Kill Switch update: Amanda's Letter add-on for The Pig has been Kill Switched due to an issue with incorrect RBT count.

http://dbd.game/killswitch

I Feel Offerings Are Flawed

The non game affecting Offerings only serve to clutter Blood Webs to increase grinding.

The decently powerful ones that change hooks, maps, or fog all mess with map balance.

And the much more powerful Offerings like Shrouds or Moris can greatly affect the outcome of a match.

People are really attached to them for some reason, however I don’t see any benefit in their existence at all.
«1

Comments

  • ModernFable
    ModernFable Member Posts: 836
    Any reasons to keep them?

    Because they seem to only cause problems.
  • JammyJewels
    JammyJewels Member Posts: 610
    They used to have more meaning or more effects on the match, but the drastic ones that added fog or a darker moonlight have been removed. Offerings are indeed quite useless in terms of affecting anything inside of the match, as no particular offering has killed nor saved me but what would they become if they were more involved in gameplay? Another issue of balance, that is what. And unfortunately they get enough hassle about that as it is.
  • JammyJewels
    JammyJewels Member Posts: 610
    Delfador said:

    @JammyJewels said:
    They used to have more meaning or more effects on the match, but the drastic ones that added fog or a darker moonlight have been removed. Offerings are indeed quite useless in terms of affecting anything inside of the match, as no particular offering has killed nor saved me but what would they become if they were more involved in gameplay? Another issue of balance, that is what. And unfortunately they get enough hassle about that as it is.

    Ebony mori changes everything tbh.

    But they’ve implemented additional means of getting a Mori, like Rancor. Who’s not to say even the Mori offerings will go? Perhaps all Offerings will go but then what would replace the Bloodpoint boosting offerings?
  • JammyJewels
    JammyJewels Member Posts: 610
    Ryuhi said:

    @JammyJewels said:
    Delfador said:

    @JammyJewels said:

    They used to have more meaning or more effects on the match, but the drastic ones that added fog or a darker moonlight have been removed. Offerings are indeed quite useless in terms of affecting anything inside of the match, as no particular offering has killed nor saved me but what would they become if they were more involved in gameplay? Another issue of balance, that is what. And unfortunately they get enough hassle about that as it is.

    Ebony mori changes everything tbh.

    But they’ve implemented additional means of getting a Mori, like Rancor. Who’s not to say even the Mori offerings will go? Perhaps all Offerings will go but then what would replace the Bloodpoint boosting offerings?

    Bloodpoint offerings are just filler in the blood web. breaking them down simply, the majority of them are 50% bonus to one category for 3k BP cost, 75% for 4k, and 100% for 5k. The most you can get in a category ingame is 8k. This means that:

    Common offering caps at 4k bonus points (net gain of only 1k)
    Uncommon offering caps at 6.5k points (net gain of 2.5k)
    Rare offering caps at 8k (net gain of 3k)

    Now keep in mind this is based off of the MAXIMUM that can be earned in any of these categories, and you'll see how flawed the gains are with this system. On top of all of that, you can only use one at a time, so you will have to play X amount of games to even attempt to get your full return on investment.

    Some of them like pudding/cake/streamers/etc are perfectly fine as it is, but all of the weaker ones do nothing but contribute to the grind.

    You’ve stumped me in terms of their reason for remaining. But I suppose a discussion is to be had in asking if they should even really be around. Would more effective (spawn location altering, hook amount altering) types of offerings be a sound idea?
  • ModernFable
    ModernFable Member Posts: 836
    Ryuhi said:

    @JammyJewels said:
    Delfador said:

    @JammyJewels said:

    They used to have more meaning or more effects on the match, but the drastic ones that added fog or a darker moonlight have been removed. Offerings are indeed quite useless in terms of affecting anything inside of the match, as no particular offering has killed nor saved me but what would they become if they were more involved in gameplay? Another issue of balance, that is what. And unfortunately they get enough hassle about that as it is.

    Ebony mori changes everything tbh.

    But they’ve implemented additional means of getting a Mori, like Rancor. Who’s not to say even the Mori offerings will go? Perhaps all Offerings will go but then what would replace the Bloodpoint boosting offerings?

    Bloodpoint offerings are just filler in the blood web. breaking them down simply, the majority of them are 50% bonus to one category for 3k BP cost, 75% for 4k, and 100% for 5k. The most you can get in a category ingame is 8k. This means that:

    Common offering caps at 4k bonus points (net gain of only 1k)
    Uncommon offering caps at 6.5k points (net gain of 2.5k)
    Rare offering caps at 8k (net gain of 3k)

    Now keep in mind this is based off of the MAXIMUM that can be earned in any of these categories, and you'll see how flawed the gains are with this system. On top of all of that, you can only use one at a time, so you will have to play X amount of games to even attempt to get your full return on investment.

