Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
This server pallet change has been really terrible
Constantly I'm getting hits just as the pallet drops but due to the poorly thought out state of the server deciding the hits pallets are now much safer than before and my hits getting refunded like a buggy soda machine, as someone running on good hardware with good ping its more than a little irksome to see pallets slowly becoming force fields, this game was designed with killer priority in mind and the fact nothing was altered to compensate for this change seems very short sighted, this is one of several things that deserve discussion if you ask me
Comments
-
The pallet rollback gives survivors the best of both worlds. They can be greedy and go around the loop 1 more time which usually results in them getting hit, but also drop the pallet safely without taking damage and getting the stun. And that translates to killers getting the worst of both worlds.
It was already bad for killer because there's constant moments where you're all the way through the pallet, which you would think blocks the survivor from dropping it on you, but no, the game gives it to them and warps you back into the stun animation.
I played DBD back in the day, after the pallet vacuum was removed but before they fixed the ridiculous hits at windows, and that's when I actually saw myself hitting survivors through pallet drops and window vaults. But hear it from survivors today, and they'll make it sound as if it's as bad now as it was back then, when it's clearly not.
15 -
Survivors making basic decisions like distance or stun would just complicate the role far too much. They already have enough on their plate needing to do 5 gens when there are only 4 of them. Who the heck is supposed to do the last gen? Casper the friendly ghost?
1 -
Mhm, yes, completely impossible very survivor sided, yes correct.
15 -
Well, I mean... She just stood there and tried for the stun. It is still survivor sided even if survivors are suspect. Lol.
2 -
Sorry it's just that everyone and their grandmother seems to portray it as impossible to hit through pallets and bhvr hates killers blah blah blah we've heard it all before, when in reality it really isn't??
"camping the pallet guarantees you a stun" is one I've heard quite often and it literally doesn't??
14 -
Yeah, I have even landed hatches despite hit validation. Got myself a clean rage quit after that.
Normally when they leave, I am like, "wow, what a joker!" That time though, I completely understood. Ha ha ha.
0 -
This is the thing, you can still hit through pallets and have it count. I found this out doing some testing. You have to start your lunge animation before way they even press the button. Usually right before they get to the beginning part of the pallet. It takes a bit of practice, guess work, and extreme precision, but yes it can be done. It's like threading a needle with toilet paper.
It's just how they handled the hit validation is bad and that's why it feels so wonky. But if you practice the new way you can still hit them probably 7 out of 10 times without getting the hit rolled back.
0 -
I know right? You shouldn't have to actually commit to the pallet drop and give the killer more reaction time to stand back and not get stunned. You can just vacuum backwards into the animation and stun them anyway.
3 -
I do not think it is that problematic. More like annoying.
At least now I know what to expect and sometimes I get greedy survivors who want to wait for the last second and then eat the hit as a punishment. Now they can no longer blame the lack.
The only realy bad thing is when you get the audio for the hit and still get stunned without any hit. That one feels pretty bad.
On some Killer where I can not wast that much time I now run Enduring for a faster uptime. This screws survivors pretty nicely when they depend to much on those pallets. Also I tend to aim for more mindgames and not just breaking the pallet. More practice makes more perfection.
So while this is a direct buff for survivors I think this made my Killer performance better over all.
0 -
If you toss the pallet before the colliding hit and your ping isn't terrible it's free real estate , killers like demo and Bubba suffer most from this and pallets weren't supposed to be made safer but they are, and having my hits stolen is bs, it's essentially built in syringes
1 -
I know you're joking but pre pallet hit validation hits like this were still possible:
And actually they still are possible if the killer somehow avoids being stunned by the pallet. Those hits were in no way fair. I know they didn't used to be that extreme in most cases but you can see how bad it can be without pallet validation.
4 -
Before the validation the pallet still hit you first. Its just your swing wasn't canceled before. Now it is.
So the argument is even though the survivor stunned me before I hit them, I should still get the hit.
Hits sounds and blood splatter are client side functions. If you don't want to feel cheated then ask for server side verification before playing those sounds. I feel this would make the overall game feel worse though.
