This happens when your creator team is drunk=>Surveillance

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Comments

  • ShyN3ko
    ShyN3ko Member Posts: 1,616

    @TAG said:
    ShyN3ko said:
    Saw has many traps.

    So why not?

    I like traps.

    And boobys.

    Certainly true, but that idea still doesn't really match the name "Surveillance" in my eyes.

    That is right.

  • ShyN3ko
    ShyN3ko Member Posts: 1,616

    @Condorloco_26 said:

    @Larcz said:
    And about this perk final conclusion is on 26:48
    https://www.youtube.com/watch?v=qDwVWN2MzA8

    Let's watch a a 30+ minute video about Surveillance. 1430 people as of today. I don't know what to say about that.

    Edit: or the same guy 1429 times + me, just to see how many views it had.

    Maybe he thought, surveillance has a secret power or something.
    I test it, too.
    And found nothing.

  • Condorloco_26
    Condorloco_26 Member Posts: 1,714

    @ShyN3ko said:

    Maybe he thought, surveillance has a secret power or something.
    I test it, too.
    And found nothing.

    Like looking into an empty bag of chips. It's hard to accept there's nothing inside.

  • ShyN3ko
    ShyN3ko Member Posts: 1,616

    @Condorloco_26 said:

    @ShyN3ko said:

    Maybe he thought, surveillance has a secret power or something.
    I test it, too.
    And found nothing.

    Like looking into an empty bag of chips. It's hard to accept there's nothing inside.

    inside the bag is air.
    I need air.
    Sooo i need this perk,too?

  • Condorloco_26
    Condorloco_26 Member Posts: 1,714

    @ShyN3ko said:

    inside the bag is air.
    I need air.
    Sooo i need this perk,too?

    Chips companies are always getting flak for selling air. If you catch my drift.

  • ShyN3ko
    ShyN3ko Member Posts: 1,616

    @Condorloco_26 said:

    @ShyN3ko said:

    inside the bag is air.
    I need air.
    Sooo i need this perk,too?

    Chips companies are always getting flak for selling air. If you catch my drift.

    This is a lays

  • Dreamnomad
    Dreamnomad Member Posts: 3,965

    @AlwaysInAGoodShape said:

    The perk is called Surveillance. Here is a little help as to what the word means since you seem confused.

    sur·veil·lance
    /sərˈvāləns/
    noun
    close observation, especially of a suspected spy or criminal.

    By it's very definition it is supposed to help the killer find survivors! What you suggested isn't a terrible idea for a perk. It would pair quite well with a buffed version of surveillance. But again, way off on the direction that a perk called surveillance should be.

    Now think again. How do you get use of this perk? It's through surveilling a generator. You, the actual you, in order to strike a survivor who dares to touch it.

    My suggestion is all about surveillance. The picture fits it even more perfectly since you're actually surveilling it rather then having any type of notification or aura reading while you are all the way in the desert;

    close observation, especially of a suspected spy or criminal.

    Where-as the old surveillance is just aura reading and has nothing to do with surveilling, my suggestion does the opposite and makes it about actual surveilling and makes it an even more suitable perk for the type of killers to whom it would be appropriate to use:
    The pig
    The Wraith

    Wow, you are really tying yourself up in knots trying to justify this power. Btw, that perk idea would be completely broken on a 3 gen doc. Can you even imagine Doctor with Overcharge, Pop Goes the Weasel and your perk idea? An exposed status tied to working on generators is the only missing piece of the puzzle.

  • ShyN3ko
    ShyN3ko Member Posts: 1,616

    @Dreamnomad said:

    @AlwaysInAGoodShape said:

    The perk is called Surveillance. Here is a little help as to what the word means since you seem confused.

    sur·veil·lance
    /sərˈvāləns/
    noun
    close observation, especially of a suspected spy or criminal.

    By it's very definition it is supposed to help the killer find survivors! What you suggested isn't a terrible idea for a perk. It would pair quite well with a buffed version of surveillance. But again, way off on the direction that a perk called surveillance should be.

    Now think again. How do you get use of this perk? It's through surveilling a generator. You, the actual you, in order to strike a survivor who dares to touch it.

