We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

making gen speeds less fast but not nerfing anything

okay so hear me out maybe its sort of a slight nerf but maybe if we make gens speeds less fast in the first 5m maybe everything is fixed because if you play killer or surv you understand that early game can be really hard for both sides but as a killer if you chase one guy to long you prob gonna lose 2 or 3 gens in that time depending on how good the other side is maybe making it so gens go a little bit slower idk about the amout of slowness yet playing killers gets less hard or maybe it should be a passive buff to weaker killers idk but anyway what are you're toughts on this?

Comments

  • justbecause
    justbecause Member Posts: 1,521

    5 minutes? Nope

  • Sir_Child1234
    Sir_Child1234 Member Posts: 217

    i agree i was just thinking about a way to let gens not go so fast rn with the SBMM the games feel like 5m long and i agree i think every map should be the same size

  • Baby_Victor
    Baby_Victor Member Posts: 486

    Well we once had the idea and talk about a ‘Early Game Build’ to match the ‘End Game Collapse’. People generating ideas on what could and couldn’t be done and how long it was in use or whether or not it stayed active until triggered. An example would be Survivors could not start on a generator until Killer initiated a chase. So that opened up on ideas on which Killers could try and set up or try sneaking around to stalk without being found and having survivors chase them down to initiate a chase. Blah blah blah, it was a fun discussion with many positive ideas and interesting concepts. Doesn’t matter though because —>BHVR<—

  • Lochnload_exe
    Lochnload_exe Member Posts: 1,360

    Nerfing gen speeds isn't really the problem, the problem is killers not having anything base kit that helps them against gens other than kicking. If killers got something to help make regressing gens better just as base, it would really help. Making gen speeds longer would just make the strong killers and killer builds even stronger against survivors that arent playing in a comp team. Right now if gens are going super fast, it is because you need to be pressuring, stop going on 3 minute long chases and expecting the other survivors to not do anything.

  • Sir_Child1234
    Sir_Child1234 Member Posts: 217

    who chases for 3m straight? anyway they are going to fast if people spawn spread out then it doesn't matter if they all hop on the gen in the time you need to down someone with a weak killer which can take a 1m then you always lose 1 or 2 gens it only takes 80s to finish a gen from 0

  • Sir_Child1234
    Sir_Child1234 Member Posts: 217
    edited September 2021

    ikr the tapping is so bs and shoud take like a full 2 or 3 s to do having a mini pop is nice but with extra regression a killer can camp a gen and everytime someone rushes for the gen he just mini pops it and with the faster reggresion speed it would go back to a decent chuck it would be way to strong for 3 gens

  • White_Owl
    White_Owl Member Posts: 3,786
    edited September 2021

    I bet the meta would become to hide for the whole debuff duration, needlessly prolonging the match.

  • Marik13
    Marik13 Member Posts: 683

    True, but my idea is that if you give the mini pop as baseline along with a slight increase to regression speed, you'd have to also nerf pop and ruin for better balance. Like here I'll use this as an example. Say you make kicks for the killers knock off 5% per kick. What I'd do is that I'd nerf pop to 20% so that if a killer does equip it, it combines with their baseline 5% and just does it's normal 25% pop. Or actually I'd be ok with reducing pop to 15% so that killers get a 20% total pop if we do up the gen speed regression a bit.


    It'd take some tweaking with numbers, but I think it'd be possible to do to make it not overly oppressive.

  • Sir_Child1234
    Sir_Child1234 Member Posts: 217
    edited September 2021

    you are right and then docter mains will rise :( but tbh you can use perks for this bc right now lets face it you use atleast one gen perk and if that perk is ruin you prob also use undying but you can just run lethal pursuer

  • GoshJosh
    GoshJosh Member Posts: 4,992

    Lowering gen speeds is innately a nerf...?

  • R2k
    R2k Member Posts: 1,069

    It would be great if something like this would be in:

    • To stop gen regression, survivor has to repair it 3sec straight.

    OR

    • To stop gen regression, survivor needs to pass difficult skill check with further repair.
  • SpaghettiYOLO
    SpaghettiYOLO Member Posts: 234

    I've been saying this about kicks and regression speed. A missed skill check, a totally unintentional action, puts an instant 10% regression. An intentional kick by the killer only starts regression, which is a paltry .25 per second. A gen that's 99% done takes nearly 5 minutes to regress once kicked. One person with no repair speed perks or toolboxes repairs a gen completely in 80 seconds. That's a huge discrepancy. Not saying regression should be just as fast. But a kick should be 5-10% instant regression, .50 per second regression. Leave repair speed right where it is.