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My Perk Concepts/Changes

Killer Perks:

Control - Everytime you hit a Survivor with a basic attack, every worked gen in a range of 32m gets a hard skillcheck. If the survivor miss it, the gen gets blocked for 5s/10s/15s (Cooldown 60s).

Connectivity - When you down a survivor, you see the aura of all survivors working on the closest gen for 4s/6s/8s.

Hex: Superiority: Everytime a survivor gets unhooked, you gain a token (up to 5 tokens). For every token survivors heal 2,5%/3,75%/5% slower, cleanse totems 10%/15%/20% slower.

Hex: Attention: Everytime a dull totem gets cleansed, your heartbeat will be hidden for 10s/20s/30s. When the Hex totem is cleansed, your aura will be shown to the survivor which cleansed it for 5s and you get the Undetectable effect for 20s/25s/30s.


Survivor Perks:

Reworked: Technician: Every time you start a new gen, the aura of all survivors of the trial will be revealed to you for 6s/8s/10s.

Reworked: Sole Survivor: For every sacrificed survior gain a token. For each token you get a 1%/2%/3% speedboost and a 3%/6%/9% boost for all of your actions.

Clever: Your progression after succeding a skillcheck will be improved to 2%/3%/5% for every gen, which is already completed.

Perseverance: For everytime you are hooked gain a token. For each token your grunts of pain will be reduced by 50%/75%/100% and your healing speed of healing others will be improved by 25%/50%/75%.


Please give me feedback or better ideas/improvements.

Comments

  • Lord_Xylum
    Lord_Xylum Member Posts: 115

    Hex: Attention is almost exactly the same as Hex: Retribution, and the survivor can't see aura of the killer while they're Undetectable. Also, does cleansing Dull Totems make the killer Oblivious or Undetectable? There's a difference.


    Regarding Perseverance, it doesn't seem like there's a point to having tokens, since it's written to seem like you immediately get the 100% noise reduction and 75% heal speed at perk level 3. You can only be hooked twice before dying. The effect may also be too OP if it's not given a time limit, like 180 seconds or so. (At least for the healing speeds.)

  • The effect of Hex: Attention will be Undetectable.

    The perk perseverance is not the best idea, but yes, a timelimit would be good. The stacks on the perk are also maxed to 2. I couldnt imagine any more effects which would make this perk balanced.