Nothing but blights and spirits with MMR
Every. Single. Game. It's just blight and spirit with ruin and the strongest add-ons they have. It is so ######### boring. Can people who actually want mmr have their own queue or something?
Comments
-
I wish there were more Blights. Only seen one blight player in nearly two weeks.
1 -
thats what happens i guess when most killers are underpowered and nerfed too the ground. gutted you know? lol.
38 -
If I got to see Spirit almost every game, it would be a dream come true. I love that killer.
5 -
she'll probably come back when people realised they fixed the bug
8 -
Good. Itโs time for survivor mains to suffer ๐
7 -
Or you can play killer I suggest nurse๐
3 -
Are you swf or solo?
But as others have stated in other threads, play more chill and your MMR should adjust and hopefully your games will be more chill.
5 -
Played 19 games as survivor yesterday and I did not see Blight, Nurse, Spirit, Hag, Billy, Twins, Trapper, Oni, or Deathslinger....
1 -
i would love there to be a competetive mode with MMR active and a casual mode without MMR active (using the old, rank based matchmaking system).
but knowing BHVR, this is not gonna happen.
4 -
What do you expect?
Top tier likes can actually stand a chance, aren't nerfed to where they have to play perfectly to stand a chance or have fun.
Running into top tier killers is literally the product of the game being unbalanced for SBMM
14 -
And can we stop calling killers 'boring' because you can't play a certain way against them, or because your not having fun when killers aren't responsible for survivors fun please
9 -
I want you to remember this. The next time a strong killer build comes out don't scream for nerfs. Soon Pinhead with hoarder+franklins+ruin+undying will become a thing. If you beg the devs to nerf that then you will go back to facing blights+spirits with ruin+undying+tinkerer.
I'm just pointing out if you let killers have nice things. You may not run into the same 3 killers over and over. Instead of nerfing the current meta give us more options. That way every one won't be using the same build.
10 -
Spirit has little counter and some of Blights addons are broken, not the players fault just BHVR's
2 -
Remember that you'd have more diversity if survivors stopped begging for nerfs for everything.
Billy would be seeing play and give you more divsersity but a group of people cried so much about him on the forums that he was gutted.
Remember asking for killer nerfs is a monkey paw's wish:
It will always go badly for you in entirely predictable ways.
In this case there's much less killer diversity because of the nerfs.
3 -
Spirit has counterplay. Problem is, survivors are use to just holding Shift + W to outplay a killer instead of changing their playstyle, and when they change their playstyle and still get outplayed, they complain because of a lack of consistent counterplay and there shouldn't be such thing as consistent counterplay.
Blights add-ons are fine imo. I don't have a problem playing against him.
4 -
I get more variety than just Spirit and Blight. However, since the release of Pinhead, I've only faced him twice.
0 -
mmr and its consequences
2 -
What's the counterplay for Spirit? If you say looping or normal game mechanics, you don't understand counterplay. Even pros say there's no counterplay to Spirit, but you must be wiser. The only fix she needs is to not be able to fake phasing and she'd still be good. Nurse can't fake it, so why should Spirit be able to?
4 -
I think it'd be really cool as survivor to get to choose 1 killer and you'd be guaranteed not to verse them. If you're in a group, you can only block 1 killer for your group. Sick of versing Blight, veto Blight. Sick of spirit, veto Spirit. As killer you get fewer people DC'ing , win win for everyone. And if everyone is vetoing the same killer, maybe it's time for BHVR to find out why.
3 -
That's your mistake for listening to pro players and not expirmenting for yourself and walking your own path.
Spirit's counterplay comes from understanding how she thinks and since I'm a Spirit main it's a fair ball game to me. I like taking risk to see how she's playing. Sometimes I'll double back over my scratch marks walking. If she gets me than Ik not to trry that tactic again. Well I'm near the killer shack, I should head for the window or pallet; you know what Spirit is anticipating that so I should change my path and not be preditable. Well I'm at loop and ik for sure she's phasing, instead of running past the pallet trying to loop her I shouild throw the pallet down to try and at least distract her. All in all like I said "Survivor's are mad that she doesn't have consistant counterplay and say she has no counterplay because you can't play a certain way"
"The only fix she needs is to not be able to fake phasing" If you get rid of this, you essentially nerf her whole kit by giving her a indicator and the purpose of her kit is to trick survivor's. Like I said, survivor's want 100% information on what the killer is doing. This is why I say a lot of survivor's wouldn't like fighting games.
"Nurse can't fake it" That is where you are wrong! As a retired Nurse main, Nurse can actually blink into the grown to cancel the movement of her blink. Meaning that your attempt to juke her to force her to over blink was cancelled because she still blinked, but she didn't move. It would be like Spirit phasing in place, but she didn't press WASD
4 -
Since SBMM happens. I no more seeing Wraith. Big win.
