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We got Jebaited
They kept the info about Boon Totems underwrapped while they gave us killer changes in front page. Turns out none of those killer changes matter compared to the overwhelming power of Boon Totems.
We got Jebaited. It's out fault. Pretty good Job on Ghostfaces add-on. Actually nerfing the fastest recovery time on an already weaker killer, pretty good job indeed.
I sincerely from the bottom of my heart hope Evil Dead and VHS come out really strong cause we don't deserve to be toyed with and jebaited like this everytime.
Comments
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Someone didn't read the change to his base recovery.
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Not to be that guy, but I really didn't get Jebaited. I saw it coming from a mile away.
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If u expect boon totems being bad f it's your fault and no one was jebaited. Well mb only u. No one is going to sell something underperforming on a release.
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Out of everything you complain about...Ghostface? Which was asked for so long? That the Recovery Time is reduced? That the Add-Ons are nerfed at the same time is just logical.
Before, if you used the green and yellow Add-On you had 16 seconds of Recovery (30-8-6). Now you have 17 with green and yellow Add-On (24-4-3). Hard Nerf. /s
If you use the yellow and brown Add-On, it is actually better. Before 20 seconds (30-6-4), now 19 seconds (24-3-2).
Now at least you can think about using something else than Recovery and only use 1 Recovery Add-On or even none.
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The PTB patch notes are there for all to see, in the same place as always. If the devs were trying to hide information, they did a really poor job of it.
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I just want to remind everyone that this is a PTB, the changes are there to be tried and you can leave your feedback about them here: https://forum.deadbydaylight.com/en/categories/5-3-0-ptb-feedback
No one was trying to bait anyone, it's not like the changes got pushed to live with no way to test them and discuss them.
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People felt the need to bring both a green and yellow add on before to make his recovery feel decent. They baked the yellow into his basekit, then made both add ons together have less CD reduction than just the green did before. So if people still want his cooldown to feel the same level of worthwhile as before they still need both add ons and the result is worse.
If people beforehand had only been using the green add on every game alongside other stuff, then sure, but in essence they've changed nothing about him.
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As someone who plays without add ons, the change is MASSIVE. Huge Ghostie buffs. YUGE!
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Are you fr? Get a grip
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I highly doubt a majority of people in here will play VHS. As soon as they get 1v1 by one survivor they will come back to DBD and settle for the 2k no problem when it happens.
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Tell that to pretty much every killer.
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No you can't, all the other add-ons are a joke. Crouch speed? Why you're still incredibly slow. REveal Distance? Yeah right Stretch REs and 360º reveal radius, Hooked Survivors having height advantage... REcovery changes is not what he needed. You could aford 30 secs of recovery if you actually managed to use his power.
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I'm not giving feedback, i'm making a claim.
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It's not massive, 6 seconds is not massive. And you still have the same drawbacks to using Nighshroud how is 6 seconds anything? The fastest possible recovery is still nerfed. This is fact.
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You are saying 6 seconds less for baselit is not massive but you are focusing on the 1 second longer recovery when using the two recovery addons?
i mean.. I agree his other addons could use some improvement but just focusing on the recovery stuff it’s a total improvement for GF. Please try to be a little bit reasonable here.
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Yes i am. The add-ons are nerfed for no reason. 24 seconds is still a massive recovery time, it feels even worse when REvealing GF is still extremely easy. You'll be waiting those 24 seconds as manny times as you were waiting the 30 seconds so yes the 6 second difference means nothing. Recovery is only an issue because of how easy it is to negate the power entirely. IF negating the power was not as easy as it is then you'd spend more time in power thus you spend less time waiting for cooldown thus the recovery can be longer since it happens less frequently.
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i didn't use the recovery add-ons. had great games. i
f they had given ghost face better/improved add-ons it would have been a better change, but ya know.
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When are you really using GF's power? At the start of trial to not be spotted easily and maybe get a free hit or stalk and then you're mostly using your power for Mindgames, to guarantee a hit in loops. You will be out of power pretty much the entire match because Hitting a Survivor cancels your power, then you can't be in power while carrying a survivor to hook, you can't use your power after Hooking cause Hooked survivors have the advantage to Reveal you and they even get some height benefits from being on hook aswell.
