Kill Switch update: Amanda's Letter add-on for The Pig has been Kill Switched due to an issue with incorrect RBT count.

http://dbd.game/killswitch

Why devs "fix" killers with perks and survivors with new mechanics

I rly want to know because every time a survivor have a problem they fix the game but when the killer have a problem they have to wait the new DLC and hope that will help.

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Comments

  • DarkGGhost
    DarkGGhost Member Posts: 1,072

    Even if that has true the killer perk and bloodlust are way to week and the counder of them are too strong make so a single survivor keep a killer for up to 5 gens.

  • fcc2014
    fcc2014 Member Posts: 4,388

    @Peanits said:
    The honest answer is rose coloured glasses. It's the same on both sides.

    Take camping, for example. Borrowed Time is the only practical counter (to actually save that person).

    Or if you're a stealth player who doesn't want their aura to be read by all the new aura reading perks and abilities, you gotta run distortion or sole survivor.

    Killer's got ruin and you can't hit those skill checks? Can't find the totem? Stake Out, Small Game, Detective's Hunch.

    At the same time, you have things like bloodlust and generator regression added for killers. It's not a one way street, it's the same for both sides.

  • Vietfox
    Vietfox Member Posts: 3,823

    Even if that has true the killer perk and bloodlust are way to week and the counder of them are too strong make so a single survivor keep a killer for up to 5 gens.

    I think they are too month, maybe even a year.
  • Vancold
    Vancold Member Posts: 188

    @DarkGGhost said:
    Even if that has true the killer perk and bloodlust are way to week and the counder of them are too strong make so a single survivor keep a killer for up to 5 gens.

    No offense buddy, but if a single survivor keeps you busy for 5 gens, Hornet would have 2 words for you: Git gud.

  • GodDamn_Angela
    GodDamn_Angela Member Posts: 2,213

    @DarkGGhost said:
    Even if that has true the killer perk and bloodlust are way to week and the counder of them are too strong make so a single survivor keep a killer for up to 5 gens.

    Tip: Break the chase.

  • The_Crusader
    The_Crusader Member Posts: 3,688

    Because more people play survivor.

  • DarkGGhost
    DarkGGhost Member Posts: 1,072

    I say one survivor have the power to keep one killer for 5 gens and i make this post because pacth after pacth the gameplay of the killer don't changes for the better.

  • Vancold
    Vancold Member Posts: 188

    @DarkGGhost said:
    I say one survivor have the power to keep one killer for 5 gens and i make this post because pacth after pacth the gameplay of the killer don't changes for the better.

    LUL

  • Vietfox
    Vietfox Member Posts: 3,823
    edited December 2018
    yeet said:

    @Vietfox said:
    DarkGGhost said:

    I say one survivor have the power to keep one killer for 5 gens and i make this post because pacth after pacth the gameplay of the killer don't changes for the better.

    2 things are needed in order to loop a killer for 5 gens:
    A good survivor
    A brainless potato killer

    or lucky map RNG

    Lucky maps can work for both roles, like when exit gates spawn on the same side of the map.
    Edit: and tbh, i've never been looped for 5 gens, despite how lucky was the RNG for survivors.
  • Seanzu
    Seanzu Member Posts: 7,525

    @yeet said:

    @Vietfox said:
    DarkGGhost said:

    I say one survivor have the power to keep one killer for 5 gens and i make this post because pacth after pacth the gameplay of the killer don't changes for the better.

    2 things are needed in order to loop a killer for 5 gens:
    A good survivor
    A brainless potato killer

    or lucky map RNG

    and again, if you continue to chase a survivor who knows which pallets he has left it's on the killer.
    see a gen being worked on, chase them instead, they have no idea which pallets they can run too or not, it's common sense really.

  • GodDamn_Angela
    GodDamn_Angela Member Posts: 2,213

    @yeet said:

    @Vietfox said:
    DarkGGhost said:

    I say one survivor have the power to keep one killer for 5 gens and i make this post because pacth after pacth the gameplay of the killer don't changes for the better.

    2 things are needed in order to loop a killer for 5 gens:
    A good survivor
    A brainless potato killer

    or lucky map RNG

    Lucky Map RNG doesn't stop you from dropping the chase and looking for someone else/Gens to interrupt.

