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making gen speeds less fast but not nerfing anything
okay so hear me out maybe its sort of a slight nerf but maybe if we make gens speeds less fast in the first 5m maybe everything is fixed because if you play killer or surv you understand that early game can be really hard for both sides but as a killer if you chase one guy to long you prob gonna lose 2 or 3 gens in that time depending on how good the other side is maybe making it so gens go a little bit slower idk about the amout of slowness yet playing killers gets less hard or maybe it should be a passive buff to weaker killers idk but anyway what are you're toughts on this?
Comments
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5 minutes is too long. 1 minute or the first chase would be better.
Personally i would prefer other things to slow the start down. Like reducing some map sizes (Red Forest) and letting survivor spawn closer together, so they cant start 3 gens immediately.
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5 minutes? Nope
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i agree i was just thinking about a way to let gens not go so fast rn with the SBMM the games feel like 5m long and i agree i think every map should be the same size
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They need to either slow gen speeds down a bit or give killers a mini "pop" effect for when they kick gens and increase the rate of generator regression after they're kicked. While they're at it, they can also do something about gen tapping. It's kinda BS that killers are locked in to a 2 second animation but a survivor can just run by and briefly tap it to get it to step regressing.
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Well we once had the idea and talk about a ‘Early Game Build’ to match the ‘End Game Collapse’. People generating ideas on what could and couldn’t be done and how long it was in use or whether or not it stayed active until triggered. An example would be Survivors could not start on a generator until Killer initiated a chase. So that opened up on ideas on which Killers could try and set up or try sneaking around to stalk without being found and having survivors chase them down to initiate a chase. Blah blah blah, it was a fun discussion with many positive ideas and interesting concepts. Doesn’t matter though because —>BHVR<—
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Nerfing gen speeds isn't really the problem, the problem is killers not having anything base kit that helps them against gens other than kicking. If killers got something to help make regressing gens better just as base, it would really help. Making gen speeds longer would just make the strong killers and killer builds even stronger against survivors that arent playing in a comp team. Right now if gens are going super fast, it is because you need to be pressuring, stop going on 3 minute long chases and expecting the other survivors to not do anything.
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who chases for 3m straight? anyway they are going to fast if people spawn spread out then it doesn't matter if they all hop on the gen in the time you need to down someone with a weak killer which can take a 1m then you always lose 1 or 2 gens it only takes 80s to finish a gen from 0
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ikr the tapping is so bs and shoud take like a full 2 or 3 s to do having a mini pop is nice but with extra regression a killer can camp a gen and everytime someone rushes for the gen he just mini pops it and with the faster reggresion speed it would go back to a decent chuck it would be way to strong for 3 gens
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I bet the meta would become to hide for the whole debuff duration, needlessly prolonging the match.
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True, but my idea is that if you give the mini pop as baseline along with a slight increase to regression speed, you'd have to also nerf pop and ruin for better balance. Like here I'll use this as an example. Say you make kicks for the killers knock off 5% per kick. What I'd do is that I'd nerf pop to 20% so that if a killer does equip it, it combines with their baseline 5% and just does it's normal 25% pop. Or actually I'd be ok with reducing pop to 15% so that killers get a 20% total pop if we do up the gen speed regression a bit.
It'd take some tweaking with numbers, but I think it'd be possible to do to make it not overly oppressive.
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you are right and then docter mains will rise :( but tbh you can use perks for this bc right now lets face it you use atleast one gen perk and if that perk is ruin you prob also use undying but you can just run lethal pursuer
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Lowering gen speeds is innately a nerf...?
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It would be great if something like this would be in:
- To stop gen regression, survivor has to repair it 3sec straight.
OR
- To stop gen regression, survivor needs to pass difficult skill check with further repair.
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I've been saying this about kicks and regression speed. A missed skill check, a totally unintentional action, puts an instant 10% regression. An intentional kick by the killer only starts regression, which is a paltry .25 per second. A gen that's 99% done takes nearly 5 minutes to regress once kicked. One person with no repair speed perks or toolboxes repairs a gen completely in 80 seconds. That's a huge discrepancy. Not saying regression should be just as fast. But a kick should be 5-10% instant regression, .50 per second regression. Leave repair speed right where it is.
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