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why there are fences/bushes going forever on haddionfield?

imagine downing a survivor at the back of the house of pain that spawns at the middle of the mp you gotta go all the way around fences or that little bushes to hook someone there is littearly no avaliable hook if someone sabotages one after going all the way or just takes a hit 16 meter of hook for each becomes something between 16-32 meters

When will devs at least consider fixing this map? with every possible RNG this map is survivor sided and sometimes they even get the hook advantage like this if u are not gonna change the map then rework hook places bc without offering that puts hooks far away it is a far way it takes god damn time to hook someone for no reason or even end up with not hooking at all and you have to chase the person once again on this map

Comments

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,343

    Maybe there will be Changes when the Realm Beyond-Update is applied to Haddonfield. But, should not be guaranteed, since Realm Beyond is for graphical Updates. However, they also balanced Ormond and made it way less survivor-sided, so the chance is there that it will also happen to Haddonfield.

    Would have been nice if Shelter Woods would also have gotten a Balance-Treatment, but eh.

  • SeannyD115
    SeannyD115 Member Posts: 583

    Haddonfield is the best sabotage map for that reason. You don't even need to bring a hook offering

  • doitagain_
    doitagain_ Member Posts: 723

    Hopefully they revamp it during the next realm update like others said.

    Tbh I’m losing my patience with this Realm Beyond project. If you look back at part 1 of the update, they said it would span to Fall 2021 so hopefully they finish the remaining realms by end of this year.

    Wouldn’t be surprised if they’re behind though.

  • Bluerry
    Bluerry Member Posts: 233

    This problem exist for like forever, we keep gettting new stuff while the old stuff is already broken,which is sucks, I hope devs reconsider their priorities