    My suggestion is all about surveillance. The picture fits it even more perfectly since you're actually surveilling it rather then having any type of notification or aura reading while you are all the way in the desert;

    close observation, especially of a suspected spy or criminal.

    Where-as the old surveillance is just aura reading and has nothing to do with surveilling, my suggestion does the opposite and makes it about actual surveilling and makes it an even more suitable perk for the type of killers to whom it would be appropriate to use:
    The pig
    The Wraith

    Wow, you are really tying yourself up in knots trying to justify this power. Btw, that perk idea would be completely broken on a 3 gen doc. Can you even imagine Doctor with Overcharge, Pop Goes the Weasel and your perk idea? An exposed status tied to working on generators is the only missing piece of the puzzle.

    Yeah, on 3 gen doc it would be too strong.
    But its better than the current state.

  • Tsulan
    Tsulan Member Posts: 15,093

    @ShyN3ko said:

    @Dreamnomad said:

    @AlwaysInAGoodShape said:

    The perk is called Surveillance. Here is a little help as to what the word means since you seem confused.

    sur·veil·lance
    /sərˈvāləns/
    noun
    close observation, especially of a suspected spy or criminal.

    By it's very definition it is supposed to help the killer find survivors! What you suggested isn't a terrible idea for a perk. It would pair quite well with a buffed version of surveillance. But again, way off on the direction that a perk called surveillance should be.

    Now think again. How do you get use of this perk? It's through surveilling a generator. You, the actual you, in order to strike a survivor who dares to touch it.

    My suggestion is all about surveillance. The picture fits it even more perfectly since you're actually surveilling it rather then having any type of notification or aura reading while you are all the way in the desert;

    close observation, especially of a suspected spy or criminal.

    Where-as the old surveillance is just aura reading and has nothing to do with surveilling, my suggestion does the opposite and makes it about actual surveilling and makes it an even more suitable perk for the type of killers to whom it would be appropriate to use:
    The pig
    The Wraith

    Wow, you are really tying yourself up in knots trying to justify this power. Btw, that perk idea would be completely broken on a 3 gen doc. Can you even imagine Doctor with Overcharge, Pop Goes the Weasel and your perk idea? An exposed status tied to working on generators is the only missing piece of the puzzle.

    Yeah, on 3 gen doc it would be too strong.
    But its better than the current state.

    If the doc manages to pull a 3 gen, then the survivors failed hard.

  • ShyN3ko
    ShyN3ko Member Posts: 1,616

    @Tsulan said:

    @ShyN3ko said:

    @Dreamnomad said:

    @AlwaysInAGoodShape said:

    The perk is called Surveillance. Here is a little help as to what the word means since you seem confused.

    sur·veil·lance
    /sərˈvāləns/
    noun
    close observation, especially of a suspected spy or criminal.

    By it's very definition it is supposed to help the killer find survivors! What you suggested isn't a terrible idea for a perk. It would pair quite well with a buffed version of surveillance. But again, way off on the direction that a perk called surveillance should be.

    Now think again. How do you get use of this perk? It's through surveilling a generator. You, the actual you, in order to strike a survivor who dares to touch it.

    My suggestion is all about surveillance. The picture fits it even more perfectly since you're actually surveilling it rather then having any type of notification or aura reading while you are all the way in the desert;

    close observation, especially of a suspected spy or criminal.

    Where-as the old surveillance is just aura reading and has nothing to do with surveilling, my suggestion does the opposite and makes it about actual surveilling and makes it an even more suitable perk for the type of killers to whom it would be appropriate to use:
    The pig
    The Wraith

    Wow, you are really tying yourself up in knots trying to justify this power. Btw, that perk idea would be completely broken on a 3 gen doc. Can you even imagine Doctor with Overcharge, Pop Goes the Weasel and your perk idea? An exposed status tied to working on generators is the only missing piece of the puzzle.

    Yeah, on 3 gen doc it would be too strong.
    But its better than the current state.

    If the doc manages to pull a 3 gen, then the survivors failed hard.

    if the killer want use the 3 gen tactic, he can do it.
    But yeah you are right, too.