    Some of them like pudding/cake/streamers/etc are perfectly fine as it is, but all of the weaker ones do nothing but contribute to the grind.

    Things like this are big contributors to my point.

    Most Offerings are filler in the Blood Web to create an artificial grind. And others such as the Moris create large shifts in balance when they are/aren’t present.

    All Offerings serve to do is add unnecessary randomness and filler to the game. They do not provide any tangible benefit to the game as a whole.

    As far as I can tell, the only reasons players want to keep Offerings in the game is personal attachment, rather than a logical defense.
  • Gamzello
    Gamzello Member Posts: 828
    edited December 2018
    So we are gonna complain about offerings too? God how many L’s are we all taking!?!?!?!

    Yeah some of the offerings suck. But it’s better than nothing in my opinion.
  • ModernFable
    ModernFable Member Posts: 836
    Gamzello said:
    So we are gonna complain about offerings too? God how many L’s are we all taking!?!?!?!

    Yeah some of the offerings suck. But it’s better than nothing in my opinion.
    How so?

    In what way exactly do Offerings benefit the game?
  • ModernFable
    ModernFable Member Posts: 836
    Ryuhi said:

    @JammyJewels said:
    Delfador said:

    @JammyJewels said:

    They used to have more meaning or more effects on the match, but the drastic ones that added fog or a darker moonlight have been removed. Offerings are indeed quite useless in terms of affecting anything inside of the match, as no particular offering has killed nor saved me but what would they become if they were more involved in gameplay? Another issue of balance, that is what. And unfortunately they get enough hassle about that as it is.

    Ebony mori changes everything tbh.

    But they’ve implemented additional means of getting a Mori, like Rancor. Who’s not to say even the Mori offerings will go? Perhaps all Offerings will go but then what would replace the Bloodpoint boosting offerings?

    Bloodpoint offerings are just filler in the blood web. breaking them down simply, the majority of them are 50% bonus to one category for 3k BP cost, 75% for 4k, and 100% for 5k. The most you can get in a category ingame is 8k. This means that:

    Common offering caps at 4k bonus points (net gain of only 1k)
    Uncommon offering caps at 6.5k points (net gain of 2.5k)
    Rare offering caps at 8k (net gain of 3k)

    Now keep in mind this is based off of the MAXIMUM that can be earned in any of these categories, and you'll see how flawed the gains are with this system. On top of all of that, you can only use one at a time, so you will have to play X amount of games to even attempt to get your full return on investment.

    Some of them like pudding/cake/streamers/etc are perfectly fine as it is, but all of the weaker ones do nothing but contribute to the grind.

    You’ve stumped me in terms of their reason for remaining. But I suppose a discussion is to be had in asking if they should even really be around. Would more effective (spawn location altering, hook amount altering) types of offerings be a sound idea?
    While being more effective would help solve the “filler” problem. It wouldn’t change the fact that Offerings themselves don’t add anything to the game.
  • DwightsLifeMatters
    DwightsLifeMatters Member Posts: 1,649
    People use 99% of offerings to increase BP, doesn't really matter if 1% are hook offerings, mist or moris 
    At least for me it doesn't matter 
  • ModernFable
    ModernFable Member Posts: 836
    People use 99% of offerings to increase BP, doesn't really matter if 1% are hook offerings, mist or moris 
    At least for me it doesn't matter 
    And all the Blood Point Offerings could be removed in exchange for a naturally higher Blood Point gain.
  • thesuicidefox
    thesuicidefox Member Posts: 8,222

    Yellow fog and clear fog should be the only fog offerings, and it shouldn't stack. I feel like hook offerings are worthless, even more so now after they changed the way hooks spawn. Shrouds for survivor should be more rare. I agree that there should be less BP offerings, maybe keep the whites but then have letter/shell as the only yellow ones, push cake/pudding up to green. Streamers should be purple. Take out yellow mori, I never see anyone use it and it's function is lame (should be a base thing if hatch has spawned).

