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Plaything As Indirect Slowdown
When you run this perk, do you feel that you get a decent amount of extra game-time from it? I haven't yet bought Pinhead and I'm wondering if it might provide more value to the game than Deadlock when you consider both the Obliviousness and cleansing time. When I'm hit by Plaything as survivor, getting rid of the totem is first priority. I'm assuming that all 4 survivors generally do cleanse. That's almost exactly 1 minute of time added to the game, not counting travel time.
Comments
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I've been running it on my Blight, and I've asked people after if they were PC how annoying it was. Gotten answers from "it gave you that free hit on me at X" to "it definitely kept me off gens for a bit even if you didn't see me until after". My full build currently being Endfury, BBQ, and that, so it's my only "slowdown" at all. I do think it's worth running, and it's kinda fun too, another reason to hook all 4. I do think it's better as a solo hex than pairing it with something like Retribution because in that case if a single dull totem is cleansed you don't get full Plaything value, but that's obviously down to preference.
All in all, it seems to be a fun alternative to gen slowdown and the few times I've gotten free hits/downs from it definitely help it feel justified.
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I ignore it. If someone else breaks my totem, good on them.
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They can't.
I have only used it twice and both games majority ignored the totems which is fine as well. I enjoy this perk it's my favorite of his perks.
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They can after 90s
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Right forgot that part.......Explains a lot actually. I think the team figures another will get it eventually. Still like the perk though.
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I absolutely LOVE running this as a slowdown. The survivor often doesn't care enough to cleanse the totem which leaves them potentially vulnerable for free hits. OR they want that totem gone asap (which can be guarded so that ONLY THEY are struggling to get to it) which creates a new objective to waste their time.
Absolutely love it. Love the concept of inflicting status effects on them individually that are linked to individual totems. As much as I love Third Seal, I hate that it gets wiped out for all 4 survivors with a SINGLE cleanse.
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The DS hex is amazing with plaything if it doesn't get cleansed right away
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It's an extremely fun perk, I feel people are sleeping on it because of dead end.
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Yeah, I don't even worry about it, if I see it , I'll cleanse it.
But, that's about it!
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It's kinda like devour hope.
is the main effect good? yeah. but it gets survivors off gens to find the totem, and that's great.
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Nice, im actually in the process of grinding out Pinhead so I can use this perk. I like what I’m hearing. Good post~
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Devour Hope effect is more than “good” lol. And the survivor response to Devour is way more chaotic than Plaything.
There’s been quite a bit of survivors that won’t go out of their way to cleanse Plaything, while with Devour everyone stops working on gens and start running like chickens looking for the totem for the most part. 😂
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Nope 1. It's a Hex and 2. The oblivious status effect is garbage.
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I think it’s well designed. People with oblivious status end up giving easy hits to an active killer (reason to search out the totem), doing the totem becomes a side objective for the player (and removing dulls prevents the perk from further activation), doing totems deactivates DS (a dilemma), and it encourages hooking multiple players (not camping).
I quite like running it and playing against it.
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Even more reason to run it when boons come out, especially if you can snuff a boon and re-apply plaything before it can be blessed again. Having fun with it on Pyramid Head when oblivious survivor stays on a gen and doesn't see the judgment attack coming.
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It needs to stay up too long to get any value out of it, but if it does stay up that long why didn't I just run DH? DH staying up that long can actually win me the game whereas Plaything staying up that long just simply makes it a "decent" perk. Now with this all said do you even see DH that often? No, you don't. So that tells you how nice Plaything is.
Like 90% of the hex perks simply aren't good enough for how easy they are to find and remove. The "Risk/Reward" balance just isn't there.
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Honestly it feels like everyone basically has half of Pig's power built in when they run Plaything. No other perk has such a significant impact in basically making each player go and do something secondary to objectives the way Plaything does. Shame Boon totems are going to make it worthless soon.
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I usually run Plaything as a replacement for Undying, so Ruin and Plaything is a better choice than Undying, at least for me...
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It WAS. But on the next patch, you will be just showing the survivors to their boon totem spots. That perk went from underrated gem to throw pick REALLY fast.
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Pair PH + Plaything WITH NURSE'S CALLING and you'll have some downright MEAN judgement attacks
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yeah, "good" was kind of an understatement. XD
gotta love how devour is such a good slowdown perk (sometimes), while having no slowdown mechanics attached to it.
but if plaything has a similar(even if smaller) effect, that makes it pretty good too.
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