http://dbd.game/killswitch
Why devs "fix" killers with perks and survivors with new mechanics
Comments
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The honest answer is rose coloured glasses. It's the same on both sides.
Take camping, for example. Borrowed Time is the only practical counter (to actually save that person).
Or if you're a stealth player who doesn't want their aura to be read by all the new aura reading perks and abilities, you gotta run distortion or sole survivor.
Killer's got ruin and you can't hit those skill checks? Can't find the totem? Stake Out, Small Game, Detective's Hunch.
At the same time, you have things like bloodlust and generator regression added for killers. And let's not discount the window blocking mechanic which prevents countless infinites, that one is absolutely huge. It's not a one way street, it's the same for both sides.9 -
Even if that has true the killer perk and bloodlust are way to week and the counder of them are too strong make so a single survivor keep a killer for up to 5 gens.
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@Peanits said:
The honest answer is rose coloured glasses. It's the same on both sides.Take camping, for example. Borrowed Time is the only practical counter (to actually save that person).
Or if you're a stealth player who doesn't want their aura to be read by all the new aura reading perks and abilities, you gotta run distortion or sole survivor.
Killer's got ruin and you can't hit those skill checks? Can't find the totem? Stake Out, Small Game, Detective's Hunch.
At the same time, you have things like bloodlust and generator regression added for killers. It's not a one way street, it's the same for both sides.
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I think they are too month, maybe even a year.DarkGGhost said:Even if that has true the killer perk and bloodlust are way to week and the counder of them are too strong make so a single survivor keep a killer for up to 5 gens.
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@DarkGGhost said:
Even if that has true the killer perk and bloodlust are way to week and the counder of them are too strong make so a single survivor keep a killer for up to 5 gens.No offense buddy, but if a single survivor keeps you busy for 5 gens, Hornet would have 2 words for you: Git gud.
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@DarkGGhost said:
Even if that has true the killer perk and bloodlust are way to week and the counder of them are too strong make so a single survivor keep a killer for up to 5 gens.Tip: Break the chase.
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Because more people play survivor.
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I say one survivor have the power to keep one killer for 5 gens and i make this post because pacth after pacth the gameplay of the killer don't changes for the better.
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@DarkGGhost said:
I say one survivor have the power to keep one killer for 5 gens and i make this post because pacth after pacth the gameplay of the killer don't changes for the better.LUL
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2 things are needed in order to loop a killer for 5 gens:DarkGGhost said:I say one survivor have the power to keep one killer for 5 gens and i make this post because pacth after pacth the gameplay of the killer don't changes for the better.
A good survivor
A brainless potato killer6 -
@Vietfox said:
DarkGGhost said:I say one survivor have the power to keep one killer for 5 gens and i make this post because pacth after pacth the gameplay of the killer don't changes for the better.
2 things are needed in order to loop a killer for 5 gens:
A good survivor
A brainless potato killeror lucky map RNG
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Lucky maps can work for both roles, like when exit gates spawn on the same side of the map.yeet said:@Vietfox said:
DarkGGhost said:I say one survivor have the power to keep one killer for 5 gens and i make this post because pacth after pacth the gameplay of the killer don't changes for the better.
2 things are needed in order to loop a killer for 5 gens:
A good survivor
A brainless potato killeror lucky map RNG
Edit: and tbh, i've never been looped for 5 gens, despite how lucky was the RNG for survivors.1 -
@yeet said:
@Vietfox said:
DarkGGhost said:I say one survivor have the power to keep one killer for 5 gens and i make this post because pacth after pacth the gameplay of the killer don't changes for the better.
2 things are needed in order to loop a killer for 5 gens:
A good survivor
A brainless potato killeror lucky map RNG
and again, if you continue to chase a survivor who knows which pallets he has left it's on the killer.
see a gen being worked on, chase them instead, they have no idea which pallets they can run too or not, it's common sense really.3 -
@yeet said:
@Vietfox said:
DarkGGhost said:I say one survivor have the power to keep one killer for 5 gens and i make this post because pacth after pacth the gameplay of the killer don't changes for the better.