  • alivebydeadight
    alivebydeadight Member Posts: 1,559

    Map offerings should feel strong, reason why is because that some maps are awful for both survivor and killer cough the game Coughs louder

  • ModernFable
    ModernFable Member Posts: 836

    Map offerings should feel strong, reason why is because that some maps are awful for both survivor and killer cough the game Coughs louder

    I’d argue there shouldn’t be map Offerings at all.
  • HellDescent
    HellDescent Member Posts: 4,883

    I'm just saving all my survivor offerings for the day we might be able to exchange them for bp...hopefully

  • HellDescent
    HellDescent Member Posts: 4,883

    @alivebydeadight said:
    Map offerings should feel strong, reason why is because that some maps are awful for both survivor and killer cough the game Coughs louder

    The game is one of the best maps for a lot of killers

  • Plu
    Plu Member Posts: 1,468
    Sabo squad + less hooks offerings, because what is fun amirite.
  • MegaWaffle
    MegaWaffle Member Posts: 4,172

    @ModernFable said:
    alivebydeadight said:

    Map offerings should feel strong, reason why is because that some maps are awful for both survivor and killer cough the game Coughs louder

    I’d argue there shouldn’t be map Offerings at all.

    Considering the game has a way of taking you to the same map several games in a row I'd argue map offering are the only way to keep your sanity at times.

  • ModernFable
    ModernFable Member Posts: 836

    @ModernFable said:
    alivebydeadight said:

    Map offerings should feel strong, reason why is because that some maps are awful for both survivor and killer cough the game Coughs louder

    I’d argue there shouldn’t be map Offerings at all.

    Considering the game has a way of taking you to the same map several games in a row I'd argue map offering are the only way to keep your sanity at times.

    That’s an inherent problem with the game and should be resolved separately.

    Saying that map Offerings fix that, that’s one of the worst bandaid solutions I’ve ever heard.
  • alivebydeadight
    alivebydeadight Member Posts: 1,559

    @HellDescent said:

    @alivebydeadight said:
    Map offerings should feel strong, reason why is because that some maps are awful for both survivor and killer cough the game Coughs louder

    The game is one of the best maps for a lot of killers

    nurse, hag, trapper, 3 of the of which I never find or play

  • alivebydeadight
    alivebydeadight Member Posts: 1,559

    @MegaWaffle said:

    @ModernFable said:
    alivebydeadight said:

    Map offerings should feel strong, reason why is because that some maps are awful for both survivor and killer cough the game Coughs louder

    I’d argue there shouldn’t be map Offerings at all.

    Considering the game has a way of taking you to the same map several games in a row I'd argue map offering are the only way to keep your sanity at times.

    No my swf group I sometimes play with hates the map aswell, both ways, (Good survivor and killer mains) so I usually despise that map due to how common I find bloody legion or huntress when on that map

  • Boss
    Boss Member Posts: 13,618

    I like to increase fog as Wraith, i can truly get some surprises, even though i b-line it.

  • ModernFable
    ModernFable Member Posts: 836
    Boss said:

    I like to increase fog as Wraith, i can truly get some surprises, even though i b-line it.

    The fog is an interesting mechanic, but it can be adjusted separately.
  • ModernFable
    ModernFable Member Posts: 836

    @HellDescent said:

    @alivebydeadight said:
    Map offerings should feel strong, reason why is because that some maps are awful for both survivor and killer cough the game Coughs louder

    The game is one of the best maps for a lot of killers

    nurse, hag, trapper, 3 of the of which I never find or play

    What platform do you play on?

    On console, Nurses are rare because of the terrible frame rate and controls. 

    However, I see Hag and Trapper fairly often.
  • Boss
    Boss Member Posts: 13,618

    @ModernFable said:
    Boss said:

    I like to increase fog as Wraith, i can truly get some surprises, even though i b-line it.

    The fog is an interesting mechanic, but it can be adjusted separately.

    I prefer to give the fog Offerings actual meaning for me to use.

  • ModernFable
    ModernFable Member Posts: 836
    Boss said:

    @ModernFable said:
    Boss said:

    I like to increase fog as Wraith, i can truly get some surprises, even though i b-line it.

    The fog is an interesting mechanic, but it can be adjusted separately.

    I prefer to give the fog Offerings actual meaning for me to use.

    I understand that, but why do you want Offerings in the first place?

    Why do you like them?
  • powerbats
    powerbats Member Posts: 7,068

    @ModernFable said:
    Gamzello said:

    So we are gonna complain about offerings too? God how many L’s are we all taking!?!?!?!

    Yeah some of the offerings suck. But it’s better than nothing in my opinion.

    How so?

    In what way exactly do Offerings benefit the game?

    For survivors and killers there's the bonus offerings to bp for categories say you've got a chase daily, well the boldness for survivors will help with that. Got a repair 3 total gens well objective offerings make that one great. If you've got heal/unhook ones well combine that with an Altruism offering and take wGLF and hit the BP jackpot.

    If you're the killer and you get a sac daily well that sacrifice offering is sure nice, playing Trapper well use a Deviousness offering and wrack up that bonus bp.

