Original Chapter Concept: Curse of Chaos
WARNING: VERY LONG THREAD, SKIP TO BOLDED HEADERS FOR POINTS OF INTEREST.
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Chapter??- Curse of Chaos
KILLER: The Pharaoh
KILLER LORE/BACKGROUND:
Lord Sethemshut was born to one of the most high and powerful families in Egypt. Always living in the lap of luxury, Sethemshut had the world at his fingertips- fresh fruits and meats whenever he desired, crowds of worshipping peasants groveling on the ground he walked on and slaves who lived and died for his every whim. Nearly nothing was not available to him, which made that which he did not have more valuable than anything. What he coveted most was the crown of Egypt- to rule and become the god-king of the desert where he rightfully belonged.
At first he attempted the usual manner- wooing the Pharaoh’s daughters and soon wedding one. Everyone knew the Pharaoh’s inability to produce sons and heirs was a curse from the gods, one that signified the end of an era and the beginning of the next. Sethemshut’s wedding night was glorious as he sealed his rightful place in history, but he would soon discover that not to be the case. In a fit of madness, a court priest received a message from the gods, that the Pharaoh had produced a worthy heir- Sethumshut’s wife, Sobeknefru. With even the gods proclaiming her the rightful ruler of Egypt, he could do nothing as the crown slipped from his hands to hers, leaving him merely a figurehead of the household while she ruled over Egypt. The thought made his blood boil, but patience! Kings were not made in a day.
As they became the royal family and lived for years in happiness, Setshemshut studied with scribes in the House of Life, an educational center for the rich and powerful. He learned many rites and rituals, soon becoming a priest and master of the craft which helped cement Sobeknefru’s rule by divine right. Unknown to all however, by night he would pray to the dark gods- Set, god of chaos and Apophis, the Snake of Evil and Harbinger of Doomsday. If the gods themselves had abandoned him, he would call upon their enemies to give him the crown he so rightfully was due. For over seven years he prayed by night and studied magic, becoming one of the most proficient sorcerers in Egypt when finally, during a cold night that nearly brought death to the desert, a voice answered his prayers.
It began quietly- whispering incomprehensible things in the dead of night, from the darkest of shadows. The more he listened, the louder and more clear the voices became- they spoke to him of hidden secrets and buried treasures, of dark magics and the art of chaos. To any other priest the voice of Apophis would turn them mad, but Sethemshut was already mad from his thirst for power. He used the knowledge gained from the voices to stage many tragic accidents and betrayals over his wife’s reign. A collapsed dam that ruined an entire season’s worth of crops, hundreds of cows and animals dying from an unknown plague, a conspiracy to dethrone several lords and ladies under the Pharaoh and a month of blackened skies had terrorized the land and put the hearts and minds of Egyptians against their ruler. In a desperate attempt Sobeknefru tried to calm the masses with a speech, but she was struck down by a lightning bolt from above and instantly killed. As the crowd screamed and ran rampant, Sethumshut stepped up to relax them, hiding a smoking scepter below the balcony.
Soon after his ascension to the throne the weather cleared and prosperous signs appeared all across the land. People believed that the worst of things were at an end, as did Sethumshut on his throne, when once again a priest was struck with visions. This time, the young child Sobeknefru had birthed with her husband was to be king, while Sethumshut was cast aside again as a mere advisor. With a reign lasting less than a month, this final insult from the gods sent Sethumshut into true madness, taking both dagger and scepter and going on a killing spree of the entire palace. Priests were turned to dust, guards covered in locusts and servants eaten alive by beetles as Sethumshut stormed through the halls. Finding his children cowering in his bedroom, he took the dagger and slew them all, painting the floor and walls as red as the chaos he so desired. Lightning crackled and fog swirled around the temple as these events transpired, causing the entire city to crumble and collapse into the sands lost to time.
Thousands of years later, no trace of the city remains save for a large section of red desert and desolate silence all throughout. Nothing lives within, with only death awaiting those brave enough to venture into its evil lands.
STATS: Tall, 24m Terror Radius, 4.2m/s;110%
WEAPON: Obsidian Khopesh (A shining khopesh, black as the night sky, a symbol of power and wealth among the elite of Egypt.)
MORI: The Pharaoh calls upon the spirit of Apophis as the sky turns red above him and the Survivor. From the ground, red snake tendrils burst out and coil around the Survivor, squeezing the life out of them. The Pharaoh presses his staff against the Survivor’s forehead and red light flashes, blinding them both and any Survivors nearby. When it fades, the Survivor is turned into a pile of dust, then the Pharaoh returns to normal.
