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BHVR please put out a patch that's in a finished state
Ok there is no excuse for breaking the game every patch I love DBD but common it shouldn't be like this every patch. Its like the Q&A and testing teams aren't doing their jobs next killer better not release in this kind of patch the breaks everything it will help the game in the long run. Also listen too your community when they say the killer is bad and don't take things with a "grain of salt"
Comments
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Define "finished state". I know you're exaggerating when you say patches break everything, but I'm curious as to what you consider to be a "finished" patch.
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How many bugs are acceptable, and how many bugs does the current patch have?
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Lets see the new map has many,plus speed limiter is busted,DH is busted as usual but that is a normal thing. I just want competence lol
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@sorrowen said:
Lets see the new map has many,plus speed limiter is busted,DH is busted as usual but that is a normal thing. I just want competence lolI played on the new map back in the PTB. Didn't find any bugs. Did you have any specific bugs in mind?
You do not want "competence", you want "perfection". Any piece of code more complex than "Hello World" will have bugs, and some of those bugs will fail detection. It's simply not possible to find every bug in a piece of code.
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I'm not asking for perfection I'm asking for a better released product....
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@Orion said:
@sorrowen said:
Lets see the new map has many,plus speed limiter is busted,DH is busted as usual but that is a normal thing. I just want competence lolI played on the new map back in the PTB. Didn't find any bugs. Did you have any specific bugs in mind?
You do not want "competence", you want "perfection". Any piece of code more complex than "Hello World" will have bugs, and some of those bugs will fail detection. It's simply not possible to find every bug in a piece of code.
Well they had to remove the map for a while, because it was able to cause crashes in some cases. And I think people even mentioned such things happening during the ptb. And crashes like that are critical bugs. There was a similar critical one back when the pig came out, causing the game to freeze for killers.
And to be specific. There is a certain feel, if a game feels heavily bugged or not. It really depends how much it affects the game feel. You can't ask for numbers or perfection.
But you can ask, that the game shouldn't feel too "broken" after a patch, because you run into too many bugs in almost every trial, or just awkward broken things like audio.3 -
@Orion said:
@sorrowen said:
Lets see the new map has many,plus speed limiter is busted,DH is busted as usual but that is a normal thing. I just want competence lolI played on the new map back in the PTB. Didn't find any bugs. Did you have any specific bugs in mind?
You do not want "competence", you want "perfection". Any piece of code more complex than "Hello World" will have bugs, and some of those bugs will fail detection. It's simply not possible to find every bug in a piece of code.
Huntress hatchets and Clown bottles can't be thrown into the main building. Also Hillbilly and Leatherface act like they bump into a wall when trying to chainsaw into the building.
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Every patch for every game is expected to have bugs, that’s just how coding is.
Having bugs on a specific Killer or Perk isn’t terrible and is acceptable. Not ideal, not good, but acceptable.
That being said:
Breaking the game’s audio and visuals to this extent, when they are crucial to any game, but especially Dead by Daylight.
That is unacceptable and this patch shouldn’t have come out as is.10 -
@ModernFable said:
Every patch for every game is expected to have bugs, that’s just how coding is.Having bugs on a specific Killer or Perk isn’t terrible and is acceptable. Not ideal, not good, but acceptable.
That being said:
Breaking the game’s audio and visuals to this extent, when they are crucial to any game, but especially Dead by Daylight.
That is unacceptable and this patch shouldn’t have come out as is.
The problem is that none of these bugs came up during QA or the PTB. Maybe if more people would actually use the PTB (to try to find bugs), instead of saying "nah, I should get paid for trying out new content before it's even released", we'd all have a better experience.
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Lets be honest no games do. Oldest saying in gaming, "never play on patch day".
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Orion said:
@ModernFable said:
Every patch for every game is expected to have bugs, that’s just how coding is.Having bugs on a specific Killer or Perk isn’t terrible and is acceptable. Not ideal, not good, but acceptable.