  • yeet
    yeet Member Posts: 1,832

    @GodDamn_Angela said:

    @yeet said:

    @Vietfox said:
    DarkGGhost said:

    I say one survivor have the power to keep one killer for 5 gens and i make this post because pacth after pacth the gameplay of the killer don't changes for the better.

    2 things are needed in order to loop a killer for 5 gens:
    A good survivor
    A brainless potato killer

    or lucky map RNG

    Lucky Map RNG doesn't stop you from dropping the chase and looking for someone else/Gens to interrupt.

    vs competent survivors on some haddonfield variations you can't win if they keep running to certain loops

  • Vietfox
    Vietfox Member Posts: 3,823
    edited December 2018
    yeet said:

    @GodDamn_Angela said:

    @yeet said:

    @Vietfox said:
    DarkGGhost said:

    I say one survivor have the power to keep one killer for 5 gens and i make this post because pacth after pacth the gameplay of the killer don't changes for the better.

    2 things are needed in order to loop a killer for 5 gens:
    A good survivor
    A brainless potato killer

    or lucky map RNG

    Lucky Map RNG doesn't stop you from dropping the chase and looking for someone else/Gens to interrupt.

    vs competent survivors on some haddonfield variations you can't win if they keep running to certain loops

    I disagree. And even if they do all win that means they were way better than me, thus they deserve to escape. Nothing wrong with that.
    I've honestly never seen a community so afraid to lose like the DbD community.
  • ReneAensland
    ReneAensland Member Posts: 838

    @Peanits said:
    The honest answer is rose coloured glasses. It's the same on both sides.

    Take camping, for example. Borrowed Time is the only practical counter (to actually save that person).

    Or if you're a stealth player who doesn't want their aura to be read by all the new aura reading perks and abilities, you gotta run distortion or sole survivor.

    Killer's got ruin and you can't hit those skill checks? Can't find the totem? Stake Out, Small Game, Detective's Hunch.

    At the same time, you have things like bloodlust and generator regression added for killers. And let's not discount the window blocking mechanic which prevents countless infinites, that one is absolutely huge. It's not a one way street, it's the same for both sides.

    Funny thing is you can't switch out perks mid game.
    So....

  • yeet
    yeet Member Posts: 1,832

    @Vietfox said:
    yeet said:

    @GodDamn_Angela said:

    @yeet said:

    @Vietfox said:

    DarkGGhost said:

    I say one survivor have the power to keep one killer for 5 gens and i make this post because pacth after pacth the gameplay of the killer don't changes for the better.

    2 things are needed in order to loop a killer for 5 gens:

    A good survivor

    A brainless potato killer

    or lucky map RNG

    Lucky Map RNG doesn't stop you from dropping the chase and looking for someone else/Gens to interrupt.

    vs competent survivors on some haddonfield variations you can't win if they keep running to certain loops

    I disagree. And even if they do all win that means they were way better than me, thus they deserve to escape. Nothing wrong with that.
    I've honestly never seen a community so afraid to lose like the DbD community.

    on certain variations of some maps you cannot win if certain loop tiles spawn, unless the survivors don't know what they're doing

  • Vietfox
    Vietfox Member Posts: 3,823
    yeet said:

    @Vietfox said:
    yeet said:

    @GodDamn_Angela said:

    @yeet said:

    @Vietfox said:

    DarkGGhost said:

    I say one survivor have the power to keep one killer for 5 gens and i make this post because pacth after pacth the gameplay of the killer don't changes for the better.

    2 things are needed in order to loop a killer for 5 gens:

    A good survivor

    A brainless potato killer

    or lucky map RNG

    Lucky Map RNG doesn't stop you from dropping the chase and looking for someone else/Gens to interrupt.

    vs competent survivors on some haddonfield variations you can't win if they keep running to certain loops

    I disagree. And even if they do all win that means they were way better than me, thus they deserve to escape. Nothing wrong with that.
    I've honestly never seen a community so afraid to lose like the DbD community.

    on certain variations of some maps you cannot win if certain loop tiles spawn, unless the survivors don't know what they're doing

    As far as i know all maps are currently viable for both killers and survivors. Sure, maybe some maps are killer/survivor "sided", but far from being impossible for the other side.
    Luck, like it or not, affects the results, just like in real life, just deal with it.
    For instance: when doors spawn on the same side of the wall or right on each side of the map.
  • ReneAensland
    ReneAensland Member Posts: 838

    @Vietfox said:
    yeet said:

    @Vietfox said:

    yeet said:

    @GodDamn_Angela said:
    
    @yeet said:
    
    @Vietfox said:
    
    DarkGGhost said:
    
    I say one survivor have the power to keep one killer for 5 gens and i make this post because pacth after pacth the gameplay of the killer don't changes for the better.
    