  • ShyN3ko
    ShyN3ko Member Posts: 1,616
    edited December 2018

    @Tsulan said:

    @ShyN3ko said:

    @Tsulan said:

    @ShyN3ko said:

    @Dreamnomad said:

    @AlwaysInAGoodShape said:

    The perk is called Surveillance. Here is a little help as to what the word means since you seem confused.

    sur·veil·lance
    /sərˈvāləns/
    noun
    close observation, especially of a suspected spy or criminal.

    By it's very definition it is supposed to help the killer find survivors! What you suggested isn't a terrible idea for a perk. It would pair quite well with a buffed version of surveillance. But again, way off on the direction that a perk called surveillance should be.

    Now think again. How do you get use of this perk? It's through surveilling a generator. You, the actual you, in order to strike a survivor who dares to touch it.

    My suggestion is all about surveillance. The picture fits it even more perfectly since you're actually surveilling it rather then having any type of notification or aura reading while you are all the way in the desert;

    close observation, especially of a suspected spy or criminal.

    Where-as the old surveillance is just aura reading and has nothing to do with surveilling, my suggestion does the opposite and makes it about actual surveilling and makes it an even more suitable perk for the type of killers to whom it would be appropriate to use:
    The pig
    The Wraith

    Wow, you are really tying yourself up in knots trying to justify this power. Btw, that perk idea would be completely broken on a 3 gen doc. Can you even imagine Doctor with Overcharge, Pop Goes the Weasel and your perk idea? An exposed status tied to working on generators is the only missing piece of the puzzle.

    Yeah, on 3 gen doc it would be too strong.
    But its better than the current state.

    If the doc manages to pull a 3 gen, then the survivors failed hard.

    if the killer want use the 3 gen tactic, he can do it.
    But yeah you are right, too.

    I´ve seen a streamer claiming that a doc was keeping the game hostage. Provided a 1 hour video of the killer trying to defend the gens while downing and hooking. The survivors held the game hostage, because they even spoke about making that doc pay... and even refused to leave at the end.

    sigh But they only saw the killer as the bad guy. No wrong in their behavior.

    The killer can only hold the hostage, if he bodyblock.
    E.g. in the basement.
    The survivors holding the hostage, because they didnt make gens.
    This can happen, if they repair the wrong gens.
    sacrasm active
    But yeah, its never the survivors fault.
    Only the killer is the evil person, because he play killer.

  • Tsulan
    Tsulan Member Posts: 15,093

    @ShyN3ko said:

    @Tsulan said:

    @ShyN3ko said:

    @Tsulan said:

    @ShyN3ko said:

    @Dreamnomad said:

    @AlwaysInAGoodShape said:

    The perk is called Surveillance. Here is a little help as to what the word means since you seem confused.

    sur·veil·lance
    /sərˈvāləns/
    noun
    close observation, especially of a suspected spy or criminal.

    By it's very definition it is supposed to help the killer find survivors! What you suggested isn't a terrible idea for a perk. It would pair quite well with a buffed version of surveillance. But again, way off on the direction that a perk called surveillance should be.

    Now think again. How do you get use of this perk? It's through surveilling a generator. You, the actual you, in order to strike a survivor who dares to touch it.

    My suggestion is all about surveillance. The picture fits it even more perfectly since you're actually surveilling it rather then having any type of notification or aura reading while you are all the way in the desert;

    close observation, especially of a suspected spy or criminal.

    Where-as the old surveillance is just aura reading and has nothing to do with surveilling, my suggestion does the opposite and makes it about actual surveilling and makes it an even more suitable perk for the type of killers to whom it would be appropriate to use:
    The pig
    The Wraith

    Wow, you are really tying yourself up in knots trying to justify this power. Btw, that perk idea would be completely broken on a 3 gen doc. Can you even imagine Doctor with Overcharge, Pop Goes the Weasel and your perk idea? An exposed status tied to working on generators is the only missing piece of the puzzle.

    Yeah, on 3 gen doc it would be too strong.
    But its better than the current state.

    If the doc manages to pull a 3 gen, then the survivors failed hard.

    if the killer want use the 3 gen tactic, he can do it.
    But yeah you are right, too.