KILLER OVERVIEW: The Pharaoh is an ancient Killer, able to Doom Survivors with his power Curse of Apophis leading to their inevitable deaths. His personal perks Set For Destruction, Scourge Hook: Scales of Fate and Hex: Sea Of Chaos allow him to prepare for the endtimes, hasten the sacrifice and truly embrace the nature of disorder.
POWER: Curse of Apophis
The Pharaoh’s curse can be transferred onto the Survivors so they can share in his pain. The more Survivors that are cursed, the more powerful the Pharaoh becomes.
- Special Ability: Ensnare- The Pharaoh can Ensnare a Survivor in bandages and pull them in for a basic attack. Press the Active Ability button while targeting a Survivor in range to Ensnare them (12m range). Has a 40s cooldown (20s for 3 or more Doomed Survivors). Requires at least 1 Survivor to be Doomed to use.
- Ensnared Survivors can perform the Tear action (3s) to attempt to escape from their Ensnarement. If hit by the Pharaoh, Survivors automatically are freed. Automatically freed if the Survivor loses line of sight with the Pharaoh.
- Special Ability: Voyage- The Pharaoh can enter a Locker and target another Locker to instantly travel to it, after which it enters a long cooldown. While in a Locker, the Pharaoh has no Terror Radius but must Voyage to a Locker within 8s or be forced out and have the ability go on cooldown. (60s, 30s for 4 Doomed Survivors). Requires at least 2 Survivors to be Doomed to use. Hold the Active Ability button for 1s while in a Locker and targeting another Locker to Voyage to it. Cannot use Voyage on a Locker with a Survivor inside of it.
- Special Ability: Serpent’s Strike- The Pharaoh can charge a blast of red energy to attack a Survivor in range (1.5s, 16m). This blast afflicts the Doomed Status Effect. Hold the Secondary Attack Button to charge the Serpent's Strike and release it to use it. Press the Attack button to cancel it.
- New Status Effect: Doomed- Doomed Survivors will be put into the Dying State, regardless of their Health State or what they are doing, if they do not Exorcise themselves with an Idol of Ra within 120s. Idols are hidden among the map at locations where Totems can spawn. 5 Idols spawn per Trial and require an 8s Exorcise action to remove Doomed. Once used, an Idol collapses into red sand before reforming 120s in another location. Survivors in chase have their Doomed effect time slowed while in chase (50%) and paused when Exorcising, in the Dying State or hooked.
- If another location is not available, the Idol will respawn at the location where a second Idol is used immediately after.
ADDONS:
+Brown/Common
- Old Bandages: Slightly increase the range of Ensnare. (Old bandages from an unearthed corpse, one of many necessary reagents.)
- Pharaoh’s Crook: Slightly decrease the cooldown of Voyage. (The crook of Egypt, a hard wooden stick of gold and blue. Symbolizes the peace and order that the pharaoh would bring.)
- Was Hieroglyph: Moderately increase the charging speed of Serpent’s Strike. (A hieroglyph depicting Was, the staff of the magician. Symbolizes power and knowledge.)
- Jar of Myrrh: Slightly increase the time it takes to Exorcise. (A jar of myrrh, both sweet fragrance and perfume as well as embalming materials for the preservation of corpses.)
+Yellow/Uncommon
- Fresh Linens: Moderately increase the range of Ensnare. (Fresh linens and cloth for wrapping the sacred dead in their burial garments, awaiting rebirth into the next life.)
- Pharaoh’s Flail: Moderately decrease the cooldown of Voyage. (The flail of Egypt, a hard wooden stick of gold and blue. Symbolizes the might and power that pharaoh had over enemies and subjects alike.)
- Scarab Hieroglyph: Considerably increase the charging speed of Serpent’s Strike. (A hieroglyph depicting a scarab beetle, symbols of life and death which both cleansed the soul and consumed the body.)
- Burning Incense: Moderately increase the time it takes to Exorcise. (Rich incense for purification rituals or religious ceremonies. Clears the mind for practicing divine magic.)
- Snake Skin: Decrease the amount of Idols of Ra by 1. Does not stack. (The shed skin of a snake, has medicinal properties and can be used as a reagent in rituals.)