1 -
Im a Huntress main, and when i play i never seen any other killers.
Always alone meme.
0 -
Don't worry. Just lose the next 20-30 matches and your mmr will lower (slightly)
1 -
But that's High Ranks (Grades) for ya....
As someone already stated those are the strong Killers and the rest are weak in comparison
Killers have to face similar Survivor builds and Survivors have to face similar Killer builds... cause that's what High ranks (Grades) are all for/about... and the devs haven't figured out how to make weaker perks acceptable yet
Plus everyone gets reset tomorrow
0 -
That's not accurate.
Its more about path of least resistance.
Pick w/e killer makes your job easier. You can say its because other killers are under powered, but its only relative to those killers. The point being its easy to get a 4k with most killers, some just take more work than others.
0 -
its not nice, is dumb. stupidly strong, extremely unfun to go against aswell. it needs a nerf, but some other survivor things could also have a nerf, not many sicne the problem with survivors is mainly SWF, not solos.
0 -
Well since they are playing at high mmr, people will naturally gravitate towards playing what makes them win, and the inclination of winning is usually fun. Give a spirit mother/daughter ring and she is basically the strongest killer in the game with the strongest chase and insane map pressure.
0 -
Do you think that the builds will change just because it's a different killer? That build is all I literally see.
I get it. Players like STRONG things on both sides. Doesn't make them any less boring, that goes for both sides.
0 -
I mean, Spirit and Blight were almost the only things I faced before the SBMM, and they are still the only killers I get lmao
0 -
When have you seen someone use hoarder before pinhead came out? Ruin+undying=definitely, franklins=only if the survivors had keys. Even if all you see are the same perks the killer is different. ALL killers are unique unlike survivors who all function the same. My point still remains. If you want to face different killers then let the devs buff other killers. What I've noticed from decades of playing games is everyone likes to win and most will use the best tools at their disposal. When word gets around "this is the best <x>" a lot of people will use it. Then the devs nerf it and people then go to the next best thing. The cycle repeats. Instead of nerfing strong killers+combinations ask them to buff other perks and killers so we have more variety.
1 -
I'm not sure what you expect. In top tier, the only viable killers are nurse and spirit (now that she is fixed) and arguably blight.
1 -
Yeah and so does mine.
Ruin/Undying is a combo I see in literally almost all killers. Kinda hard to appreciate any "uniqueness" a killer can have when they use the same build over and over. There is a phrase to describe them: One trick Pony.
I personally have never used that combo, b/c I find it boring playing as survivor. No killer should feel like that, and if that is the only build that makes Pinhead strong, then you need to re-evaluate your definition of a strong killer is. Because having Ruin/Undying in your everyday build should not be it.
0 -
Wow that thing everyone said would happen is happening? Nobody could have seen this coming.
0 -
Then the devs need to address the issue with the survivors rushing gens. Theres a reason killers have to use slow down perks at high mmr. Also survivors use the same 6 perks every game. Its not just killers that run the same build over and over. The difference is they dont need 2nd chance perks because they out number the killer. They can run meme builds and still escape. Killer has less room for experimenting.
1 -
Same. I did see one Billy though.
0 -
Do you honestly think killers would no longer stack slow down perks if gen speed was nerfed?
LOL
0 -
If gens speeds were adjusted so ALL killers stand a fair chance then the devs could rework gen slow down perks and we wouldnt have an issue. There are plenty of perks I would like to use but no matter what, 1-2 slots have to be reserved for gen slow downs or else I don't stand a chance of getting at least 2k unless Im nurse.
0 -
I would love to disagree but my goodness you are so right... kinda sad really. This game strives for diversity but the balance just doesn't exist. /cry
0 -
This is just pure BS. I've played 6 hours of survivor today and only faced 2 Spirits and 1 Nurse, absolutly 0 Blights and the rest was variety. Doctor 2x, Plague, Legion, Pinhead 2x , PyramidHead, Huntress and Trickster.
1 -
Even as killer i do variety. I don't get how anyone is just playing only against any of those 3 killers. that's means you're facing the same players, not characters, players alot which would only be true if you were in a remote location or you had crossplay turned off, those are the conditions i'd accept for you facing the same stuff over and over.
0 -
"Bro just play more chill, by chill I mean lose all your games until you can beat up on players that are obviously worse then you"-Dead by shilling the musical
1 -
Nothing but Blights and Spirits running meta perks? Maybe you should stop running meta perks and tank a few matches.
Just a thought, since rank (and MMR as well) mean nothing. MMR just puts you with people who play like you.