    Want the survivors to be separated well then use a shroud, want to be together use a shroud and start furthest away use a shroud. Want more chests, use that offering less chests use that one, more or less hooks well you get the picture.

  • ModernFable
    ModernFable Member Posts: 836
    powerbats said:

    @ModernFable said:
    Gamzello said:

    So we are gonna complain about offerings too? God how many L’s are we all taking!?!?!?!

    Yeah some of the offerings suck. But it’s better than nothing in my opinion.

    How so?

    In what way exactly do Offerings benefit the game?

    For survivors and killers there's the bonus offerings to bp for categories say you've got a chase daily, well the boldness for survivors will help with that. Got a repair 3 total gens well objective offerings make that one great. If you've got heal/unhook ones well combine that with an Altruism offering and take wGLF and hit the BP jackpot.

    If you're the killer and you get a sac daily well that sacrifice offering is sure nice, playing Trapper well use a Deviousness offering and wrack up that bonus bp.

    Want the survivors to be separated well then use a shroud, want to be together use a shroud and start furthest away use a shroud. Want more chests, use that offering less chests use that one, more or less hooks well you get the picture.

    Okay, now tell me how most of that couldn’t be solved better, by simply increasing how much Blood Points everything gives and removing the BP Offerings.

    And tell me why it’s better to give players situational control of those gameplay elements like chest spawns and hooks, instead of naturally changing those numbers to a point that’s ideal.
  • Gamzello
    Gamzello Member Posts: 828

    @ModernFable said:
    powerbats said:

    @ModernFable said:

    Gamzello said:

    So we are gonna complain about offerings too? God how many L’s are we all taking!?!?!?!
    
    Yeah some of the offerings suck. But it’s better than nothing in my opinion.
    
    How so?
    

    In what way exactly do Offerings benefit the game?

    For survivors and killers there's the bonus offerings to bp for categories say you've got a chase daily, well the boldness for survivors will help with that. Got a repair 3 total gens well objective offerings make that one great. If you've got heal/unhook ones well combine that with an Altruism offering and take wGLF and hit the BP jackpot.

    If you're the killer and you get a sac daily well that sacrifice offering is sure nice, playing Trapper well use a Deviousness offering and wrack up that bonus bp.

    Want the survivors to be separated well then use a shroud, want to be together use a shroud and start furthest away use a shroud. Want more chests, use that offering less chests use that one, more or less hooks well you get the picture.

    Okay, now tell me how most of that couldn’t be solved better, by simply increasing how much Blood Points everything gives and removing the BP Offerings.

    And tell me why it’s better to give players situational control of those gameplay elements like chest spawns and hooks, instead of naturally changing those numbers to a point that’s ideal.

    Well blood points do affect your game for better items, add ons, and perks. BPs are kinda revolved around both killers and survivors as equal. Survivors get a lot less bps than killer tbh; unless the match was extended for reasons.

    Dead by daylight...is an asymmetrical game. It will never be truly 100% balanced. Another chest spawn or two doesn't hurt. Besides killers also have that offering where they can literally remove 2 from even spawning in. Offerings don't do much of a play but it's more like a "slight head start" kind of thing depending on both sides.

  • Poweas
    Poweas Member Posts: 5,872

    My ######### The Game offering keeps getting cucked by some offering for another map. I just want ONE game as Spirit on The Game but these little shits keep blocking it. I am very mad over this.

  • ModernFable
    ModernFable Member Posts: 836
    Gamzello said:

    @ModernFable said:
    powerbats said:

    @ModernFable said:

    Gamzello said:

    So we are gonna complain about offerings too? God how many L’s are we all taking!?!?!?!
    
    Yeah some of the offerings suck. But it’s better than nothing in my opinion.
    
    How so?
    

    In what way exactly do Offerings benefit the game?

    For survivors and killers there's the bonus offerings to bp for categories say you've got a chase daily, well the boldness for survivors will help with that. Got a repair 3 total gens well objective offerings make that one great. If you've got heal/unhook ones well combine that with an Altruism offering and take wGLF and hit the BP jackpot.

    If you're the killer and you get a sac daily well that sacrifice offering is sure nice, playing Trapper well use a Deviousness offering and wrack up that bonus bp.

    Want the survivors to be separated well then use a shroud, want to be together use a shroud and start furthest away use a shroud. Want more chests, use that offering less chests use that one, more or less hooks well you get the picture.

    Okay, now tell me how most of that couldn’t be solved better, by simply increasing how much Blood Points everything gives and removing the BP Offerings.

