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The FULL list of frustrations with Dead By Daylight
In before:
Add quick notes in the comment section about what frustrated you about this game! I will add them to the list until we have the FULL LIST OF FRUSTRATIONS
Don't hold back! There is no right or wrong; You don't need any justification! Just shout out everything that has ever frustrated you about Dead By Daylight and it will be added to the list!
If the Developers would tackle everything on this list, then nobody on the face of the earth would be able to experience anything frustrating about DBD!
As Killer:
-Pallets
-Flashlight saves
-The Legion: When you press frenzy + vault over a pallet too quickly you'll just kick the pallet and never enter frenzy...
-The Wraith uncloaking: Console framedrop
-Entering bloodlust: Console framedrop
-Random Framedrops that you just get because why not.
-Occasionally Terrible hookspawns preventing you from hooking anyone on inside maps.
-Survivors body-blocking a killer who's in a chase; how ridiculous and being unable to react.
-Slow frame-rate + low MAX SENSITIVITY allowing survivors to dodge a killers attack where the chase should've ended.
-Survivors being able to switch to flashlights in the last 5 seconds of the lobby.
-Hex totem right next to a generator or in a very visible spot.
-Decisive Strike
-Multiple DS even more
-Adrenaline
-SWF's sharing information and rendering your Blind/anti-communication tools useless.
-Survivors telling you what to do and demanding to conform to their non-existing rules
-Being dependent on survivor's mistakes
-Exit gates open so fast.
-DC's not counting as sacrifices.
-Being Gen rushed.
-Blendette: She's just invisible
-Hex Perks giving away themselves to survivors in the form of HUD for no reason.
-Long term Hex totems like Hex; Devour Hope destroyed before ever doing it's final part.
-Haddonfield
-Auto Rejoin SWF lobbies.
-Underestimating your lunge distance and getting punished with an extended hour long chase.
-Breakdown perk abuse.
-Survivors being able to see and communicate a killer's perks after they die.
-Losing bloodlust after having to break the pallet.
As Survivor:
-Chests make noise: It's already non-meta, do you really need to add punishment to that?
-Chest closing: Why can't you run away from it? It's a frigging chest.
-Early death: The match is lost or one gets the hatch at best.
-Depip on a killer disconnecting
-Not gaining escape-points when the exit gates are open but the killer DC's.
-Lagg hit through a pallet.
-BBQ&Chili revealing your location.
-Nurses calling.
-NOED
-Hex: Ruin in lower-tier play.
-Tunneling
-Camping
-Mori's
-Basement Leatherface with Insidious
-Teammates refusing to go away after seeing a killer camping you and thus throwing the game.
-Being farmed for We're Gonna Live Forever.
-Laggy connection
-Lagswitching killers
-Anything Doctor
-Killers that get tilted when you outplay them and resort to lame tactics as "punishment" for just playing well.
-Games that start with less than 4 players because Mathieu no longer loves you.
-Haunted grounds + hex ruin matches.
Neutral:
-Perk menu closing while joining or starting a lobby: I was busy here...
-Lagg during the menu
-Waiting for a certain perk in the Shrine of Secrets takes ages! For certain perks literally over a year...
-The DBD Community.
-Playing without Headset and not having visual alternatives.
-Losing (items+)addons and offering upon the opposing faction crashing or disconnecting.
-Players that DC.
-Players blaming all their mistakes on you.
-No reward for ranking up.
Comments
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I don’t see “the DBD community” anywhere on this list.
Edit: there you go5 -
@ModernFable said:
I don’t see “the DBD community” anywhere on this list.This list updates faster than you think.
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Killers have it bad man, look at that list v.v
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In all honesty. Bad totem placement.
That's all.2 -
This content has been removed.
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Huh, i have quite some annoyances with this game.
But i'm never frustrated, while i am still passionate.If annoyances count, i guess Devour Hope switching from a 1-Token power that gives away your Perk to a 2-Tokens power that doesn't do anything unless you're in specific situations and even within those situations the bonus is way too small to matter unless you're in specific situations within those specific situations, annoys me.
