Some killer perks and addons should not stack

Just like with exhaustion, perks like tanatophobia, sloppy butcher, coulrophobia, dying light, add-ons which give healing debufs should not stack. With the recent healing nerf and the addition of mending, it's just too much. Maybe it's good for balance but it's not good for gameplay. This game has turned into healing simulator and its boring as hell.

Before killers start raging, I am not saying balance wasn't needed but do it in some other less boring way if you want people to keep playing.

Comments

  • Master
    Master Member Posts: 10,200

    I would have prefered a gen rework too, but that wuold probably require some (too much?) effort

  • Sinner
    Sinner Member Posts: 334

    Yeah, they could've like added 1 more gen, fine with me. Simple fix, instead of this crap.

  • Broosmeister
    Broosmeister Member Posts: 281
    Same, especially with legion. Tanathaphobia and sloppy butcher. Legion is not a good killer nor a bad killer, he's just annoying to okay against and i have no fun playing vs him/her
  • Sinner
    Sinner Member Posts: 334

    @thesuicidefox said:
    They wouldn't have needed to nerf healing if they just remove Self Care from the game. That's literally the entire reason they did these changes. To nerf SC without actually nerfing SC.

    Removing self care is not that simple. If they had removed it, it would mean no more body blocking, taking hits for teammates,etc. This would also make the game boring for survivors. They need more fun things to do not less.

  • anarchy753
    anarchy753 Member Posts: 4,212
    edited December 2018

    What's the point of having lots of perks if synergy is disabled?

    Should Iron Will not work when Urban Evasion is equipped? They both make you harder to find and walking around looking for immersed survivors isn't fun.

    And Lithe shouldn't work with Dance With Me because they're both aimed at getting out of a chase, and losing a chase isn't fun.

    Yes, the new "hold m1 to heal" gameplay isn't fun, but just making perks designed to work together not synergise isn't the answer.

  • Sinner
    Sinner Member Posts: 334

    @anarchy753 said:
    What's the point of having lots of perks if synergy is disabled?

    Should Iron Will not work when Urban Evasion is equipped? They both make you harder to find and walking around looking for immersed survivors isn't fun.

    And Lithe shouldn't work with Dance With Me because they're both aimed at getting out of a chase, and losing a chase isn't fun.

    Yes, the new "hold m1 to heal" gameplay isn't fun, but just making perks designed to work together not synergise isn't the answer.

    That's just silly. It's not about synergy since they're all doing the same thing. The only examples that work here are exhaustion perks and they all don't stack.

  • The_Crusader
    The_Crusader Member Posts: 3,688
    Dying light can go along with DS and OoO. It's an extremely toxic perk that rewards killers for tunneling the hell out of one survivor.

    I'd love to know what the hell the devs were tjinking when they designed the perks in the halloween dlc.
  • thesuicidefox
    thesuicidefox Member Posts: 8,222

    @Sinner said:

    @thesuicidefox said:
    They wouldn't have needed to nerf healing if they just remove Self Care from the game. That's literally the entire reason they did these changes. To nerf SC without actually nerfing SC.

    Removing self care is not that simple. If they had removed it, it would mean no more body blocking, taking hits for teammates,etc. This would also make the game boring for survivors. They need more fun things to do not less.

    You know other players can heal you right? Also medkits are a thing.

    The game is boring with SC. It makes it so flippin' easy. If you had to actually find someone else to heal you, that slows down the game right there.

    It is simple. Survivors just need to man up and learn to play without a safety net.

  • thesuicidefox
    thesuicidefox Member Posts: 8,222

    @The_Crusader said:
    Dying light can go along with DS and OoO. It's an extremely toxic perk that rewards killers for tunneling the hell out of one survivor.

    Perks are not toxic. It's the players that are toxic.

  • The_Crusader
    The_Crusader Member Posts: 3,688

    @The_Crusader said:
    Dying light can go along with DS and OoO. It's an extremely toxic perk that rewards killers for tunneling the hell out of one survivor.

    Perks are not toxic. It's the players that are toxic.

    These perks enable and in the case of DL even encourage toxic behaviour.
  • Boss
    Boss Member Posts: 13,618

    Really? I don't find 16 seconds long at all.

  • thesuicidefox
    thesuicidefox Member Posts: 8,222
    edited December 2018

    @The_Crusader said:
    These perks enable and in the case of DL even encourage toxic behaviour.

    If I'm the DL obsession and I get tunneled I don't get mad at it. And when I use DL I'm not explicitly being toxic. The perk says you have to kill the guy for it to work, and when you get it to work it is quite powerful. Know what I do when I'm DL? I hide and play super safe the entire game, because if I get caught even once everyone dies. I've survived to gates/escape many games as DL. I've also been caught and camped/tunneled to death, which again I don't get mad because THAT IS HOW THE PERK IS DESIGNED TO WORK.

    You're like this Wraith I played last week that camped me for looping him (around the red house on Haddonfield, AFTER the pallet was broken which isn't even a real loop). He said I was being toxic because I looped. No looping is an optimal way to play the game. I stayed there because I had Balanced and used it to run away. Also he had at least 4 chances to hit me and I 360'd him to keep the chase going. He didn't even attempt to mind game or anything. He just followed me the whole time. Then camped me after he chased for 3 gens, and gates powered shortly after he caught and hooked me. His argument that I was being toxic is nonsense. Just because you get pissed off at the game does not make something toxic. I told him if I wanted to be toxic I would have run DS/FL and then pestered him all game, then once everyone escaped I would just hide and refuse to leave until he quit (I wouldn't actually do this, just making the point). He wanted to blame me for his lack of skill when he could have easily caught me several times, or given up to pressure other survivors. Then he argued with me about toxicity being "taken" not "given". No, it is definitely GIVEN. Otherwise literally anything could be toxic.