    And tell me why it’s better to give players situational control of those gameplay elements like chest spawns and hooks, instead of naturally changing those numbers to a point that’s ideal.

    Well blood points do affect your game for better items, add ons, and perks. BPs are kinda revolved around both killers and survivors as equal. Survivors get a lot less bps than killer tbh; unless the match was extended for reasons.

    Dead by daylight...is an asymmetrical game. It will never be truly 100% balanced. Another chest spawn or two doesn't hurt. Besides killers also have that offering where they can literally remove 2 from even spawning in. Offerings don't do much of a play but it's more like a "slight head start" kind of thing depending on both sides.

    Yes but that’s my point.

    Blood Points are important and affect a lot of a player's long term experience. Yet the rate that you gain Blood Points is heavily swayed by these Offerings that you may or may not have.

    So why not remove them, and adjust the Blood Points everyone gains normally?

    Some Offerings are relatively weak and some are wildly powerful, but they’re situational.

    Why should one game have there be three less hooks and incredibly dense fog.
      
    While another game gives the Killer the ability to remove a Survivor after just one hook.

    I don’t see how this is possibly more fun or balanced in any regard, it’s more random if anything.

    You say it’s asymmetrical and it’ll never be truly balanced. Yes that’s abundantly clear.

    However, that doesn’t justify unnecessary features that serve little purpose other than to add another layer of randomness to the game.
  • ModernFable
    ModernFable Member Posts: 836
    Poweas said:

    My [BAD WORD] The Game offering keeps getting cucked by some offering for another map. I just want ONE game as Spirit on The Game but these little shits keep blocking it. I am very mad over this.

    Sometimes it feels like certain maps just don’t show up as often as others (without Offerings).

    Some of this is due to map variants, but even so.
  • Gamzello
    Gamzello Member Posts: 828

    @ModernFable said:
    Gamzello said:

    @ModernFable said:

    powerbats said:

    @ModernFable said:
    
    Gamzello said:
    

    So we are gonna complain about offerings too? God how many L’s are we all taking!?!?!?! Yeah some of the offerings suck. But it’s better than nothing in my opinion. How so?

    In what way exactly do Offerings benefit the game?
    
    
    
    For survivors and killers there's the bonus offerings to bp for categories say you've got a chase daily, well the boldness for survivors will help with that. Got a repair 3 total gens well objective offerings make that one great. If you've got heal/unhook ones well combine that with an Altruism offering and take wGLF and hit the BP jackpot.
    
    If you're the killer and you get a sac daily well that sacrifice offering is sure nice, playing Trapper well use a Deviousness offering and wrack up that bonus bp.
    
    Want the survivors to be separated well then use a shroud, want to be together use a shroud and start furthest away use a shroud. Want more chests, use that offering less chests use that one, more or less hooks well you get the picture.
    
    
    
    Okay, now tell me how most of that couldn’t be solved better, by simply increasing how much Blood Points everything gives and removing the BP Offerings.
    

    And tell me why it’s better to give players situational control of those gameplay elements like chest spawns and hooks, instead of naturally changing those numbers to a point that’s ideal.

    Well blood points do affect your game for better items, add ons, and perks. BPs are kinda revolved around both killers and survivors as equal. Survivors get a lot less bps than killer tbh; unless the match was extended for reasons.

    Dead by daylight...is an asymmetrical game. It will never be truly 100% balanced. Another chest spawn or two doesn't hurt. Besides killers also have that offering where they can literally remove 2 from even spawning in. Offerings don't do much of a play but it's more like a "slight head start" kind of thing depending on both sides.

    Yes but that’s my point.

    Blood Points are important and affect a lot of a player's long term experience. Yet the rate that you gain Blood Points is heavily swayed by these Offerings that you may or may not have.

    So why not remove them, and adjust the Blood Points everyone gains normally?

    Some Offerings are relatively weak and some are wildly powerful, but they’re situational.

    Why should one game have there be three less hooks and incredibly dense fog.
      
    While another game gives the Killer the ability to remove a Survivor after just one hook.

    I don’t see how this is possibly more fun or balanced in any regard, it’s more random if anything.

    You say it’s asymmetrical and it’ll never be truly balanced. Yes that’s abundantly clear.

    However, that doesn’t justify unnecessary features that serve little purpose other than to add another layer of randomness to the game.

    It's completely optional though (offerings for extra hooks, chests, etc). I only started playing this game in August so I'm not sure if offerings even existed back then.I only like the fog offerings but that's it. It's easier to hide lmao.

    I guess it's just a bit more extra into game play? Idk it depends on how the players play the game. It is pretty random but I think the only useful offers have to be the extra BP offerings.

