We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

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If grades don't matter, why do I see this in almost every game?

If it's truly SBMM and all people should have similar skill, why do I see this pattern in almost every game?

Those silver and gold supposed to be same skill as iri, right? Or so we led to believe. Then why are they always play like potatoes? I don't tunnel and don't camp, but those low "grades" almost always get low BP, they almost always have low awareness and low looping skills.

Ohhh, don't get me wrong, I absolutely have fun as killer in those games... But I was on receiving end in same situation and it's 0 (zero) fun. Low grades sit on gens and get hooked in 10 seconds. High grades demoralized by observing their teammates and have to lose match because when potato is out early, there is little chance. So this becomes a game with predetermined outcome. There is no tension for me as a killer, because I know as soon as I'm down to 2 gens, I'll just go for potatos and leave the rest no chance and if potatos are not doing gens, than I farm some points with good loopers. The same pattern continued since SBMM came out. The only matches that are different are those against SWF.

Solution: stop balancing by averaging skills. This makes solo queue miserable.

No, these are not swf. I checked friend lists in Steam before selecting this match as example.


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