2 things are needed in order to loop a killer for 5 gens:
A good survivor
A brainless potato killeror lucky map RNG
Lucky Map RNG doesn't stop you from dropping the chase and looking for someone else/Gens to interrupt.
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@GodDamn_Angela said:
@yeet said:
@Vietfox said:
DarkGGhost said:I say one survivor have the power to keep one killer for 5 gens and i make this post because pacth after pacth the gameplay of the killer don't changes for the better.
2 things are needed in order to loop a killer for 5 gens:
A good survivor
A brainless potato killeror lucky map RNG
Lucky Map RNG doesn't stop you from dropping the chase and looking for someone else/Gens to interrupt.
vs competent survivors on some haddonfield variations you can't win if they keep running to certain loops
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I disagree. And even if they do all win that means they were way better than me, thus they deserve to escape. Nothing wrong with that.yeet said:@GodDamn_Angela said:
@yeet said:
@Vietfox said:
DarkGGhost said:I say one survivor have the power to keep one killer for 5 gens and i make this post because pacth after pacth the gameplay of the killer don't changes for the better.
2 things are needed in order to loop a killer for 5 gens:
A good survivor
A brainless potato killeror lucky map RNG
Lucky Map RNG doesn't stop you from dropping the chase and looking for someone else/Gens to interrupt.
vs competent survivors on some haddonfield variations you can't win if they keep running to certain loops
I've honestly never seen a community so afraid to lose like the DbD community.1 -
@Peanits said:
The honest answer is rose coloured glasses. It's the same on both sides.Take camping, for example. Borrowed Time is the only practical counter (to actually save that person).
Or if you're a stealth player who doesn't want their aura to be read by all the new aura reading perks and abilities, you gotta run distortion or sole survivor.
Killer's got ruin and you can't hit those skill checks? Can't find the totem? Stake Out, Small Game, Detective's Hunch.
At the same time, you have things like bloodlust and generator regression added for killers. And let's not discount the window blocking mechanic which prevents countless infinites, that one is absolutely huge. It's not a one way street, it's the same for both sides.
Funny thing is you can't switch out perks mid game.
So....1 -
@Vietfox said:
yeet said:@GodDamn_Angela said:
@yeet said:
@Vietfox said:
DarkGGhost said:
I say one survivor have the power to keep one killer for 5 gens and i make this post because pacth after pacth the gameplay of the killer don't changes for the better.
2 things are needed in order to loop a killer for 5 gens:
A good survivor
A brainless potato killer
or lucky map RNG
Lucky Map RNG doesn't stop you from dropping the chase and looking for someone else/Gens to interrupt.
vs competent survivors on some haddonfield variations you can't win if they keep running to certain loops
I disagree. And even if they do all win that means they were way better than me, thus they deserve to escape. Nothing wrong with that.
I've honestly never seen a community so afraid to lose like the DbD community.on certain variations of some maps you cannot win if certain loop tiles spawn, unless the survivors don't know what they're doing
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As far as i know all maps are currently viable for both killers and survivors. Sure, maybe some maps are killer/survivor "sided", but far from being impossible for the other side.yeet said:@Vietfox said:
yeet said:@GodDamn_Angela said:
@yeet said:
@Vietfox said:
DarkGGhost said:
I say one survivor have the power to keep one killer for 5 gens and i make this post because pacth after pacth the gameplay of the killer don't changes for the better.
2 things are needed in order to loop a killer for 5 gens:
A good survivor
A brainless potato killer
or lucky map RNG
Lucky Map RNG doesn't stop you from dropping the chase and looking for someone else/Gens to interrupt.
vs competent survivors on some haddonfield variations you can't win if they keep running to certain loops
I disagree. And even if they do all win that means they were way better than me, thus they deserve to escape. Nothing wrong with that.
