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Original Chapter Concept: Nuclear Nightmare
WARNING: VERY LONG THREAD, SKIP TO BOLDED HEADINGS FOR POINTS OF INTEREST.
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CHAPTER ??: NUCLEAR NIGHTMARE
KILLER: The Ghost
KILLER LORE/BACKGROUND:
Pyotr Turgenev grew up listening to the ghost stories of his grandfather, who scared him to death every night before bed. When he tried to get his parents to make him stop, they just laughed and told him it would grow character within him. So every night, his Dedushka would regale and terrify him with stories of murdered nobles, sneaky demons and murderers that would take him away as a prize for their collection of bodies. By far the worst stories were the military experiments his dedushka swore were true, because he had seen them while guarding a secret base in Siberia during the war. Illegal experiments were prisoners of war were tortured, maimed, enhanced and otherwise made inhuman in hopes of turning loyal comrades into super soldiers.
None were worse however, than the one story that scared even his grandfather. He had been called in to help guard some prisoners of war for a new sleep experiment the government had approved- a means to forgo the need to sleep and continue fighting against the Nazis. The prisoners were given one pill a day to help them continue functioning without sleep for twenty-four hours, and were told not to go to sleep for as long as they could. In the first week everything seemed normal and the men showed excellent results, actively playing games and enjoying a respite from cruel and hard labor. Yet as the second week progressed they began acting more robotic and less human, often showing no emotions or behaving strangely when questioned by the scientists. At the end of the third week, all hell broke loose as the prisoners went mad from the lack of sleep, attacking each other and mutilating themselves to the point where they were scraping the meat off themselves.
Even Dedushka had a haunted look on his face as he told Pyotr how he saw the men tear each other apart, where three guards each subdued each of the prisoners and eventually were forced to kill them to protect themselves. The project was shut down and the Soviets never conducted sleep experiments again. These stories would haunt Pyotr all his life, but alongside the character it did get him to go to bed every night when he was supposed to. It also made him worried of working long hours and any chance where he could potentially lose sleep, fearing that he too may end up like the men who so savagely destroyed themselves and Dedushka’s fellow guards.
Pyotr grew up, studying in university and eventually becoming an accomplished nuclear physicist. It was a rapidly expanding field as Russia raced forward to catch up to the Allies who were decades ahead in atomic bombs and nuclear power. Pyotr worked with several scientists to harness the power of the atom, coming up with their own research and ideas with information collected from Russian spies placed in America and Britain. Eventually their research hit a dead end, trying to advance forward in a field where the technology did not yet exist. When they could not produce satisfactory results, the scientists who were in charge were replaced by military commandants and soldiers who enforced progress… or else.
The group was eventually reassigned to a new nuclear power plant in Ivankiv, which would be used as a testing grounds before mass producing nuclear power plants all across Russia. The soldiers ushered the scientists into the facility they would be working in and started to work. Long hours and hard times meant there would be no rest until the facility was up and running, soon driving the entire team into a constant state of exhaustion. Pyotr could not shake the idea of the sleepless men out of his head, but the uniformed men with guns posed a more immediate threat. As the days went on, fissions began and power was soon flowing steadily out of the plant powering the city. The project was a success, but would stay active to ensure it could be done in a long term situation.
The more Pyotr worked, the more tired he got, until he began hearing voices in his head. Quiet and suggestive, they urged him to get some sleep and relax lest he end up like the sleepless men. Whenever he got the chance, he and others went to sleep when the guards weren’t looking- this would prove to be a fatal error, as some regulations slipped and dangerous situations began to occur. Nuclear reactors began to show signs of strain as cracks formed in the thick cement, fission reactions over produced energy and some men began to show signs of radiation poisoning. It came to a climax when Pyotr checked on material consumption and alarms blared out, warning of an uncontrolled nuclear fission occurring and rapidly growing out of control.
The scared scientist ran for his life, but the guards had locked the doors and demanded that he and the other scientists attempt to fix the situation. They had given up, just as the other workers gave up on controlling the disaster and began to pray for their souls. Pyotr cried out and banged on the door until the reactor exploded, destroying the facility and killing everyone within five miles of the blast site. A mushroom cloud appeared over the ruins as irradiated debris flew to the earth and fire ravaged the land. Those few who had escaped ran straight back to Russia to inform their superiors of the accident, soon to send another group of soldiers to survey the ruins and see what could be recovered.
