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Perks like make your choice and star struck encourage proxy camping

FTW inb4 someone saids im a survivor main, no im a killer main, im just wondering why you would want a perk that encourages bad behaviour

Comments

  • Triadequinaxor
    Triadequinaxor Member Posts: 213
  • Mert_MK
    Mert_MK Member Posts: 674

    Kinda have to agree about MYC. It's not that uncommon for me to see people who run MYC go straight back to hooks mostly as Nurse/Spirit or Wraith with Windstorm to get another easy down. You're not able to hide most of the time because they like to stay just in range for MYC to proc and immadiately return. I don't really think that it's problematic but a playstyle that's extremely boring to go against.

  • Myla
    Myla Member Posts: 1,551
  • ThiccBudhha
    ThiccBudhha Member Posts: 6,987

    I mean, by all means, buff them so they are useful without proxy camping.

  • Triadequinaxor
    Triadequinaxor Member Posts: 213

    Like that is ever gonna happen, there are hundreds of perks and only like 8 of them are viable

  • Snowbawlzzz
    Snowbawlzzz Member Posts: 1,419

    So?

  • illusion
    illusion Member Posts: 887

    Likely because if the killer hears whispers in the area of the hook, they are going to search the area around the hook, and not leave. Essentially the same outcome.

    MYC does not encourage camping. The killer knows immediately when and where the survivor was unhooked. Unless they are otherwise engaged, there is a good chance they are going to head back to the place where they know 2 survivors are, regardless of what perks they are using. If anything, MYC discourages tunneling.

    Neither perk encourages proxy camping.

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    Whispers triggers on the hooked survivor though

    Killers will always hear whispers around the hook when there is a survivor hanging on it

  • DemonDaddy
    DemonDaddy Member Posts: 4,167

    One literally forces you away from the hook and then to target a new survivor. The other wards survivors away so they don't rush in for flashlight saves.

  • Aneurysm
    Aneurysm Member Posts: 5,270

    MYC doesn't encourage proxy camping. It does encourage returning to the hook but also discourages tunnelling. I think it's a healthy perk.

    I don't see an issue with starstruck either.

  • Dustin
    Dustin Member Posts: 2,306

    Starstuck actually discourages survivors lingering around the hook as opposed to everything so that the survivor doesn't immediately get unhooked. It's just a side effect that this will encourage the killer to leave hook in order to chase the exposed survivors.

    Although I admit I agree Make Your Choice is a pretty cancerous perk in the game and I'm a killer main. It can be a strong perk but it's typically used in unfun playstyles that in my view ruin the game. Most of the time it's utilized by killers who already camp the hook.

  • kingcade
    kingcade Member Posts: 2

    Well I really hate campers, they ar taking fun out of the game. Further i like it if it is equal chances on both sides.

    Therefore i´m quite new to the game, what is it if killers are just standing around? bot´s or afk players? That´s

    quite anoying too. right now, I had some very nice games but some really boring too, therefore I´m not sure how

    long i will stick to the game, especially because it isn´t easy to find a group (ingame).

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,809

    People, on both sides, and the devs themselves, need to realise the constant rng at play means this game will never be competitive and so both sides should be able to have as much fun as possible

  • Impose
    Impose Member Posts: 400

    its a 1v4 pvp game. Making sure everyone has fun is not really realistic here. Either the 4 are having fun, or the 1 is. On rare occasions 3 of the 4 will have fun and the 1 will laugh at the last of the survivors who sprint bursted into a wall

  • burt0r
    burt0r Member Posts: 4,160

    Could we please stop mixing the general word "competitive" with eSports level of competitive?

    This still is a two sides pvp game and probably the only asymmetrical one still alive to boot.

    There is absolutely no control over how either side is going to play each match. So it is always to be assumed that at least one will try to win, no matter if the other is simply playing to chill. (A concept that completely eludes me in pvp games when not everybody has the opportunity to pay with friend to goof around. For example playing a full tank/support team in lol or shield squad in R6s)

  • GannTM
    GannTM Member Posts: 10,887

    Staying on the map while there is a survivor is proxy camping according to article 14 rule 563 and using killer perk effectively is prohibited according to article 56 rule 4389.

