Advice for learning Clown and Bubba?

Poweas
Poweas Member Posts: 5,873

I love how I make this for every killer I wanna learn lol. But Clown and Bubba really aren't clicking for me, I get abused as them and genrushed like mad. I hate having their dailys and luckily a nice survivor at the gate helps me out. Does anyone have advice for me so I don't get genrushed and looped like mad as them. I can't get the hang of Clowns tonic and I just can't use it and for Leatherface, I get looped so hard it's funny. I'm not used to playing killers who can't move around the map quickly with their power. Or killers that have to deal with loops (not exactly Clown but I struggle to shut them down with him). I main Spirit, Hag and Nurse and I have no problems with loops. But I want to get good as every killer like I used to be before I started learning Nurse.

Comments

  • ChesterTheMolester
    ChesterTheMolester Member Posts: 2,771
    edited December 2018
    As for Clown, try to throw your bottles on of any loops and use the spread, don't throw at survivors unless you have to get that hit before they reach a pallet or window.

    If not possible, take control of the pallet, then simply throw it in the direction you want them to go, away from any save areas.

    When you play LF and a survivor reaches a loop... you're #########.
  • Poweas
    Poweas Member Posts: 5,873

    @ChesterTheMolester said:
    As for Clown, try to throw your bottles on of any loops and use the spread, don't throw at survivors unless you have to get that hit before they reach a pallet or window.

    If not possible, take control of the pallet, then simply throw it in the direction you want them to go, away from any save areas.

    When you play LF and a survivor reaches a loop... you're [BAD WORD].

    Thanks, you're always commenting on my threads asking for advice, I appreciate it man. So I gotta be very tactical with my bottles and try to shut down as much loops as possible?

  • The_Crusader
    The_Crusader Member Posts: 3,688
    edited December 2018
    Watch some of the streamers play them. Truetalent or monto or whoever.

    For Clown I tend to be holding a bottle ready. The bottles can be charged so this way you will throw it at full power. Throw it just ahead of them so they'll go into the gas which will slow them down.

    Alternatively throw it on loops and then make them run the long way through it. Might give you a hit at the pallet.

    Both struggle with pressure so a lot of people take ruin to slow the early game down. M&A helps too as the 32m terror radius gives survivors a bit too much of a heads up.



    With bubba you'll want add ons to improve the charge speed. Some people take spirit fury and enduring. Break the pallet with SF, then you should jave enough time to instadown them with the chainsaw.

    If you dont have a spirit fury charged and they're looping then just M1. Bubba is weak at loops so as much as I hate to say this you should play to his strengths and "play defensively".
  • Poweas
    Poweas Member Posts: 5,873

    @The_Crusader said:
    Watch some of the streamers play them. Truetalent or monto or whoever.

    For Clown I tend to be holding a bottle ready. The bottles can be charged so this way you will throw it at full power. Throw it just ahead of them so they'll go into the gas which will slow them down.

    Alternatively throw it on loops and then make them run the long way through it. Might give you a hit at the pallet.

    Both struggle with pressure so a lot of people take ruin to slow the early game down. M&A helps too as the 32m terror radius gives survivors a bit too much of a heads up.

    With bubba you'll want add ons to improve the charge speed. Some people take spirit fury and enduring. Break the pallet with SF, then you should jave enough time to instadown them with the chainsaw.

    If you dont have a spirit fury charged and they're looping then just M1. Bubba is weak at loops so as much as I hate to say this you should play to his strengths and "play defensively".