    Stop assuming intent. When you do then YOU are the toxic one. If someone loops me, or FL me, or uses DS on me, or even teabags me at the gate I don't assume they are being toxic. I send a GG, THEN they get toxic with their response (sometimes).

  • The_Crusader
    The_Crusader Member Posts: 3,688
    Yes compare me to a camper because I don't like the idea of a perk that rewards people for tunneling. If the obsession gets caught then it's game over for them as you admit yourself, nothing more fun than having the killer circle the hook and whack you down as soon as you're unhooked. Lots of fun, great game design.
  • Raptorrotas
    Raptorrotas Member Posts: 3,389

    sloppy butcher and mangled addons dont stack as sloppy butcher only applies mangled too.

  • thesuicidefox
    thesuicidefox Member Posts: 8,222
    edited December 2018

    @The_Crusader said:
    Yes compare me to a camper because I don't like the idea of a perk that rewards people for tunneling. If the obsession gets caught then it's game over for them as you admit yourself, nothing more fun than having the killer circle the hook and whack you down as soon as you're unhooked. Lots of fun, great game design.

    I'm not comparing you to a camper, I'm comparing you to a dude that just assumes I'm being toxic because I literally played optimally (actually I just outplayed him since it wasn't even a real loop once the pallet was gone). Gates were powered, I expected him to camp me and I was fine with that. But then he starts hitting me on the hook and nodding his head, showing that he was tilted. The other 3 managed to make a play and save me just before my bar dropped, then he left someone dying on the ground right by that hook and ignored another dude that was injured just to chase me across the map, and he eventually got me and killed me. He basically threw away the game just to kill me. Had he took the other guy's hook and downed the second guy, he might have gotten like a 3k.

    If you get caught fast yea DL sucks. Oh well, you died super fast, just accept it and move on. Just using a perk doesn't make you toxic. It's your other behavior (specifically what you say after the game) that makes you toxic. And it does actually make the game more fun if you know how to hide/run from the killer because the stakes are increased. You literally cannot be found at all, it makes the game scary.

    You get tilted at something that's not really that tilting, making YOU the toxic one.

  • ShyN3ko
    ShyN3ko Member Posts: 1,616

    It would be nice, if the killer ability can have a synergy with some perks.
    Like the old tinkerer.

  • Gamzello
    Gamzello Member Posts: 828
    edited December 2018

    "Healing simulator." You only mend if you play against the Legion or if you get hit with borrowed time. I think killers add ons, and perks are fine the way they are. There's a reason why there are similar perks that can add onto it (to stack). Mending is intended to slow down games a bit just like how the hex ruin is. It slows down gen rushing by a bit.

    Gen rushing is currently an issue. Nerfing those stacks would make the game just go by even faster. Killer mains would be pissed, and some of them may even stop playing if that happens. I don't want to wait longer to find a lobby.

    Plus it's not like you're going to have this same experience every single game. You will encounter many different play styles of different builds or perks. You won't always encounter mending since at the moment I don't see many Legions; and I doubt many people use Legion in higher ranks as well.

    Edit: spelling errors

  • powerbats
    powerbats Member Posts: 7,068

    >

    These perks enable and in the case of DL even encourage toxic behaviour.

    So a persons going to be toxic and they require a perk or perks to be toxic since when? When someone is toxic in COD they don't require items to run blindly at the enemy to keep getting killed.

    In HOTS if someone wanted to grief their team they'd just suicide or let the other side take an objective. In OW, same thing, WOW same. If someone wants to be toxic they don't need an item to do it although in some cases it helps them do it better but it's not required.

    In DBD you don't need an item, addon or perk to blow up a gen or to body block someone until the killer comes. You don't need an item, addon or perk to unhook someone right in front of the killer.

  • The_Crusader
    The_Crusader Member Posts: 3,688
    edited December 2018
    powerbats said:

    >

    These perks enable and in the case of DL even encourage toxic behaviour.

    So a persons going to be toxic and they require a perk or perks to be toxic since when? When someone is toxic in COD they don't require items to run blindly at the enemy to keep getting killed.

    In HOTS if someone wanted to grief their team they'd just suicide or let the other side take an objective. In OW, same thing, WOW same. If someone wants to be toxic they don't need an item to do it although in some cases it helps them do it better but it's not required.

    In DBD you don't need an item, addon or perk to blow up a gen or to body block someone until the killer comes. You don't need an item, addon or perk to unhook someone right in front of the killer.

    You don't need it no, but it helps them to be even more toxic. I've never seen a toxic person not bring DS.
  • Tsulan
    Tsulan Member Posts: 15,093
    Ok, so you recognize, that it would be bad for balance, but still want it changed. Because it would be more fun without...

    Like... really?
  • slingshotsurvivor
    slingshotsurvivor Member Posts: 943
    Wolf74 said:

    I want the LoL button back...

    Yasssss! 
  • Dreamnomad
    Dreamnomad Member Posts: 3,965

    Honestly, it isn't a good strategy for a killer to run all those perks anyway. So they should stack because they are mediocre. Try running all 4 of those together sometime and you'll realize how bad it actually is. Btw, there is a good counter to this strategy for survivors. It's called Autodidact. Or just work the gens and don't worry about healing so much.