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In your opinion, was Hit Validation a good thing?

AetherBytes
AetherBytes Member, Alpha Surveyor Posts: 3,188

Was hit validation a good change to the game? Or was the way it worked before better, where mistiming it could still cause a hit?


I personally prefered no hit validation, since a pallet wasnt safe till it was dropped, and landing a stun with it was a risk reward.

Comments

  • Shroompy
    Shroompy Member Posts: 7,951

    Last change was much better than what we had before, but still needs improvements (Mainly ghost hits)

  • glitchboi
    glitchboi Member Posts: 6,025
    edited September 2021

    I don't think I really noticed a difference between hit validation & no hit validation, however I do like the changes they made to hits through pallets.

    Just realized this is about hit validation for pallets. Yeah, I really like it.

  • GrimoireWeiss
    GrimoireWeiss Member Posts: 1,452

    The only thing they need to change is the ghost hit sound for the killer's perspective. But on the survivor side it has worked amazingly well. I can finally go for stuns again instead of having to pre-throw pallets because for some reason we can't see the killer's ping.

  • WeenieDog
    WeenieDog Member Posts: 2,187

    I've only been validated once, and it would of been a questionable poko hit anyway. So, I'm okay with it.

  • Mat_Sella
    Mat_Sella Member Posts: 3,589

    I play Nemesis so it has no affect on me, so, pretty wonderful addition.

  • shyguyy
    shyguyy Member Posts: 302

    There haven't been very many good things in DBD in a few years. Bring me back to the first patch where they removed pallet vacuums.

  • ThiccBudhha
    ThiccBudhha Member Posts: 6,987

    I am surprised people didn't bump Nemesis up on their tier lists specifically because of this change. They will soon learn, it just takes a little extra time. Ha ha ha...

  • Squirrel_Thicc
    Squirrel_Thicc Member Posts: 2,677

    No because it did absolutley nothing

  • Vampirox
    Vampirox Member Posts: 411

    where do you guys see pallet camping? rank 20- 10's? because in red ranks i see no one camping pallets

  • CornHub
    CornHub Member Posts: 1,864

    It's pretty great, but I wish they'd get rid of the sound bug that goes along with it.

  • RenRen
    RenRen Member Posts: 1,443

    Hit validation I'm ok with. Pallet validation I don't like.

  • humanbeing1704
    humanbeing1704 Member Posts: 9,091

    Honestly fine and working as intended I just hope they remove the fake blood and screams because it gives the feeling of being cheaped out from a hit or down

  • Zozzy
    Zozzy Member Posts: 4,759

    It doesn't even work the way they said it does so no.


    Rank 1 and tournaments.

  • Predated
    Predated Member Posts: 2,976

    On the average match, dont really notice a difference. On the matches where the killer is obviously playing from Mars, definitely noticable as I no longer get downed from a chainsawing Bubba who would otherwise get stunned 10 seconds after downing me.

  • JawsIsTheNextKiller
    JawsIsTheNextKiller Member Posts: 3,456

    When I have a much better ping and the server receives the survivors pallet drop before my hit that's annoying. By the time I catch them again, that's potentially half progression towards 3 gens done.

    If a survivor gets hit when they shouldn't have, it doesn't make much of an impact on the overall game.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,941

    Hit validation, no it's done basically nothing

    Pallet validation, yes it's glorious. Hits through pallets are still entirely possible + when I'm back from college I can get some clips as proof, but as survivor as it feels nice not being chucked because someone from Argentina VPN'd over

  • SunderMun
    SunderMun Member Posts: 2,789
    edited September 2021

    I find laggy killers still get the hits through stuns meanwhile if a survivor is over 80 ping, I'll hit them before they drop the pallet, they'll go to the ground/do full animation and SFX for being hit, then stand up and run off with the stun lmao so I definitely agree a lot of work needs to be done.

    Hard agree.

  • Phasmamain
    Phasmamain Member Posts: 11,543

    I don’t really feel a difference personally

  • MeltingPenguins
    MeltingPenguins Member Posts: 3,742

    If they'd finetune things to NOT give palletts priority no matter what and fix the killer-sided validation not just still being active but calling various functions, maybe then it'd be good

  • DelsKibara
    DelsKibara Member Posts: 3,127

    In theory, yes. I do think making pallets more fair to both sides is a good idea.

    This implementation of it however is anything but a good idea.

  • [Deleted User]
    [Deleted User] Posts: 537
    edited September 2021

    Honestly as killer I didn't notice any difference except those annoying fake pallet hits

    As survivor I get way less wifi hits so I guess it's good

  • Pepsidot
    Pepsidot Member Posts: 1,663
    edited September 2021

    Yes! I've had a situation where I was looping a hillbilly around and around a pallet about 4 times, they swung at the pallet I think every time even though they weren't close to getting a hit on my screen. When I finally pulled the pallet down (and they were swinging again) their hit didn't count. I never would have thought they'd been hit validated if they didn't immediately DC and then rant about it.

    It's hard to explain but in situations like that before pallet validation you'd know they were laggy when swinging early constantly (only exception is Spirit Fury + Enduring). So it'd be better running through the pallet since you knew if you didn't you'd be hit through it anyway. With this change, you can now pull pallets down in (somewhat) confidence against laggy killers.

    I can't comment too much for the killers side of it except when I've been completing my challenges I have had a few instances of hid validation. But in all instances I've never felt that cheated.

  • EntitySpawn
    EntitySpawn Member Posts: 4,233

    Bad. I dont think its really fair whoever's closer wins, doesnt matter on connection or anything.

    When I sit at 32ping, clearly get hits before the pallet reaches half way yet get rolled back.

    It's not my fault the devs cannot program and stop huge desync. No other game has these issues to just rob you, even though on your end it's quite clear.

    All in all either add more servers or remove it, kinda a joke my 32ping can lose to way higher. I'm not moving location so the game actually shows my location correctly.

  • FengisKawaii
    FengisKawaii Member Posts: 309

    It´s nice that as long as you drop a pallet 1-2 seconds before or after "being hit" it gets rejected. From a more neutral standpoint they went over the top with it though.

  • Alphasoul05
    Alphasoul05 Member Posts: 601
    edited September 2021

    I think it's mostly fine but it was poorly implemented, simply due to giving the benefits to survivor while making it frustrating as a killer to be "rewarded" and have it instantly taken away, despite all indications of it being successful. Sorry, that's just lazy. I've never played any other game that did this sort of thing and honestly I think it's a little bit pathetic.

    I also agree with the sentiment of others, I don't really like that it makes pallets more safe, can reward you for playing more greedy, and also buffs pallet camping, which itself is incredibly boring gameplay.

  • SirGando
    SirGando Member Posts: 374

    The way it was before and the way it is now are both bad. they have to fix it for both sides!