    Ty :)

  • PhantomMask20763
    PhantomMask20763 Member Posts: 5,176
    Try to throw the bottles around the loops so you herd the survivor into the direction you want them to go. They either take the hit or move on. With Leatherface, yeah his power doesn't help in chases that much and the only time his power shines is when hes in very close range and defense. So I guess play a bit more defensively with your hooked survivors but still patrol gens if you know no one is near
  • Poweas
    Poweas Member Posts: 5,873

    @PhantomMask20763 said:
    Try to throw the bottles around the loops so you herd the survivor into the direction you want them to go. They either take the hit or move on. With Leatherface, yeah his power doesn't help in chases that much and the only time his power shines is when hes in very close range and defense. So I guess play a bit more defensively with your hooked survivors but still patrol gens if you know no one is near

    Thanks :)

  • TheOwl
    TheOwl Member Posts: 185

    For both Leatherface and the Clown, I would recommend ruin, or another game prolonging perk, as they both lack the map pressure that some other killers possess.

    The Clown's ability forces survivors to drop pallets earlier than they would when facing another killer so using either enduring or brutal strength to help deal with pallets is very beneficial. Enduring, in particular, is one of my favorite perks for the Clown as it can help combat decisive strike. If you drop a tonic on top of a survivor who has DS, and then you grab them and get struck, not only will enduring help you recover faster, but the survivor will get intoxicated from the bottle you threw and be unable to make much distance before you catch up. If you have the room in your perk set, running spirit fury with enduring can be a deadly combination.

    With the Clown, hitting survivors directly with your tonic is less important than forcing them to go where you want them to go by using your gas cloud to control their pathing. You want survivors to be in a position where they have to choose between getting intoxicated or moving towards an unsafe location. Additionally, If you see a survivor running straight for a window make sure to throw a bottle in their direction as they will be unable to fast vault while under the effects of intoxication and the forced slow vault will give you an additional opportunity to hit them.

    Unlike the Clown, Leatherface has fewer options for slowing survivors down at pallets, so you will need to chase them until they drop it. If you are using good addons, your chainsaw can help force survivors to drop pallets earlier, but that is still situational. Similarly to the Clown, using enduring to eat pallets can help get through them faster and combining it with spirit fury can be beneficial.

  • Poweas
    Poweas Member Posts: 5,873

    @TheOwl said:
    For both Leatherface and the Clown, I would recommend ruin, or another game prolonging perk, as they both lack the map pressure that some other killers possess.

    The Clown's ability forces survivors to drop pallets earlier than they would when facing another killer so using either enduring or brutal strength to help deal with pallets is very beneficial. Enduring, in particular, is one of my favorite perks for the Clown as it can help combat decisive strike. If you drop a tonic on top of a survivor who has DS, and then you grab them and get struck, not only will enduring help you recover faster, but the survivor will get intoxicated from the bottle you threw and be unable to make much distance before you catch up. If you have the room in your perk set, running spirit fury with enduring can be a deadly combination.

    With the Clown, hitting survivors directly with your tonic is less important than forcing them to go where you want them to go by using your gas cloud to control their pathing. You want survivors to be in a position where they have to choose between getting intoxicated or moving towards an unsafe location. Additionally, If you see a survivor running straight for a window make sure to throw a bottle in their direction as they will be unable to fast vault while under the effects of intoxication and the forced slow vault will give you an additional opportunity to hit them.

    Unlike the Clown, Leatherface has fewer options for slowing survivors down at pallets, so you will need to chase them until they drop it. If you are using good addons, your chainsaw can help force survivors to drop pallets earlier, but that is still situational. Similarly to the Clown, using enduring to eat pallets can help get through them faster and combining it with spirit fury can be beneficial.

    Thanks mate I'll keep this in mind ^^.

  • Freudentrauma
    Freudentrauma Member Posts: 1,053

    Like many said. LF isn't able to use his ability on pallets or loops that well. He is all about positioning. When you have to destroy a pallet on a loop, I like to use my chainsaw for it. It allows you to avoid flashlights while charging or keep an eye on the survivors route. Also sometimes it's smarte to break the pallet from a side, which lengthens their path to the next vault or looping spot. Mostly, if there is a chance to chainsaw them going there.
    Survivors seem to like to jump into a locker to dodge your chainsaw, but that's not efficient, if you bump against it. You tantrum is lethal and when it stops, you can grab immediatly after.

