http://dbd.game/killswitch
Add a Postgame matchmaking accuracy question
In Postgame there's a "how fun did you find this match" question. Add a second one for how accurate the matchmaking was, to better gauge people's opinion on matchmaking
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I doubt they care even about first one.
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SBMM was accurate at start, after like 50 trials played.
But as it seems the MMR is capped, it is obvious that the top mmr will be reached by players of different skill level. Atm, at high MMR you have a skill level between middle+/Top 0,1%.
And more time passes, more players will end up at the top even though the skill difference between them is huge. BHVR must uncap it.
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I am pretty sure it used to be uncapped and it resulted in 1 hour long queue.
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If so, at the end, when everyone will have its MMR accurate, the new system will be exactly as the old one. 😂
Well, honestly i understand why they wanted a SBMM system but i don't understand why they made it a priority while the game is totally unbalanced... it's beyond my comprehension capacity.
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Fair idea, but I never use that function for the same reason I never use the fun one.
>>>>>>> BHVR should relocate it to just above the exit button, then I might be able to remember to push it. <<<<<<<
Okay and now to prototype your idea aswell.
Okay, my Photoshop skills are not the best, But this is how I would do it.
If not for your idea about gauging even matchmaking, but at least for getting more votes into the System.
I believe more votes = more knoweldge for the Devs = more game design changes eventually.
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It would be better, if MMR was actually calculated correctly...
How it works now (probably): It cares only about kills / escapes and game duration.
I don't understand why only that, when we know that game gathers a lot of data what happened during the game.
How it should work imo:
For survivors MMR should be calculated based on: gens, chase duration and pallets used, number of protective hits, number of save unhooks and time you had not on hook (so you don't get punished for getting camped).
I wouldn't punish that you didn't do something, but reward for doing something in multiple categories, or doing something a lot (1 chase for 5 gens).
For killers I would do it based on kills, hooks, avarage chase duration and overall game duration.
I wish it would be possible to access data from each game. It would be fun to create web with own MMR, but so far it seems you can only access overall data from steam.
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That's a pretty nice mockup, thanks
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Last midnight i few times faced 4 rank1-2 survivors while im currently silver killer, and i end up with 4k one game, and 3K another with 1 guy i left away cause he showed me cute Teddy Bear picture during chase. After those games i think matchmaking or ranks currently means nothing. U will never find out what's your and your opponent level is.
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The best system we have now, is look at how many hours played others have. It is not really good way, because I know bad players even with 3k hours, but it is best we have now.
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I mean in not even top tier. Somewhere around average player and game faced me with red ranks. What's the point in ranks if they mean nothing,
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It basically player level 2.0 -> instead of overall, you see that month.
I would actually remove reset and make Grades based on MMR and bring back old pip system (red ranks), so adepts still work and players have some form of feedback.
It would be kinda like Dota -> There are no resets (unless you do it), there are no rewards, just MMR with Rank representation so you can flex on others.
Why I think they will not do it -> everyone would see, if their SBMM works. Right now, it is just how you feel it went, even if it was bad you can have doubts about bad day / small mistake etc. because you don't see MMR.
I would also rework how MMR and Pip system works (it is really unfair system), but that would be too much on them I guess.
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