+Green/Rare
- Canopic Jar: Survivors who are captured by Ensnare suffer from the Blindness status effect for 60s. (A jar for holding the vital organs of the deceased in the tomb, protected their innards for reassembly on the other side of death.)
- Pharaoh’s Ring: Decrease the number of Doomed Survivors necessary for Voyage to be used by 1. (The gold and bejeweled ring of Sobeknefru’s father, given as a gift for being wed into the royal family. Losing the throne for the first time fills you with wrath and anger.)
- Amenta Hieroglyph: Survivors hit by Serpent’s Strike suffer from the Hindered status effect (-5%) for 5s. (A hieroglyph which depicts the underworld, both the journey one must take with Ra into the afterlife and the demons who lurk on the riverbanks of the river.)
- Scroll of Rites: Survivors who interact with Doomed Survivors for more than 3s also gain the Doomed status effect. (A scroll with dark rituals and summoning ceremonies for bringing about demons and gods of evil.)
- Snake Fang: Moderately decrease how often Idols of Ra respawn. (A snake fang collected from a cobra blessed by Apophis. Whosoever is injected with its venom shall die the next day.)
+Purple/Very Rare
- Death Mask: Survivors who are captured by Ensnare suffer from the Oblivious status effect (60s). (A gold and ornate mask created for Sobeknefru as she was being layed to rest. Unbeknownst to the others, you inscribed dark hieroglyphs to damn her to the pits of the Duat as an offering to Apophis.)
- Hom-Dai Hieroglyph: Survivors hit by Serpent’s Strike suffer from the Deep Wound status effect if they are already injured. (A hieroglyph that induces an evil curse upon the victim, one that will waste away at their body until they become a living corpse.)
- Book of the Dead: Survivors who finish the Exorcise action have their location revealed by Killer Instinct for 6s. (The Book of the Dead, a series of instructions and guides on how to help the spirit navigate throughout the Underworld. Also includes useful information on demons and how to defeat them should they attempt to rebel.)
- Snake’s Head: Decrease the amount of Idols of Ra by 2. Does not stack. (The head of a red snake claimed after it snuck into your bedroom on your wedding night. While your bride claimed it as a curse, you secretly saw it as an omen of your future- for better or worse.)
+Red/Ultra Rare
- Isfet Hieroglyph: Serpent’s Strike can now injure and down Survivors. Considerably increase the charging time of Serpent’s Strike. (The forbidden hieroglyph, the embodiment of Chaos and the means to summon the Devourer of Worlds. It pulses red and black wherever it is seen.)
- Pharaoh’s Ba: Exiting a Locker after using Voyage grants the Undetectable status effect for 16s. (The ba of Sethumshut, his very soul and energy, given as an offering to Apophis in his final moments as the ultimate sign of devotion.)
KILLER PERKS:
+Lvl 30: Set For Disaster
Doomsday approaches, bringing with it the end of all things.
“When the Snake swallows the Sun, then shall the people of Egypt cry out in their unholy deaths.” -Book of Sethumshut, 3.6
- Each time you hook a Survivor, gain a Token.
- When Survivors open an Exit Gate, the Exits are blocked for 4/5/6s for each Token on Set For Disaster. Once completed, the perk deactivates for the rest of the Trial.
+Lvl 35: Scourge Hook: Scales of Fate
The Devourer will consume the souls of the damned and feast on their suffering.
“Apep feeds on the souls of order and creation, and so demands them as offerings from his followers.” -Book of Sethumshut, 1.8
- At the start of the Trial, four Hooks will be randomly selected to be Scourge Hooks.
- When a Survivor is on a Scourge Hook, their failed Self-Unhook attempts will consume 30/40/50% more progression. The Entity’s progression will also increase by 15/20/25% when other Survivors/the Killer is not within a 16m range of the Scourge Hook.
+Lvl 40: Hex: Sea of Chaos
All will fall before the inevitable might of Chaos and its followers.
“As in the beginning, so too will the end be eternal. All will fall into the primordial lake of fire.” -Book of Sethumshut, 7.5
- While this Hex is standing, Survivors will be randomly afflicted with one of the following status effects every time they are hit with a basic attack. If they are already afflicted by the chosen status effect, the timer will be reset.
- Hemorrhage- Until healed.
- Blindness- 60s.
- Mangled- 60s.
- Oblivious- 30s.
- Broken- 30s.
- Exhausted- 15s.
- Deep Wound- 15s.