    Besides that for perks. Depending on the map or situation, TInkerer might be a good choice. Sometimes brings you very close to your victims, which leads to chainsaw hits, by my experience. But it's not a must. I jus think it's a very fun perk on him.
    I like to play him as a pallet destroyer. Charge-Addons+Enduring and Spirit Fury, helps you to clean the map from safe spots. LF is also good to ignore unsafe pallets and destroy them later with the chainsaw, to recharge SF again.

    Something like Ruin or Sloppy Butcher help you to stall the game. BBQ is still quite good to get a little bit oversight, what people are doing, but you can play without it and maybe choose a tracking perk like Whisper instead. But really it depends on your taste. Certain good chase perk, work all well on him on my opinion.

  • akbays35
    akbays35 Member Posts: 1,123

    @Poweas said:
    I love how I make this for every killer I wanna learn lol. But Clown and Bubba really aren't clicking for me, I get abused as them and genrushed like mad. I hate having their dailys and luckily a nice survivor at the gate helps me out. Does anyone have advice for me so I don't get genrushed and looped like mad as them. I can't get the hang of Clowns tonic and I just can't use it and for Leatherface, I get looped so hard it's funny. I'm not used to playing killers who can't move around the map quickly with their power. Or killers that have to deal with loops (not exactly Clown but I struggle to shut them down with him). I main Spirit, Hag and Nurse and I have no problems with loops. But I want to get good as every killer like I used to be before I started learning Nurse.

    For Clown due to his 1v1 nature you might consider obsession perks and just tunnel the obsession since his bottles counter ds fairly well and they are great for debilitating saves. This is just an idea, typically with Clown I have to go late game perks like Bloodwarden/NOED since he has trouble with map control against good survivors you'll still lose 2-3 gens in a 45s find/chase even through Ruin. For Leatherface, he is a defensive killer so getting Agitation or Iron Grasp is a must, find good areas to hook and keep the survivors on the defensive or in good areas to capitalize multiple hits (hills, corners, basement) the main issue is getting that momentum going and you need perks like Spirit Fury and Bamboozle to help with chases. It's also very frustrating to find out where your chainsaws hit into structures or random objects, so don't bother with it unless you're right on top of a survivor and have a clear run path or predictable loop. Also Leatherface is one of those killers that really needs to Prestige, his apron makes him look like a giant highlighter.

  • SmokePotion
    SmokePotion Member Posts: 1,089
    edited December 2018

    Clown:
    When a survivor runs into a jungle gym, throw the tonic in the middle.

    When a survivor is looping a pallet, throw your tonic down on the LONG SIDE of the pallet, and force the survivor to run through it or abandon the loop.

    This mean this: Every pallet loop has 2 sides. Good pallet loops will have a long side (a path that takes longer to run around) and a short side. (A side that takes very little time to go around) Bad pallets have 2 short sides. And "God Pallets" Have 2 long sides. (think killer shack, or anywhere the killer HAS to break the pallet)
    You throw the tonic on the side it will take the longest for them to get back to the pallet, and make them take that path. If placed right, the smoke will cover most of the loop, giving you a hit.

    Save your tonics for loops, if you aren't great with throwing them.

    You shouldn't try to hit people with the tonic You want to overthrow, and make them run through it. This is because:

    1: It's slow and will probably land behind them. And even if you hit them...

    2: The slow doesn't last long after they leave the smoke, so the longer they are in it, the longer the slow. Which means, you will gain on them more, if they have to enter the smoke.

    However, survivors wont want to enter that smoke. So it's absolutely great at herding them.

    Try this: Next time you are chasing someone from one loop to the next, fully charge your tonic, and hit it against the next loop they are running for. I bet they break off and go for another loop. This should give you the time you need to hit them.