Weeks later, three teams of Russian surveillance groups went missing. They had all gone into the ruins of the facility and did not come back. The last team’s radio comms were ruined by static, the only audio that could be made out was extremely loud radioactive interference and some screams of dying men. The government thought it best to shut down the program in Ivankiv, blocking all possible routes to the ruins and enforcing the border with armed guards. At night, those same guards swear they can hear the screams of dying men coming from the ruins alongside a green glow near the center of the blast. Just like Pyotr’s Dedushka, it was an experience that will haunt them to their dying days.
STATS: Tall, 32m TR, 4.6m/s
WEAPON: Nuclear Waste (From his right hand, The Ghost sprays the Survivor in toxic waste.) (A hazardous spray of toxic waste sprays out from the nozzle attached to his right sleeve. Too much exposure has shown to melt flesh and bone within the span of 30 minutes.)
MORI: The Ghost grabs the Survivor by the head with his right hand and lifts them up so they are face to face. Pressing his left hand against the Survivor’s face, the Ghost lets out a large Blast covering the Survivor in millions of Rads. After releasing the stream, their head is charred and smoking, practically inhuman as the Ghost tosses them on the floor.
KILLER OVERVIEW: The Ghost is a radioactive Killer, able to hinder and torture Survivors with his power Fallout. His personal perks Chain Reaction, Transmutation and Scourge Hook: I Am Become Death allow him to rapidly regress Generators, change Obsessions at will and cause Survivors to be at risk after disaster.
POWER: Fallout
The Ghost’s very presence covers the Trial in a dense cloud of radiation, affecting the Survivors as they attempt to progress throughout the Trial. The effects of radiation poisoning are only more powerful in the realm of the Entity.
- While within the Ghost’s Terror Radius, Survivors steadily become Irradiated. The closer they are to the Ghost, the more Irradiated they become. (100 charges, gain 1 Rad per second at 32m and 10 Rads per second at 1m from the Ghost. Scales down incrementally.)
- Depending on how Irradiated a Survivor is, they will suffer from the following effects:
- +25 Rads: Survivors will cough and vomit at regular intervals.
- +50 Rads: Survivors will suffer from Hallucinations. (Seeing random fake Auras, noise notifications, Terror Radius and/or fake Survivors/Ghost moving in the Environment.)
- +75 Rads: Survivors will occasionally suffer from blurred vision and ‘stumble’ making erratic movements.
- Erratic movements: Survivors will occasionally move in the opposite direction of their current movement for a split second, once every 5-10s.
- 100 Rads: Survivors can be injured and downed by Blast.
- Survivors can remove their Radiation by searching a Medicine Chest that spawns in the Trial, obtaining Medicine (10 Charges). Using Medicine can remove Radiation (10 Rads per 1 Charge) at 1 Charge per second.
- Medicine respawns in Chests after a long duration (120s) when completely drained of Charges. 5 Medicine Chests spawn in the Trial by default.
- Special Attack: Blast
- By holding the Secondary Attack button for 1.5s, the Ghost can unleash a straight Blast of green radiation that goes through collision. Has a range of 8m, all Survivors caught in the Blast gain 20 Rads. If Survivors are fully Irradiated, Blast will damage and/or down them instead.
ADDONS:
+Brown/Common
- Tritium Sample: Slightly increase the rate at which Survivors become Irradiated. (A sample of hydrogen-3, better known as tritium. One of the simplest and weakest radioactive substances for nuclear power.)
- Rubber Gloves: Slightly decrease the amount of Charges Medicine can have. (Rubber gloves for handling hazardous materials and practicing safe lab etiquette.)
- Cold Borscht: Moderately decrease the rate at which Survivors become Irradiated. Double Bloodpoints gained for Irradiating Survivors. (Cold beetroot soup that became the standard for meals at Ivankiv, while the government officials feasted on roasts and desserts.)
- Facility ID: Slightly increase the range of Blast. (An identification badge belonging to Pyotr Turgenev, one of the few artifacts recovered from the ruins. It registers at over 10,000 roentgens when tested.)
+Yellow/Uncommon
- Strontium-90 Sample: Moderately increase the rate at which Survivors become Irradiated. (A sample of strontium-90, a strong and useful nuclear fuel used for many early nuclear weapons. Today it can be found nearly everywhere in Russia from extensive nuclear testing.)
- Hazmat Suit: Moderately decrease the amount of Charges Medicine can have. (A biohazard and radioactivity suit in case of a reactor meltdown, but it was not strong enough to withstand the power of a nuclear blast.)