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@Boss said:
Huh, i have quite some annoyances with this game.
But i'm never frustrated, while i am still passionate.If annoyances count, i guess Devour Hope switching from a 1-Token power that gives away your Perk to a 2-Tokens power that doesn't do anything unless you're in specific situations and even within those situations the bonus is way too small to matter unless you're in specific situations within those specific situations, annoys me.
I think I've understood you correctly here.
I'm not even sure if it's true but the tier 1 and 2 versions might even be stronger than the tier 3 version due to the perk giving itself away. I'm not 100% sure if it does, but I'm happy I didn't pick that perk in my bloodweb yet xD0 -
@AlwaysInAGoodShape said:
I think I've understood you correctly here.
I'm not even sure if it's true but the tier 1 and 2 versions might even be stronger than the tier 3 version due to the perk giving itself away. I'm not 100% sure if it does, but I'm happy I didn't pick that perk in my bloodweb yet xDI hope you understood me correctly, cause i'm not sure if you did.
I was talking about the 5% Haste.Tier 1 is strong, removing people straight from the trial always is.
But you'd be surprised how much time you save by 1-hitting everyone with the easy-to-hit main weapon.
If you combine that with some Hex Totem patrolling & a map that isn't any of the 2016 maps, your chances to get to 5 Tokens rise a whole lot, regardless of Perk level.The only thing hurting this Perk really hard right now is, obviously, what hurts any Hex Perk.
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So it's just about the first thing (5%haste) being weak and the perk not lasting long enough to reach 5 tokens?
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@jackmadrox said:
Gen Rush.Gen rush hasn't been a thing since BNP's were removed, and even then they were rare.
I don't see why a negative connotation has to be put on survivors for doing their objective.
I think gen times are just fine right now.2 -
@SenzuDuck said:
@jackmadrox said:
Gen Rush.Gen rush hasn't been a thing since BNP's were removed, and even then they were rare.
I don't see why a negative connotation has to be put on survivors for doing their objective.
I think gen times are just fine right now.Even with BNP removed, I find the 5% winrate of killers on a higher level quite terrifying. (Marth88's experiment)
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@AlwaysInAGoodShape said:
@BossSo it's just about the first thing (5%haste) being weak and the perk not lasting long enough to reach 5 tokens?
5-Tokens bonus is moreso to give the Killer enjoyment & fulfillment once every few matches.
If you have a Survivor team that isn't new, that Hex Totem (usually) won't live for THAT long.0 -
5-Tokens bonus is moreso to give the Killer enjoyment & fulfillment once every few matches.
If you have a Survivor team that isn't new, and that Hex Totem (usually) won't live for THAT long.gocha (:
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@AlwaysInAGoodShape said:
@SenzuDuck said:
@jackmadrox said:
Gen Rush.Gen rush hasn't been a thing since BNP's were removed, and even then they were rare.
I don't see why a negative connotation has to be put on survivors for doing their objective.
I think gen times are just fine right now.Even with BNP removed, I find the 5% winrate of killers on a higher level quite terrifying. (Marth88's experiment)
Marths experiment that means nothing because it's looking at it from one teams perspective.
There's been a lot of changes since the experiment so the stats definitely mean even less than they did now.
The killers he faced probably had a dozen of decent matches before that one bad match, it doesn't mean anything.Devs have showed recent stats and less than 50% of survivors survive at rank one, those are pretty good numbers.
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@SenzuDuck said:
@AlwaysInAGoodShape said:
@SenzuDuck said:
@jackmadrox said:
Gen Rush.Gen rush hasn't been a thing since BNP's were removed, and even then they were rare.
I don't see why a negative connotation has to be put on survivors for doing their objective.
I think gen times are just fine right now.Even with BNP removed, I find the 5% winrate of killers on a higher level quite terrifying. (Marth88's experiment)
Marths experiment that means nothing because it's looking at it from one teams perspective.