    This has been "Clown 101" from Learning to Kill

    :)

    edit: One last clown tip:

    The clowns intoxication can slow survivors down enough that they SLOW VAULT windows they should FAST VAULT. Use that little bit of knowledge to your advantage when you can, but don't go overboard.

    Post edited by SmokePotion on
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  • Vietfox
    Vietfox Member Posts: 3,823
    For LF use carburettor tuning guide or the grease + the beast's marks.
    Ruin, PGTW, BBQ and PWYF/NOED.
    I kinda find stupid running noed on one shot killers, but that extra speed you get is awesome when using the chainsaw.
    As the others said, loops are a nightmare for leatherface when not using speed addons. Good survivors won't drop the pallet because they will expect you to charge the chainsaw, so just M1 on them instead, works like a charm.
  • SmokePotion
    SmokePotion Member Posts: 1,089

    @Poweas said:
    @Vietfox said:
    For LF use carburettor tuning guide or the grease + the beast's marks.
    Ruin, PGTW, BBQ and PWYF/NOED.
    I kinda find stupid running noed on one shot killers, but that extra speed you get is awesome when using the chainsaw.
    As the others said, loops are a nightmare for leatherface when not using speed addons. Good survivors won't drop the pallet because they will expect you to charge the chainsaw, so just M1 on them instead, works like a charm.

    This explains why survivors kept telling me I was respecting the pallets to much as LF. Now I've learned more!

  • Might_Oakk
    Might_Oakk Member Posts: 1,243

    You like the thicc bois huh?

    Lots of good advice here. Basically like most have said don't throw bottles at survivors throw them where you don't want them togo ie. Loop. Try maximize the slowdown. Don't throw it at the pallet where they will only be slowed for a fraction of a second before dropping the pallet. Throw it so you can maximize the hindered effect ie. far end of loop. Clown is the strongest m1 killer imo.

    All Clowns add ons are good. Probably the best is extra hindered + exhaustion. When starting out maybe larger area + reload speed/extra bottles

    LF is really basic. His saw sucks without add ons. All you can do is get on survivors but and charge saw if they dont get to a loop/window.

    He has 2 decent add on combos. Carburetor + Beast Markings or Carburetor + Primer. I prefer the first for downing survivors but the second also breaks pallets quick. His Chili add ons are useless just ignore them.

    For both stay away from mobility perks ie. tinkerer and pop goes weasel. Sloppy butcher is ok on LF since the perks applies to his saw.

    Clown is super fun and a 1v1 machine. LF just is meh unless your into camping.

  • DwightsLifeMatters
    DwightsLifeMatters Member Posts: 1,649
    How to learn bubba? Get BBQ&Chilli, forget that he exists and play billy 
  • DocOctober
    DocOctober Member Posts: 2,230
    The best tip for Clown is to NOT play him like the Huntress. Most bad to mediocre Clowns do that, but he doesn't work like her.

    The Clown is a herding Killer and is thus best played like the Trapper, but instead of herding the Survivors into traps, you use your bottles to herd them away from places you don't want them or towards places you do want them. Survivors usually try to avoid the smoke, so you can use that to your advantage. And if you throw the bottles with some thought, should they run through the smoke, you should also be able to take advantage of that.
  • PigNRun
    PigNRun Member Posts: 2,428
    A nice note about Clown, the spread of the clouds. If you throw a bottle against an object above, the gas will spread downwards to the floor like, ironically, a circus tent. This is useful in nasty spots like the killer shack, where throwing a bottle against the ceiling, even without spread add-ons, you will cover the entire shack interior.

    And something else about Leatherface. Acceleration add-ons != Chainsaw movement speed add-ons. The former, the chili add-ons, make little difference. Thats why Beast's Marks is his second best add-on.
  • Poweas
    Poweas Member Posts: 5,873

    @DwightsLifeMatters said:
    How to learn bubba? Get BBQ&Chilli, forget that he exists and play billy 

    That's basically my route for Leatherface currently as I'm levelling him, but I want to git gud with him.