SURVIVOR: Mei Zhang
SURVIVOR LORE/BACKGROUND:
Mei Zhang was born to one of the most high and powerful families in China. Her father was a successful business man who worked for one of China’s leading pharmaceutical companies and her mother was assistant secretary to the President. She had a world of possibilities open to her; However, she saw her passion not in the riches and future she was assured but in the streets where others went about their day. Unlike her, they suffered from a lack of money and resources- cold, hungry, no place to call home or even rest in. Mei could not forget the faces of sorrow she passed every day on her way to school, nor the hardships of life that she witnessed in the car or on the bus going about her daily life.
Despite the urgent request of her parents, she strived to go out of her way to help others whenever and wherever she could. Eventually they reached a compromise where she could focus on a career that was both successful and helpful to others- medicine. Except Mei chose an unusual path for studying, enrolling in a migrant education path where she could travel the world, both practicing medicine and helping others. She spent many years traveling between different third world countries such as Nigeria, Guatemala, India, Mexico, Ukraine and Chile, in addition to anywhere a natural disaster occured. Her home was where ever disaster struck, because it was there where people needed her most, where she could give her life meaning.
After the Suez Canal became flooded due to a partial collapse of the dam, she traveled to Egypt with her organization. After a few weeks aiding displaced survivors and distributing supplies, a snake snuck into the tent and scared most people outside. Mei grabbed a broom and tried pushing the snake away into a corner as others exited, leaving only her and the snake left. After several minutes when someone went back in to check on her, she was missing, the broom in the sand the only sign left of her.
SURVIVOR OVERVIEW: Mei Zhang is a selfless Survivor, helping her team succeed at the expense of exposing herself to the dangers they would have faced. Her personal perks Selfless Charity, Saving Grace and Boon: Blessed Martyr help her restore Survivor’s Items, wiggle faster after helping others and sacrifice her own safety to protect her teammates.
SURVIVOR PERKS:
+Lvl 30: Selfless Charity
There is no higher calling than to help others in need, especially now when they need your help the most.
“Here, take this. You need it more than I do.” -Mei Zhang
- While healing a Survivor or working on a Generator with other Survivors, recharge the duration of the Items they are holding up to a maximum of 30/40/50% per unique Item over the span of 8s.
+Lvl 35: Saving Grace
Doing good for others means receiving good things yourself from the unlikeliest of sources.
“There aren’t enough good people in this world. It just takes one good act to change someone’s entire life.” -Mei Zhang
- After taking a Protection Hit, unhooking a Survivor or saving a Survivor from the Killer’s Grasp, gain a Token, up to 3/4/5 Tokens.
- When you are picked up by the Killer, consume all of your Tokens to gain 5% wiggle progression per Token, as well as 5% faster wiggle progress per Token.
+Lvl 40: Boon: Blessed Martyr
A Boon that channels the spirit of sacrifice, putting others before yourself and even going above and beyond to save lives.
“Hey! After me! Leave them alone, you monster!” -Mei Zhang
- Press and hold the Active Ability button near a Dull or Hex Totem to bless it and create a Boon Totem. Soft chimes ring out within a radius of 28 meters.
- While this Boon is standing, your Aura is permanently revealed to the Killer. At the same time, the Killer’s Aura is shown to all other Survivors. Gain a 10/12.5/15% bonus to vaulting speed.
- You can only bless one Totem at a Time. All equipped Boon Perks are active on the same Boon Totem.
REALM: Desert of Whispers
+Map: Palace of the Kings (The palace where nightmares occurred, the Entity spent many years training and torturing a young man to make him into a malevolent force of darkness. The throne room is destroyed with several shattered tiles, broken columns and shredded curtains lit by sputtering flames. Scenes of the Pharaoh’s wrath can be seen across the palace from an angry and terrified crowd surrounding the palace, piles of dust and half-eaten corpses along the hallways and a red dripping room with a giant snake resting atop a pile of bones on the central bed. No matter where you go in this palace, death is soon to follow.)
+Map Offering: Idol of Apophis (A red sandstone statuette of a giant cobra reared up to attack. Its eyes glint with black malice and venom drips from its fake fangs).
CHARMS:
- Golden Pschent (Killer)- The crown of Egypt for those who ruled the land, colored in the gold of regality and the red of chaos.
- Charity Patch (Survivor)- Mei’s patch from doing five years of humanitarian efforts in Africa, helping to distribute food, water and medicine to those who desperately needed it.
- Broken Ankh (Both)- A symbol of divinity and healing among the people of Egypt, used as a means to connect with the gods and prayer. It is badly chipped and warped.
