What's your opinion on boon totems as a killer?
Comments
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They are too strong
I can't believe you can rebless a totem
5 -
They are too strong
If they were counterable without either Tunneling or being Plague, they'd probably be OK. As they are, I suspect they're going to cause several Killers to just... not get played.
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They are too strong
as a killer you hear a sound near the boon totem
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They are too strong
32m, reblessable, are active for ALL survivors, and have a strong effect. Oh and not only that, they nerfed Thrill of the hunt just for them, apparently a perk that can be permanently removed is too strong but 4 players being able to activate strong perks over and over and share effects is completly fine.
3 -
They are too strong
I think the fact that killers can't DESTROY the booned totem, plus survivors can REBLESS them, and 4 SURVIVORS CAN BRING THEM makes them too strong
edit: oh and they are ANOTHER OBJECTIVE for the killer. Boon totems may be as strong as hexes but th edifference is when a hex is cleansed you lose it for the rest of the match.
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I don't think adding another objective for the killers was good in current state of the game.
But, I am on console so I can't test it myself and see. Currently I am not sure if it is too bad like some others think but was it unneccessary? Yes.
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They are too strong
The effects are on the same level as killer hexes. The risk sure is not, and this is where the problems stem from.
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They are too strong
if they stay like they are, im never playing the game again
1 -
They are too strong
i don't know the exact number of meters, but you can clearly hear a constant sound, easier to hear than hexes
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if you equip two boon totem perks, how canyou choose which one u want to apply?
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They are too strong
they both apply to the totem
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They are too strong
Overall In terms of the effects the healing perk, and the one that loses ones scratch mark are quite busted. After playing killer I noticed that they were healing quite quickly, and often. Which will massively hurt killers that rely on injuring, such as legion. Or any killer for that matter, it will be hard to apply pressure by injuring people if they have the perk and you have to go out of your way to find it at the end of the map. So that perk is somewhat OP, and definitely needs a nerf maybe make it so they can fully heal but at regular speed, making it a high risk high reward perk. And I often found that good survivor could get lost quickly with the iron will combo and losing scratch marks hex perk. This will definitely be strongly used by smart SWF, I can already see it. On solos not really.
2 -
They are too strong
Too strong for sure
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They are too strong
These never should of even made it to the PTB. I am severely disappointed in BHVR. Clearly they need to do a cleaning of their dev's, designers, and qa team.
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They are fine
If they had infinite range then I'd definitely consider them too strong, but at 28m I'm going to say they're for the most part fine, especially considering you can't bless them instantly but it rather takes a bit of time.
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They are fine
I think their effects are fine, but I think there either needs to be a limit on how many times you can rebless a totem or the totem should be destroyed when cleansed by the killer.
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I think the question is will survivors use them after the novelty wears off, or will these be relegated to memeing? The meta is always useful and not limited to within range of RNG totem placement. Beyond the meta, I'm not sure anything will get those self-caring Claudettes out of their corners.
I will go on to say I don't think it's good to add another thing for killers to deal with. Now it's not just remembering what perks each of the four different survivors are running and pressuring gens but also taking time out to deal with something new, and killers are already pressed for time.
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They are too strong
If the killer fully broke the totem when they kicked it. They would be fine, but the fact the perk can just be activated again is a bit too much for me.
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They are too strong
I play both sides and I think they are too strong currently.
- Risk/Reward: going into the match with a hex we know that we could either lose it very quickly or the survivors don't find it and we get lucky and keep it. Why should the survivors get to keep reusing their totem all match? It seems unbalanced. Once a killer snuffs it out it should be destroyed for the whole game. In doing this I think they would have to fix the sound as currently, it's louder than a normal hex so that killers can find it easier.
- Radius: definitely needs re-working, it seems too large of an area is covered.
- Healing: specifically this one seems incredibly fast and overpowered.
1