Kill Switch update: The Mastermind has been Kill Switched due to an issue with Virulent Bound. The Mastermind will be re-enabled once this issue is fixed.

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Survivors DCing for Hatch

LeFennecFox
LeFennecFox Member Posts: 1,395
edited September 2021 in General Discussions

Why hasn't this been fixed yet? It's awful to struggle and then pull a comeback out of nowhere for a SWF to all disconnect to give hatch to their buddy. I remember the devs saying this was an exploit yet it still exists.

The issue could be resolved by delaying hatch opening based on the highest hook time left of the dcing players when there is only 1 person not downed/hooked. Might need adjust for the time needed to suicide on hook since that's a valid strategy I believe.

It couldn't be used to grief random teammates if it only activated when the last alive is part of a SWF and the dcing player(s) are in that SWF.


Example:

A (SWF) - Sitting on hatch

B (SWF) - Crawling somewhere downed (60 seconds left)

C - Dead

D (SWF) - 2nd stage on hook (45 seconds left)


1. B & D disconnect instantly

2. The hatch is delayed 60 seconds


1. B disconnects at 60 seconds and then D does with 35 seconds left

2. It has been 10 seconds since B (The highest timer in the SWF) disconnected so the hatch delay is 50 seconds


I might be missing a few scenarios where it could go wrong

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