There's been a lot of changes since the experiment so the stats definitely mean even less than they did now.
The killers he faced probably had a dozen of decent matches before that one bad match, it doesn't mean anything.Devs have showed recent stats and less than 50% of survivors survive at rank one, those are pretty good numbers.
The Dev's cannot show stats of "Rank 1" because DBD doesn't have a real ranking system.
People who are rank 1 can be terrible.
Rank one doesn't mean top 1%, it can be literally the worst player who understands the basics of the pip system.Marth88's experiment was closer to what a real rank 1 would represent.
A lot has changed? Then why not take a look at the recent 22+ survival streak of Noob3?
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We need, absolutely need, a new ranking system.
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@SenzuDuck said:
@jackmadrox said:
Gen Rush.Gen rush hasn't been a thing since BNP's were removed, and even then they were rare.
I don't see why a negative connotation has to be put on survivors for doing their objective.
I think gen times are just fine right now.Gen rush means survivors just rushing gens as effectively as possible, ignoring everything else. It's still a thing.
When people talk about gen rush, I'm pretty sure they are not blaming survivors for only focusing on their main objective. It's the most logical thing to do for survivors. It's just about how fast all 5 generators can be repaired if survivors rush gens as effectively and organized as possible. And it is indeed still a bit of a problem unless you are running Hex: Ruin. Survivors can repair gens so fast that the killer has pretty much no time to have a chance of fulfilling their objective (except for Nurse). At least playing normally.
It's more of a design problem though. As seen in the videos of tru3ta1ent, it is indeed possible to win against even an extremely well organized survivor team without Hex: Ruin, but the way he had to play didn't lool like much fun for either him nor the survivors.
Gen times are as much of a problem as camping, tunneling and the gap between swf and solo survivors. Although I'd argue camping right now is the biggest design flaw of the game.3 -
@AlwaysInAGoodShape said:
@SenzuDuck said:
@AlwaysInAGoodShape said:
@SenzuDuck said:
@jackmadrox said:
Gen Rush.Gen rush hasn't been a thing since BNP's were removed, and even then they were rare.
I don't see why a negative connotation has to be put on survivors for doing their objective.
I think gen times are just fine right now.Even with BNP removed, I find the 5% winrate of killers on a higher level quite terrifying. (Marth88's experiment)
Marths experiment that means nothing because it's looking at it from one teams perspective.
There's been a lot of changes since the experiment so the stats definitely mean even less than they did now.
The killers he faced probably had a dozen of decent matches before that one bad match, it doesn't mean anything.Devs have showed recent stats and less than 50% of survivors survive at rank one, those are pretty good numbers.
The Dev's cannot show stats of "Rank 1" because DBD doesn't have a real ranking system.
People who are rank 1 can be terrible.
Rank one doesn't mean top 1%, it can be literally the worst player who understands the basics of the pip system.Marth88's experiment was closer to what a real rank 1 would represent.
A lot has changed? Then why not take a look at the recent 22+ survival streak of Noob3?
Wow, he won 22 games in a row near rank reset? He must be just amazing that really shows the imbalances that newer killers can be beaten by 4000 hour survivors this proves so much now thank you.
Also counting DCs as surviving as well kind of changes it a little, and hatch escapes, if three people die and one gets the hatch while that survivor did escape and survive three or less survivors died for it to happen lmao, doesn't really matter
"Oh, 3 people died and one survived? Doesn't really matter, that one person escaped so it's 100% imbalanced"
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@SenzuDuck said:
@AlwaysInAGoodShape said:
@SenzuDuck said:
@AlwaysInAGoodShape said:
@SenzuDuck said:
@jackmadrox said:
Gen Rush.Gen rush hasn't been a thing since BNP's were removed, and even then they were rare.
I don't see why a negative connotation has to be put on survivors for doing their objective.
I think gen times are just fine right now.Even with BNP removed, I find the 5% winrate of killers on a higher level quite terrifying. (Marth88's experiment)
Marths experiment that means nothing because it's looking at it from one teams perspective.