COSMETICS:
+Survivor
- Default
- Mei (A soft round face with smile lines around her eyes, the kind of face that makes you smile and think of innocence.)
- Doctor’s Coat (It took many long nights and hard work, but if it helps even one person get better it’ll all be worth it.)
- Dark Scrubs (Dark scrubs help keep the grime off while still being comfortable to work in.)
- Prestige
- Dr. Zhang (A soft round face with smile lines around the eyes, she keeps laughing and smiling to hide the fear and shock that is so plain to see in her eyes.)
- Bloody Doctor’s Coat (You never expected to be covered in this much blood and gore, but thank goodness you’ve been trained to be desensitized to it.)
- Bloody Scrubs (Dark scrubs help keep the blood off your legs and helps keep you comfortable on the cold nights in the Entity’s realm.)
- Charity Gala
- Dazzling Socialite (Hair tied up in the tradition of your family going back several generations.)
- Starry Gown (Shimmering silver gown with millions of sparkles catches the eye and makes you the star of the show.)
- Starry Sandals (Matching sandals and an amazing pedicure completes the look to make you the perfect date for wealthy benefactors. The needy will thank you later for this sleazy night out.)
+Killer
- Default
- Sethumshut (Weathered and beaten from years of living in the desert, eventually black magic took its toll giving you a sharp and angular look.)
- Lord’s Garb (Royal clothes of the finest linens and gold jewelry, along with several precious stones.)
- Obsidian Khopesh (A blade black as night, granted only to the pharaohs' family and their guards. Perfect for disarming enemies and decapitating subjects.)
- Prestige
- The Pharaoh (Weathered and beaten from living in the desert and practicing dark magic combined with hatred boiling over makes you look like a terror to all who approach.)
- Bloody Garb (Royal clothes stained with royal blood, fine linens and gold jewelry ruined with tears and scrapes and missing stones after brutally murdering the next rulers of Egypt.)
- Bloody Khopesh (The blood dripping from this blade can attest to the slaughter wreaked by it, let alone what atrocities your staff has wrought.)
- Entombed God-King
- Jackal’s Head (Combat magic allows for the auric creation of a spiritual form around the self, forming in the shape of your patron god Set, Lord of Chaos.)
- Warrior’s Armor (Gold and obsidian armor inlaid with precious stones and engraved with hieroglyphs both offer protection from physical and magical attacks.)
- Bronze Scimitar (A longer blade made of sleeker material, made for slashing through armor and offering the same types of combat between a Roman gladius as well as your own khopesh.)
ANIMATIONS:
+Environment:
- Boon Totem Animation: Same as a Hex Totem, except with blue flames instead of orange.
- Doomed HUD: Ghostly whispers and gold hieroglyphs surround the edges of the HUD. As the timer runs out the hieroglyphs begin to turn red and glow angrily.
- Idols of Ra: Golden statuettes of men with falcon heads and glowing suns on top of them. When being used they become surrounded in white mist, and when used they turn to red sand and collapse into a pile.
- Idols of Ra Respawn: When Respawning, the red sand turns gold and reforms into the statue.
+Survivor
- Tear Animation: The Survivor pulls and rips apart bandages around them trying to escape.
- Exorcise Animation: The Survivor holds the Idol in their hands and prays to it with their eyes closed and kneeling down.
- Downed From Doomed Animation: The Survivor is covered in red hieroglyphs and flashes red, crying out as they collapse into the Dying State (similar to Trickster’s Laceration).
+Killer
- Idle Animation: The Pharaoh stands tall holding his staff in his left hand, khopesh in his right. Occasionally traces red hieroglyphs in the air.
- Walking/Running Animation: The Pharaoh stomps forward with a grim and determined look on his face, red sparks flying from his footsteps and scepter. In chase, his khopesh is out to the side, ready to slash and hack.
- Stun Animation: The Pharaoh grunts angrily before rising back up (Similar to Deathslinger).
- Basic Attack Animation: The Pharaoh slashes forward with his khopesh in an attempt to decapitate nearby Survivors.
- Basic Attack Cooldown Animation: The Pharaoh laughs and lets the blood drip from his khopesh onto his staff, seeing it boil and turn to mist on its surface.
- Breaking Pallet Animation: The pallet is covered in red energy as the Pharaoh points his staff to it, letting it shake and shudder before it splinters into pieces.
