Please, buff or rework the Trapper. He really needs it.
I know this has been said a lot of times, but i still feel the need of writing this.
He's seriously so weak against competent survivors. There are a lot of problems that afflicts him right now.
By the time you set his traps, 90% of the time at least 2 generators have been done.
He is too addon-reliant, and even then he isn't so scary to face. Holding 2 traps should be in his base-kit. And corrupt intervention is a must if you want to win.
Because of poor mobility and rng on trapped survivors, he suffers a lot in big maps. If a survivor gets trapped far away, by the time you get there he probably already got away. I think there should be a set number of times the survivor has to wiggle in order to free himself, or maybe another survivor MUST free a trapped one.
I don't like so much the fact that dead hard completely negates his power.
The ability to reopen a trap without picking it up and disabling saboing the traps was a step in a good direction, but he still needs some tweaks. He is the game's mascot, I don't understand why he gets ignored...
These are just some ideas. Feel free to write what do you think Trapper needs in order to make him a viable killer.