- Propaganda Pamphlet: Slightly decrease the time it takes to charge Blast. (A pamphlet containing information about the glorious state of Soviet Russia. If Lenin or Marx saw what we had become they would turn in their freezing graves.)
- Shattered Glasses: Moderately increase the range of Blast. (Glasses from Dr. Egorov, one of the lead professors on the project. The frames have melted around the glass shards which cracked from the intense radiation heat.)
- Comrade’s Helmet: Decrease the amount of Medicine Chests by 1. (The helmet of one of the first soldiers the government sent in to survey the area. Pieces of his skull and scalp are still melted into the metal and lead.)
+Green/Rare
- Cesium-137 Sample: Considerably increase the rate at which Survivors become Irradiated. (A sample of cesium-137, a powerful byproduct of nuclear fission used in medicine and some engineering processes. Ironic that what can give cancer is also used to cure it.)
- Lead Canister: Whenever Survivors completely deplete some Medicine, show their location with Killer Instinct for 5s. (A thick lead canister for carrying nuclear fuel and radioactive materials. The lock has been broken and nuclear materials taken, with the surrounding metal melted around it.)
- Precious Photo: Survivors who have at least 25 Rads of Radiation will suffer from the Hemorrhage status effect while injured. (An old and burnt photo of Pyotr and his family. The scrawny little boy left this world long ago.)
- Glowing Screw: Considerably increase the range of Blast. (A glowing white hot screw that was part of the containment units for nuclear fission. The heat produced by the screw is enough to sublimate ice and flesh.)
- Comrade’s Rifle: Moderately decrease the time it takes to charge Blast. (An AK-47 from the commander of one of the recon squads sent into Ivankiv, the wood is splintered and blackened from fire as the metal is deformed and barely recognizable.)
+Purple/Very Rare
- Uranium-235 Sample: Survivors who have at least 75 Rads of Radiation will have their Auras revealed for 3s whenever they perform a rushed action. (A sample of uranium-235, weapons grade nuclear material and among the most powerful of fuel sources on the planet.)
- Control Rods: Survivors using Medicine suffer from the Oblivious status effect while using it and for 15s afterwards. (Control rods from the fission chamber that absorbed radiation to control nuclear fissions, they are one of the only things not immediately destroyed by your touch.)
- Chipped Femur: Decrease the amount of Medicine Chests by 2. (A blackened and peeling femur from one of the scientists whose body was not vaporized in the explosion. It’s best not to wonder how bite marks appeared all over it.)
- Grandfather’s Storybook: Survivors who are fully Irradiated will suffer from the Exhaustion status effect. (A parting gift from Dedushka when you first left for university, containing all the stories he told you as a child. Inspiration.)
+Red/Ultra Rare
- Element 281 Sample: Survivors who are fully Irradiated will suffer from all effects of Radiation twice as much. (A sample of an extremely powerful and unknown element found in the Entity’s realm. Merely a single gram radiates radiation equivalent to 4.3 billion roentgens.)
- Molten Corium: Blast will now put fully Irradiated healthy Survivors into the Dying State. Moderately decrease the rate at which Survivors become Irradiated. (Nuclear lava- a mixture of nuclear fuel, metals from the containment chamber and debris as it melted down on top of you. The secret of your death and rebirth.)
KILLER PERKS:
+Lvl 30: Chain Reaction
Starting the destruction of one unit will commence the breakdown of the next.
“Dedushka, stop- the nightmares are too much…” -Pyotr Turgenev
- After kicking a Generator, gain a Token.
- When kicking a Generator that is over 75% complete, consume all Tokens to make the Generator instantly regress 3/4/5% for each Token consumed.
+Lvl 35: Transmutation
Bombarding an element can cause ideal changes and the release of powerful energy.
“HEY! You’ve got to let me out of here! It’s going to blow any second! PLEASE!” -Pyotr Turgenev
- After putting your Obsession in the Dying State, Transmutation activates.
- While active, hitting a non-Obsession will cause them to become the Obsession and suffer from the Broken status effect for 40/50/60s. This perk has a cooldown of 60s.
+Lvl 40: Scourge Hook: I Am Become Death
With access to the most lethal material on the planet, no one shall survive.
“It was a mistake to return. Now suffer the consequences.” -The Ghost
- At the start of the Trial, four Hooks are selected to be Scourge Hooks. You see the Auras of Scourge Hooks in white.
- After hooking a Survivor on a Scourge Hook, all Survivors that are outside of a 24/20/16m range become Exposed for 30s and reveal their locations to the Killer.