- Breaking Breakable Wall Animation: Similar to breaking a Pallet, the Pharaoh blasts the wall with red energy and reduces it to splinters.
- Dismantle Boon Totem Animation: A Killer performs a few Basic Attack animations. The first three are met with a blue shield around the Totem, with the four breaking the Totem with blue sparks and clattering bones.
- Serpent’s Strike Animation- Charging the attack with his staff, the Pharaoh lets a blast of red energy in the form of a snake loose to attack a Survivor in a straight line.
- Ensnare Animation- A single bandage flies from the staff of the Pharaoh and targets the nearest Survivor.
- Successful Ensnare Animation- The Survivor is wrapped in bandages and linens from the shoulders to their waist, slowly being dragged towards the Pharaoh.
- Missed Ensnare Animation- The Pharaoh’s bandage flies around wildly as they’re pulled back in.
- Voyage Animation- The Pharaoh enters a Locker and can see the target locations of all other Lockers in the map. After selecting and channeling one, the Pharaoh sees red ghostly whispers and fog envelop the screen before fading away to see the Locker selected.
- The following interactions are the standard for the Pharaoh as for other Killers (Tall)
- Locker Grab Animation
- Vault Animation
- Breaking Generator Animation
- Pick Up Animation
- Hooking Animation
- Generator Grab Animation
- Opening the Exit Gate Animation
- Checking Lockers Animation
- Window Grab Animation
- Interacting With Glyph Animation
- Basic Attack Missed Cooldown Animation
SCORING EVENTS:
+Survivor
- Sanctified- 1000 BP- Awarded for creating a Boon Totem.
- Exorcised- 250 BP- Awarded for completing the Exorcise action.
- Reuse and Recycle- 100-200 BP- Awarded for recharging an Item’s Duration.
+Killer
- Dismantled- 1000 BP- Awarded for destroying a Boon Totem.
- Prophesied- 200 BP- Awarded for applying the Doomed status effect.
- Foretold Demise- 300 BP- Awarded when a Survivor falls into the Dying State from the Doomed status effect.
- Cursed- 100 BP- Awarded for hitting a Survivor with Serpent’s Strike.
- Ensnared- 200 BP- Awarded for Ensnaring a Survivor.
- Struck Down- 300 BP- Awarded for hitting an Ensnared Survivor.
- Duat Voyage- 200 BP- Awarded for Voyaging between Lockers.
ACHIEVEMENTS:
- Adept Pharaoh- Achieve a Merciless Victory with the Pharaoh using only his three unique perks.
- Adept Mei- Escape using Mei Zhang using only her three unique perks.
- End Of Days- Have all four Survivors under the Doomed status effect at once.
- Divine Right- Finish repairing the Generator in the throne room and live to tell the tale.
- Marked For Death- Apply the Doomed status effect 300 times.
- Counting Down- Gain 500 Tokens on Perks.
TERROR RADIUS MUSIC:
Set, by Derek Fiechter
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This was really cool to make, not a true mummy concept but an Egyptian warrior-priest who wanted to succeed to the throne and was willing to do anything for it. As always, let me know if you guys have any feedback!
Comments
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I think the amount of effort you put into these actually scares some people away lmao, because they have to read a bunch.
You're a machine, dude. Huge props.
Some of the perks could be easily exploited though, namely The Pharaoh's Scourge Hook perk and the Boon Totem perk from Mei Zhang.
Scourge Hook: Scales of Fate could be devastating against camping killers.
Boon: Blessed Martyr may be too strong, not simply for the aura reading, but because you'll get a whopping 30% vault speed when paired with Resilience and Spine Chill. You wouldn't be caught unless you made a big mistake during looping.
Overall though, another incredible concept chapter.
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Must be, a lot of people don't really scroll down once they see the lore building, but I think its one of the most important parts as a Killer is more than a power- its a lot cooler to have someone to empathize/associate with with an amazing character.
I edited the Scourge Hook to address camping so the Killer has to be away to use the effect, hopefully that makes it more useful. As for the Boon, I want them to be strong because they're supposed to be equal to Hexes like Ruin or Devour Hope, so I'm tossing a couple ideas out there. The vault speed is specifically to help with getting chased all the time, but even if there's a build around it it'd be niche (I think) like builds to max/min healing speeds or block Generators all the time.
Thanks again for taking the time to read it through!
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EDIT: Reworked Mei's Boon perk to be inline with 5.3.0 PTB Boon Totem mechanics.
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