  • Marigoria
    Marigoria Member Posts: 6,090

    I love these types of comments of "killers arent here to make your game fun", but then the same people come on the forums crying about dead hard OP, swf bad, teabagging bad and gens being done fast unfun.

  • Marigoria
    Marigoria Member Posts: 6,090

    IMO make your choice is only an issue on killers like wraith and spirit, which already proxy camp anyway. Every spirit/wraith I go against, even if they are on the other side of the map, as soon as someone is unhooked then just go right back to the hook.

  • Impose
    Impose Member Posts: 400

    If thats all you got out of what I said then you're exactly who I'm referring to.

  • MadLordJack
    MadLordJack Member Posts: 8,814

    Not really they don't, and even if they did then surely it would be better than encouraging true facecamping? There's nothing wrong with a mild proxy camp IMO, so long as there's chance to get the campee off the hook and away to safety. Sure, it's not the most fun, but compromises must be made.

  • Boss
    Boss Member Posts: 13,616

    If MYC applied some sort of debuff to the unhooked Survivor i'd most certainly agree with you.

    But it doesn't, it encourages the Killer to switch targets.

    The Killer at base already has a good reason to (proxy)-camp, because there's a Survivor on that Hook who will still be down 1 Health State after unhooking, and who has advanced a Hook stage, making them a more enticing target since they'll be closer to death which will lead to the game slowing down.

    In that sense, equipping MYC is actually less "bad behavior".

    Even if the Killer is camping, if they do it because they want the MYC trigger, then the unhooked one won't be the Killer's target unless they run right into the Killer.

    If you still think it's bad behavior because they proxy-camped to get the unhooker with MYC then i don't know what to tell you, we just have very different views on bad behavior then.


    Can't comment on Starstruck though, don't use it enough nor care about it enough.

  • Gwinty
    Gwinty Member Posts: 981

    Starstruck does not encourage camping unless you talk about "teammate interduced camping" where some idiot runs around your hook while getting chased. And this is not on the Killer, this is on your idiot teammate who made his choice to run around a loop next to you and not away from you.

    MYC is also not a bad perk as it encourages to switch the target.

    What is the Killer supposed to do? Pick up some flowers while hoping to find a survivor at random? Of course not.

    Make your Choice sets the Killers patter and you get a clear warning when it is applied. You can still go and hide after getting exposed to not get yourself killed. Stealth is a viable option after all. With make your choice you have a target on your back and should play safe for a while...

  • douggie123
    douggie123 Member Posts: 1,316

    Do explain how make your choice encourages it. When you have to go away from the hook for it to even activate. Starstruck absolutely doesn't either because they are insta down when you lift a survivor and then for a 4 seconds afterwards. You get notified when starstruck activates so why would you go straight for hook anyway.

  • Seraphor
    Seraphor Member Posts: 9,420

    MYC discourages both camping and tunneling.

    "Proxy camping" is a ridiculous accusation. The killer is going to go where survivors are, survivors are literally the killers objective.

  • LegacySmikey
    LegacySmikey Applicant, Member Posts: 624

    Myc isn't really all that good a perk & other than adept pig I'd never choose it over 4 other perks.

    It does have a bit more value on some of the more Mobile killers but if they were using fast killers to tunnel them they're gonna tunnel regardless.

    I'd also say that if it goes off i'd 100% always go for the person that did the saving why waste time on an injured survivor when you could insta down a potentially fully healthy one.

    Starstruck punishes survivors camping thier about to be hooked teammates more than anything else it doesn't benefit the killer taking out someone just unhooked if that's what the killer does they'd already do it regardless of perks used.

  • Mat_Sella
    Mat_Sella Member Posts: 3,557

    People talk alot of game, but I've seen numerous Nurse's (who use MYC) wait 33 meters from the hook just to rapidly advance the game state. Down the unhooker, force BT on the unhooked to gain extra time / down them as well to halt the survivor's progression.

  • SuperSaiyan4GT
    SuperSaiyan4GT Member Posts: 144

    I'm going to explain each statement if someone hasn't already.

    It is a Killer's job to prevent the generators from being completed and to feed the survivors to the entity. The killer needs to earn those kills and the win. Camping and tunneling survivors is not earning, it's a desperate attempt to win the trial and makes the player look pathetic.