That being said:
Breaking the game’s audio and visuals to this extent, when they are crucial to any game, but especially Dead by Daylight.
That is unacceptable and this patch shouldn’t have come out as is.
The problem is that none of these bugs came up during QA or the PTB. Maybe if more people would actually use the PTB (to try to find bugs), instead of saying "nah, I should get paid for trying out new content before it's even released", we'd all have a better experience.
It’s a test build, a public test build, but it’s still a test build.
Testing different builds, reporting bugs, and fixing bugs is Behavior’s job.
The customer is in no way obligated to make sure a product ships working just because the developers give them the tools to do so.
If I buy a vacuum cleaner, it should come working.
I shouldn’t be forced to stress test a prototype of the vacuum cleaner, just to make sure I get a working product.
Would it help them? Obviously.
Should the consumer have to do it to receive a working product? Absolutely not.
If they are in no way compensated for their time and effort essentially acting as testers, then it should be no surprise people don’t take it seriously.
It’s a job, a sometimes fun job, but when it comes down to it, it’s a job.
You’re expecting the consumer to take up one of the developer’s jobs, just so they can receive a properly functioning product they paid for? That’s absurd.5 -
@ModernFable said:
Testing different builds, reporting bugs, and fixing bugs is Behavior’s job.The customer is in no way obligated to make sure a product ships working just because the developers give them the tools to do so.
True. I believe it would help if for the next roadmap, they would not plan a new chapter every 3 months and instead took their time.
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NoShinyPony said:
@ModernFable said:
Testing different builds, reporting bugs, and fixing bugs is Behavior’s job.The customer is in no way obligated to make sure a product ships working just because the developers give them the tools to do so.
True. I believe it would help if for the next roadmap, they would not plan a new chapter every 3 months and instead took their time.
They need to make content to make money, I understand that. I also understand the bug and art teams are not interchangeable, so:
Slow down the release of new chapters and focus on cosmetics for revenue.
The rest target optimization and game balance. The game needs to work first and foremost, and after that the game has balance issues which can be imroved.
This isn’t a perfect solution obviously, as I’m missing a lot of internal information.
However if releasing chapters at this rate is too much for Behavior, then changes should be made.0 -
The bugged scratchmarks and sounds, plus much much darker graphics (well, the third is not a bug, I think) made me stop playing this game. Can't play Spirit because of SC and sounds being broken, and maps like farm are almost unplayable because of cornblindness over 9000.
Sometimes I even chase the survivor who is not making scratchmarks at all, I need to use Bloodhound and Sloppy to track my prey...
Not talking about bugged animations, because, well, I don't care about them.
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@ModernFable said:
They need to make content to make money, I understand that. I also understand the bug and art teams are not interchangeable, so:Slow down the release of new chapters and focus on cosmetics for revenue.
This. Totally agree.
In another thread, there was a suggestion to make a Health Chapter (https://forum.deadbydaylight.com/en/discussion/35430/dbd-needs-a-healths-chapter-similars-what-rainbow-six-did).
I see it like that: Either a Health Chapter or not a new chapter every 3 months.
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@RSB said:
The bugged scratchmarks and sounds, plus much much darker graphics (well, the third is not a bug, I think) made me stop playing this game. Can't play Spirit because of SC and sounds being broken, and maps like farm are almost unplayable because of cornblindness over 9000.Sometimes I even chase the survivor who is not making scratchmarks at all, I need to use Bloodhound and Sloppy to track my prey...
Not talking about bugged animations, because, well, I don't care about them.
I've been maining Spirit ever since the patch. So are you telling me that with my Stridor, I'm not getting the same power and control as Spirit mains before this patch?
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@ModernFable said:
You’re expecting the consumer to take up one of the developer’s jobs, just so they can receive a properly functioning product they paid for? That’s absurd.I'm not expecting anything. I'm stating the fact that these bugs did not appear in the PTB, and that if people were to help BHVR find bugs, we might have better releases.
