Thanatophobia and Kindred should be put into Killers/Survivors base kit.
Kindred - While a survivor is on hook, 1 survivor aura is revealed to you. If the killer is within 6 meters, their aura is revealed to all as well.
This would help solo survivors find eachother while a survivor is on hook, but if the killer face camping it punishes them.
Thanatophobia - 1 dying, injured, or hooked survivor gives remaining survivors a 15% speed penalty to all actions. Each other survivor adds a 2%.
This wouldn’t do much in preventing generators being finished quickly but add some punishment for survivors that group up. I wanted to add a perk that slows down the game, and Thanatophobia was the only perk that seemed reasonble.
For new perks that replace this, I would only add new Thanatophobia as Kindred isn’t a teachable.
New Thanatophobia - When a survivor performs a healing action, their locations are revealed and cannot heal for 10-20 seconds.
Comments
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Nay, I sacrificed too many bloodpoints to the entity for Thanat to be base kit0
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Nay, I sacrificed too many bloodpoints to the entity for Thanat to be base kit0
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Thana is trash anyway.0
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Tsulan said:Thana is trash anyway.2
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HuN7r3sS said:Nay, I sacrificed too many bloodpoints to the entity for Thanat to be base kit1
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Having kindred be base kit would make the game a lot less scary, unless you are 3-4 people, you will not always know were everyone is and it adds to the suspense. Also, it requires the survivors to scout if the killer is camping or not. Plenty of ways to play around not having kindred and it is really not needed. I see no need for it personally.
Thanat to be base kit would be too good on killers like Legion, especially if it's 1 injured = 15% reduced and add 2% per injured survivor. Keeping in mind perks like Dying Light, which requires you to kill the obsession, only gives 25% at max rank once this is achieved. Giving away 15% simply by keeping at least one survivor injured would be too much for too little work.
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That's a good idea, plus I think that killed survivors should add 2% as well.
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this doesn't make much sense, pretty much every solo survivor in high rank runs kindred you barely see people without it. It sees frequent use already so I'm not sure how making it a base kit removes suspense when people run the perk a lot anyway?
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See it makes sense, but bad players or survivor mains would scream "having thana would be OP" even though when everyone is injured it only adds a small amount of time to gens.
Personally though I feel if you're injured you repair X% slower, this is a personal debuff. An Injure should mean something, in high level everyone just stays injured with DH as their second chance. Would also somewhat stack with thana and make it not awful
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If anything I want as passive is Ruin. It will save me from multiple gen kicks and actually help to pressure.
Like make it as passive effect with:
Ruin - After 3-5 sec gen not being repaired it starts to regress with 120% speed.
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Too good on Legion? You're gonna need a lot more slowdown that than for his extremely long chase times against good players to match up with gen times. That would not be too good, just a slight annoyance.
I just realized this is an old post, but oh well lol.
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