Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
Why instead of buff killer buff the perks
Ok before you bring out your torch i am main killer and i really hate when i see the killer get nerf all the time but the devs will never give a BIG and GOOD buff so here an idea that my work. Why don't we buff the killer ( and only ) perks to the point all of them will be worth. For example :
Beast Of Prey: make it work at the start of the chase
Insidious: either remove it or add the ability to remove the penalty to saty close to the hook
Pop Goes The Weasel, Surveillance: remove the time limit.
Spies From The Shadows: make it 100% at tier 3 and 42-44 meters as effectively range
Tinkerer: make it so it work for 80 % of Generator
Whispers: make it so it will not count the hook survivor/s
Thanatophobia: make it 10%,15%,20%,25%
Sloppy Butcher: work on deep wound
Comments
-
Problem with buffing perks is 3 per killer are available to EVERY killer and they have varying strength on each one.
So buffing a perk because it does not work well on Trapper could cause it to completely overpowered on i dunno The Nurse
Nerfing a killer is normally the safest way.
That being said there are some perks that are completely rubbish no matter who is using it so i think a case by case basis is better.
0 -
Nah better add another dlc and fix game with more perks for what fix broken mechanic in game.3
-
@GraviteaUK said:
Problem with buffing perks is 3 per killer are available to EVERY killer and they have varying strength on each one.So buffing a perk because it does not work well on Trapper could cause it to completely overpowered on i dunno The Nurse
Nerfing a killer is normally the safest way.
That being said there are some perks that are completely rubbish no matter who is using it so i think a case by case basis is better.
Nerfing the killer is the safest way how when why ?
The problem with that is you give too much power to survivors and with end up with case like the chinese new year or worst0 -
@Larcz said:
Nah better add another dlc and fix game with more perks for what fix broken mechanic in game.I hope you say that ironically because this don't work good with the hex perks
0 -
DarkGGhost said:
@Larcz said:
Nah better add another dlc and fix game with more perks for what fix broken mechanic in game.I hope you say that ironically because this don't work good with the hex perks
0 -
@DarkGGhost said:
@GraviteaUK said:
Problem with buffing perks is 3 per killer are available to EVERY killer and they have varying strength on each one.So buffing a perk because it does not work well on Trapper could cause it to completely overpowered on i dunno The Nurse
Nerfing a killer is normally the safest way.
That being said there are some perks that are completely rubbish no matter who is using it so i think a case by case basis is better.
Nerfing the killer is the safest way how when why ?
The problem with that is you give too much power to survivors and with end up with case like the chinese new year or worstIt's the safest way because it only affects that one killer, unless the perk is exclusive to one killer you will be affecting EVERY killer in one change. Who the hell would take that risk?
And it does not have to be a nerf it could be a buff, im just using an example.
It's much easier to make a change if a killer is underpowered/overpowered on an individual basis than it is to blanket nerf/buff every killer that has access to a shared perk.
2 -
Wait is this a joke thread. You're telling me if every killer was Freddy tier, if they have good perks they'll be able to kill? No killers need buffs so they're NOT reliant on perks. Not the other way around.
1 -
@Poweas said:
Wait is this a joke thread. You're telling me if every killer was Freddy tier, if they have good perks they'll be able to kill? No killers need buffs so they're NOT reliant on perks. Not the other way around.I say devs don't want to buff kiler right now so they can buff perk in order to play the game an d have "fun" and don't feel like #########
0 -
@DarkGGhost said:
@Poweas said:
Wait is this a joke thread. You're telling me if every killer was Freddy tier, if they have good perks they'll be able to kill? No killers need buffs so they're NOT reliant on perks. Not the other way around.I say devs don't want to buff kiler right now so they can buff perk in order to play the game an d have "fun" and don't feel like #########
Yeah most the community is really hard on them.
0 -
@Poweas said:
@DarkGGhost said:
@Poweas said:
Wait is this a joke thread. You're telling me if every killer was Freddy tier, if they have good perks they'll be able to kill? No killers need buffs so they're NOT reliant on perks. Not the other way around.I say devs don't want to buff kiler right now so they can buff perk in order to play the game an d have "fun" and don't feel like #########
Yeah most the community is really hard on them.
i know and this is bad
0 -
Why don´t stop all the damn buffing and nerving bulls**t and just double the Gen time, make the Game "natrually" last "a little bit" longer. So the survivors have no time to troll around instead of playing good and stealthy and the killers are not this stressed anymore and then maybe they don´t camp or tunnel the first damn hooked survivor anymore.
Could be this easy ! More game time = more playtime.
I think no player likes these 4 min Genrush or the hook camping brainless boring games.But, just my opinion...
2 -
@XxBECKsMANxX said:
Why don´t stop all the damn buffing and nerving bulls**t and just double the Gen time, make the Game "natrually" last "a little bit" longer. So the survivors have no time to troll around instead of playing good and stealthy and the killers are not this stressed anymore and then maybe they don´t camp or tunnel the first damn hooked survivor anymore.Could be this easy ! More game time = more playtime.
I think no player likes these 4 min Genrush or the hook camping brainless boring games.But, just my opinion...
devs say they will not tuch the time
1 -
@DarkGGhost said:
devs say they will not tuch the time...of course not...
This solution would be waaaay too simple. They prefer to make their own life harder and harder by always buffing and nerfing without any sense.But as I said, its just my opinion...
0 -
@DarkGGhost said:
@Larcz said:
Nah better add another dlc and fix game with more perks for what fix broken mechanic in game.I hope you say that ironically because this don't work good with the hex perks
Its sad but its the truth.
Haunted ground was the fix to the broken hex mechanic.1 -
Buffing a killers base is more important then buffing perks. With the current bloodweb system if you don't have the right perks your ability to perform well is limited. If your like me have all the teachables offten you will have garbage perk options like lightborn or beast of prey on a killer like leatherface who desperatly needs spirit fury and endiring against solid survivours who know how to loop efficiently.
Each killer needs some form of excellent chase mindgame advantage. Leathers saw for instance should not have as obnoxious a slow down when charging. That way you can eliminate pallets more efficiently without the obvious start up problems.
Docs charge time on shock needs to be reduced so you can better mindgame pallets as currently the shock is not useable at all on a lot of tiles.
Pig needs to have her ambush have the same cd as a normal hit and at base have its stats increased so video tapes and leather straps are not mandatory.
Note many of these changes are aimed at elevating the low tier killers. When you buff perks you potentially make killers like nurse, billy more stronger which is exactly the problem.
Tldr dont buff perks it only make high tier killers stronger which are already balanced.
Post edited by Zarathos on1 -
Master said:
@DarkGGhost said:
@Larcz said:
Nah better add another dlc and fix game with more perks for what fix broken mechanic in game.I hope you say that ironically because this don't work good with the hex perks
Its sad but its the truth.
Haunted ground was the fix to the broken hex mechanic.0