I've never experienced any of these bugs in the PTB. Not a single one. In fact, I don't experience the vast majority of the bugs that people complain about (cue someone asking if I've never experienced this or that bug), and therein lies the problem with your ridiculous expectation - nobody will ever experience every bug, and some bugs just won't show up on certain systems.
The devs don't have money to spend on computers containing every hardware and software combination known to man, and while they are spending more money on hiring testers and whatnot, it's an ongoing process that will never be perfect because no team will ever find every bug.
You, as a consumer, can help make it better. They've given you the opportunity to help them make the game better for everyone, but you're saying no because "it's not my job". You're like the guy who throws trash on the ground because "it's someone else's job to clean up" and then complain that the streets are dirty. Yeah, it is someone else's job, but if you just put it in the trash can like you're supposed to, it makes their job easier and makes the streets cleaner.
They're doing their job; QA staff have more hours in this game than any player, and they're hiring new staff. However, no QA team will ever find every bug.1 -
@Poweas said:
@RSB said:
The bugged scratchmarks and sounds, plus much much darker graphics (well, the third is not a bug, I think) made me stop playing this game. Can't play Spirit because of SC and sounds being broken, and maps like farm are almost unplayable because of cornblindness over 9000.Sometimes I even chase the survivor who is not making scratchmarks at all, I need to use Bloodhound and Sloppy to track my prey...
Not talking about bugged animations, because, well, I don't care about them.
I've been maining Spirit ever since the patch. So are you telling me that with my Stridor, I'm not getting the same power and control as Spirit mains before this patch?
Survivors are almost silent wothout Stridor and with Stridor they are as they were before the patch at best (as if you were not using Stridor). Also scratchmarks are bugged and tend to disappear while in chase.
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@RSB said:
@Poweas said:
@RSB said:
The bugged scratchmarks and sounds, plus much much darker graphics (well, the third is not a bug, I think) made me stop playing this game. Can't play Spirit because of SC and sounds being broken, and maps like farm are almost unplayable because of cornblindness over 9000.Sometimes I even chase the survivor who is not making scratchmarks at all, I need to use Bloodhound and Sloppy to track my prey...
Not talking about bugged animations, because, well, I don't care about them.
I've been maining Spirit ever since the patch. So are you telling me that with my Stridor, I'm not getting the same power and control as Spirit mains before this patch?
Survivors are almost silent wothout Stridor and with Stridor they are as they were before the patch at best (as if you were not using Stridor). Also scratchmarks are bugged and tend to disappear while in chase.
So if they fix this, should I expect to DOMINATE, since I do quite well as it is right now.
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@Poweas said:
@RSB said:
@Poweas said:
@RSB said:
The bugged scratchmarks and sounds, plus much much darker graphics (well, the third is not a bug, I think) made me stop playing this game. Can't play Spirit because of SC and sounds being broken, and maps like farm are almost unplayable because of cornblindness over 9000.Sometimes I even chase the survivor who is not making scratchmarks at all, I need to use Bloodhound and Sloppy to track my prey...
Not talking about bugged animations, because, well, I don't care about them.
I've been maining Spirit ever since the patch. So are you telling me that with my Stridor, I'm not getting the same power and control as Spirit mains before this patch?
Survivors are almost silent wothout Stridor and with Stridor they are as they were before the patch at best (as if you were not using Stridor). Also scratchmarks are bugged and tend to disappear while in chase.
So if they fix this, should I expect to DOMINATE, since I do quite well as it is right now.
Or you're just not experiencing the bugs.
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I agree. BHVR needs some serious competition, otherwise they won't release a patch that actually fixes stuff instead of breaking it.