SURVIVOR: Paulo Montes
SURVIVOR LORE/BACKGROUND:
People screaming throughout the streets, hearts pounding, blood pumping- this is the feeling of Carnival, the feeling of life running through the streets of Rio as the excitement jumps from one person to the next like an electric current. Paulo lived for the dance to express his art and passion, relishing in the feeling of excitement and partying that came to his city once a year. He danced on top of a float with several others to celebrate the coming holiday, showing the crowd the samba moves he had spent months mastering, glittering in his clothes and stealing the show. His dream now a reality, Paulo could not feel any happier.
It began very young, when he first met Carlos in high school. He was still learning the ways of the world and focused on school then. His father wanted him to pursue a respectable profession- an architect, a botanist, maybe even a talk show host. Yet one day when Paulo was studying for his business studies class he saw Carlos and others practicing the samba in the courtyard. Something about their movements caught Paulo’s eye, so every day when they went out to practice he would come back to study and sneak looks at what they were doing. Carlos, being the attentive person he was, noticed Paulo and invited him to dance together. Paulo awkwardly declined, but Carlos would not take no for an answer and taught Paulo the basics of dance- it was exhilarating, Paulo was instantly hooked.
Everyday onward, Paulo and Carlos would practice dancing until they both became equals in skill and talent. Paulo joined Carlos’ dance club and began practicing for Carnival, the highlight of the year and nationwide spectacle where the best of the best dancers gathered. They practiced hard everyday perfecting their dance and each other, eventually falling into a pattern mimicking each other beautifully. After dancing, they often went out to eat or go see a new movie in theaters, the beginning of a new and beautiful relationship. Even Paulo’s dad grudgingly approved, seeing as how dancing was one of the most well known art forms in Rio.
As the parade went on, Paulo and Carlos danced their hearts out on the float, wowing both judges and spectators alike with their hypnotic movements and fiery passion. Their balance was uninterrupted and perfect- that is, until the ground trembled and the road began to split open. People cried out in terror as a massive earthquake began and shook the buildings around them. The float lost its balance and tipped over, causing the dancers to fall down onto the street. Carlos and Paulo picked each other up and began to run for safety when one building began to cave in and fall down on top of them. Desperate, Paulo pushed a panicked Carlos out of the way just in time to narrowly avoid the dozens of tons of concrete that smashed into the ground and atop Paulo.
Disaster relief took weeks as the city was ravaged, as if a war had turned the idyllic paradise into a hellscape. The survivors were shocked and stumbled around in a daze, while those who had come to their senses rooted through the rubble looking for loved ones. Carlos harangued the police and emergency services to find Paulo, though in his heart he knew it was a lost cause. No one could survive dozens of tons of rubble and concrete falling on top of them the way he had seen under Paulo. When the dust and rubble settled, he tried taking apart the mountain of concrete and steel that had covered his friend but only found more rubble and destruction- Paulo had gone to a better place.
SURVIVOR OVERVIEW: Paulo Montes is a fiery Survivor who embraces his emotions and faces life head on. His personal perks Bounce Back, Choreographed and Blazing Passion! allow him to escape a focused Killer, identify hot spots and get you fired up when the pressure is on.
SURVIVOR PERKS:
+Lvl 30: Bounce Back
You’re no stranger to adversity- in fact, it makes you stronger.
“Come on Paulo, stick to the beat! Let’s do it!” -Carlos Villanueva
- After being unhooked, Bounce Back activates for 60s.
- When the Killer starts a chase with you while Bounce Back is active, gain a 5/6/7% Haste effect.
+Lvl 35: Choreographed
As beautiful as it looks, the dance is carefully practiced and perfectly performed.
“The men's team from Rio Dance Movement looks incredible today.” -Judge #2
- See the Auras of all Generators in the Trial that are not yet completed.
- When a Generator reaches at least 90/80/70% completion, its Aura is shown in yellow to you.
- Whenever a Generator is completed, this perk deactivates for 60s.
+Lvl 40: Blazing Passion!
This is what you were made for, so it’s time to give it your all!
“I’m sorry Papa, but this is what I want to do. No, it's what I was born to do.” -Paulo Montes
- After completing a Generator, healing a Survivor or stunning the Killer, gain a 5/7/9% bonus to repairing/healing/vaulting speed, respectively, for 45s.