    I´ve seen a streamer claiming that a doc was keeping the game hostage. Provided a 1 hour video of the killer trying to defend the gens while downing and hooking. The survivors held the game hostage, because they even spoke about making that doc pay... and even refused to leave at the end.

    sigh But they only saw the killer as the bad guy. No wrong in their behavior.

    The killer can only hold the hostage, if he bodyblock.
    E.g. in the basement.
    The survivors holding the hostage, because they didnt make gens.
    This can happen, if they repair the wrong gens.
    sacrasm active
    But yeah, its never the survivors fault.
    Only the killer is the evil person, because he play killer.

    Shh they´ll call us biased ;)

  • AlwaysInAGoodShape
    AlwaysInAGoodShape Member Posts: 1,615

    @Dreamnomad

    Wow, you are really tying yourself up in knots trying to justify this power. Btw, that perk idea would be completely broken on a 3 gen doc. Can you even imagine Doctor with Overcharge, Pop Goes the Weasel and your perk idea? An exposed status tied to working on generators is the only missing piece of the puzzle.

    If you think a 3 Gen doc is broken, then I don't think you know what broken is in this game. Getting 3 genned is a choice survivors make.

    1. Pop goes the weasel? Someone has to be hooked for that to go off = Counterplayable.
    2. Overcharge = Counterplayable
    3. Exposed status effect = Counterplayable. Remember, you are not stunned or anything. The killer has to be surveilling that gen to get use out of the perk.
    4. 3 Generators close to each other = Counterplayable

    Unlike aura-reading solution this actually has counterplay. In any other aura-reading variants, it's either too weak (as Surveillance is right now) or it completely locks down late-game counterplay, where you cannot get any gens done, because the killer will always know which gen you are working on, making the perk always useless or gamebreaking.

    This is why Surveillance is the way it is, with 16 seconds. Because the Devs created a perk concept that hasn't really been touched yet, but saw how un fun it would be so they nerfed to the ground to the point where it isn't useable.
    We don't need more variations of that.

  • yeet
    yeet Member Posts: 1,832

    surveillance is top tier! you guys just don't know how to use it!
    and no i'm not going to explain it to you

  • Tsulan
    Tsulan Member Posts: 15,093

    @yeet said:
    surveillance is top tier! you guys just don't know how to use it!
    and no i'm not going to explain it to you

    I use it in my ultra secret Freddy build: Surveilance, Monstrous Shrine, Fire Up and PWYF.

  • M2Fream
    M2Fream Member Posts: 288
    I agree with the fact that the perk is unusable. So how would I rework it?
    Surveillance: the auras of 2 regressing generators will be shown to you for 16/24/32 seconds. 
    During this time, if a survivor touches it, they will be shown to you for 3/6/9 seconds.

  • ShyN3ko
    ShyN3ko Member Posts: 1,616

    @M2Fream said:
    I agree with the fact that the perk is unusable. So how would I rework it?
    Surveillance: the auras of 2 regressing generators will be shown to you for 16/24/32 seconds. 
    During this time, if a survivor touches it, they will be shown to you for 3/6/9 seconds.

    I think the idear of surveillance is good, but i dont would use it.
    Because i never look back, when i hit a gen.
    Notifications would be good.

  • ShyN3ko
    ShyN3ko Member Posts: 1,616

    @Tsulan said:

    @yeet said:
    surveillance is top tier! you guys just don't know how to use it!
    and no i'm not going to explain it to you

    I use it in my ultra secret Freddy build: Surveilance, Monstrous Shrine, Fire Up and PWYF.

    But,but i like fire up....
    nahhh i dont use it many time.
    Thana for the WIN!!!

  • Dreamnomad
    Dreamnomad Member Posts: 3,965

    @AlwaysInAGoodShape said:
    @Dreamnomad

    Wow, you are really tying yourself up in knots trying to justify this power. Btw, that perk idea would be completely broken on a 3 gen doc. Can you even imagine Doctor with Overcharge, Pop Goes the Weasel and your perk idea? An exposed status tied to working on generators is the only missing piece of the puzzle.