I've honestly never seen a community so afraid to lose like the DbD community.on certain variations of some maps you cannot win if certain loop tiles spawn, unless the survivors don't know what they're doing
Luck, like it or not, affects the results, just like in real life, just deal with it.
For instance: when doors spawn on the same side of the wall or right on each side of the map.0 -
@Vietfox said:
yeet said:@Vietfox said:
yeet said:
@GodDamn_Angela said: @yeet said: @Vietfox said: DarkGGhost said: I say one survivor have the power to keep one killer for 5 gens and i make this post because pacth after pacth the gameplay of the killer don't changes for the better. 2 things are needed in order to loop a killer for 5 gens: A good survivor A brainless potato killer or lucky map RNG Lucky Map RNG doesn't stop you from dropping the chase and looking for someone else/Gens to interrupt. vs competent survivors on some haddonfield variations you can't win if they keep running to certain loops I disagree. And even if they do all win that means they were way better than me, thus they deserve to escape. Nothing wrong with that.
I've honestly never seen a community so afraid to lose like the DbD community.
on certain variations of some maps you cannot win if certain loop tiles spawn, unless the survivors don't know what they're doing
As far as i know all maps are currently viable for both killers and survivors. Sure, maybe some maps are killer/survivor "sided", but far from being impossible for the other side.
Luck, like it or not, affects the results, just like in real life, just deal with it.
For instance: when doors spawn on the same side of the wall or right on each side of the map.3 Tier 3 Claudettes spawn.
2 Murky Reagents.
Backwater Swamp.2 -
@ReneAensland said:
@Peanits said:
The honest answer is rose coloured glasses. It's the same on both sides.Take camping, for example. Borrowed Time is the only practical counter (to actually save that person).
Or if you're a stealth player who doesn't want their aura to be read by all the new aura reading perks and abilities, you gotta run distortion or sole survivor.
Killer's got ruin and you can't hit those skill checks? Can't find the totem? Stake Out, Small Game, Detective's Hunch.
At the same time, you have things like bloodlust and generator regression added for killers. And let's not discount the window blocking mechanic which prevents countless infinites, that one is absolutely huge. It's not a one way street, it's the same for both sides.
Funny thing is you can't switch out perks mid game.
So....Right, neither side can. Both sides are equal in that regard too.
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The "just drop chase" is so stupid..... okay....a killer gets an early hit and the chase begins the survivors competent and knows the map so the go from loop to loop... if the killer breaks chase theyGodDamn_Angela said:@yeet said:
@Vietfox said:
DarkGGhost said:I say one survivor have the power to keep one killer for 5 gens and i make this post because pacth after pacth the gameplay of the killer don't changes for the better.
2 things are needed in order to loop a killer for 5 gens:
A good survivor
A brainless potato killeror lucky map RNG
Lucky Map RNG doesn't stop you from dropping the chase and looking for someone else/Gens to interrupt.
1. Need to start over and find another survivor
2. Gets nothin out of the chase except broken pallets
3. And most important 2 or 3 gens are done with again not even a chase because the killer breaks the chase3 -
@Bravo0413 said:
GodDamn_Angela said:@yeet said:
@Vietfox said: DarkGGhost said: I say one survivor have the power to keep one killer for 5 gens and i make this post because pacth after pacth the gameplay of the killer don't changes for the better. 2 things are needed in order to loop a killer for 5 gens: A good survivor
A brainless potato killer
or lucky map RNG
Lucky Map RNG doesn't stop you from dropping the chase and looking for someone else/Gens to interrupt.
The "just drop chase" is so stupid..... okay....a killer gets an early hit and the chase begins the survivors competent and knows the map so the go from loop to loop... if the killer breaks chase they
Need to start over and find another survivor
Gets nothin out of the chase except broken pallets
And most important 2 or 3 gens are done with again not even a chase because the killer breaks the chase
and then they come to the forum and complain about how they got 5 gened, whether they break the chase and go after someone else or the go the entire game without getting that one person they've earned nothing.
