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Franklin's on Pinface wasn't as good in execution as it was in theory, but what about this?
I managed to pull Franklin's very early on with Cenobite and from what I have seen from my testing, it's overkill if you have Hoarder. And Hoarder is the superior perk so you may as well just run that.
With all that in mind, what are your thoughts on Franklin's paired with Chaderer's tooth?
Hoarder is irrelevant with Chatterer's, so there is room to replace that with Franklin's. With Chatterer's, picking up the box deactivates Chain Hunt so Franklin's allows you to choose if you want to leave the Box or pick it up to find survivors.
For now I'm pairing the tooth with the Torture Pillar to get faster Chain Hunts and it seems to work well with that style of play, despite how much I want to use the Engineer's Fang.
Pinhead and Survivors seem to experience two totally different games so I have no clue if what I am doing is working in the slightest.
Comments
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I thine chatterers tooth is a terrible addon, you get 15 seconds of undetectable in exchange for chain hunts not being a part of the box
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Still don't see the interest in Hoarder. You can't see the cube until its picked up, and survivors will only pick up the cube when they want to complete it anyways.
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And when they want to complete it is usually during the Chain Hunt so if you have addons to increase solving time you can go and harass them to keep the Chain Hunt going
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I think it's overkill, same thing with Hoarder tbh, you don't need either the Tooth Addon nor Franklin/Hoarder, just use the green addon that makes it takes more Time to solve the box and you have enough time to interrupt the survivor that tries to fix the box, that plus torture pillar are Pinhead best "loadout" imo
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Franklins loses you chase time with pinhead. just use hoarder and pick up the box when there down.
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If you can't down the injured person after Franklin&use box in like 10-20s then other survivor can find the box and fock your chain hunt.
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Players usually complete the puzzle before it starts. That's when you should be completing it.
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So you use hoarder and double time add-ons to interrupt them and start one manually and then rise repeat?
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Yeah you don't need Franklin's, Hoarder is all you need. Down the survivor with the lament configuration and watch the magic happen. Stack it with Thrilling and you'll slow those gens down for a bit after picking up the survivor.
I'm not sure about Franklin's + Chatterer's because it already shows the box's aura.
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This is the correct answer. Use 1 add-on to increase solving time, and another to increase portal distance. Land a chain to interrupt, then chase and down them. You auto loot the box and solve it, starting a hunt, then you get a hook. If you do the Franklin's route, you M1 them, stop, interact with the box to a start a hunt, then have to catch back up to try and down the survivor who had the box. Franklin's is woefully inefficient for this build, and wastes a perk slot that can be spent elsewhere.
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You will then lose, because survivors will just pick up the box and solve it before the chain hunt happens.
It only takes 15 seconds off with add-ons. Chain hunt takes 90 seconds to activate.
The box starts turning yellow around half way to a chain hunt. The global aura of the box tells you when to pick it up. Probably why most of the players already caught on how to counter Pinhead.
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You really don't seem to understand that you use Hoarder to find and chase the survivor before they solve the box, down them, chain hunt starts and you snowball from there. Particularly with Thrilling and Ruin as other perks.
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IMO, Franklin's and Hoarders on Pinhead only work really well when survivors are picking up the box or trying to solve it near you. But a lot of maps are just big and it's just very easy for smart survivors to wait til Pinhead is busy far away from the box to pick it up and solve it.
They are fun perks to use and can be very effective, but I think most people are overstating the actual value they bring on average.
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That's how I looked at Chatterer's at first as well. But I think the value in Chatterer's is rather the 24/7 aura reads on the Box. Also, knowing where the box is 24/7 means you can triangulate where all of the Survivors are at any given time...if you so choose.
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The idea behind Franklins/Chatterer's is that you don't need to pick up the Box. Slap and either keep chasing, or end the chase.
In a perfect world, you can just down the Box carrier ez pz...but in reality, some matches are balls to the wall crazy and you need to be everywhere at once. Sometimes it's nice to just get the Box after one swipe instead of committing to a whole chase and needing to land a Chain to outplay Dead Hard.
Sometimes you can slap the Box into a really, really awful spot. Like, middle of a 3 gen spot. Good luck getting the Box on the killer shack side of Azarov's. The second I see that Box aura disappear, I'm dropping everything.
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