@Orion
You wanted some bugs that were introduced with this patch:
- Sometimes some textures won't load and instead are replaced with bright colours
- Although very rarely, some people have reported that they can't see generators
- Mount Ormond was unplayable (fixed by now though)
- Audio is broken
- Survivors are sliding after every 3 or so pallet downs
- Sometimes, Killers get stuck in the carrying animation ("flexing")
- Spirit's vision while phasing is too bright
- Freddy can't recognise clearly if survivors are asleep or not
- Doctor's scream bubble can't be seen by survivors
- Some maps are too bright
- Sometimes, auras are blurry
- When seeing a downed survivor being picked up, his aura is flying around
This is all I can think of right now.1 -
Orion said:
@Poweas said:
@RSB said:
@Poweas said:
@RSB said:
The bugged scratchmarks and sounds, plus much much darker graphics (well, the third is not a bug, I think) made me stop playing this game. Can't play Spirit because of SC and sounds being broken, and maps like farm are almost unplayable because of cornblindness over 9000.Sometimes I even chase the survivor who is not making scratchmarks at all, I need to use Bloodhound and Sloppy to track my prey...
Not talking about bugged animations, because, well, I don't care about them.
I've been maining Spirit ever since the patch. So are you telling me that with my Stridor, I'm not getting the same power and control as Spirit mains before this patch?
Survivors are almost silent wothout Stridor and with Stridor they are as they were before the patch at best (as if you were not using Stridor). Also scratchmarks are bugged and tend to disappear while in chase.
So if they fix this, should I expect to DOMINATE, since I do quite well as it is right now.
Or you're just not experiencing the bugs.
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@OrionsFury4789 said:
That’s what I’m thinking, I believe only certain people were affected by the bugs because I play as spirit often and I don’t have any of the issues I’m seeing, maybe it’s not a bug and just slightly different and some people don’t notice? Hell idk , all I know is my game worksI'm still not sure if I've experienced the bugged scratchmarks or not because I was playing Legion at the time and haven't been able to play since (RIP headset). The fact that your game works is exactly my point - QA can't find bugs that they don't experience.
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Orion said:
@ModernFable said:
You’re expecting the consumer to take up one of the developer’s jobs, just so they can receive a properly functioning product they paid for? That’s absurd.You, as a consumer, can help make it better. They've given you the opportunity to help them make the game better for everyone, but you're saying no because "it's not my job". You're like the guy who throws trash on the ground because "it's someone else's job to clean up" and then complain that the streets are dirty. Yeah, it is someone else's job, but if you just put it in the trash can like you're supposed to, it makes their job easier and makes the streets cleaner.
You're implying that I and/or other players are actively making decisions that reduce the quality of Dead by Daylight in such a way that would add more work for Behavior.
The consumer isn’t throwing trash on the ground and telling someone else to pick it up.
The customer is going to a small auto repair shop to replace the engine of their car.
And while the car was there, an employee accidentally shattered the windows and slashed the tires.
Would it be faster to get some gloves on and help with the repairs? Yes it would.
But did the customer shatter the windows? No.
Did the customer slash the tires? No.
The customer isn’t supposed to do anything. They are supposed to pay for a product and recieve said product.
They aren’t complaining that the seats of their care are dirty, that’s their fault. They’re complaining because the auto repair shop just shattered their windows and slashed their tires.
Now their car is in worse condition than it was before, and they’re now supposed to help?
That’s ridiculous, if they want the help then there should be compensation for doing so. Since it was never the customer’s responsibility in the first place.4 -
@ModernFable said:
Breaking the game’s audio and visuals to this extent, when they are crucial to any game, but especially Dead by Daylight.That is unacceptable and this patch shouldn’t have come out as is.
They just wanted to get the update out before they went on Holiday Vacations. I don't honestly know if they even have QA people.. and if they do.. they clearly aren't aware enough of the game's mechanics to notice when the audio got fudged up.
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@Orion said:
@Poweas said:
@RSB said:
@Poweas said:
@RSB said:
The bugged scratchmarks and sounds, plus much much darker graphics (well, the third is not a bug, I think) made me stop playing this game. Can't play Spirit because of SC and sounds being broken, and maps like farm are almost unplayable because of cornblindness over 9000.Sometimes I even chase the survivor who is not making scratchmarks at all, I need to use Bloodhound and Sloppy to track my prey...