    
    
    2 things are needed in order to loop a killer for 5 gens:
    
    A good survivor
    
    A brainless potato killer
    
    
    
    or lucky map RNG
    
    
    
    Lucky Map RNG doesn't stop you from dropping the chase and looking for someone else/Gens to interrupt.
    
    
    
    vs competent survivors on some haddonfield variations you can't win if they keep running to certain loops
    
    
    
    I disagree. And even if they do all win that means they were way better than me, thus they deserve to escape. Nothing wrong with that.
    

    I've honestly never seen a community so afraid to lose like the DbD community.

    on certain variations of some maps you cannot win if certain loop tiles spawn, unless the survivors don't know what they're doing

    As far as i know all maps are currently viable for both killers and survivors. Sure, maybe some maps are killer/survivor "sided", but far from being impossible for the other side.
    Luck, like it or not, affects the results, just like in real life, just deal with it.
    For instance: when doors spawn on the same side of the wall or right on each side of the map.

    3 Tier 3 Claudettes spawn.
    2 Murky Reagents.
    Backwater Swamp.

  • Peanits
    Peanits Dev Posts: 7,555

    @ReneAensland said:

    @Peanits said:
    The honest answer is rose coloured glasses. It's the same on both sides.

    Take camping, for example. Borrowed Time is the only practical counter (to actually save that person).

    Or if you're a stealth player who doesn't want their aura to be read by all the new aura reading perks and abilities, you gotta run distortion or sole survivor.

    Killer's got ruin and you can't hit those skill checks? Can't find the totem? Stake Out, Small Game, Detective's Hunch.

    At the same time, you have things like bloodlust and generator regression added for killers. And let's not discount the window blocking mechanic which prevents countless infinites, that one is absolutely huge. It's not a one way street, it's the same for both sides.

    Funny thing is you can't switch out perks mid game.
    So....

    Right, neither side can. Both sides are equal in that regard too.

  • Bravo0413
    Bravo0413 Member Posts: 3,647

    @yeet said:

    @Vietfox said:
    DarkGGhost said:

    I say one survivor have the power to keep one killer for 5 gens and i make this post because pacth after pacth the gameplay of the killer don't changes for the better.

    2 things are needed in order to loop a killer for 5 gens:
    A good survivor
    A brainless potato killer

    or lucky map RNG

    Lucky Map RNG doesn't stop you from dropping the chase and looking for someone else/Gens to interrupt.

    The "just drop chase" is so stupid..... okay....a killer gets an early hit and the chase begins the survivors competent and knows the map so the go from loop to loop... if the killer breaks chase they

    1. Need to start over and find another survivor

    2. Gets nothin out of the chase except broken pallets 

    3. And most important 2 or 3 gens are done with again not even a chase because the killer breaks the chase 
  • Seanzu
    Seanzu Member Posts: 7,525

    @Bravo0413 said:
    GodDamn_Angela said:

    @yeet said:

     @Vietfox said:
    
    DarkGGhost said:
    
      I say one survivor have the power to keep one killer for 5 gens and i make this post because pacth after pacth the gameplay of the killer don't changes for the better.
    
      
    
      2 things are needed in order to loop a killer for 5 gens:
    
    A good survivor
    

    A brainless potato killer

    or lucky map RNG

    Lucky Map RNG doesn't stop you from dropping the chase and looking for someone else/Gens to interrupt.

    The "just drop chase" is so stupid..... okay....a killer gets an early hit and the chase begins the survivors competent and knows the map so the go from loop to loop... if the killer breaks chase they

    1. Need to start over and find another survivor

    2. Gets nothin out of the chase except broken pallets 

    3. And most important 2 or 3 gens are done with again not even a chase because the killer breaks the chase 

    and then they come to the forum and complain about how they got 5 gened, whether they break the chase and go after someone else or the go the entire game without getting that one person they've earned nothing.

    Clearly it's more benificial to break the chase.