    If you think a 3 Gen doc is broken, then I don't think you know what broken is in this game. Getting 3 genned is a choice survivors make.

    1. Pop goes the weasel? Someone has to be hooked for that to go off = Counterplayable.
    2. Overcharge = Counterplayable
    3. Exposed status effect = Counterplayable. Remember, you are not stunned or anything. The killer has to be surveilling that gen to get use out of the perk.
    4. 3 Generators close to each other = Counterplayable

    Unlike aura-reading solution this actually has counterplay. In any other aura-reading variants, it's either too weak (as Surveillance is right now) or it completely locks down late-game counterplay, where you cannot get any gens done, because the killer will always know which gen you are working on, making the perk always useless or gamebreaking.

    This is why Surveillance is the way it is, with 16 seconds. Because the Devs created a perk concept that hasn't really been touched yet, but saw how un fun it would be so they nerfed to the ground to the point where it isn't useable.
    We don't need more variations of that.

    3 gen doc is fine. A 3 gen doc that can insta down every time a survivor touches a generator is NOT fine. This is all pointless to argue over though since your perk doesn't actually exist.

  • ShyN3ko
    ShyN3ko Member Posts: 1,616

    @Dreamnomad said:

    @AlwaysInAGoodShape said:
    @Dreamnomad

    Wow, you are really tying yourself up in knots trying to justify this power. Btw, that perk idea would be completely broken on a 3 gen doc. Can you even imagine Doctor with Overcharge, Pop Goes the Weasel and your perk idea? An exposed status tied to working on generators is the only missing piece of the puzzle.

    If you think a 3 Gen doc is broken, then I don't think you know what broken is in this game. Getting 3 genned is a choice survivors make.

    1. Pop goes the weasel? Someone has to be hooked for that to go off = Counterplayable.
    2. Overcharge = Counterplayable
    3. Exposed status effect = Counterplayable. Remember, you are not stunned or anything. The killer has to be surveilling that gen to get use out of the perk.
    4. 3 Generators close to each other = Counterplayable

    Unlike aura-reading solution this actually has counterplay. In any other aura-reading variants, it's either too weak (as Surveillance is right now) or it completely locks down late-game counterplay, where you cannot get any gens done, because the killer will always know which gen you are working on, making the perk always useless or gamebreaking.

    This is why Surveillance is the way it is, with 16 seconds. Because the Devs created a perk concept that hasn't really been touched yet, but saw how un fun it would be so they nerfed to the ground to the point where it isn't useable.
    We don't need more variations of that.

    3 gen doc is fine. A 3 gen doc that can insta down every time a survivor touches a generator is NOT fine. This is all pointless to argue over though since your perk doesn't actually exist.

    Yeah his perk doesnt exist,
    but surveillance neeeeeeeeed an update.
    Because its since release trash.
    And the release was in the year 2017.

  • AlwaysInAGoodShape
    AlwaysInAGoodShape Member Posts: 1,615

    3 gen doc is fine. A 3 gen doc that can insta down every time a survivor touches a generator is NOT fine. This is all pointless to argue over though since your perk doesn't actually exist.

    By the time there's a 3 Gen and the survivors screwed up to get 3-genned, there aren't many pallets, which means chases end mostly instantly. I doubt that the exposed effect is at its peak at that point.

  • ReneAensland
    ReneAensland Member Posts: 838

    I've been saying, it should work with Ruin.
    Auras shown of Regressed Generators.

  • ShyN3ko
    ShyN3ko Member Posts: 1,616

    @ReneAensland said:
    I've been saying, it should work with Ruin.
    Auras shown of Regressed Generators.

    And get a notifiaction, if a survivor touch it.
    Killers need more information.
    Because killer has no information ingame.
    Example:
    Make your choice.
    The survivors have more information about this perk,ingame, as the killer.

  • AlwaysInAGoodShape
    AlwaysInAGoodShape Member Posts: 1,615

    @ShyN3ko

    And get a notifiaction, if a survivor touch it.
    Killers need more information.
    Because killer has no information ingame.
    Example:
    Make your choice.
    The survivors have more information about this perk,ingame, as the killer.