Not talking about bugged animations, because, well, I don't care about them.
I've been maining Spirit ever since the patch. So are you telling me that with my Stridor, I'm not getting the same power and control as Spirit mains before this patch?
Survivors are almost silent wothout Stridor and with Stridor they are as they were before the patch at best (as if you were not using Stridor). Also scratchmarks are bugged and tend to disappear while in chase.
So if they fix this, should I expect to DOMINATE, since I do quite well as it is right now.
Or you're just not experiencing the bugs.
Yeah probably.
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An idiot DC'ec on me while carrying him on my shoulders and the entire match I was carrying him when not carrying other survivors.
Never seen that before.0 -
@se05239 said:
@ModernFable said:
Breaking the game’s audio and visuals to this extent, when they are crucial to any game, but especially Dead by Daylight.That is unacceptable and this patch shouldn’t have come out as is.
They just wanted to get the update out before they went on Holiday Vacations. I don't honestly know if they even have QA people.. and if they do.. they clearly aren't aware enough of the game's mechanics to notice when the audio got fudged up.
So all the other companies affected by the same bugs with lots more money and manpower and way more testers didn't catch this either.
The issues like this aren't widespread until you have a massive amount of people playing and League has way more people testing. Some stuff still gets to live because it's either not noticed or if it is there's not enough data to pinpoint the cause.
If you take Blizzard, EA and Bethesda for examples look at all the issues they've got and they're massively bigger in terms on money and testing than BHVR is. Yet stuff like this makes it to live all the time even with the huge amount of testing they get.
When video cards come out some stuff isn't caught, cars get recalled all the time, the Unreal Engine got thoroughly tested.
The simple fact of the matter is no PTB or internal testing will ever catch everything and the smaller the PTB the more likelihood something will slip past.
If you're not willing to help test then you should expect that more bugs might get through and the more people like you with that attitude the longer it takes to find bugs and fix them. Because if everyone was like you and failed to submit a crash or bug report nothing would ever get fixed.
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@powerbats said:
@se05239 said:
@ModernFable said:
Breaking the game’s audio and visuals to this extent, when they are crucial to any game, but especially Dead by Daylight.That is unacceptable and this patch shouldn’t have come out as is.
They just wanted to get the update out before they went on Holiday Vacations. I don't honestly know if they even have QA people.. and if they do.. they clearly aren't aware enough of the game's mechanics to notice when the audio got fudged up.
If you're not willing to help test then you should expect that more bugs might get through and the more people like you with that attitude the longer it takes to find bugs and fix them. Because if everyone was like you and failed to submit a crash or bug report nothing would ever get fixed.
Thanks for throwing me under the bus by assuming I am just a whiny nobbhead who only complains and then hypocritically never provide feedback when I encounter bugs.
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@se05239 said:
@powerbats said:
@se05239 said:
@ModernFable said:
Breaking the game’s audio and visuals to this extent, when they are crucial to any game, but especially Dead by Daylight.That is unacceptable and this patch shouldn’t have come out as is.
They just wanted to get the update out before they went on Holiday Vacations. I don't honestly know if they even have QA people.. and if they do.. they clearly aren't aware enough of the game's mechanics to notice when the audio got fudged up.
If you're not willing to help test then you should expect that more bugs might get through and the more people like you with that attitude the longer it takes to find bugs and fix them. Because if everyone was like you and failed to submit a crash or bug report nothing would ever get fixed.
Thanks for throwing me under the bus by assuming I am just a whiny nobbhead who only complains and then hypocritically never provide feedback when I encounter bugs.
The only person that's to blame here is you, all of your posts and this one in particular you blame the devs and how am I throwing you under the bus for your bad comments?
Edit: Apologies se I got you mixed up with someone else for part of the one longer post so the 2nd part got copy/pasted by accident.
