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You are overreacting. There will be no Meta Change
Neither Boons nor any reworked Survivor Pperks are gonna make it into meta builds. It's an attempt to get players back into a Selfcare mentality, which is never gonna happen. The Time discrepancy between primary objective progression and preparing for a somewhat probable event like a chase in a certain area or a fast heal in a certain area is to huge to justify running Boons or any other perk that isn't exhaustion, ds, ub, adren, iron will, bt.
How many good survivors have you seen that dedicate a perk slot to healing? NONE! A Medkit (even without Botany) still outperforms any healing perk. How many good survivors have you seen that are running Lucky Break and constantly trying to drop chase and this being a huge factor to the team performance? Very few and no impact at all.
So why would dedicating perk slots just to put these effects on a totem with a limited range that can be deactivated be OP all of the sudden? A Boon that reduces your hook progression while hooked or increases gen speed? Yeah that might be a problem. But healing and no scratchmarks? Come on!
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I agree.
Unless they would keep the boons infinite (aka OP and busted). Other than that, no.
Will we see new / old perks being played a bit more offten? Yes, probably yes.
Will there be suddenly a new meta and strong as current top perks? No.
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Self care is one of the most popular meta perks and people will switch from it to boon because its just much better
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Disagree. Circle of Healing pretty much eliminates 3-gens. Killer hits survivor, survivor runs to boon totem, heals, goes back to gen. Killer either has to pursue survivor and lose the generator or slowly bleed out against gen progress over time.
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More reason not to run Hex: Perks, and even more reason to never play Killer again.
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I can't tell if this is sarcasm? Of course, they will be the new meta.
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None of them are second chance perks, perks that increase gen speed or perks that help consistently in every chase.
In other words, as you said, no meta change this patch.
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So, you might be right, but not for the reason you think.
Having a Survivor in your game with both Boon Totems makes them a massive threat. Much more of a threat than any other Survivor in the game. Giving themselves and teammates permanent Medkits and permanent Distortion is very strong. The only way to permanently remove a Boon Totem from your game is to remove the Survivor carrying it from your game.
See where I'm going with this?
Boon Totems holders are likely going to be treated like Key Holders were before Hatch's nerf if possible. Aka tunneled out of the game ASAP. Because Killers have no other recourse.
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Tell me why would i use selfcare now? It's just powercreep to the 10th. If you can't see it you are blind. A perk that's a better version than another that already sees a lot of play and that lets everyone in your team get use of it won't be meta? You are drunk.
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The really good survivors never change meta until its gutted. Even then I still see people running DS Unbreakable Dead Hard and whatever else. Its a perk combo that just works and its good. So why bother changing it to something that won't guarantee some kind of good use?
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Why would you use self care anyway? It was crap before lol.
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If I need heal in solo queue I'll bring medkit not gonna waste perk slots for that so yes ur right
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I mean, eventually they will release a boon that survivors will use religiously. And the mechanics of boon totems are the bigger issue as opposed to the specific perks.
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Agreed, there's way too much overreacting. Survivors already complain cleansing totems take too long but they'll take time to bless and rebless totems? And for something they can only use in one area of the map when there are other perks/items they can use on the entire map? People are giving boon totems way too much credit. 😂
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It double healing speed, which is 16sec from selfcare. It worse than selfcare if it has 1 time use (30sec but requires time to find totem). Quite equal if has 2 times use. And benefit if has 3 or more use (if 3 uses are 3 individual healing at different time)
The Boon should only gain self heal at 100% speed, and its already good.
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They banned someone for defending generators? And that someone was the killer playing their objective and not the survivors refusing to do theirs? Rofl. Maybe I do need to be concerned about some random mom reporting me for "holding the game hostage" for forcing a head pop.
Hackers? Nah. Let them have their fun. Random killer who really wants to win? Get em outta here!
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Have you watched Scott Jund video where you cant down a survivor because they heal too fast?Survivors can just not break totems and just relit them constantly,having no scratchmarks and heal fast if they get out of chase for a bit of time.
You dont even have to play killer to see how busted it is.
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While totems are strong, they are actually strong in swf. In soloQ players won't care if u bring boon, cause 1000-1500BP+>>>>0BP.
Also that's why we need PTB, u wont get insta heal on live servers.
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Only you have no idea who the boon user is unless you catch them in the act.
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Even though the META "isn't going to change" I think it's something that Killers have to think about which in turn Makes Survivor easier and Killer harder
Even one Survivor using either one/ or both of these perks can turn the match (I don't think that all four Survivors have to run those perks for it to be META)
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There isn't a hard cap, that was on We'll Make It a long time ago and they removed it.
