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Why instead of buff killer buff the perks

Ok before you bring out your torch i am main killer and i really hate when i see the killer get nerf all the time but the devs will never give a BIG and GOOD buff so here an idea that my work. Why don't we buff the killer ( and only ) perks to the point all of them will be worth. For example :
Beast Of Prey: make it work at the start of the chase
Insidious: either remove it or add the ability to remove the penalty to saty close to the hook
Pop Goes The Weasel, Surveillance: remove the time limit.
Spies From The Shadows: make it 100% at tier 3 and 42-44 meters as effectively range
Tinkerer: make it so it work for 80 % of Generator
Whispers: make it so it will not count the hook survivor/s
Thanatophobia: make it 10%,15%,20%,25%
Sloppy Butcher: work on deep wound

Comments

  • GraviteaUK
    GraviteaUK Member Posts: 464

    Problem with buffing perks is 3 per killer are available to EVERY killer and they have varying strength on each one.

    So buffing a perk because it does not work well on Trapper could cause it to completely overpowered on i dunno The Nurse

    Nerfing a killer is normally the safest way.

    That being said there are some perks that are completely rubbish no matter who is using it so i think a case by case basis is better.

  • Larcz
    Larcz Member Posts: 531
    Nah better add another dlc and fix game with more perks for what fix broken mechanic in game.
  • DarkGGhost
    DarkGGhost Member Posts: 1,072
    edited December 2018

    @GraviteaUK said:
    Problem with buffing perks is 3 per killer are available to EVERY killer and they have varying strength on each one.

    So buffing a perk because it does not work well on Trapper could cause it to completely overpowered on i dunno The Nurse

    Nerfing a killer is normally the safest way.

    That being said there are some perks that are completely rubbish no matter who is using it so i think a case by case basis is better.

    Nerfing the killer is the safest way how when why ?
    The problem with that is you give too much power to survivors and with end up with case like the chinese new year or worst

  • DarkGGhost
    DarkGGhost Member Posts: 1,072

    @Larcz said:
    Nah better add another dlc and fix game with more perks for what fix broken mechanic in game.

    I hope you say that ironically because this don't work good with the hex perks

  • Larcz
    Larcz Member Posts: 531

    @Larcz said:
    Nah better add another dlc and fix game with more perks for what fix broken mechanic in game.

    I hope you say that ironically because this don't work good with the hex perks

    Yeah that was ironic becose half of this dlc perks can put as base kit to killer and fix some broken game mechanic like for example.Pop gose the whistle that can be killer base kit with out time limit after hook or not hook surv right now kick gen is almost waste of time.
  • GraviteaUK
    GraviteaUK Member Posts: 464
    edited December 2018

    @DarkGGhost said:

    @GraviteaUK said:
    Problem with buffing perks is 3 per killer are available to EVERY killer and they have varying strength on each one.

    So buffing a perk because it does not work well on Trapper could cause it to completely overpowered on i dunno The Nurse

    Nerfing a killer is normally the safest way.

    That being said there are some perks that are completely rubbish no matter who is using it so i think a case by case basis is better.

    Nerfing the killer is the safest way how when why ?
    The problem with that is you give too much power to survivors and with end up with case like the chinese new year or worst

    It's the safest way because it only affects that one killer, unless the perk is exclusive to one killer you will be affecting EVERY killer in one change. Who the hell would take that risk?

    And it does not have to be a nerf it could be a buff, im just using an example.

    It's much easier to make a change if a killer is underpowered/overpowered on an individual basis than it is to blanket nerf/buff every killer that has access to a shared perk.

  • Poweas
    Poweas Member Posts: 5,873

    Wait is this a joke thread. You're telling me if every killer was Freddy tier, if they have good perks they'll be able to kill? No killers need buffs so they're NOT reliant on perks. Not the other way around.

  • DarkGGhost
    DarkGGhost Member Posts: 1,072

    @Poweas said:
    Wait is this a joke thread. You're telling me if every killer was Freddy tier, if they have good perks they'll be able to kill? No killers need buffs so they're NOT reliant on perks. Not the other way around.