REALM: Ivankiv, Ukraine
+Map: Project Icebreaker Nuclear Facility (After a violent nuclear meltdown, the facility was half caved in and destroyed. What remains are laboratories and hazardous nuclear testing areas, including the remains of the original nuclear fission reactor. Traveling through the corridors and across the catwalks is not only hazardous from their fragility and age, but the ungodly amounts of radiation bathe everything in a red hot glow as well as making the environment near unlivable.)
+Map Offering: Government Files (Classified Russian documents on Project Icebreaker- a nuclear reactor in Ivankiv meant to power the Motherland, now ruins where soldiers meet their untimely demise.)
CHARMS:
- Radioactive Hazard (Killer) (A warning label saying everything beyond this point is hazardous, as if the peeling paint wasn't a dead giveaway.)
- Geiger Counter (Both) (Records how much radiation is in the environment, had to be turned off because of the constant loud static and screeching.)
- Feathered Headdress (Survivor) (Brightly colored and ridiculous, but it always made Carlos laugh when you put it on.)
COSMETICS:
+Survivor
- Default
- Paulo (Makeup isn’t just for women- it accentuates the boldness in your eyes and highlights your cheekbones as well.)
- Sequined Bodysuit (Glittering and colorful, inspired by the birds of paradise from Indonesia.)
- Flashy Leggings (Bedazzled and beautiful, but also breathable so you don’t get overheated while sashaying or doing the samba.)
- Prestige
- Paulo (Blood and excrement are far from makeup, but there’s no time to look good when running for your life.)
- Bloody Bodysuit (The blood covers all the colors and what shines through is tinted red and ugly. This will never come out.)
- Bloody Leggings (Dirt, blood and ######### covers your fabulous leggings since you had to hide in all sorts of ungodly places.)
- University Student
- Bookish (Thick glasses and combed hair, ready for another productive day of hard work and preparing for the future.)
- Sensible Polo (A red clean polo shirt that can be worn for both meeting with professors or having a fun time with friends.)
- Black Slacks (Professional black slacks show you mean business. Anyone dancing in these would tear them to shreds.)
+Killer
- Default
- Pyotr’s Skull (Where flesh once sat solid corium has fused over, the bone warped with it to form a metal deformed skull that glows with his emotions of rage and abandonment.)
- Shredded Encapsulation Suit (A radioactivity suit that shields against radiation or keeps it within, could not withstand the blast of the explosion.)
- Waste Disposal Unit (Originally meant for collecting nuclear waste and storing it safely, a few modifications allow you to also spill it out on anyone in your path.)
- Prestige
- Bloody Skull (Blood fizzles and steams on the metal skull while flesh smokes and sizzles from the few places it is still attached to bone.)
- Bloody Encapsulation Suit (A destroyed suit meant to protect against radiation is now shredded, bloody, covered in debris and corium- you look more like rubble and destruction than a man.)
- Bloody Disposal Unit (Sometimes when you run out of molten nuclear waste, the sharp edges of the nozzle make for a good method of stabbing and disemboweling unfortunate victims.)
- Revenant of the Wastes
- Gas Mask Terror (The air absorbed radiation until it reached intolerable levels. While the mask fused to your face from the heat, it was better than being burned from the inside out.)
- Breached Containment (Flesh and blood mixed with metal and atomic fuel, creating a miniature reactor in place of bodily organs.)
- Modified Shower Sprayer (The first iteration of the Disposal Unit was thrown together from random materials that survived the blast. It may be crude, but it is efficient and killed several former comrades.)
ANIMATIONS:
+Environment:
- Medicine Chests: Look similar to Chests, but are made of black plastic and silver metal. They have a nuclear warning symbol on top. Can spawn wherever Chests spawn.
+Survivor
- Opening Medicine Chest Animation: Same as opening a Chest.
- Using Medicine Animation: The Survivor shakes a few pills out of the bottle and swallows them.
- Radiation Animation: The HUD gains yellow static and hazardous symbols across the edge. In the Survivor Icons they are covered by a glowing yellow circle which gets brighter the more Irradiated they are. Survivors can see exactly how Irradiated they are.
- Becoming Irradiated: Survivors who gain a new stage of Radiation and/or hit by Blast will experience the same effects as tiering up Madness.
+Killer
- Idle Animation: The Ghost is hunched over and surveys the Trial, glowing yellow and green, fists clenching and unclenching (Similar to Pig).
- Walking/Running Animation: The Ghost moves faster than he appears to, almost floating as he runs forward looking for anyone in his territory.
