Kill Switch update: The Mastermind has been Kill Switched due to an issue with Virulent Bound. The Mastermind will be re-enabled once this issue is fixed.

The Amanda's Letter add-on for The Pig has been Kill Switched due to an issue with incorrect RBT count.

http://dbd.game/killswitch

How long do we think SBMM realistically has?

The fate of pretty much every game to ever incorporate a SBMM system has been to either die due to it become a unfun sweaty mess or get rid of it, and BHVR are many things but stupid enough to let their best and only successful long time game die before it even reaches a decade old isn't one of them


i'm going to be very generous and say the system has until the end of next year, but it probably has much less considering how many people were screaming "we didn't ######### want this" over the amount of people who were insane enough to go "this is a good idea"

Comments

  • Orion
    Orion Member Posts: 21,675

    It won't affect DbD's lifespan in any noticeable way. That's my guess.

    Most multiplayer games I've seen have some form of SBMM, and they remained alive and kicking for many years.

  • Emeal
    Emeal Member Posts: 6,865

    None of my matches has been sweaty, like if you get sweaty matches, have you considered you why you are matched with them?

  • DragonMasterDarren
    DragonMasterDarren Member Posts: 3,101

    same here, i prefer playing nice and the fact that i can't do that and also win anymore sucks big time

  • I doubt they will remove it. It has to be better than rank based matchmaking. I've had more fun personally.

  • Kilmeran
    Kilmeran Member Posts: 3,142
    edited September 2021

    Unless their player count seriously diminishes, and thus far it has not, I don't see them removing SBMM after almost two years of investing time and resources into it.

    But that's okay. I have other games to play until Evil Dead releases in early 2022.

  • SRGII
    SRGII Member Posts: 39

    It will go the same route as destiny 2. Thjey will ignore till they loose a good amount of players then try to save it by removing it which almsot killed D2.

    DBD if they want an SBMM in it make a ranked mode as if they expect to have any new players it wont happen as right now I played 3 new games as pin head and it was a toxic white wash. Games gone very COD like and thats not fun.

  • Seraphor
    Seraphor Member Posts: 9,436
    edited September 2021

    Seems to be working a charm for me. So I'd say it's here to stay for the long haul.

    People are really overreacting about MMR. It's just slightly more accurate matchmaking, mainly by removing the extreme outliers (getting absolutely demolished or demolishing potatoes). There's no negatives to that. It removes the matchmaking as a deciding factor in the outcome of a match (I lost because I went against higher skilled survivors, not because I played badly, etc.) and instead your own performance is a much bigger factor, as it should be.

    Even the streamers who were fanatically against it in the past are saying it's not that bad.

  • Triadequinaxor
    Triadequinaxor Member Posts: 213

    The competitive side of this game sux and is heavily survivor sided, thats why so many people complain about SWF

  • BabuDweet
    BabuDweet Member Posts: 556

    This game won't die so long as there aren't other competitors in the genre.

    Sbmm implementation has been really good for me and I play at high level on both sides. Yeah I can get the odd useless teammate or face optimal teams as killer but I'm still really enjoying it.

    I'm iridescent 1 both sides and won't be playing til a bit after the reset here so I can get my 500k bps, plus the new fortnite season is out Monday so I'll be occupied elsewhere and not be playing too much dbd so I don't get burnt out.

    (Fyi, I play fortnite more for a laugh with my mates and it's a nice change from dbd).

  • boogerboy123
    boogerboy123 Member Posts: 119


    no matter what killer i use i just get demolished. im not even that good!

  • Seraphor
    Seraphor Member Posts: 9,436
    edited September 2021

    If you think your MMR is too high, keep playing until it drops.

    It's possible that the old matchmaking put you against lower skilled survivors more often, so you did really well against survivors who didn't stand a chance against you. This would have inflated your MMR, so when it was unshackled form your relatively low rank, you were suddenly put against what the system thinks is your equals. If the system got it wrong, then it needs new data to adjust.

    As for me, I was in purple ranks before. That's decidedly 'average', but due to the rank system, it meant I could be paired up with red ranks very easily. So I was routinely being demolished by survivors under the old rank based system, when under MMR, I'm not at that level.

  • Kilmeran
    Kilmeran Member Posts: 3,142
    edited September 2021

    Hasn't worked that way for me. The first night of release, the 8th, everything seemed fine. No stomp matches, all were close games. I was happy.

    But on the 9th and 10th, I've played a total of 20-30 matches with Myers, who I also played on the 8th. Match after match, I can barely get 1 or 2 hooks before it's match over. And at no point in those two days did my MMR seem to drop or anything even remotely stabilize to being fair or balanced.

    I'd also like to point out that I have never hit red ranks, never went on win streaks, never cared whatever the heck the meta perks were, and always just played whatever Killer or build struck me at the time on the Killer screen. Many times, I would just meme around and let some survivors escape. I've never taken this game seriously. I have symmetrical PvP games for serious play.

    So, why after that first night where SBMM seemed to be working, have my next two nights of 20-30 games suddenly been complete stomps against me where I can barely get hooks? And the MMR has not seemed to drop at all, on the same Killer?

    Something isn't working right. It's good that some of you are having SBMM function has it should, but having it function as intended should not be a roll of the dice.

  • Seraphor
    Seraphor Member Posts: 9,436
    edited September 2021

    You also have to factor in the survivors MMR. Maybe their MMR is too low. Combined with yours being too high, makes for a double-whammy MMR skew. The data being used for MMR is data gathered under rank based matchmaking, which means players who are boosted, or smurfed, or simply (un)lucky in matchmaking in the past, would have inaccurate data. In which cases, the system needs time, and new data to adjust.

    There's also the issue of a killer baseline MMR. Meaning that MMR is not entirely separate for individual killers. It might be that this baseline isn't calibrated correctly, and so BHVR will need to address that. If it's consistently skewed like this for you, that could be the issue. The baseline could be based on time played, or devotion level or something like that (who knows), which might explain why certain player groups, such as mid-level killers with a lot of time in the game, might have upwardly skewed MMR.

    Maybe I lucked out, with an average killer skill level, and an 'average' total play time (I've been playing one year exactly now, which isn't much compared to a lot of people), means I have a more accurate killer baseline.

    You mention it shouldn't be a 'roll of the dice', but that's exactly what the old matchmaking system was. Most games weren't a fair trial, it was either seal team teabag, or a sack of potatoes, and neither made for a satisfying game. This might still need tweaks, but at least it's not a complete crapshoot.

  • vacaman
    vacaman Member Posts: 1,140
    edited September 2021

    You are underestimating how masochistic the DBD community is. This game has no competition so they can continue doing as many fuckups as they want, peope will continue playing it.

  • Kilmeran
    Kilmeran Member Posts: 3,142
    edited September 2021

    I get what you're saying. And while I expected to chew glass, I wasn't looking to chew it as severely as I have been so far. So, I think I'm just going to take another extended break. Maybe check back after the New Year, let a majority of the current player base stabilize and settle first, then come back later and worry about my own.

    Right now, it's just too much of a wreck for me.

  • Animal_Mother
    Animal_Mother Member Posts: 149

    SBMM is to make Dead by Daylight more enjoyable and less discouraging for new and below average players. It's not meant for the above average player. It's terrible for more experienced players, partially because the game is horribly imbalanced. Queue times are much longer now and games are much harder. It's a pain to play, but if it helps keep the masses of casual players engaged, then why would Behaviour care if they lose a small sliver of top echelon players?