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Survivor Perk Concept: Entities Manifestation

Chewy_Candy
Chewy_Candy Member Posts: 6
edited October 2019 in Creations

Relying on the Entity's hellish power, escape your pursuer in the most of deadliest places - the locker. If you are the obsession, once per match while in a chase, channel for 2.5 seconds in a locker to trigger Entities Manifestation to escape your pursuer for a short period of time. When finished channeling, you shift to a new locker at least 32/36/45 meters away. Unfortunately, the entity does not give free gifts and stops your exit for x/x/x seconds before being ejected from the locker. During this time, you and your pursuers auras are linked and can see each other.
If you are not the obsession and "hope" to use Entities Manifestation, you may channel for 1.5 seconds for a 'hooks chance' to escape.
Increases your chances of being the Killer's obsession. Only one obsession per match.

Post edited by Chewy_Candy on

Comments

  • Chewy_Candy
    Chewy_Candy Member Posts: 6

    I hope you like my concept, if you do please let me know! I worked really hard to bring this into the limelight. I feel as if this perk would be extremely balanced and an alternative to decisive strike. Of course the perks do not work together and only one may work at any given time.

  • Saint_Ukraine
    Saint_Ukraine Member Posts: 942

    I can't tell if this would be good or not, because I don't know how far meters are in DbD, and I don't know how long it would take for a killer to travel the distances provided.
    However, I do like that you'd introduce a new survivor obsession perk.
    I don't like, however, that if you are not the obsession, the perk simply becomes a vague version of Up The Ante.

  • Chewy_Candy
    Chewy_Candy Member Posts: 6
    edited December 2018

    @Saint_Ukraine said:
    I can't tell if this would be good or not, because I don't know how far meters are in DbD, and I don't know how long it would take for a killer to travel the distances provided.
    However, I do like that you'd introduce a new survivor obsession perk.
    I don't like, however, that if you are not the obsession, the perk simply becomes a vague version of Up The Ante.

    I actually couldn't think of anything that would work if you're not the obsession besides that.
    But I agree that it would be a vague version of Up the Ante. How about around a 10%/13%/15% chance (which is actually pretty high) as the value?

    Edit: misspelled a word.

  • Saint_Ukraine
    Saint_Ukraine Member Posts: 942

    @Chewy_Candy said:

    @Saint_Ukraine said:
    I can't tell if this would be good or not, because I don't know how far meters are in DbD, and I don't know how long it would take for a killer to travel the distances provided.
    However, I do like that you'd introduce a new survivor obsession perk.
    I don't like, however, that if you are not the obsession, the perk simply becomes a vague version of Up The Ante.

    I actually couldn't think of anything that would work if you're not the obsession besides that.
    But I agree that it would be a vague version of Up the Ante. How about around a 10%/13%/15% chance (which is actually pretty high) as the value?

    Edit: misspelled a word.

    I agree, that is a pretty high amount, considering Up the Ante gives everyone 1/2/3 % luck. I think it should be like Object of Obsession, where non-obsessions have shorter distances aura reading, but instead, it's lockers. I have to say, though. I don't really think this perk would work too well, for the reason that:
    1. The devs recently implemented a patch that makes it so if you're hiding in a locker, the killer's aura reading ability is disrupted (They can't see you).
    2. Locker placements vary dramatically for each map, so distances for which you would travel to different lockers would not always work properly, in my opinion.
    3. This has a lot of potential for glitches.
    4. If anyone should have the ability to travel via lockers, I don't think it should be a survivor.

    That's just my opinion on this. Feel free to ignore it if you must.

  • Chewy_Candy
    Chewy_Candy Member Posts: 6

    @Saint_Ukraine said:

    @Chewy_Candy said:

    @Saint_Ukraine said:
    I can't tell if this would be good or not, because I don't know how far meters are in DbD, and I don't know how long it would take for a killer to travel the distances provided.
    However, I do like that you'd introduce a new survivor obsession perk.
    I don't like, however, that if you are not the obsession, the perk simply becomes a vague version of Up The Ante.

    I actually couldn't think of anything that would work if you're not the obsession besides that.
    But I agree that it would be a vague version of Up the Ante. How about around a 10%/13%/15% chance (which is actually pretty high) as the value?

    Edit: misspelled a word.

    I agree, that is a pretty high amount, considering Up the Ante gives everyone 1/2/3 % luck. I think it should be like Object of Obsession, where non-obsessions have shorter distances aura reading, but instead, it's lockers. I have to say, though. I don't really think this perk would work too well, for the reason that:
    1. The devs recently implemented a patch that makes it so if you're hiding in a locker, the killer's aura reading ability is disrupted (They can't see you).
    2. Locker placements vary dramatically for each map, so distances for which you would travel to different lockers would not always work properly, in my opinion.
    3. This has a lot of potential for glitches.
    4. If anyone should have the ability to travel via lockers, I don't think it should be a survivor.

    That's just my opinion on this. Feel free to ignore it if you must.

    I agree with everything but 2 and 4.

    the reason i disagree with two is on my analysis, lockers actually have a set distance between no matter how big a map is. Calculating the movement speed of a killer as m/p/s I discovered that all a locker is at least (at all times) 25 meters away from each other. It's the same for the swamp map as well which a lot of people said would not work with this perk.

    Also, locker's don't really have any counterplay to them for survivors. Sure they are good to "try" and hide in if the killer isn't great but other than that, they are useless. So I wanted to try and introduce a new perk that could incorporate the lockers into its gameplay.

  • Saint_Ukraine
    Saint_Ukraine Member Posts: 942

    Understandable. Lockers are quite useless as it is. Most high rank players never bother with them. Whenever I decide to try my luck at hiding in a locker, the killer always seems to find me.

  • TrueKn1ghtmar3
    TrueKn1ghtmar3 Member Posts: 1,143

    Understandable. Lockers are quite useless as it is. Most high rank players never bother with them. Whenever I decide to try my luck at hiding in a locker, the killer always seems to find me.

    What I see as being a down side is now the killers have perks that shame jumping in and out of a locker