I think this is the best way to fix SWF and push SoloQ
YO hey,
Let's not kid ourselves. Punishing a SWF just for playing together would not be fair and is a difficult issue. But if you ask me the best way would be to give the Solo Survivor's a BUFF in the form of blood points. That means if you decide to play solo you get double blood points. This would firstly be better for the grind and would have the nice side effect that SWF would remain untouched. Fair or unfair ? This could be discussed now but, I thought about it for a long time and I didn't come to a better solution. Maybe someone of you has something better?
Comments
-
Swfs is fine. If you wanna go back to waiting for lobbies as killer while survivors try and que up with their friends go ahead.
2 -
Nobody said SWF was not ok. That's not what this is about either. As for the lobby's: I think the whole thing will be the opposite and the waiting times even shorter. It also encourages people to play solo because they get more blood points without touching SWF.
3 -
What should i do if i don't need to grind? I have my survivor with all perks i want and literally throw away millions BP.
0 -
You can never have enough blood points. Put them into the killers and if not then invest them in items. DBD is always evolving and I strongly expect that we will get much more content, so blood points will always be important.
0 -
What I would like to mention is: Everything can , not must. Of course, if you don't want to do anything with blood points, that's your decision.
0 -
Wouldnt work, SWF giving less BPs than Solo could earn you same or more in the long run in the form of longer, more fruitful matches.
You get a good match as Solo and get 18k which turn into 36k then you get 3 matches where you are the only one fixing gens so you get found first, get hooked and you see 3 bots on the corners of the map self-caring and you barely get to 7k which turn into 14k.
While on a decent SWF you get 18k, 18k, 21k, 15k, 19k, 18k etc on the long run you get more BPs and less stress plus coordinated BPS from your friends.
Even if you triple the BPs, people who play with their friends are more interested on playing with them than BPs.
0 -
This has been suggested before. The response from BHVR was "no," because if you look at it from the other side, you are withholding BP from people for playing with their friends. It's still punishing them, just with different flavor text.
The only thing we can hope for is for survivors to get buffs that bring solo q closer to SWF levels. A communication wheel isn't a terrible idea, since it wouldn't require voice comms and it would help with info/coordination, the main benefit SWF have that solos struggle with.
0 -
The game really needs voice chat to put solo on par with SWF and buff killers to compensate.
0 -
Yeah, that sounds great. Double the current solo qeue bp earning and keep SWF earning the same, that way people will be incetivized to play solo more.
0 -
I'd honestly rather die every match for the rest of eternity than use voice chat, and I don't care how much that screws my teammates.
Balancing around voice chat would screw every team of solos that gets a player like me. I mean, the devs could do it, I'm not saying they couldn't, that's their choice, but I wanted to make it known that I absolutely will damn everyone to a terrible death, I just... feel very uncomfortable talking to strangers.
1 -
Same. I am not the friendly type, if one person has something to say, I will escalate it. But since I am trying to be a better person, I will need to do what I started doing in Overwatch and abstain from the chat as a whole.
I am just saying it is the only way to actually put solo near swf. All the other ideas do not address the crux of the issue which is that they can communicate.
0 -
lol good to know I'm not the only one who would dislike built-in voice chat.
Voice chat would bring solos up to SWF level, but it really feels like that would take something away from the game. Like, then the next step is a mini-map and designated team roles. But that's a personal feeling, other players probably wouldn't share my craziness.
0 -
Whenever I see voice chat mentioned, I just think 'End game chat salt x 1000'
I've had some pretty terrible things said to me until I turned my messages off, I've yelled some awful things at my screen when I have been at peak frustration. End game chat and even the forums pretty much proves that the community can't be trusted to be remotely civil enough to make voice chat a pleasant experience in this game.
Also, quite frankly I don't want to hear ThatGuy5088's distorted anime music going off in the background while his mom yells about his room as I'm doing a gen.
On the other hand, however, allowing players to turn it off as they do with end-game chat would make it a non issue for the people who don't want to deal with it.
1 -
Likewise. I'd really hate to have the atmosphere of the game wrecked by learning what a fellow survivor player did with my mum. Besides, there would then be pressure such as: "You need to run this perk" or "You need to focus on distracting the killer above all else", so my game would feel stressed by playing how others want me to for their personal reasons.
With regards to OP, one possible (if long-winded solution) could be that if it recognises a group of survivors who play together regularily, then their overall SBMM is made into an average rating which then determines what killer players they face. It's rough around the edges, but it's a plausible option.
1 -
No amount of bloodpoints is going to convince me to play soloqueue and get camped to death because the killer didn't like that their ruin undying got broken. I'll stick with a 4 man stack and enjoy not dying with crap all for points.
1 -
I like it. I play mostly Solo so the SWF gets more anyway don't imply. Even if I earned less than SWF with double BP in the end is more than I would have got without double.
1