Clearly it's more benificial to break the chase.
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@ReneAenslandReneAensland said:@Vietfox said:
yeet said:@Vietfox said:
yeet said:
@GodDamn_Angela said: @yeet said: @Vietfox said: DarkGGhost said: I say one survivor have the power to keep one killer for 5 gens and i make this post because pacth after pacth the gameplay of the killer don't changes for the better. 2 things are needed in order to loop a killer for 5 gens: A good survivor A brainless potato killer or lucky map RNG Lucky Map RNG doesn't stop you from dropping the chase and looking for someone else/Gens to interrupt. vs competent survivors on some haddonfield variations you can't win if they keep running to certain loops I disagree. And even if they do all win that means they were way better than me, thus they deserve to escape. Nothing wrong with that.
I've honestly never seen a community so afraid to lose like the DbD community.
on certain variations of some maps you cannot win if certain loop tiles spawn, unless the survivors don't know what they're doing
As far as i know all maps are currently viable for both killers and survivors. Sure, maybe some maps are killer/survivor "sided", but far from being impossible for the other side.
Luck, like it or not, affects the results, just like in real life, just deal with it.
For instance: when doors spawn on the same side of the wall or right on each side of the map.3 Tier 3 Claudettes spawn.
2 Murky Reagents.
Backwater Swamp.
Huntress + Iridescent head
Myers + judith's tombstone
Ebony moris, etc..
What are you trying to tell me?0 -
@Peanits said:
The honest answer is rose coloured glasses. It's the same on both sides.Take camping, for example. Borrowed Time is the only practical counter (to actually save that person).
Or if you're a stealth player who doesn't want their aura to be read by all the new aura reading perks and abilities, you gotta run distortion or sole survivor.
Killer's got ruin and you can't hit those skill checks? Can't find the totem? Stake Out, Small Game, Detective's Hunch.
At the same time, you have things like bloodlust and generator regression added for killers. And let's not discount the window blocking mechanic which prevents countless infinites, that one is absolutely huge. It's not a one way street, it's the same for both sides.
"Can't find the totem?" They spawn on top of it, or it is out in the open. They ALWAYS find the totem (or at least 99% of the time), and usually within the first minute of the game.
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First minute is being generous. Narrow it down to first 40 seconds.scorpio said:@Peanits said:
The honest answer is rose coloured glasses. It's the same on both sides.Take camping, for example. Borrowed Time is the only practical counter (to actually save that person).
Or if you're a stealth player who doesn't want their aura to be read by all the new aura reading perks and abilities, you gotta run distortion or sole survivor.
Killer's got ruin and you can't hit those skill checks? Can't find the totem? Stake Out, Small Game, Detective's Hunch.
At the same time, you have things like bloodlust and generator regression added for killers. And let's not discount the window blocking mechanic which prevents countless infinites, that one is absolutely huge. It's not a one way street, it's the same for both sides.
"Can't find the totem?" They spawn on top of it, or it is out in the open. They ALWAYS find the totem (or at least 99% of the time), and usually within the first minute of the game.
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@The_Crusader said:
scorpio said:@Peanits said:
The honest answer is rose coloured glasses. It's the same on both sides.
Take camping, for example. Borrowed Time is the only practical counter (to actually save that person). Or if you're a stealth player who doesn't want their aura to be read by all the new aura reading perks and abilities, you gotta run distortion or sole survivor. Killer's got ruin and you can't hit those skill checks? Can't find the totem? Stake Out, Small Game, Detective's Hunch.
At the same time, you have things like bloodlust and generator regression added for killers. And let's not discount the window blocking mechanic which prevents countless infinites, that one is absolutely huge. It's not a one way street, it's the same for both sides.
"Can't find the totem?" They spawn on top of it, or it is out in the open. They ALWAYS find the totem (or at least 99% of the time), and usually within the first minute of the game.
