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Tinfoil time: Could the devs be matching match seeking killers with survivors still in a game?
Survivor times never seem to get longer, they're always short and have been since they did the SBMM test, and since SBMM was made live.
Killer timers are never any different, they are always long regardless of the time of day, or which killer is chosen. Granted, this is not the case for everyone that plays killer, but we can be skeptical about their claims because we have no way of verifying them. (yes, that too means you can be skeptical of this post because there is no way of verifying it).
So, could the match making system be made to take freshly queued killers, and match them with a pool of survivors that are still in a match so that when that pool gets out, they have a killer waiting for them? I would assume that the pool of survivors would consist of any survivors in a match that has 1 gen left, or only 2 survivors left, because under those circumstances the match will be ending within 5-10 minutes.
My reasoning for this comes from the contrast between killer/survivor wait times, the consistency of the contrast, and BHVRs history with addressing balancing issues as well as bugs. Is this new matchmaking system possibly their latest stunt to improve the survivor experience?
edit: this isn't meant to reflect on the integrity of the people that make this game, but more as a reflection on potential business decisions. Business is business.
Comments
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This would take tons of code to work and makes no sense. There's no guarantee the survivor that is finishing a match is going to play another one.
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This.
and even if they tried to implement something like this would you really expect such a system to work without bugs? I mean.. I am often defending the devs but even I know that almost everything they release comes with tons of bugs.
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I don't understand the relevance of the amount of code it would take. Also, how do you know how much code it would take?
There is no guarantee that a survivor is going to queue when they exit the match, which is why you don't target individual survivors, and instead target a pool of survivors, specifically ones that are going to finish the match soon.
Who will leave the match soon? Those in matches with 2 survivors alive, or 1 gen left. Say when a match reaches one of these conditions, the survivors are marked for matchmaking, even though they are in a game. Then, when four of those survivors from that pool leave their match, if they queue then they are matched with whatever killer matches their SBMM. The ones that don't queue, don't need to, and they are forgotten by the system.
Faster matchmaking could be from survivors that are not in a game and queue up.
As for explaining how it would work technically, I don't think that's really worth arguing here, because we know there are systems in the game that work, even though we don't understand how they work, or why. But, as an example, if you give survivors a session id of some sort, or a token to represent them in a database, like their cloud id, the match making system could use that information. But, it is fair to question the ability to crunch so much data so quickly.
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No, it is based on mmr and time of day (plus region), my survivor queues get LONG during the night. There is no killer waiting for me, fam. And given I get instant queues as killer at the same time, I am not waiting for anybody either.
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Maybe one of the bugs with it is that people aren't experiencing an individual MMR for each killer; people have reported facing the same survivors on new killers as they do with their mains, i.e. high MMR survivors.
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Yeah, it's a stretch. It's just an idea that popped into my mind. I appreciate your response, though, because I'm really trying to gauge just how far out there the idea is. I haven't heard many people say that their killer queues are short, or even instant.
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Could be.
but I have seen many people claiming all sorts of things about how high their MMR is or how high their opponents MMRs are. And you could tell that they were not really that good… and we also know that it was always intended that killers you don’t have experience with won’t start at zero if you are an experienced killer player.
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That's true, I remember them saying something about there being some kind of averaging of someone's MMR across all killers at the beginning.
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I would rather have a fresh game than be thrown into an already playing game
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