SO you're spending so much time out of power that the recovery time needs to be cut short dramatically, which is why most everyone stacked Recovery add-ons. Now if GF could keep his power up for longer periods of time then you can accomplish more stalking, more mindgames, more grabs, more everything and you won't feel like you're recovering your power everytime.
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Buffing that part while nerfing the other part is the same as dont do nothing.I think its even a debuff of 1 sec when using the 2 add ons.
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Outside of Recovery add-ons the most benefitial are the Iri ones.
Crouch speed is useless since you're still slower even if you stack crouch speed plus pov is awful when grass is the size of Godzilla.
Stalk Speed is useless since if you just standing there you're easy to break out, so Stalk speed is useless.
Movement speed while Stalking is useless since you'll move extremely slow anyway so going from extremely slow to slightly not as extremely slow is not a difference plus again Standing stalking takes too much time and you are exposed easily so you wanna be Leaning when Stalking so these add-ons are useless aswell.
Add-ons that Improve the Time a Target stays Marked are nice but pulling stalks off is already hard enough plus you have to deal with recovery even if you hit a Marked target so again not much benefit to use Extra Marked Time. Plus if takes you 45 seconds to get a Hit then that's already too long so by adding more time you're saying you are even weaker of a killer cause you need alot of time to get the hit.
Killer Instinct add-ons are useless cause you have been revealed so knowing where from gives you no benefit whatsoever. The survivor that revealed is already aware of your location and you have no power so really what benefit is there to killer instinct lasting longer?
The Reveal Distance add-ons work better when stacking than when on their own but the same problems are still there. Hitting someone auto reveals you, hooked survivors, stretch res, 360º reveal, corner reveals because of survivors 3rd person perspective, bla bla bla.
The iridescents are the only ones that Benefit GF in any capacity. Rewarding Stalking and hitting Marked Survivors.
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REgardless of GF's condition. Boon Totems are a far more drastic and powerful change than a couple add-ons on some killers. ESpecially when those add-ons aren't so impressive or should have been tweaked years, YEARS, ago.
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6 seconds was a 20% decrease in his power's recovery time. Thats a nice little QoL. I'm still hoping they'll give him some more later, but its not bad for a quick change.
Hopefully we'll get another one of these massive mid-chapters in the next chapter or two.
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Yet bugs that are found on PTB in the past have reached live, BVHR doesn't have a good track record with 'Word of mouth'/'Feedback'; Take this back to your superiors-Be better and be as good as a Triple A company
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It has been stated that bugs can’t always be fixed in time for the full release but that feedback and bug reports from PTB will be worked on early and if not on live should make it into the following bugfix patches.
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Bugs and gameplay changes are two very different things, some bugs require more time and work to be fixed and they end up in a bugfix patch, as @Mooks stated.
Changes can be and are made very frequently in between PTB and release, Lucky Break being one of the most recent cases, that's why I'm asking to give feedback, instead of jumping at each other's throat.
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I mean the perks may get changed a bit after testing. They usually do.
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Bugs was just a example, the point is (and the bottom line) BVHR drops the ball with feedback, There was a huge influx of feedback with Legion/Ghostface on their releases and they had issues that were ignored (another example but I can pull up more examples of BVHR ignoring 'feedback') Including feedback about AFK survivors emoting to prevent afk crows which there is still no solution to AFKers
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Don't conflate "ignore" with "follow their own opinions", please. I can listen to an idea, decide it's bad using my own brain, and go with my own idea. Doesn't mean I ignored the idea, I simply considered it and concluded it was bad.
Similarly, given that there's almost always negative feedback about literally anything the devs say or do, is it really any surprise that they consider negative responses to be premature, especially if they demonstrate a complete lack of understanding of the core concept of the ideas they're criticizing?
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Do you consider every kind of feedback or are you referring to the vocal ‚high skill‘ crowd on social media/twitch/these forums? because as I have observed BHVR actually looks at and incorporates feedback pretty often. Not always directly, sure, and they take their time, but they are listening.
keep in mind -even though some people have a problem with it- that BHVR still have the data and statistics etc.
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I kinda knew boon's were gonna be good. It's a hex for survivors. Even without the Relight there could be 4 boon's.
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I mean bhvr released trickster and twins underperforming and unfinished soooo
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Killers did get loads of good changes though. What else were you expecting? All weaker killers to be reworked?