    Tunneling is toxic. Definitely not smart. Tunneling someone off the hook makes you look desperate, pathetic and unskilled. Tunneling a weak link makes you look weak yourself like you're too afraid to let that survivor go and chase someone else. Proxy camping is stupid. Again makes you look desperate to get the sacrifice and at the same time the other survivors are completing the gens while you waste your own time. Best tactic for a killer, don't waste your own time and add tactical pressure to keep the gens from being completed. I agree when you say "You don't need to tunnel someone off the hook, but you can chase the rescuer." That's good tactics. Someone is running around injured searching to be healed, not doing gens (or maybe doing gens with Resilience). I also agree with that last paragraph about the killer wasting time focusing on that single survivor on the hook while others are doing gens as I explained earlier.


    Toxicity needs to end on both sides. Survivors have too many objectives to worry about than a camping and tunneling killer. If a killer is that worried about losing, than give the survivors something to do like The Pig or The Plague (if you like to cleanse). From my perspective the killer has two objectives. Feed the entity and prevent gens from being done. Survivors have to worry about gens, totems, hook saves, healing, cleansing, being chased, solving the cube, getting a trap off their head, etc. (just a few examples).

    My suggestion is we all need to play to earn the win and have a good time, not use cheap tactics and be toxic to one another. That also goes for survivor on survivor crimes such as hook farming and body blocking.

  • Impose
    Impose Member Posts: 400

    Lol your entire argument is based on "earning" the kills. Like I said. Arbitrary rule. Win, win by a lot, win by a little. Winnings winning.

    "Tunneling isn't smart its toxic." Ask every single good killer main you know the single best way overall to win. Tunnel out the weak. EVERY single good killer with macro game sense will realize by their first couple chases who their main target will be, who they shouldn't chase, and who is in the middle. You may not like it, but its true. Deal with it sadly mate. Thats how the game is. If you KNOW someone doesnt have DS, and they were unhooked close to you and the chase is free, you take it. Thats a massive mistake by the survivors that can cost them the game.

    "Makes you look weak, like you're afraid to chase someone else." Um...yeah? You don't chase good survivors when bad ones are right there. If you think choosing to chase the survivor that is a weak looper and thus getting you a down in 20 seconds, makes you "look weak" as opposed to chasing the 5k hour survivor with stretched res and great looping ability, and getting a down in 3 minutes, then you're BAD at the game, not a strong killer. You may inflate your sense of self honor, great, good job, you lost the game but you lost with your honor intact rofl. If you aren't playing Nurse or Spirit, even mid tier survivors with decent map knowledge can run every killer in the game for an entire gen of progress. Which with 3 survivors, means 3 gens.

    "Survivors have too many objectives to worry about than a camping and tunneling killer" Heckin what? Thats the almost ENTIRE argument about the imbalance of this game, they DON'T have too many objectives they have far too little. 5 survivors, assuming not being harassed and some optimal play. Can FINISH all 5 gens, and open the exit gates, in two and a half minutes. They can literally complete the game and win in two and a half minutes. My personal fastest game in a full swf with sweaty tryhards was 4 minutes and 49 seconds. BEST CASE scenario for a Plague (which is the killer in question) in that situation is to down a weak link survivor within the first 80 seconds. There was no weak link


    Your entire post is null anyways considering you base your entire argument on the fact that in your eyes the killer must "earn" there kills. Which literally goes RIGHT into what I said about this community making up arbitrary rules they must themselves follow. You may not like it, thats fine. But playing, in this communities eyes, as "scummy" or "toxic" is quite often the best way to actually play. Like it or not, tunneling a weak survivor out the game who makes lots of mistakes is almost 100% of the time correct. Sacrificing 3 gens to knock a survivor out of the game basically removes the survivors ability to win, many factors are still open though obviously.

  • SuperSaiyan4GT
    SuperSaiyan4GT Member Posts: 144

    You say "good killer" but I disagree. A good killer doesn't need to resort to a noob tactic to tunnel out the weak.