  • Vietfox
    Vietfox Member Posts: 3,823

    @Vietfox said:
    yeet said:

    @Vietfox said:

    yeet said:

    @GodDamn_Angela said:
    
    @yeet said:
    
    @Vietfox said:
    
    DarkGGhost said:
    
    I say one survivor have the power to keep one killer for 5 gens and i make this post because pacth after pacth the gameplay of the killer don't changes for the better.
    
    
    
    2 things are needed in order to loop a killer for 5 gens:
    
    A good survivor
    
    A brainless potato killer
    
    
    
    or lucky map RNG
    
    
    
    Lucky Map RNG doesn't stop you from dropping the chase and looking for someone else/Gens to interrupt.
    
    
    
    vs competent survivors on some haddonfield variations you can't win if they keep running to certain loops
    
    
    
    I disagree. And even if they do all win that means they were way better than me, thus they deserve to escape. Nothing wrong with that.
    

    I've honestly never seen a community so afraid to lose like the DbD community.

    on certain variations of some maps you cannot win if certain loop tiles spawn, unless the survivors don't know what they're doing

    As far as i know all maps are currently viable for both killers and survivors. Sure, maybe some maps are killer/survivor "sided", but far from being impossible for the other side.
    Luck, like it or not, affects the results, just like in real life, just deal with it.
    For instance: when doors spawn on the same side of the wall or right on each side of the map.

    3 Tier 3 Claudettes spawn.
    2 Murky Reagents.
    Backwater Swamp.

    @ReneAensland
    Huntress + Iridescent head
    Myers + judith's tombstone
    Ebony moris, etc..
    What are you trying to tell me?
  • scorpio
    scorpio Member Posts: 379

    @Peanits said:
    The honest answer is rose coloured glasses. It's the same on both sides.

    Take camping, for example. Borrowed Time is the only practical counter (to actually save that person).

    Or if you're a stealth player who doesn't want their aura to be read by all the new aura reading perks and abilities, you gotta run distortion or sole survivor.

    Killer's got ruin and you can't hit those skill checks? Can't find the totem? Stake Out, Small Game, Detective's Hunch.

    At the same time, you have things like bloodlust and generator regression added for killers. And let's not discount the window blocking mechanic which prevents countless infinites, that one is absolutely huge. It's not a one way street, it's the same for both sides.

    "Can't find the totem?" They spawn on top of it, or it is out in the open. They ALWAYS find the totem (or at least 99% of the time), and usually within the first minute of the game.

  • The_Crusader
    The_Crusader Member Posts: 3,688
    scorpio said:

    @Peanits said:
    The honest answer is rose coloured glasses. It's the same on both sides.

    Take camping, for example. Borrowed Time is the only practical counter (to actually save that person).

    Or if you're a stealth player who doesn't want their aura to be read by all the new aura reading perks and abilities, you gotta run distortion or sole survivor.

    Killer's got ruin and you can't hit those skill checks? Can't find the totem? Stake Out, Small Game, Detective's Hunch.

    At the same time, you have things like bloodlust and generator regression added for killers. And let's not discount the window blocking mechanic which prevents countless infinites, that one is absolutely huge. It's not a one way street, it's the same for both sides.

    "Can't find the totem?" They spawn on top of it, or it is out in the open. They ALWAYS find the totem (or at least 99% of the time), and usually within the first minute of the game.

    First minute is being generous. Narrow it down to first 40 seconds.
  • ReneAensland
    ReneAensland Member Posts: 838

    @The_Crusader said:
    scorpio said:

    @Peanits said:

    The honest answer is rose coloured glasses. It's the same on both sides.

    Take camping, for example. Borrowed Time is the only practical counter (to actually save that person).
    
    Or if you're a stealth player who doesn't want their aura to be read by all the new aura reading perks and abilities, you gotta run distortion or sole survivor.
    
    Killer's got ruin and you can't hit those skill checks? Can't find the totem? Stake Out, Small Game, Detective's Hunch.
    

    At the same time, you have things like bloodlust and generator regression added for killers. And let's not discount the window blocking mechanic which prevents countless infinites, that one is absolutely huge. It's not a one way street, it's the same for both sides.

    "Can't find the totem?" They spawn on top of it, or it is out in the open. They ALWAYS find the totem (or at least 99% of the time), and usually within the first minute of the game.

    First minute is being generous. Narrow it down to first 40 seconds.

