the survivors to do something about it.

  • Master
    Master Member Posts: 10,200

    @Nightshade said:
    Insidious: While Insidious is active, Survivors within 4/6/8 meters auras are revealed. This modest aura read aids in the purpose of getting the drop on Survivors should a killer choose to hide behind walls or around corners they suspect survivors will be. (EDIT): also for balancing purposes, Insidious cannot be activated within 24 meters of a hooked survivor.

    Unrelenting: recuperate from missed attacks by 20/30/40% and gain 30/40/50% more Bloodpoints for actions in the Brutality category.

    Surveillance: Survivors who fail skill checks outside your terror radius have their aura revealed for 3/4/5 seconds. This includes failure on generators, healing, snapping out of it, jigsaw boxes, etc.

    Within 8 meters you see the survivor already, so that aura is completely irrelevant (and bad design if you ask me, the game needs less auras in general). And insidious only purpose is for camping at the hook btw

  • Nightshade
    Nightshade Member Posts: 26
    edited December 2018

    @Master said:

    @Nightshade said:
    Insidious: While Insidious is active, Survivors within 4/6/8 meters auras are revealed. This modest aura read aids in the purpose of getting the drop on Survivors should a killer choose to hide behind walls or around corners they suspect survivors will be. (EDIT): also for balancing purposes, Insidious cannot be activated within 24 meters of a hooked survivor.

    Unrelenting: recuperate from missed attacks by 20/30/40% and gain 30/40/50% more Bloodpoints for actions in the Brutality category.

    Surveillance: Survivors who fail skill checks outside your terror radius have their aura revealed for 3/4/5 seconds. This includes failure on generators, healing, snapping out of it, jigsaw boxes, etc.

    Within 8 meters you see the survivor already, so that aura is completely irrelevant (and bad design if you ask me, the game needs less auras in general). And insidious only purpose is for camping at the hook btw

    I initially had it at 3/6/9 meters but something about it seemed off; ranges can be played with though to find what is most balanced. I don't buy the notion that Insidious is nothing but a hook camping perk, it's merely used that way because a hooked survivor is the most effective bait. in a wide open field the 8 meters would be useless sure, but there are certain generator spawns and indoor areas that would be great ambush spots if the killer could only get a short peek behind walls on where survivors were headed. I believe it can be effective at catching survivors off guard if used cleverly, especially when combined with Trapper and Whispers.

  • thesuicidefox
    thesuicidefox Member Posts: 8,223

    @Nightshade said:
    What if it was added that Insidious couldn't be activated within 24 meters of a hooked survivor? (Ooo I'm totally adding that to the main post). Also playing a bit of devil's advocate, I think one of the reasons Insidious is used to camp hooks is because it's the only bait a killer can be fairly certain the survivors will go for. The slight aura read would definitely help in ambushing survivors around buildings, generators, tall grass, and areas all around the map. That lack of knowing when and where the survivors are coming from makes it difficult to properly take them by surprise with it.

    It won't change the fact that Insidious doesn't actually hide you. Every killer makes distinct noises that can be heard, and most killers stand out like a sore thumb. It's also a massive waste of time to just stand around as killer. The whole perk is poorly designed. Adding auras will just make it easier to hook camp, and if you take that away that's literally the only thing the perk is even mildly useful for, as lame as it is.

  • Chicken
    Chicken Member Posts: 123
    edited December 2018

    I think Insidious would be a great perk if it was an Active Perk, like Dead hard.
    Maybe:
    when you activate Insidious, you move at 58% (a little bit more than a walking survivor)speed and both Terror Radius and Red Stain are hidden for 4/6/8 seconds (The terror Radius Fades away instead of just stoping), on top of that, survivor's auras within 3/4/5 Meters Are Revealed to you.
    Insidious has a Cooldown of 65/55/45 Seconds, wich is Reduced to 25/15/5 is case of a Successfull Hit

    The sound the killers makes should't be a problem to sneak up when your terror Radius is Zero and you're still walking.
    This would make up some REAL scary plays
    Should i make my own Tread/post?

  • brock
    brock Member Posts: 305


    Surveillance: Survivors who fail skill checks outside your terror radius have their aura revealed for 3/4/5 seconds. This includes failure on generators, healing, snapping out of it, jigsaw boxes, etc.

    This doesn't help surveillance at a except to be a noob stomper. It's still gonna suck. It should work in TR. Would at least make it meta on doc or any big TR build.