    Devs removing offerings...to add up all of the BPs in total...OOF...that ain't gonna happen chief I'm starting to realize what kind of devs these are.

    I do agree with you about offerings being situational. Nobody really thinks about "oh hey my one hook got removed out of my other 8 hooks." or "oh man 2 chests were removed!". It doesn't affect BPs or game play as much.

  • Gorgonia
    Gorgonia Member Posts: 1,607
    edited December 2018

    If you remove offerings and you increase the bps rewarded within the game you would progress way too fast throughout the bloodweb. I don’t know if that’s what is expected or intended.

    There are 3 scenarios:
    1) current bp rewards + offerings
    2) current bp rewards + no offerings = the bloodweb would require half the bps to level
    3) improved bp rewards + no offerings = give or take, 150% to 200% faster progression depending on how much they improved the bp rewards.

  • JammyJewels
    JammyJewels Member Posts: 610
    Gorgonia said:

    If you remove offerings and you increase the bps rewarded within the game you would progress way too fast throughout the bloodweb. I don’t know if that’s what is expected or intended.

    There are 3 scenarios:
    1) current bp rewards + offerings
    2) current bp rewards + no offerings = the bloodweb would require half the bps to level
    3) improved bp rewards + no offerings = give or take, 150% to 200% faster progression depending on how much they improved the bp rewards.

    Many still have issues with the grind. Especially if you’re a completionist and want every survivor and killer to be prestiged then the grind would be horrendous. But that’s obviously a minority. The majority can make do, though perhaps not at the speed they’d want. I’m a survivor main and typically I only get 20,000 blood points if I’m running my usual build. It only reaches a maximum of 50,000 with WGLF and this is all with normal gameplay and as little rewarding toxicity as possible. BP offerings are handy but are they really necessary? That, I believe, is the general consensus of this post.
  • ModernFable
    ModernFable Member Posts: 836
    Gorgonia said:

    If you remove offerings and you increase the bps rewarded within the game you would progress way too fast throughout the bloodweb. I don’t know if that’s what is expected or intended.

    There are 3 scenarios:
    1) current bp rewards + offerings
    2) current bp rewards + no offerings = the bloodweb would require half the bps to level
    3) improved bp rewards + no offerings = give or take, 150% to 200% faster progression depending on how much they improved the bp rewards.

    The Blood Web would still be the same size.

    It just would be filled with actual items and add-ons instead of filler.

    Moreover, even if that wasn’t the case, the grind in Dead by Daylight is atrocious and should be lessened.
  • ModernFable
    ModernFable Member Posts: 836
    Gamzello said:

    @ModernFable said:
    Gamzello said:

    @ModernFable said:

    powerbats said:

    @ModernFable said:
    
    Gamzello said:
    

    So we are gonna complain about offerings too? God how many L’s are we all taking!?!?!?! Yeah some of the offerings suck. But it’s better than nothing in my opinion. How so?

    In what way exactly do Offerings benefit the game?
    
    
    
    For survivors and killers there's the bonus offerings to bp for categories say you've got a chase daily, well the boldness for survivors will help with that. Got a repair 3 total gens well objective offerings make that one great. If you've got heal/unhook ones well combine that with an Altruism offering and take wGLF and hit the BP jackpot.
    
    If you're the killer and you get a sac daily well that sacrifice offering is sure nice, playing Trapper well use a Deviousness offering and wrack up that bonus bp.
    
    Want the survivors to be separated well then use a shroud, want to be together use a shroud and start furthest away use a shroud. Want more chests, use that offering less chests use that one, more or less hooks well you get the picture.
    
    
    
    Okay, now tell me how most of that couldn’t be solved better, by simply increasing how much Blood Points everything gives and removing the BP Offerings.
    

    And tell me why it’s better to give players situational control of those gameplay elements like chest spawns and hooks, instead of naturally changing those numbers to a point that’s ideal.

    Well blood points do affect your game for better items, add ons, and perks. BPs are kinda revolved around both killers and survivors as equal. Survivors get a lot less bps than killer tbh; unless the match was extended for reasons.

    Dead by daylight...is an asymmetrical game. It will never be truly 100% balanced. Another chest spawn or two doesn't hurt. Besides killers also have that offering where they can literally remove 2 from even spawning in. Offerings don't do much of a play but it's more like a "slight head start" kind of thing depending on both sides.

    Yes but that’s my point.

    Blood Points are important and affect a lot of a player's long term experience. Yet the rate that you gain Blood Points is heavily swayed by these Offerings that you may or may not have.

    So why not remove them, and adjust the Blood Points everyone gains normally?