2 -
Yep. Pallet validation made me stop playing Bubba. He's the type of killer that will regularly run through pallets and the hit validation causes him to lose so many hits.
I have 26 ping and still get validated at pallets half of the time. Imo, anyone with ping below 50 shouldn't be hit validated because this is already very good ping.
1 -
I'd say below 70 below that is solid ping
0 -
No, that is not how it worked or else pallets would never work to stop hits which they did
0 -
Do you think these killer babies care? They loved being the authority and enjoying free and fake hits. Even now, The Killer is still heavily favored with hits. Anything that remotely validates hits is a problem for killer players; meanwhile, survivors have been dealing with this for YEARS. It's not as bad as before Dedicated Servers, where the game pauses, and suddenly you're on a hook mid-chase before you ever saw a hit, but the hits are still very killer-sided. Hit Validation is conservative concerning validating killer hits. Pallets felt much better, but now it's beginning to feel like before the changes. I can't imagine what they would do if the servers were fully authoritative on hits lol
0 -
Given the number of "both sides take a hit" I've experienced today from the killer side, I'm calling BS on the OP's opinion.
2 -
I still often get hit through pallet drops (where i stun the killer).
0 -
The vacuum is real guys I've seen and I've also abused it as a survivor. Yes you can hit through pallets as long as they camp the middle.
0 -
Ah, yes. Killers don't like the taste of their own medicine. It's not like before there was a huge problem with getting hit through windows and pallets, right? This is what survivors had to deal with forever.
I'll tell you something you kept telling to others before the change: don't be greedy. You can easily bait the drop and make survivor waste the pallet.
0 -
######### happens. Killers had the advantage before this change.
That being said if I didn't hit....I should not be in weapon cool down? The cool down should end auto when server says NO HIT. All I ask.
0 -
Why do people always act in the comment section like playing killer is some giga-brain task that takes 180+ iq to play? It's laughable whenever I see people "Well survivors can't handle doing to much, unlike me, a killer that also holds W & presses M1 occasionally".
Like lets not pretend the gameplay is so different you need a PHD to play one while you can play the other as a kindergartener.
3 -
There's a pretty stark difference in general effort involved
1 -
The point is they did have advantage and for good reason, this change was not compensated for so now its just a net buff to pallet strength
2 -
It's not appearing to roll back that is quite literally what's happening by the description of the system by the devs themselves, pallets arnt force fields and shouldn't act as such
0 -
Not an opinion if it's true, fun fact
0 -
As opposed to what? Having survivors getting hit through pallets that already stunned the killer?
I have had this happen a few times to me when playing killer, but I rather have it this way than some of the insane hits through pallets that happened before the change. Which felt like far more BS.
I still sometimes get hits through pallets anyways, and the few times I don't it's really just the sound that makes it feel like you got the hit although you didn't. It doesn't feel nearly as unfair or wrong when not getting a hit through pallets that way, than when getting hit through a pallet that was clearly dropped already.
0 -
Try sub 20 ping and being validated against a survivor with 100. That is the worse one i have had so far. The odd thing is it is mostly against console users that i get hit validated.
0 -
I mean... as a killer main if that hadn't hit the survivor I'd have been fuming. The killer's attack clearly hit before the pallet fell, dropping a pallet shouldn't give the survivors invincibility frames.
0 -
And it doesn't as clearly demonstrated in the clip?????
0 -
The client side feedback would feel so disconnected if it waited for the server to validate it before playing for you, comparatively every hit would feel janky and disconnected in this method. With the system right now you only notice the validation when your input reached the server after your opponents input did.
1 -
Exactly
0 -
Yet it still rolls back valid hits
0 -
From your point of view. Next time you go against a Streamer and this happens, go watch their VOD and see what it looked like from their POV.
0 -
I think you are missing my point, if your hit is rolled back it is because your input did not reach the server in time before your opponents input reached the server.
What I was talking about was the client feedback (the splash of blood and scream) and if it required server validation to play the feedback then it would feel even jankier than ever because every hit would have to be validated to then play the effects. How it is now is only noticeable when you have a worse connection than your opponent.
1