- Stun Animation: The Ghost screeches and lets off some waves of radiation as sparks fly from his body (this does not increase ingame Radiation).
- Basic Attack Animation: The Ghost points his arm forward and lets loose a torrent of nuclear waste (this is a short range melee-ish attack).
- Basic Attack Cooldown Animation: The Ghost screechs in triumph and readjusts the nozzle as some waste drips from the sprayer.
- Breaking Pallet Animation: The pallet is covered in toxic sludge from his weapon before theGhost smashes it with one arm.
- Breaking Breakable Wall Animation: Similar to breaking a Pallet, the Ghost sprays the wall with toxic sludge before ramming into it.
- Dismantle Boon Totem Animation: A Killer performs a few Basic Attack animations. The first three are met with a blue shield around the Totem, with the four breaking the Totem with blue sparks and clattering bones.
- Blast Animation: The Ghost charges green/yellow energy in his left hand before letting it out as a green/yellow beam of pulsing energy in a straight line.
- Irradiation Animation: The area around the Ghost within his Terror Radius shows signs of Radiation- paint from cars and walls peel, grass turns black and withered, metal glows faintly from the intense heat of radiation.
- The following interactions are the standard for the Ghost as for other Killers (Tall)
- Locker Grab Animation
- Vault Animation
- Breaking Generator Animation
- Pick Up Animation
- Hooking Animation
- Generator Grab Animation
- Opening the Exit Gate Animation
- Checking Lockers Animation
- Window Grab Animation
- Interacting With Glyph Animation
- Basic Attack Missed Cooldown Animation
SCORING EVENTS:
+Survivor
- Scrubbed- 75 BP- Awarded for removing 20 Rads of Radiation.
- Clean- 200 BP- Awarded for completely removing Radiation.
- Scavenged- 100 BP- Awarded for searching through a Medicine Chest.
+Killer
- Decay- 100 BP- Awarded whenever a Survivor receives 25 Rads of Radiation (cumulative).
- Grayed Out- 300 BP- Awarded when a Survivor reached maximum Irradiation.
- Blasted- 200 BP- Awarded for each Survivor hit by Blast.
- Nuclear Release- 300 BP- Awarded for downing a Survivor with Blast.
ACHIEVEMENTS:
- Adept Ghost- Achieve a Merciless Victory with The Ghost using only his three unique perks.
- Adept Paulo- Escape with Paulo Montes using only his three unique perks.
- A.R.S.- Fully Irradiate Survivors 300 times.
- Atomic Annihilation- Have all four Survivors fully Irradiated at the same time.
- Uninhabitable- Complete the Generator in the reactor room and escape to tell the tale.
- Step To It!- Run over 300m while under the Haste status effect.
TERROR RADIUS MUSIC:
Credit: Nightmare Zone Music
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When we get the Sci-Fi genre in DBD (as an Original Killer) then we'll have a complete roster from every aspect of horror. Aliens and futuristic concepts aren't well received by the devs, but nuclear accidents? Chernobyl's almost 40 years old, that's easily a DBD worthy Killer. I hope you all enjoyed, and if you have any feedback feel free to comment it down below!
Comments
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Yet another masterpiece. I love the survivor perks, add-ons, power, lore, and pretty much everything else. My one tiny gripe is that Chain Reaction is sort of a different yet weaker Eruption. Unless there's something I'm missing, I think that Chain Reaction could use a little buff to get it to where it needs to be. But like I said, poggers stuff as always. Keep doin the great work you do yo!
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I still don't get how BHVR hasn't responded to or at least seen your concepts yet. Stuff's bussin.
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Thanks! This is probably my favorite idea so far, I've never seen something like this suggested so far and I think its the most likely type of Killer for an original sci-fi Killer (devs have said they don't like futuristic or space-themed killers, this is neither). Chain Reaction is actually different as Eruption is more like a trap for multiple Gens, whereas Rxn is more akin to a poor man's PGTW. I could see a buff to it but that's something that would need gameplay (I think), probably would increase the amnt of regression per Token.
TBH if a dev did say something I'd go nuts, plus the community would speculate about this being the next Killer :p
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This does deserve to be a killer at some point down the line, hopefully soon. Also, same lol. If I ever had a Dev respond to me for one of my concepts in any way, that'd be a pretty awesome feeling. Also, I see what you mean about Chain Reaction bein like Pop. I think it's good to have something like that that's an alternative to a really strong perk. Some people, myself included, would prefer to run non-meta perks, so a weaker version of a meta perk is a nice thing to have actually.
1