    Killers need less information and more anti-looping tools.
    Solo-Survivors need more SWF's-like communication and less non-SWF related communication.

  • ShyN3ko
    ShyN3ko Member Posts: 1,616

    @AlwaysInAGoodShape schrieb:
    @ShyN3ko

    And get a notifiaction, if a survivor touch it.
    Killers need more information.
    Because killer has no information ingame.
    Example:
    Make your choice.
    The survivors have more information about this perk,ingame, as the killer.

    Killers need less information and more anti-looping tools.
    Solo-Survivors need more SWF's-like communication and less non-SWF related communication.

    Yeah, but i think its kinda dumb, that survivors get informations about every perk.
    I dont care, if they only know when they exposed.
    But DbD notification told you which perk the killer used for the exposed effect.

  • IWasLrft2Die
    IWasLrft2Die Member Posts: 389
    I really don't understand how surveillance became a thing.... I honestly would almost prefer a rework and tune up to various things than a new killer chapter
  • ShyN3ko
    ShyN3ko Member Posts: 1,616
    edited December 2018

    @IWasLrft2Die said:
    I really don't understand how surveillance became a thing.... I honestly would almost prefer a rework and tune up to various things than a new killer chapter

    https://www.youtube.com/watch?v=Zq70uL5x-7c

    2:15 - 2:25
    They give the perk 10 seconds in the trailer

  • AlwaysInAGoodShape
    AlwaysInAGoodShape Member Posts: 1,615
    edited December 2018

    @ShyN3ko

    2:15 - 2:25
    They give the perk 10 seconds in the trailer

    They probably intended that perk exactly the way they stated it there; without a timer, but realised it was so un fun that they really did not want the perk to exist in the first place, bringing it where it is now.

    If the perk reveals aura's of people nearby, you'll basically always know where the survivors are when it comes to doing the objective against a lower-survivor count team.

    That is why this perk should not work globally:

    (final offer)
    Surveillance:

    A survivor gains the exposed effect for 20 seconds after touching a regressing generator. When you are within 12/18/24 meters from that generator, gain a sound notification.

  • ShyN3ko
    ShyN3ko Member Posts: 1,616

    @AlwaysInAGoodShape said:
    @ShyN3ko

    2:15 - 2:25
    They give the perk 10 seconds in the trailer

    They probably intended that perk exactly the way they stated it there; without a timer, but realised it was so un fun that they really did not want the perk to exist in the first place, bringing it where it is now.

    If the perk reveals aura's of people nearby, you'll basically always know where the survivors are when it comes to doing the objective against a lower-survivor count team.

    That is why this perk should not work globally:

    (final offer)
    Surveillance:

    A survivor gains the exposed effect for 20 seconds after touching a regressing generator. When you are within 12/18/24 meters from that generator, gain a sound notification.

    This is a good idear, but the balance part is hard.

  • AlwaysInAGoodShape
    AlwaysInAGoodShape Member Posts: 1,615

    @ShyN3ko

    This is a good idear, but the balance part is hard.

    The analysis is:

    A survivor has the choice to touch a regressing generator. They aren't (in part) obligated to do so, unlike Make Your Choice, which is a perk that you "have to play into".

    Since the killer has to be close to the regressing generator, a survivor refusing to touch it can still win the trade if other teams are working on other generators.

    If the killer is not near and the survivor keeps hiding, then the killer wins.

    If the killer is near and the survivor stops hiding, then the killer can down and hook a survivor preventing a chase ranging from 10 seconds to 5 minutes.

    All sides of it have counterplay. (:

    Of course it wouldn't be as META as Hex: Ruin or others, but it would find itself as a niche perk for stealthy killers. Something that actually inspires to consider build-variety among the sea of killers.

  • ReneAensland
    ReneAensland Member Posts: 838

    @ShyN3ko said:

    @AlwaysInAGoodShape said:
    @ShyN3ko

    2:15 - 2:25
    They give the perk 10 seconds in the trailer

    They probably intended that perk exactly the way they stated it there; without a timer, but realised it was so un fun that they really did not want the perk to exist in the first place, bringing it where it is now.