    Some Offerings are relatively weak and some are wildly powerful, but they’re situational.

    Why should one game have there be three less hooks and incredibly dense fog.
      
    While another game gives the Killer the ability to remove a Survivor after just one hook.

    I don’t see how this is possibly more fun or balanced in any regard, it’s more random if anything.

    You say it’s asymmetrical and it’ll never be truly balanced. Yes that’s abundantly clear.

    However, that doesn’t justify unnecessary features that serve little purpose other than to add another layer of randomness to the game.

    It's completely optional though (offerings for extra hooks, chests, etc). I only started playing this game in August so I'm not sure if offerings even existed back then.I only like the fog offerings but that's it. It's easier to hide lmao.

    I guess it's just a bit more extra into game play? Idk it depends on how the players play the game. It is pretty random but I think the only useful offers have to be the extra BP offerings.

    Devs removing offerings...to add up all of the BPs in total...OOF...that ain't gonna happen chief I'm starting to realize what kind of devs these are.

    I do agree with you about offerings being situational. Nobody really thinks about "oh hey my one hook got removed out of my other 8 hooks." or "oh man 2 chests were removed!". It doesn't affect BPs or game play as much.

    But it’s not optional at all.

    If I use an Ebony Mori on my Killer, the four Survivors I’m about to play with don’t have a choice.

    Nor can I stop those same four Survivors from using Shrouds, Map, or Fog Offerings.

    Gameplay affecting Offerings are unnecessary and often involuntary randomness.

    Blood Point Offerings are unnecessary filler for Blood Webs to increase the grind.

    I’ve yet to hear a single logical reason defending the continued existence of Offerings.
  • Gorgonia
    Gorgonia Member Posts: 1,607
    edited December 2018

    What I’m saying is that removing the offerings would put the game in constant yet disguised 100% bps event and I don’t know if that’s what’s BHV wants for the game. Unless they add more items to make up for the removed offerings so that the bp needed to progress stays at the same range.

    Some offerings are pointless and useless? Yes. I got over 70 surviving offerings (where almost 50 of them only give me 50%) I couldn’t care less about because my main goal ain’t surviving but doing as many things as possible within the game.
    I find luck boosting offerings extremely pointless as well, unless they are purple and still, not an offering I would use.

    About map offerings, I read another post where the OP suggested changing the effect of the offering depending on the role: survivors burn the offering of the map they don’t want, killers burn the offering of the map they intend to force into the game.

    I believe the whole offering system could be revamped. Removed? I don’t know.

  • Raptorrotas
    Raptorrotas Member Posts: 3,389

    Removing offerings would only fill the open bloodweb spots with addons or items, the net wouldnt suddenly get smaller because the pool of possible filler material shrank down.

  • powerbats
    powerbats Member Posts: 7,068

    @Raptorrotas said:
    Removing offerings would only fill the open bloodweb spots with addons or items, the net wouldnt suddenly get smaller because the pool of possible filler material shrank down.

    Agreed and don't like the Brown common flashlight addons well get ready to get spammed with those along with medkits, toolboxes. The offerings that're there had some spice and choices to the game, you don't have to use them if you don't like them.

    The devs won't do this without just making stuff more expensive in the bloodweb otherwise you'd have way too many addons. Basically you''d have a case of never really needing to buy anything and you'd have excess BP stockpiling up.

    The grind is also there to keep you pushing forward since if it's just given to you then you'll get bored because you've already gotten everything. It's like real life you have to make choices on what you purchase and when and not throw money around.

  • Delfador
    Delfador Member Posts: 2,552

    I think grind for addons and items are okay. Please don't forget, at one hand killers have insta chainsaws, 3rd blinks, omegablinks, inta hatchets, at the other hand survivors have insta heals and worse purple and skeleton keys that ends the game instantly.

    The only problem is perks and I believe they should let us get 2 or 3 perks (preferably 3) per bloodweb. The game is not meant to be played with ultra and very rare addons all the time.

  • se05239
    se05239 Member Posts: 3,919

    The personal bloodpoint offerings are the main culprits, I feel. Perhaps also the mist offerings.

    In terms of the bloodpoint offerings, I feel like there should only be two different sorts, personal and everyone.
    25 / 50 / 75 / 100% bonus bloodpoints in all categories to me, personally.
    25 / 50 / 75 / 100% bonus pointpoints in all categories to everyone.
    That'd make it 8 bloodpoint offerings in total for either side, instead of 15 for killer and 16 for survivors.

  • ModernFable
    ModernFable Member Posts: 836

    Removing offerings would only fill the open bloodweb spots with addons or items, the net wouldnt suddenly get smaller because the pool of possible filler material shrank down.