First minute is being generous. Narrow it down to first 40 seconds.
Truth.
I have literal video proof.0 -
The one good thing about Ruin is it shows you where the survivors spawn, as it will almost always be near the gen they start closest to.ReneAensland said:@The_Crusader said:
scorpio said:@Peanits said:
The honest answer is rose coloured glasses. It's the same on both sides.
Take camping, for example. Borrowed Time is the only practical counter (to actually save that person). Or if you're a stealth player who doesn't want their aura to be read by all the new aura reading perks and abilities, you gotta run distortion or sole survivor. Killer's got ruin and you can't hit those skill checks? Can't find the totem? Stake Out, Small Game, Detective's Hunch.
At the same time, you have things like bloodlust and generator regression added for killers. And let's not discount the window blocking mechanic which prevents countless infinites, that one is absolutely huge. It's not a one way street, it's the same for both sides.
"Can't find the totem?" They spawn on top of it, or it is out in the open. They ALWAYS find the totem (or at least 99% of the time), and usually within the first minute of the game.
First minute is being generous. Narrow it down to first 40 seconds.
Truth.
I have literal video proof.
Not even making fun, it's the one good thing that Ruin does. At least it's something I guess.0 -
@The_Crusader said:
ReneAensland said:@The_Crusader said:
scorpio said:
@Peanits said: The honest answer is rose coloured glasses. It's the same on both sides.
Take camping, for example. Borrowed Time is the only practical counter (to actually save that person). Or if you're a stealth player who doesn't want their aura to be read by all the new aura reading perks and abilities, you gotta run distortion or sole survivor. Killer's got ruin and you can't hit those skill checks? Can't find the totem? Stake Out, Small Game, Detective's Hunch.
At the same time, you have things like bloodlust and generator regression added for killers. And let's not discount the window blocking mechanic which prevents countless infinites, that one is absolutely huge. It's not a one way street, it's the same for both sides. "Can't find the totem?" They spawn on top of it, or it is out in the open. They ALWAYS find the totem (or at least 99% of the time), and usually within the first minute of the game.
First minute is being generous. Narrow it down to first 40 seconds.
Truth.
I have literal video proof.
The one good thing about Ruin is it shows you where the survivors spawn, as it will almost always be near the gen they start closest to.
Not even making fun, it's the one good thing that Ruin does. At least it's something I guess.
After it's destroyed it lets me start playing like a complete #########. =]
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@Vietfox said:
yeet said:@Vietfox said:
yeet said:
@GodDamn_Angela said: @yeet said: @Vietfox said: DarkGGhost said: I say one survivor have the power to keep one killer for 5 gens and i make this post because pacth after pacth the gameplay of the killer don't changes for the better. 2 things are needed in order to loop a killer for 5 gens: A good survivor A brainless potato killer or lucky map RNG Lucky Map RNG doesn't stop you from dropping the chase and looking for someone else/Gens to interrupt. vs competent survivors on some haddonfield variations you can't win if they keep running to certain loops I disagree. And even if they do all win that means they were way better than me, thus they deserve to escape. Nothing wrong with that.
I've honestly never seen a community so afraid to lose like the DbD community.
on certain variations of some maps you cannot win if certain loop tiles spawn, unless the survivors don't know what they're doing
As far as i know all maps are currently viable for both killers and survivors. Sure, maybe some maps are killer/survivor "sided", but far from being impossible for the other side.
Luck, like it or not, affects the results, just like in real life, just deal with it.
For instance: when doors spawn on the same side of the wall or right on each side of the map.haddonfield can spawn with literal infinites
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@Peanits ok but all this don't answered my question. Why survivors have mechanics and perks to counder everything the killer have and killer only have 1-2 mechanics to play the game. The way it's work give too many second chances to survivors and allow them to make mistakes ( and same time even rewards it ) but kiler must play perfect in order to maybe. Why you do that ?