0 -
Yeah that would be true, if gen speeds were not fine. Which they are.
Because if gen speed was the issue, you'd see a lot of high mobility killers win. Instead you have unskilled/camping/tunneling killers bring those perks and still lose.
0 -
What? The high mobility killers ARE the top tier killers of this game. Nurse/Blight/Spirit/Pre-Nerf Freddy
0 -
Did I say they were not?
I am talking about people thinking that "gen speed" is not fine simply because they feel like every killer has to stack on slow down perks.
I only use Corrupt on my killers whether Trapper or Hillbilly and do JUST FINE. Meanwhile I see Nurses and Spirits in my survivor matches stack up to 3 (yes 3) slow down perks, and suffer because they decide they want to camp or tunnel one person, turn around in post match chat and say "Nice Genrush". ๐
At some point skill/RNG needs to be taken into account. Not just "I need more time because I am not that good of a killer".
The devs shouldn't and will not buy you time by nerfing gen speeds, just because you are bad.
0 -
You're assuming only bad killers think the game should be slowed down. Good killers think this as well. A 100% optimally played killed with Ruin, using....lets just say Blight, as he's the most mobile overall. With Tinkerer. Even if he played 100% optimally, he still would lose 2 gens within the time it took him to down and hook the first survivor.
This is of course very map dependent and a lot of the discussion of game speed has more to do with the MASSIVE disparity between map sizes. You get maps like Azarovs Resting, Dead Dawg, Coal Tower, and it seems like gen speed is okay. Then you get maps like Disturbed Ward, RPD, Mothers Dwelling, Grim Pantry, etc etc, and two survivors can literally do upwards of 60% of a gen before a killer even makes it across the map.
Are you right and saying that killers think slowing down the gems is a bad idea are bad? Yes and No. This is less a generator problem, and more of a massive map imbalance problem. Trapper is (imo) by far the worst killer in this game. But if you give him Dead Dawg with saloon gen not next to the window and gen in main street dead center, he turns into arguably the most powerful killer in the game, able to completely control the entire area with as little as 3 traps.
Gens all progressing at the same speed regardless of the map being 8.5k meters total area or 11.5k meters total area is the problem. Not the the gen progress themselves.
0 -
I am not assuming anything, I am speaking from my own experience. Hence why I said "in my survivor matches". Because many of them get carried by Ruin and Undying, meanwhile they do not know how to run shack or overcommit but want to only blame gen speeds. Which is also the same type of argument I see on these forums on the daily.
People are too focused on keeping gens un-repaired, when you are merely encouraged to defend them. Also Map Size is an RNG issue, and that goes for both parties (survivor and killer) and specific killer types. Do I cringe whenever I get Haddonfield as a high mobility killer like Hillbilly? Sure, Do I accept it? Yes I do. Because had it been reversed and I had gotten Shelter Woods I wouldn't be thinking that, I would say better luck next time.
Maps is entering a different territory in the discussion when you start to look at the different resources or lack there of that each player has.
Also, Why isn't the discussion steered to buffing killers with low mobility instead? Instead of asking for gens to be slowed down. I mean if they really feel that bad for that killer?
0 -
I'd LOVE for them to buff killers. But the entire game balance is completely borked and I 100% think there isn't much they can do about it at this point. Some killers would need entire reworks to be good. Clown, Trapper, Legion, Nemesis.
Other killers are probably just a few stray buffs away from being much better overall killers. The problem is, and ALWAYS has been, we have people balancing this game, who are not good at the game. Devs being BAD at the game makes it impossible to balance said game. They do not listen to PTB testing, they do not listen to good players about things.
It's hard enough to balance a game thats 4v1, especially when the variable skill of the 4 effects the game more than the variable balance of the 1. I don't have an answer for you, because what you say is correct, weaker killers need to be buffed. I just know they have no idea how to do so without absolutely ruining the killer in question. (Look at Freddys journey over this game)
1 -
Try playing trapper without gen slow down perks and tell me gens speeds are fine. This is why I think gens need to be adjusted depending on the killer being used. Longer gen times on a M1 killer with no mobility would be welcomed. On a blight/spirit/nurse it would be overkill.
+1
0 -
First, cancelling a nurses blink will never guarantee a hit cause of the hit delay unless survivor is right on top of her. Second, Spirit's mind game with phasing is definitely not needed. Just make the phase faster, easy fix. People like you are just biased cause of the way you like to play. The Spirit has no counterplay at all, just have to hope there bad at playing Spirit. If your outplaying Spirit, they're are just not good at it, plain and simple. Killer mains are just as greedy as survivor mains. If they actually looked at the game without bias more than half the complaints on both sides make sense.
0