    Truth.
    I have literal video proof.

  • The_Crusader
    The_Crusader Member Posts: 3,688

    @The_Crusader said:
    scorpio said:

    @Peanits said:

    The honest answer is rose coloured glasses. It's the same on both sides.

    Take camping, for example. Borrowed Time is the only practical counter (to actually save that person).
    
    Or if you're a stealth player who doesn't want their aura to be read by all the new aura reading perks and abilities, you gotta run distortion or sole survivor.
    
    Killer's got ruin and you can't hit those skill checks? Can't find the totem? Stake Out, Small Game, Detective's Hunch.
    

    At the same time, you have things like bloodlust and generator regression added for killers. And let's not discount the window blocking mechanic which prevents countless infinites, that one is absolutely huge. It's not a one way street, it's the same for both sides.

    "Can't find the totem?" They spawn on top of it, or it is out in the open. They ALWAYS find the totem (or at least 99% of the time), and usually within the first minute of the game.

    First minute is being generous. Narrow it down to first 40 seconds.

    Truth.
    I have literal video proof.

    The one good thing about Ruin is it shows you where the survivors spawn, as it will almost always be near the gen they start closest to.

    Not even making fun, it's the one good thing that Ruin does. At least it's something I guess.
  • ReneAensland
    ReneAensland Member Posts: 838

    @The_Crusader said:
    ReneAensland said:

    @The_Crusader said:

    scorpio said:

    @Peanits said:
    
    The honest answer is rose coloured glasses. It's the same on both sides.
    

    Take camping, for example. Borrowed Time is the only practical counter (to actually save that person). Or if you're a stealth player who doesn't want their aura to be read by all the new aura reading perks and abilities, you gotta run distortion or sole survivor. Killer's got ruin and you can't hit those skill checks? Can't find the totem? Stake Out, Small Game, Detective's Hunch.

    At the same time, you have things like bloodlust and generator regression added for killers. And let's not discount the window blocking mechanic which prevents countless infinites, that one is absolutely huge. It's not a one way street, it's the same for both sides.
    
    
    
    "Can't find the totem?" They spawn on top of it, or it is out in the open. They ALWAYS find the totem (or at least 99% of the time), and usually within the first minute of the game.
    

    First minute is being generous. Narrow it down to first 40 seconds.

    Truth.

    I have literal video proof.

    The one good thing about Ruin is it shows you where the survivors spawn, as it will almost always be near the gen they start closest to.

    Not even making fun, it's the one good thing that Ruin does. At least it's something I guess.

    After it's destroyed it lets me start playing like a complete #########. =]

  • yeet
    yeet Member Posts: 1,832

    @Vietfox said:
    yeet said:

    @Vietfox said:

    yeet said:

    @GodDamn_Angela said:
    
    @yeet said:
    
    @Vietfox said:
    
    DarkGGhost said:
    
    I say one survivor have the power to keep one killer for 5 gens and i make this post because pacth after pacth the gameplay of the killer don't changes for the better.
    
    
    
    2 things are needed in order to loop a killer for 5 gens:
    
    A good survivor
    
    A brainless potato killer
    
    
    
    or lucky map RNG
    
    
    
    Lucky Map RNG doesn't stop you from dropping the chase and looking for someone else/Gens to interrupt.
    
    
    
    vs competent survivors on some haddonfield variations you can't win if they keep running to certain loops
    
    
    
    I disagree. And even if they do all win that means they were way better than me, thus they deserve to escape. Nothing wrong with that.
    

    I've honestly never seen a community so afraid to lose like the DbD community.

    on certain variations of some maps you cannot win if certain loop tiles spawn, unless the survivors don't know what they're doing

    As far as i know all maps are currently viable for both killers and survivors. Sure, maybe some maps are killer/survivor "sided", but far from being impossible for the other side.
    Luck, like it or not, affects the results, just like in real life, just deal with it.
    For instance: when doors spawn on the same side of the wall or right on each side of the map.