    Correct.
  • slingshotsurvivor
    slingshotsurvivor Member Posts: 943
    edited December 2018
    Offerings that benefit all survivors are a good return on investment imho. I get that most are a grind but at least with that not everyone had to grind it for it to be beneficial.

    If they did away with them survivors wouldn't suffer but killers ... well ... the mori would no longer be a thing unless you had the rancor perk, which when thinking about it might be a good thing.

    Off the top of my head i can't think of any survivor offering that gives you a much in the way of "game changer as a mori". To me those 3 mori offerings leaving would make killers upset even though there are perks that currently supplant the offering, depending on who you play as killer.

    Although, come to think of it, it would force killers to grind via shards, shrine or have to pay for it. They are rare enough and make the game exciting for both sides. I don't wonna see a game without them.

    I agree most are a grind, however, you don't need the bw to get the items so for survivors at least you have an option to go through chests. For killers not really much of an upside when looking specifically at mori's except for the previously mentioned points.

    Yes, I must include the perverbial disclaimer: Survivor main 🤣😁😜

    Edit: spacing and words
  • Gorgonia
    Gorgonia Member Posts: 1,607

    For killers not really much of an upside when looking specifically at mori's except for the previously mentioned points.

    Yes, I must include the perverbial disclaimer: Survivor main 🤣😁😜

    Edit: spacing and words

    Unless killers could grab add-ons from lockers and equip them in game \o/

  • slingshotsurvivor
    slingshotsurvivor Member Posts: 943
    Gorgonia said:

    For killers not really much of an upside when looking specifically at mori's except for the previously mentioned points.

    Yes, I must include the perverbial disclaimer: Survivor main 🤣😁😜

    Edit: spacing and words

    Unless killers could grab add-ons from lockers and equip them in game \o/

    Ooooo that might be interesting! Scary for sure! 
    Sooooo many lockers. It would for sure give survivors time to do gens and waste the killers time BUT they may find a survivor or a mori 😲. 

    I like it but I gotta think about it a lil bit. If the lockers remain at the same quantity killers may suffer. If they are cut down survivors may suffer but not as much if it were just halved. Having 3 lockers would stink.... 🤔 I really like it though!! 
  • ModernFable
    ModernFable Member Posts: 836
    Gorgonia said:

    For killers not really much of an upside when looking specifically at mori's except for the previously mentioned points.

    Yes, I must include the perverbial disclaimer: Survivor main 🤣😁😜

    Edit: spacing and words

    Unless killers could grab add-ons from lockers and equip them in game \o/

    I like it but I gotta think about it a lil bit. If the lockers remain at the same quantity killers may suffer. If they are cut down survivors may suffer but not as much if it were just halved. Having 3 lockers would stink.... 🤔 I really like it though!! 
    Reduce the Lockers by half, double the Locker search speed, and let the chaos ensue.
  • micsan
    micsan Member Posts: 95

    I think this is a discussion that needs to involve Items and Add ons, because the only difference between offerings and items\add ons is that it only affects you and not the entire game. Could argue that a survivor bringing an insta heal has an effect on the killer, but a discussion for another time.

    Offerings and items in general make the game more exciting. If all of this was removed, we would not have any variety in fog, chest spawns, hook spawns etc. Every chase would be exactly the same as the last one.

    They make the game feel like less of a grind because of variety, makes it so not every game feels the same even though it's the 5th game against a skillbilly.

    This game will never be balanced, there will always be one side having an advantage over the other. And if a killer pops a Mori, it turns the game into a completely different game then if the killer didn't.

    In the end of the day, the game is not competitive, and it never will be. Sorry p3 claudette\nurse, even if you want this game to be the new e-sports game, it simply never will because the devs aren't balancing it for high level play, rather low-to-mid level play. They've openly said this.

    In the end rank has no meaning, so don't get mad because you lost rank if you had a good game!

  • ModernFable
    ModernFable Member Posts: 836
    micsan said:

    Offerings and items in general make the game more exciting. If all of this was removed, we would not have any variety in fog, chest spawns, hook spawns etc. Every chase would be exactly the same as the last one.

    They make the game feel like less of a grind because of variety, makes it so not every game feels the same even though it's the 5th game against a skillbilly.

    If the selling point of Offerings is to increase game variety to make it feel like less of a grind, then they are unneeded.

    Just make the fog, chests, hooks, etc. be different every match within a certain range.

    I.e. 2-5 chests every match, or from low to moderate fog.

    This would accomplish the same effect as those Offerings without cluttering the Blood Web.