    "Makes you look weak, like you're afraid to chase someone else." Um...yeah? You don't chase good survivors when bad ones are right there." I consider myself a good killer. I don't target weak or strong survivors. When I approach a gen with 2 or more people on it, it's random. Whoever is close and I get the hit. If I do end up chasing a good survivor I don't break off like a pussy, I chase them. I try to earn that sacrifice. Challenges are what makes you a better killer/survivor. You tunnel a weak survivor to make it easier on yourself and that's weak. Just like life. Keep taking the easy way out and you get nowhere. Challenge yourself and learn from mistakes and you become better. To think to yourself every time you drop into a game that you must tunnel and camp hooks to get your sacrifices is a bad way too play and ruins the experience and you will never become a good, smart killer if you continue taking the easy way.

    " You may inflate your sense of self honor, great, good job, you lost the game but you lost with your honor intact rofl". Probably one of the dumbest things I've ever heard but ok. I lose the game, so what? Just like a survivor I go in and do the best I can win or lose. Tunneling and camping for a win to the higher ranks sounds absolutely dumb and should backfire when you actually start getting paired against at least 3 survivors who belong in the high ranks. That's like sucking your way up to the top at work but you lack experience to handle the job.

    The nurse and spirit are not that OP especially with Pinhead in the picture. Freddy has a terrible lunge, Pinhead can slow down a survivor in more ways than one, The Trickster's knives are too much especially when it only takes 6 to down a survivor and they are ridiculously fast. I could sit here all day and tell you (and explain) who is more OP than those two.

    I'll break down the objectives that survivors have to make it out alive. Generators (main objective) but what could slow that down? Hex Totems. Another objective. If you don't cleanse totems, ruin and undying (for example since those are the most used) remains active and could spell trouble if you get chased off a gen. Again if you don't cleanse totems you run into NOED. Now you have a serious problem on your hands. A survivor cleansing totems slows the generator process down especially when someone is being chased by the killer which brings me to the next objective. Looping a killer. One person being chased by a killer also slows down the process. Sometimes you have a survivor that just runs around the map like an idiot while you're being chased which leads to only two people on a generator. But what happens if the survivor gets downed by the killer? You guessed it right. Rescue the survivor. In a solo match or you drop into a game with only 1 friend, who's doing the rescue? You? Your friend? Or the random survivor? Now you need to communicate on who's going for the rescue. The hook survivor may not have kindred on so you need to see who is going before you decide to jump off the generator, with possible an active ruin, and save the person on the hook. But now we have another problem. What if the killer is proxy camping? now you need to take time and decide your next move to get to that survivor and get out of there. Ok so what if the killer left and it's safe? Well the killer has BBQ and now has moved on to the next survivor who has been chased off a gen. Now you must unhook, possible heal then get back on a generator before you lose progress. Oh no, here comes another objective. A killer's belongings. You are facing a pinhead so now someone needs to stop what they are doing to solve the box before the annoying chains come out. Or it's a pig. Now you've got a trap on your head in which now you are more likely to die because no one cares about that trap and they just finish the gens so you're stuck running around trying to get the damn thing off your head. Have I made my point yet or should I keep going?

    The killer has a few objectives. Slow down the gens, chase and sacrifice then survivors, give something survivors to do to keep them off gens. yes there are bumps along the way such as good looping spots, pallets, windows, flashlights, firecrackers, basically anything a survivor has to stun or flash to get away or waste your time but you can move faster, trap survivors, lunge or long range attacks multiple times, break down doors and pallets to make a loop unsafe. It's so much easier for a killer to add pressure than it is for a survivor to put pressure on a killer.

    My post is null? Why, because you say so? Because you don't agree? You may not like it, that's fine. A survivor has to earn the win just as much as the killer "should" earn their win. How can you consider playing scummy and toxic the best way to play? That's completely stupid. You know who plays like that? Trash killers with no skill. There is no argument about it. Camping and tunneling requires no skill. I can chase a survivor down, hook them and just sit there or proxy around the map so no one gets close. Easy! You know cries that survivors have the advantage? Killers with no skill. You know why survivors complain about killers camping and tunneling? BECAUSE IT REQUIRES NO SKILL.

    Wait, two and half minutes to complete a game? It takes half of that for two survivors to complete one gen. That makes no sense.

  • SuperSaiyan4GT
    SuperSaiyan4GT Member Posts: 144

    because it's one of the cheap ways to get a sacrifice