"Take camping, for example. Borrowed Time is the only practical counter (to actually save that person)." but BT denies a kill and start a new chase in which killer may not win again.
"Killer's got ruin and you can't hit those skill checks? Can't find the totem? Stake Out, Small Game, Detective's Hunch." again this is not what you think because if you stay on the gen with ruin up will only take 10-15 sec more to finish.
"At the same time, you have things like bloodlust and generator regression added for killers. And let's not discount the window blocking mechanic which prevents countless infinites, that one is absolutely huge. It's not a one way street, it's the same for both sides." Bloodlust it is supposed to stop loop but the moment you break a pallet you lose all of it, at the same time generator regression is too slow and survivor can stop it on the spot and even with perk that help killer with generator regression will only get 20 sec off it.0 -
Mayby becose killer player is second category ppl.Mayby becose more is survs who buy skins.DarkGGhost said:@Peanits ok but all this don't answered my question. Why survivors have mechanics and perks to counder everything the killer have and killer only have 1-2 mechanics to play the game. The way it's work give too many second chances to survivors and allow them to make mistakes ( and same time even rewards it ) but kiler must play perfect in order to maybe. Why you do that ?
"Take camping, for example. Borrowed Time is the only practical counter (to actually save that person)." but BT denies a kill and start a new chase in which killer may not win again.
"Killer's got ruin and you can't hit those skill checks? Can't find the totem? Stake Out, Small Game, Detective's Hunch." again this is not what you think because if you stay on the gen with ruin up will only take 10-15 sec more to finish.
"At the same time, you have things like bloodlust and generator regression added for killers. And let's not discount the window blocking mechanic which prevents countless infinites, that one is absolutely huge. It's not a one way street, it's the same for both sides." Bloodlust it is supposed to stop loop but the moment you break a pallet you lose all of it, at the same time generator regression is too slow and survivor can stop it on the spot and even with perk that help killer with generator regression will only get 20 sec off it.0 -
@Larcz said:
DarkGGhost said:@Peanits ok but all this don't answered my question. Why survivors have mechanics and perks to counder everything the killer have and killer only have 1-2 mechanics to play the game. The way it's work give too many second chances to survivors and allow them to make mistakes ( and same time even rewards it ) but kiler must play perfect in order to maybe. Why you do that ?
"Take camping, for example. Borrowed Time is the only practical counter (to actually save that person)." but BT denies a kill and start a new chase in which killer may not win again.
"Killer's got ruin and you can't hit those skill checks? Can't find the totem? Stake Out, Small Game, Detective's Hunch." again this is not what you think because if you stay on the gen with ruin up will only take 10-15 sec more to finish.
"At the same time, you have things like bloodlust and generator regression added for killers. And let's not discount the window blocking mechanic which prevents countless infinites, that one is absolutely huge. It's not a one way street, it's the same for both sides." Bloodlust it is supposed to stop loop but the moment you break a pallet you lose all of it, at the same time generator regression is too slow and survivor can stop it on the spot and even with perk that help killer with generator regression will only get 20 sec off it.
Mayby becose killer player is second category ppl.Mayby becose more is survs who buy skins.
ok if this conitine survivor will never get a game and it will be a shame
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@DarkGGhost said:
I rly want to know because every time a survivor have a problem they fix the game but when the killer have a problem they have to wait the new DLC and hope that will help.Because most killer problems are related to a special killer power and its easier to fix it by adding a new perk.
But then there are also the hex problems..... not really sure what I should say about the "haunted ground fix"1 -
@Master said:
@DarkGGhost said:
I rly want to know because every time a survivor have a problem they fix the game but when the killer have a problem they have to wait the new DLC and hope that will help.Because most killer problems are related to a special killer power and its easier to fix it by adding a new perk.
But then there are also the hex problems..... not really sure what I should say about the "haunted ground fix"Ok then how about the eazy ones fix like hex placement, bloodlust , new objective, loops, the ability survivors keep the game hostage or how survivors have only one meta.
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