But my points about being overly biased and ignoring things still stand, you do however make good points at times. You just kind of shoot your message when you start going from constructive to unconstructive.
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@powerbats said:
@se05239 said:
@powerbats said:
@se05239 said:
@ModernFable said:
Breaking the game’s audio and visuals to this extent, when they are crucial to any game, but especially Dead by Daylight.That is unacceptable and this patch shouldn’t have come out as is.
They just wanted to get the update out before they went on Holiday Vacations. I don't honestly know if they even have QA people.. and if they do.. they clearly aren't aware enough of the game's mechanics to notice when the audio got fudged up.
If you're not willing to help test then you should expect that more bugs might get through and the more people like you with that attitude the longer it takes to find bugs and fix them. Because if everyone was like you and failed to submit a crash or bug report nothing would ever get fixed.
Thanks for throwing me under the bus by assuming I am just a whiny nobbhead who only complains and then hypocritically never provide feedback when I encounter bugs.
Edit: Apologies se I got you mixed up with someone else for part of the one longer post so the 2nd part got copy/pasted by accident.
Eh, no worries. We all get lost in the moment at times.
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@se05239 said:
@powerbats said:
@se05239 said:
@powerbats said:
@se05239 said:
@ModernFable said:
Breaking the game’s audio and visuals to this extent, when they are crucial to any game, but especially Dead by Daylight.That is unacceptable and this patch shouldn’t have come out as is.
They just wanted to get the update out before they went on Holiday Vacations. I don't honestly know if they even have QA people.. and if they do.. they clearly aren't aware enough of the game's mechanics to notice when the audio got fudged up.
If you're not willing to help test then you should expect that more bugs might get through and the more people like you with that attitude the longer it takes to find bugs and fix them. Because if everyone was like you and failed to submit a crash or bug report nothing would ever get fixed.
Thanks for throwing me under the bus by assuming I am just a whiny nobbhead who only complains and then hypocritically never provide feedback when I encounter bugs.
Edit: Apologies se I got you mixed up with someone else for part of the one longer post so the 2nd part got copy/pasted by accident.
Eh, no worries. We all get lost in the moment at times.
Yeah I try not to get anyone caught in friendly fire so to speak i had 2 things open because i was copying something helpful in one and copied the wrong thing. 🤦♂️🤦♂️🤦♂️🤦♂️
I'm definitely looking forward to when Epic releases their update 1st week or so of January.
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@popoles said:
I agree. BHVR needs some serious competition, otherwise they won't release a patch that actually fixes stuff instead of breaking it.@Orion
You wanted some bugs that were introduced with this patch:- Sometimes some textures won't load and instead are replaced with bright colours
- Although very rarely, some people have reported that they can't see generators
- Mount Ormond was unplayable (fixed by now though)
- Audio is broken
- Survivors are sliding after every 3 or so pallet downs
- Sometimes, Killers get stuck in the carrying animation ("flexing")
- Spirit's vision while phasing is too bright
- Freddy can't recognise clearly if survivors are asleep or not
- Doctor's scream bubble can't be seen by survivors
- Some maps are too bright
- Sometimes, auras are blurry
- When seeing a downed survivor being picked up, his aura is flying around
This is all I can think of right now.
And that's not even everything.
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@powerbats said:
I'm definitely looking forward to when Epic releases their update 1st week or so of January.Epic as in Fortnite?
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@se05239 said:
@powerbats said:
I'm definitely looking forward to when Epic releases their update 1st week or so of January.Epic as in Fortnite?
Epic Games.
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ReneAensland said:
An idiot DC'ec on me while carrying him on my shoulders and the entire match I was carrying him when not carrying other survivors.
Never seen that before.
It still had the sway effects on me so I was getting pulled from side to side, and another time they disconnected as I was about to hook them so I was stuck in the hooking animation for a full 30 seconds or so.0 -
You expect competence from these devs? NEVER!1