There's been a lot of changes since the experiment so the stats definitely mean even less than they did now.
The killers he faced probably had a dozen of decent matches before that one bad match, it doesn't mean anything.Devs have showed recent stats and less than 50% of survivors survive at rank one, those are pretty good numbers.
The Dev's cannot show stats of "Rank 1" because DBD doesn't have a real ranking system.
People who are rank 1 can be terrible.
Rank one doesn't mean top 1%, it can be literally the worst player who understands the basics of the pip system.Marth88's experiment was closer to what a real rank 1 would represent.
A lot has changed? Then why not take a look at the recent 22+ survival streak of Noob3?
Wow, he won 22 games in a row near rank reset? He must be just amazing that really shows the imbalances that newer killers can be beaten by 4000 hour survivors this proves so much now thank you.
Also counting DCs as surviving as well kind of changes it a little, and hatch escapes, if three people die and one gets the hatch while that survivor did escape and survive three or less survivors died for it to happen lmao, doesn't really matter
"Oh, 3 people died and one survived? Doesn't really matter, that one person escaped so it's 100% imbalanced"
He went to 23 I think and he admitted he had a lot if help from Vooshy.
He's REALLY good non the less.0 -
@ReneAensland said:
We need, absolutely need, a new ranking system.Absolutely. Just the amount of people fake-citing their (non) rank as credentials is through the roof.
When people talk about gen rush, I'm pretty sure they are not blaming survivors for only focusing on their main objective. It's the most logical thing to do for survivors. It's just about how fast all 5 generators can be repaired if survivors rush gens as effectively and organized as possible. And it is indeed still a bit of a problem unless you are running Hex: Ruin. Survivors can repair gens so fast that the killer has pretty much no time to have a chance of fulfilling their objective (except for Nurse). At least playing normally.
It's more of a design problem though. As seen in the videos of tru3ta1ent, it is indeed possible to win against even an extremely well organized survivor team without Hex: Ruin, but the way he had to play didn't lool like much fun for either him nor the survivors.
Gen times are as much of a problem as camping, tunneling and the gap between swf and solo survivors. Although I'd argue camping right now is the biggest design flaw of the game.Reading my mind again xD
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Wow, he won 22 games in a row near rank reset? He must be just amazing that really shows the imbalances that newer killers can be beaten by 4000 hour survivors this proves so much now thank you.
Also counting DCs as surviving as well kind of changes it a little, and hatch escapes, if three people die and one gets the hatch while that survivor did escape and survive three or less survivors died for it to happen lmao, doesn't really matter
"Oh, 3 people died and one survived? Doesn't really matter, that one person escaped so it's 100% imbalanced"
It's not about the (most often) 2 random bad players that play along. It's the fact that 3 clones of Noob3 could play in 1 game together against a killer and absolutely bully the killer.
Even a nurse can be bullied with the right communication or pre-communication and planning.
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@ReneAensland said:
He went to 23 I think and he admitted he had a lot if help from Vooshy.
He's REALLY good non the less.I'm not doubting his skill, he's good, but when you use a survivor main like Noob who has people killing themselves in game to help him it really doesn't add credence to this conversation.
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@SenzuDuck said:
@ReneAensland said:
He went to 23 I think and he admitted he had a lot if help from Vooshy.
He's REALLY good non the less.I'm not doubting his skill, he's good, but when you use a survivor main like Noob who has people killing themselves in game to help him it really doesn't add credence to this conversation.
It absolutely does. Just count the duration of the chases. The friend is irrelevant here.
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@SenzuDuck said:
@ReneAensland said:
He went to 23 I think and he admitted he had a lot if help from Vooshy.
He's REALLY good non the less.I'm not doubting his skill, he's good, but when you use a survivor main like Noob who has people killing themselves in game to help him it really doesn't add credence to this conversation.
But then again.....he also shows that Vooshy leaves for most matches and comes back.