    If the perk reveals aura's of people nearby, you'll basically always know where the survivors are when it comes to doing the objective against a lower-survivor count team.

    That is why this perk should not work globally:

    (final offer)
    Surveillance:

    A survivor gains the exposed effect for 20 seconds after touching a regressing generator. When you are within 12/18/24 meters from that generator, gain a sound notification.

    This is a good idear, but the balance part is hard.

    Oof...Exposed effect is a tough one.

  • AlwaysInAGoodShape
    AlwaysInAGoodShape Member Posts: 1,615

    @ReneAensland said:

    @ShyN3ko said:

    @AlwaysInAGoodShape said:
    @ShyN3ko

    2:15 - 2:25
    They give the perk 10 seconds in the trailer

    They probably intended that perk exactly the way they stated it there; without a timer, but realised it was so un fun that they really did not want the perk to exist in the first place, bringing it where it is now.

    If the perk reveals aura's of people nearby, you'll basically always know where the survivors are when it comes to doing the objective against a lower-survivor count team.

    That is why this perk should not work globally:

    (final offer)
    Surveillance:

    A survivor gains the exposed effect for 20 seconds after touching a regressing generator. When you are within 12/18/24 meters from that generator, gain a sound notification.

    This is a good idear, but the balance part is hard.

    Oof...Exposed effect is a tough one.

    I haven't seen Make your Choice being mentioned as one of the major problems in this game, so that one isn't that scary.

  • Bravo0413
    Bravo0413 Member Posts: 3,647

    @ReneAensland said:

    @ShyN3ko said:

    @AlwaysInAGoodShape said:
    @ShyN3ko

    2:15 - 2:25
    They give the perk 10 seconds in the trailer

    They probably intended that perk exactly the way they stated it there; without a timer, but realised it was so un fun that they really did not want the perk to exist in the first place, bringing it where it is now.

    If the perk reveals aura's of people nearby, you'll basically always know where the survivors are when it comes to doing the objective against a lower-survivor count team.

    That is why this perk should not work globally:

    (final offer)
    Surveillance:

    A survivor gains the exposed effect for 20 seconds after touching a regressing generator. When you are within 12/18/24 meters from that generator, gain a sound notification.

    This is a good idear, but the balance part is hard.

    Oof...Exposed effect is a tough one.

    I haven't seen Make your Choice being mentioned as one of the major problems in this game, so that one isn't that scary.

    Partly because theres a range that the killer needs to reach that survivors can use to counter the perk with... the idea that you put out is really good but I'd prefer the perk to give info which is what the perk is supposed to do... honestly this perk would be quite decent if they extended the timer a bit 
  • ReneAensland
    ReneAensland Member Posts: 838

    @AlwaysInAGoodShape said:

    @ReneAensland said:

    @ShyN3ko said:

    @AlwaysInAGoodShape said:
    @ShyN3ko

    2:15 - 2:25
    They give the perk 10 seconds in the trailer

    They probably intended that perk exactly the way they stated it there; without a timer, but realised it was so un fun that they really did not want the perk to exist in the first place, bringing it where it is now.

    If the perk reveals aura's of people nearby, you'll basically always know where the survivors are when it comes to doing the objective against a lower-survivor count team.

    That is why this perk should not work globally:

    (final offer)
    Surveillance:

    A survivor gains the exposed effect for 20 seconds after touching a regressing generator. When you are within 12/18/24 meters from that generator, gain a sound notification.

    This is a good idear, but the balance part is hard.

    Oof...Exposed effect is a tough one.

    I haven't seen Make your Choice being mentioned as one of the major problems in this game, so that one isn't that scary.

    Make Your Choice is Meta for Spirit. <3
    I Love it.

  • AlwaysInAGoodShape
    AlwaysInAGoodShape Member Posts: 1,615

    @Bravo0413

    honestly this perk would be quite decent if they extended the timer a bit

    They don't want to do so because it would be an un fun mechanic and they are right to do so. The current design is problematic.