    I say devs don't want to buff kiler right now so they can buff perk in order to play the game an d have "fun" and don't feel like #########

  • Poweas
    Poweas Member Posts: 5,873

    @DarkGGhost said:

    @Poweas said:
    Wait is this a joke thread. You're telling me if every killer was Freddy tier, if they have good perks they'll be able to kill? No killers need buffs so they're NOT reliant on perks. Not the other way around.

    I say devs don't want to buff kiler right now so they can buff perk in order to play the game an d have "fun" and don't feel like #########

    Yeah most the community is really hard on them.

  • DarkGGhost
    DarkGGhost Member Posts: 1,072

    @Poweas said:

    @DarkGGhost said:

    @Poweas said:
    Wait is this a joke thread. You're telling me if every killer was Freddy tier, if they have good perks they'll be able to kill? No killers need buffs so they're NOT reliant on perks. Not the other way around.

    I say devs don't want to buff kiler right now so they can buff perk in order to play the game an d have "fun" and don't feel like #########

    Yeah most the community is really hard on them.

    i know and this is bad

  • XxBECKsMANxX
    XxBECKsMANxX Member Posts: 5

    Why don´t stop all the damn buffing and nerving bulls**t and just double the Gen time, make the Game "natrually" last "a little bit" longer. So the survivors have no time to troll around instead of playing good and stealthy and the killers are not this stressed anymore and then maybe they don´t camp or tunnel the first damn hooked survivor anymore.

    Could be this easy ! More game time = more playtime.
    I think no player likes these 4 min Genrush or the hook camping brainless boring games.

    But, just my opinion...

  • DarkGGhost
    DarkGGhost Member Posts: 1,072

    @XxBECKsMANxX said:
    Why don´t stop all the damn buffing and nerving bulls**t and just double the Gen time, make the Game "natrually" last "a little bit" longer. So the survivors have no time to troll around instead of playing good and stealthy and the killers are not this stressed anymore and then maybe they don´t camp or tunnel the first damn hooked survivor anymore.

    Could be this easy ! More game time = more playtime.
    I think no player likes these 4 min Genrush or the hook camping brainless boring games.

    But, just my opinion...

    devs say they will not tuch the time

  • XxBECKsMANxX
    XxBECKsMANxX Member Posts: 5
    edited December 2018

    @DarkGGhost said:
    devs say they will not tuch the time

    ...of course not...
    This solution would be waaaay too simple. They prefer to make their own life harder and harder by always buffing and nerfing without any sense.

    But as I said, its just my opinion...

  • Master
    Master Member Posts: 10,200

    @DarkGGhost said:

    @Larcz said:
    Nah better add another dlc and fix game with more perks for what fix broken mechanic in game.

    I hope you say that ironically because this don't work good with the hex perks

    Its sad but its the truth.
    Haunted ground was the fix to the broken hex mechanic.

  • Zarathos
    Zarathos Member Posts: 1,911
    edited December 2018
    Buffing a killers base is more important then buffing perks. With the current bloodweb system if you don't have the right perks your ability to perform well is limited. If your like me have all the teachables offten you will have garbage perk options like lightborn or beast of prey on a killer like leatherface who desperatly needs spirit fury and endiring against solid survivours who know how to loop efficiently.

    Each killer needs some form of excellent chase mindgame advantage. Leathers saw for instance should not have as obnoxious a slow down when charging. That way you  can eliminate pallets more efficiently without the obvious start up problems.

    Docs charge time on shock needs to be reduced so you can better mindgame pallets as currently the shock is not useable at all on a lot of tiles.

    Pig needs to have her ambush have the same cd as a normal hit and at base have its stats increased so video tapes and leather straps are not mandatory.

    Note many of these changes are aimed at elevating the low tier killers. When you buff perks you potentially make killers like nurse, billy more stronger which is exactly the problem. 

    Tldr dont buff perks it only make high tier killers stronger which are already balanced. 

    Post edited by Zarathos on
  • Larcz
    Larcz Member Posts: 531
    Master said:

    @DarkGGhost said:

    @Larcz said:
    Nah better add another dlc and fix game with more perks for what fix broken mechanic in game.

    I hope you say that ironically because this don't work good with the hex perks

    Its sad but its the truth.
    Haunted ground was the fix to the broken hex mechanic.

    So dont only i think devs fix game with dlc?