    haddonfield can spawn with literal infinites

  • DarkGGhost
    DarkGGhost Member Posts: 1,072

    @Peanits ok but all this don't answered my question. Why survivors have mechanics and perks to counder everything the killer have and killer only have 1-2 mechanics to play the game. The way it's work give too many second chances to survivors and allow them to make mistakes ( and same time even rewards it ) but kiler must play perfect in order to maybe. Why you do that ?
    "Take camping, for example. Borrowed Time is the only practical counter (to actually save that person)." but BT denies a kill and start a new chase in which killer may not win again.
    "Killer's got ruin and you can't hit those skill checks? Can't find the totem? Stake Out, Small Game, Detective's Hunch." again this is not what you think because if you stay on the gen with ruin up will only take 10-15 sec more to finish.
    "At the same time, you have things like bloodlust and generator regression added for killers. And let's not discount the window blocking mechanic which prevents countless infinites, that one is absolutely huge. It's not a one way street, it's the same for both sides." Bloodlust it is supposed to stop loop but the moment you break a pallet you lose all of it, at the same time generator regression is too slow and survivor can stop it on the spot and even with perk that help killer with generator regression will only get 20 sec off it.

  • Larcz
    Larcz Member Posts: 531

    @Peanits ok but all this don't answered my question. Why survivors have mechanics and perks to counder everything the killer have and killer only have 1-2 mechanics to play the game. The way it's work give too many second chances to survivors and allow them to make mistakes ( and same time even rewards it ) but kiler must play perfect in order to maybe. Why you do that ?
    "Take camping, for example. Borrowed Time is the only practical counter (to actually save that person)." but BT denies a kill and start a new chase in which killer may not win again.
    "Killer's got ruin and you can't hit those skill checks? Can't find the totem? Stake Out, Small Game, Detective's Hunch." again this is not what you think because if you stay on the gen with ruin up will only take 10-15 sec more to finish.
    "At the same time, you have things like bloodlust and generator regression added for killers. And let's not discount the window blocking mechanic which prevents countless infinites, that one is absolutely huge. It's not a one way street, it's the same for both sides." Bloodlust it is supposed to stop loop but the moment you break a pallet you lose all of it, at the same time generator regression is too slow and survivor can stop it on the spot and even with perk that help killer with generator regression will only get 20 sec off it.

    Mayby becose killer player is second category ppl.Mayby becose more is survs who buy skins. 
  • DarkGGhost
    DarkGGhost Member Posts: 1,072

    @Larcz said:
    DarkGGhost said:

    @Peanits ok but all this don't answered my question. Why survivors have mechanics and perks to counder everything the killer have and killer only have 1-2 mechanics to play the game. The way it's work give too many second chances to survivors and allow them to make mistakes ( and same time even rewards it ) but kiler must play perfect in order to maybe. Why you do that ?

    "Take camping, for example. Borrowed Time is the only practical counter (to actually save that person)." but BT denies a kill and start a new chase in which killer may not win again.

    "Killer's got ruin and you can't hit those skill checks? Can't find the totem? Stake Out, Small Game, Detective's Hunch." again this is not what you think because if you stay on the gen with ruin up will only take 10-15 sec more to finish.

    "At the same time, you have things like bloodlust and generator regression added for killers. And let's not discount the window blocking mechanic which prevents countless infinites, that one is absolutely huge. It's not a one way street, it's the same for both sides." Bloodlust it is supposed to stop loop but the moment you break a pallet you lose all of it, at the same time generator regression is too slow and survivor can stop it on the spot and even with perk that help killer with generator regression will only get 20 sec off it.

    Mayby becose killer player is second category ppl.Mayby becose more is survs who buy skins. 

    ok if this conitine survivor will never get a game and it will be a shame

  • Master
    Master Member Posts: 10,200

    @DarkGGhost said:
    I rly want to know because every time a survivor have a problem they fix the game but when the killer have a problem they have to wait the new DLC and hope that will help.

    Because most killer problems are related to a special killer power and its easier to fix it by adding a new perk.
    But then there are also the hex problems..... not really sure what I should say about the "haunted ground fix"

  • DarkGGhost
    DarkGGhost Member Posts: 1,072
    edited December 2018

    @Master said:

    @DarkGGhost said:
    I rly want to know because every time a survivor have a problem they fix the game but when the killer have a problem they have to wait the new DLC and hope that will help.

    Because most killer problems are related to a special killer power and its easier to fix it by adding a new perk.
    But then there are also the hex problems..... not really sure what I should say about the "haunted ground fix"

    Ok then how about the eazy ones fix like hex placement, bloodlust , new objective, loops, the ability survivors keep the game hostage or how survivors have only one meta.