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It’s an objectively terrible change. People weren’t asking for recovery add-ons to be nerfed, they were asking for other add-ons to be buffed.
His most viable add-on combination was nerfed. Yes, you can now use any combination of useless add-ons and have your power up slightly faster, but that is not a buff, nor is it a positive change, because the add-ons in question are essentially…useless. The only viable one is an iridescent so you can’t even use it consistently.
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But his Base Recovery Speed was buffed. This is the reason why the Add-Ons got nerfed, because he is less reliant on them now. And this was asked before that the Base Recovery should be buffed.
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I personally don't feel jebaited
Definitely a you thing
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It’s an objectively terrible change. People weren’t asking for recovery add-ons to be nerfed, they were asking for other add-ons to be buffed.
The fact that people were asking for something else doesn't mean it's "an objectively terrible change" (as if such a thing even existed).
His base-kit was buffed. That's always a positive, in my opinion. Killers should not be reliant on add-ons.
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That’s not what I’m saying though. The point of the change was to provide greater add-on variety, but it doesn’t do that because his other add-ons are just as bad as they were before, so the change doesn’t achieve its goal and actually makes the best add-ons slightly worse. That’s why it’s terrible.
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He’s just as reliant on them as he was before though. Most people use the recovery add-ons because they’re the only viable options. So while his base recovery was buffed, nothing was done to actually make the other add-ons competitive, therefore most people will still run the recovery add-ons, which are now slightly weaker with no upside.
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It provides greater add-on variety by (partially) making some add-ons part of his base-kit. That way, players can use different add-ons while still retaining some of the benefits of the ones they were running all the time.
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He still is reliant on them. He will still need Chewed Pen. 24 seconds is too much still and everything else is pretty useless so there's no reason to not run Recovery add-ons still. They completly missed the mark on this one. They mention feedback but what was in that feedback? 20 seconds base recovery was the max he should have... And i even made two whole threads of how they could keep the same recovery of 30 seconds if GF managed to use his power more often and for longer each time. I reworked the entire Reveal Mechanic for them twice in Feedback section. I understand reworking the Reveal Mechanic is more time consuming but would be a much more acepted and benefitial change even in QoL sense.
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There's no reason to run other add ons though. The best GF builds still require double cooldown, eventhough is slightly weaker now. That's the point, his other adons are trash there is no reason to run them
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I tend to see the detection add ons used
Or ghostface caught on tape
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It doesn’t achieve that goal in practise though, because his other add-ons are so terrible that the vast majority of GF players won’t use them regardless, therefore it’s a net nerf.
What’s the point in having a few seconds off your power so you can move faster whilst stalking for example, when you can just use your power faster by stacking recovery add-ons? There’s a reason people use these add-ons almost exclusively. Baking some of their power into base-kit would be a great change IF there were other add-ons worth using, but there aren’t, therefore the change doesn’t achieve its goal.
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Reveal Range would be nice if the Reveal Mechanic was reworked like i've left twice in Feedback. What does it matter if you have those add-ons if the exact same things happen? Hooked Survivors reveal you easily, Stretched Res, survivors 3rd person perspective around corners, someone coming behind you, hitting or missing an attack. All you do with the Detection Range add-ons is changing the bubble around GF but the fact remains that all the normal things still apply. Range Detection add-ons do not make a differance at all because the Reveal Mechanic is not in a good state.
GF on tape is nice and changes your play style to use your power on loops and get fast lean stalks but it will only work on certain loops, otherwise it will take too long. But that means you won't have stealth for aproach so they can just hear TR and go away before you reach where ever they were.
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Do you mean how they terribly overreacted and completely trashed Lucky Break after the PTB? So what are you saying is they will use the same nerf hammer on the boon perks and trash them too. Good to know.
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Trashed Lucky Break? 45 seconds of being a ghost is what you mean trashed? Thank God barely no one ran it. It's stronger than DH any day of the week, it can guarantee an escape more effectively than DH and theres no exhausted on the ground side effect either. You just get away if you break line of sight.
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They do that all the time. But only with killers. Trickster, Twins, Clown, original Freddy, Demogorgon, and others.
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Would ideas for changes for incoming material such as Boon Totems go here?
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