Does anyone actually use the "did you have fun" rating?
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The toxicity that exists within the game is due to the state of the game itself. A lot of people that fell in love with the game are now toxic because of the way the game has changed in the last year and a 1/2. Over my 3 years of playing I've seen the toxicity rise with every change implemented, especially those that broke something else or imbalanced the game even further. The biggest problem is they're doing everything they can to keep new players engaged to the detriment of the rest of us and the game itself. They've had a problem with keeping casual gamers engaged through the learning curve from the beginning. The amount of hours that people have to put into the game for it just to keep going down hill can also make people toxic. And I do use the rating system after every game and have my own metrics I go by. I was really hoping that I wasn't wasting my time.
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Used to use it when I first joined, then promptly forgot about it until this thread.
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Is this function still being used by Behaviour?
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Well, since you asked so nicely, sure why not. Those ratings are a lot less intimidating than those surveys!
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I use the did you have fun rating on the game, just for the game play and on how the killer plays. Then I'll give the players a 👍🏽 if they played well, if they didn't play fair I don't even bother whining them a thumbs up. Those are the only two rating I use in the game really.
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I only use it for killer matches to gauge whether it was fun or tedious.
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Holy necropost. This is almost 2 years old!
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*votes 1 out of 5 everytime there's a facecamping bubba*
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I use it whenever I had a particularly good or bad match, but I figure it can only give so much data. If I rate a match one out of five and the killer is Bubba with Insidious, Iron Grasp, Deadlock, and NOED, sure, you can use that data to infer what it means. If I rate a match one out of five because the Nea ran around dropping all the pallets on the map before killing herself on the first hook, the Claudette hid in a bush and never touched a generator, and the killer slugged me to death for no reason I could discern, that feedback isn't going to reflect on the match's perks, killer, and map. Same if I rate five stars because we memed, another survivor became my Temporary Best Friend For Life, or I just had a really fun, tight match with a killer that was playing dynamically and switched targets often. That killer might be a Knight running Overcharge/Call of Brine/Nowhere to Hide/NOED, but if I thought the way they played was fun - that's not data that's being saved in any way. Same on the other side - I've rated plenty of full survivor meta lobbies or even wannabe sabo squads five stars because we ended up memeing.
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