But yeah.0 -
As killer: multiple DS's, frame drops, Haddonfield.
As survivor: laggy connections, anything Doctor, killers that get tilted when you outplay them and resort to lame tactics as "punishment" for just playing well.
As both: players that DC. Survivor or killer. Just take the L and move on. Also players that blame everything on other players or the game when in reality they just suck.
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I don't see no auto-rejoin SWF lobbies.
Reinviting after every game is dumb and tedious.1 -
I get upset when I overestimate my lunge distance. I could have ended the chase if I just waited to get closer but NOOOO I just HAD TO GO for that lunge!!!! Its literally all my fault!!! I could have ended my chase and get pack to patrolling my gens but thanks to overestimating my lunge distance the survivor makes it to another pallet or window therefore increasing the time of the chase all because of the mistake I made that I could have easily prevented!!! Anyway I think I'm done here. Oh also totem placements, pls hide them better and we're all good0
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"Gen rushing" what, you mean doing the objectives without running around wasting time? Well, I never! Try to get into chases with the killer, get called toxic and other such names, do gens and you get called the same thing. There's no winning is there, so ridiculous.
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this list is actually really bad lol a lot of the problems you put up there aren't even problems or they can be dealt with easily0
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@Sel said:
"Gen rushing" what, you mean doing the objectives without running around wasting time? Well, I never! Try to get into chases with the killer, get called toxic and other such names, do gens and you get called the same thing. There's no winning is there, so ridiculous.It's funny, they complain about players purposely getting into chases to waste time (killers are supposed to chase survivors btw) but also complain when they focus on their objective, wild.
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Should toss "Haunting Ground + Ruin" up there0
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Breakdown getting abused should be added here. You can be on the other side of map and the hook will still break. You're basically getting punished for hooking a Survivor. Multiple Survivors running this will just be hell for the Killer. Yes, Hangman's is a thing, but I shouldn't have to run a perk to have fun. At high ranks, I can see a lot of Killer builds consisting of Ruin/Sloppy and Hangman's because of how sweaty Survivors are.
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SenzuDuck said:
@jackmadrox said:
Gen Rush.Gen rush hasn't been a thing since BNP's were removed, and even then they were rare.
I don't see why a negative connotation has to be put on survivors for doing their objective.
I think gen times are just fine right now.Well camping is the killer doing their objective but it's frowned upon isn't it 😂😂4 -
SnakeSound222 said:
Breakdown getting abused should be added here. You can be on the other side of map and the hook will still break. You're basically getting punished for hooking a Survivor. Multiple Survivors running this will just be hell for the Killer. Yes, Hangman's is a thing, but I shouldn't have to run a perk to have fun. At high ranks, I can see a lot of Killer builds consisting of Ruin/Sloppy and Hangman's because of how sweaty Survivors are.
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The fact that survivors can see the killers perks when they die! (Blood warden is my favourite perk but is 100% useless vs SWF)
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No reward for ranking up. The dc issue would partially take care of its self if players had a reason to care about rank.
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Use less blood lust what is cancel becose i hit surv or break palet or lose surv from site on 2 sec.Clean wepon after hit surv.0
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@SenzuDuck said:
@Sel said:
"Gen rushing" what, you mean doing the objectives without running around wasting time? Well, I never! Try to get into chases with the killer, get called toxic and other such names, do gens and you get called the same thing. There's no winning is there, so ridiculous.It's funny, they complain about players purposely getting into chases to waste time (killers are supposed to chase survivors btw) but also complain when they focus on their objective, wild.
By getting into chases on purpose they actually donate time to the killer since the killer doesnt need to search for them. The optimal playstyle is rushing gens until the killer arrives and sees you, then loop as long as possible while others keep holding M1.
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List has been updated!
this list is actually really bad lol a lot of the problems you put up there aren't even problems or they can be dealt with easily
If this was a list of problems it would be really bad, but it's not.
It's a list of frustrations and that in itself can be seen as a problem.
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