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Unless the killer spots you blessing the totem, there's no way he'll know if the survivor brought the perk or not.
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There is loud sound notification when totem is placed. So he will know, but since he won't see it's place it will be completely RNG if he breaks it.
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I meant that he won't know which survivor brought it.
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people going "this is meta defining" and "this won't change the meta at all".
really should learn to wait to see how things go.
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The real problem with boon perks is that the other survs will get the effect(s) for free aswell, aka everyone gets (a) free perk slot(s). Which is huge in a 4 vs.1. Also the killer should be able to destroy the totem. Right now, it's even better then Hex: Undying BEFORE the nerf.
Ppl are asking for secondary objectives for survivors since years. Meanwhile killers need to break walls and now this BS.
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People don't seem to undertand that the ability to re-bless totems is made up for the fact that the effects of the boon totems aren't even that good. Also boon perks are comp[letely shut down by just using thrill of the hunt.
If they're going to remove the ability to re-bless totems, they should buff their effects to be equally (if not, more) powerfull than hex perks.
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Hey at least 4 men squads get a new role after gen jockey, healer/rescuer, looper, saboteur or totem hunter now comes boon giver.
So swf can have more diversity in there group setups. /S
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The number of times I've heard belligerent cries of 'this is meta changing broken op' brings me to the conclusion that nothing will ever be meta changing. At least when it comes to survivor perks.
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While Selfcare may have been more popular in 2017, recent stats have shown time and time again that it's still often used. I don't immediately see how these stats could be flawed either.
A 3 gen happens a lot, and ofcourse you can force it to happen as killer. You just defend the couple of gens that are next to each other in a specific area and let the other ones go. It's really not complicated and does not require any form of skill to do... The point of a 3 gen strategy is that you don't commit to any chase but injure the survivors. If the survivor has Selfcare or a medkit they can heal themselves, if not then they will go down when you find them again. The boon perk, however, completely eliminates this because every survivor can benefit from this and go to the area where the boon totem is active. They'll heal up in no time. Who needs Iron Will or Adrenaline when you can just play it safe and always heal up (and pretty fast too)? The gens will get done sooner or later if you're always healing up because the killer can't dedicate to a chase and thus not down people.
P.S.: A 3 gen strategy is not holding the game hostage at all...
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I see it all the time.... I got involved once or twice some scary stuff
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Neither of you are wrong, but that doesn't stop a Killer player from just guessing and tunneling somebody once they hear the thunderclap. Especially if that Killer Player is on Legion or are running a build that needs injuries to stick to people to function. Circle of Healing robs them of their initial win condition with no other recourse... so... it'll be tunneling time.
If they are wrong... oh well. Boons are broken currently but I don't think they're broken enough to make up for 25% of the survivor team being dead. And... there's not a ton stopping the killer from guessing again if it becomes obvious they got it wrong on their first attempt.
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Agree with OP, this is just overreacting from some people. It will still not change the meta.
Just like when Power Struggle came with Elodie, killers went absolutely bananas and said it would be too overpowered, now noone uses it because in most matches it ends up being totally useless. The same happened with Blast Mine, Flashbang, Smash hit and the original Built to last. Yet, there has been none changes to the meta. Why? Because the perks are so situational and ends up being useless most of the matches. The same goes for Boon, they end up consuming more time than they gain. They are meme perks at best. Meta perks are perks that gives you the best value, that's why most people use them.
IF, and I say IF they end up being too overpowered (whic is too early to tell), then they will get a nerf. The devs have clearly stated that they don't want to realease such strong perks anymore, but rather perks that goes well with perks already existing.
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I wouldn't say no other recourse. I was running the Hex: Undying to protect totems, Blood Hound for tracking, Thanatophobia to slow down how long it takes to bless totems and slow down gens, Pop Goes the Weasel to slow down generators. I was using this with Blight and I was able to keep control of my games once I started using that build.
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Plus them blessing a totem takes time... time that they aren't on gens
And if there're more then one Survivors that has a Boon Totem perk then the same thing applies
I for one don't run Hexes on Killers (For the most part)
Also why are they able to replace Hexes (that's dumb)
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You’ve lost your mind.
Please watch this and tell me you still believe Boon Perks are okay:
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I am sorry to say but I think the meta will indeed change to gen rushing with built to last. boon totems. and vigil sprintburst fixated wombocombo. it's sad to say but I think everyone wants to abuse the new/buffed perks. I might not play til this all blows over (aka the boons get nerfed)
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This will change the meta, especially for swf.
If you can't see that coming, I dont know what to say.
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