  • ShyN3ko
    ShyN3ko Member Posts: 1,616

    @ReneAensland said:

    @AlwaysInAGoodShape said:

    @ReneAensland said:

    @ShyN3ko said:

    @AlwaysInAGoodShape said:
    @ShyN3ko

    2:15 - 2:25
    They give the perk 10 seconds in the trailer

    They probably intended that perk exactly the way they stated it there; without a timer, but realised it was so un fun that they really did not want the perk to exist in the first place, bringing it where it is now.

    If the perk reveals aura's of people nearby, you'll basically always know where the survivors are when it comes to doing the objective against a lower-survivor count team.

    That is why this perk should not work globally:

    (final offer)
    Surveillance:

    A survivor gains the exposed effect for 20 seconds after touching a regressing generator. When you are within 12/18/24 meters from that generator, gain a sound notification.

    This is a good idear, but the balance part is hard.

    Oof...Exposed effect is a tough one.

    I haven't seen Make your Choice being mentioned as one of the major problems in this game, so that one isn't that scary.

    Make Your Choice is Meta for Spirit. <3
    I Love it.

    Make your choice and Safe the best for Last.
    This are my top 2 perks for spirit.

  • TAG
    TAG Member Posts: 12,874

    @ShyN3ko

    2:15 - 2:25
    They give the perk 10 seconds in the trailer

    They probably intended that perk exactly the way they stated it there; without a timer, but realised it was so un fun that they really did not want the perk to exist in the first place, bringing it where it is now.

    If the perk reveals aura's of people nearby, you'll basically always know where the survivors are when it comes to doing the objective against a lower-survivor count team.

    That is why this perk should not work globally:

    (final offer)
    Surveillance:

    A survivor gains the exposed effect for 20 seconds after touching a regressing generator. When you are within 12/18/24 meters from that generator, gain a sound notification.

    I still don't really feel right about giving Pig two perks that deal with Exposed (I know Spirit technically has it too, but at least Rancor is Obsession-only), but at least that idea feels more like Surveillance.
  • ShyN3ko
    ShyN3ko Member Posts: 1,616

    @TAG schrieb:
    AlwaysInAGoodShape said:

    @ShyN3ko

    2:15 - 2:25

    They give the perk 10 seconds in the trailer

    They probably intended that perk exactly the way they stated it there; without a timer, but realised it was so un fun that they really did not want the perk to exist in the first place, bringing it where it is now.

    If the perk reveals aura's of people nearby, you'll basically always know where the survivors are when it comes to doing the objective against a lower-survivor count team.

    That is why this perk should not work globally:

    (final offer)

    Surveillance:

    A survivor gains the exposed effect for 20 seconds after touching a regressing generator. When you are within 12/18/24 meters from that generator, gain a sound notification.

    I still don't really feel right about giving Pig two perks that deal with Exposed (I know Spirit technically has it too, but at least Rancor is Obsession-only), but at least that idea feels more like Surveillance.

    Yeah but only for 20 seconds.
    And i think its fine, but it would be great, if somebody could test it(sanbox).

  • TAG
    TAG Member Posts: 12,874
    ShyN3ko said:
    Yeah but only for 20 seconds.

    And i think its fine, but it would be great, if somebody could test it(sanbox).

    It still plays into a pretty similar space as "Make Your Choice," though, which is my bigger issue.
  • ShyN3ko
    ShyN3ko Member Posts: 1,616

    @TAG said:
    ShyN3ko said:
    Yeah but only for 20 seconds.

    And i think its fine, but it would be great, if somebody could test it(sanbox).

    It still plays into a pretty similar space as "Make Your Choice," though, which is my bigger issue.

    Its hard to create a perk.
    But better an overpowered perks as a trash perk.

  • Broosmeister
    Broosmeister Member Posts: 281

    This is what Surveillance should do.

    Surveillance:
    Unlocks potential in one's Aura-reading ability. The last regressing Generator reveals the auras of survivors within 6/10/14 meters. Once the exit gates are powered, all Generators reveal the auras of survivors within 6/10/14 meters.

    Yeah, let's not do the exit gate ones. 
    Apart from that, this would be better.
    Trying to find a noed with a killer who can see you almost everywhere on the map? No thank you.