Myers' Kill Grab
So, today I learned that Myers' Tombstone Grab can also get validated by the servers, which means that it runs into the same issue as window or pallet grabs, but unlike them:
- The grab itself doesn't lead into an M1 at all, which fortunately for me means I can still do the Mori if it fails.
- Both of the players actually pause when it happens, not just Myers.
Methinks the hit validation system needs a small overhaul so that Tombstone isn't actually affected. Because there's actually a chance it can fail and in some circumstances, you can end up having Survivors go into lockers after it fails, thus killing the achievement you might be attempting to get.
Comments
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grabs should just be incorporated into tombstone instakills in general
locker shouldn't be an escape
being injured and grabbed out of a non-fastvault shouldn't be an escape
and dead harding the grab into killer and taking a m1 and being downed shouldn't be an escape (kill on ground)
then redesign the addons or him around the fact that he can straight-up kill you sans all the 'gamey' nonsense
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