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Plaything As Indirect Slowdown

When you run this perk, do you feel that you get a decent amount of extra game-time from it? I haven't yet bought Pinhead and I'm wondering if it might provide more value to the game than Deadlock when you consider both the Obliviousness and cleansing time. When I'm hit by Plaything as survivor, getting rid of the totem is first priority. I'm assuming that all 4 survivors generally do cleanse. That's almost exactly 1 minute of time added to the game, not counting travel time.

Comments

  • LordRegal
    LordRegal Member Posts: 1,549

    I've been running it on my Blight, and I've asked people after if they were PC how annoying it was. Gotten answers from "it gave you that free hit on me at X" to "it definitely kept me off gens for a bit even if you didn't see me until after". My full build currently being Endfury, BBQ, and that, so it's my only "slowdown" at all. I do think it's worth running, and it's kinda fun too, another reason to hook all 4. I do think it's better as a solo hex than pairing it with something like Retribution because in that case if a single dull totem is cleansed you don't get full Plaything value, but that's obviously down to preference.

    All in all, it seems to be a fun alternative to gen slowdown and the few times I've gotten free hits/downs from it definitely help it feel justified.

  • Mr_K
    Mr_K Member Posts: 9,245

    I ignore it. If someone else breaks my totem, good on them.

  • chargernick85
    chargernick85 Member Posts: 3,171

    They can't.

    I have only used it twice and both games majority ignored the totems which is fine as well. I enjoy this perk it's my favorite of his perks.

  • chargernick85
    chargernick85 Member Posts: 3,171

    Right forgot that part.......Explains a lot actually. I think the team figures another will get it eventually. Still like the perk though.

  • Blue_Archer33
    Blue_Archer33 Member Posts: 318

    I absolutely LOVE running this as a slowdown. The survivor often doesn't care enough to cleanse the totem which leaves them potentially vulnerable for free hits. OR they want that totem gone asap (which can be guarded so that ONLY THEY are struggling to get to it) which creates a new objective to waste their time.

    Absolutely love it. Love the concept of inflicting status effects on them individually that are linked to individual totems. As much as I love Third Seal, I hate that it gets wiped out for all 4 survivors with a SINGLE cleanse.

  • SeannyD115
    SeannyD115 Member Posts: 583

    The DS hex is amazing with plaything if it doesn't get cleansed right away

  • Mistakesweremade
    Mistakesweremade Member Posts: 229

    It's an extremely fun perk, I feel people are sleeping on it because of dead end.

  • Clevite
    Clevite Member Posts: 4,335

    Yeah, I don't even worry about it, if I see it , I'll cleanse it.

    But, that's about it!

  • Alice_pbg
    Alice_pbg Member Posts: 6,556

    It's kinda like devour hope.


    is the main effect good? yeah. but it gets survivors off gens to find the totem, and that's great.

  • Baby_Victor
    Baby_Victor Member Posts: 486

    Nice, im actually in the process of grinding out Pinhead so I can use this perk. I like what I’m hearing. Good post~

  • Rey_512
    Rey_512 Member Posts: 1,620

    Devour Hope effect is more than “good” lol. And the survivor response to Devour is way more chaotic than Plaything.

    There’s been quite a bit of survivors that won’t go out of their way to cleanse Plaything, while with Devour everyone stops working on gens and start running like chickens looking for the totem for the most part. 😂

  • Guest1567432
    Guest1567432 Member Posts: 728

    Nope 1. It's a Hex and 2. The oblivious status effect is garbage.

  • Steel_Eyed
    Steel_Eyed Member Posts: 4,033

    I think it’s well designed. People with oblivious status end up giving easy hits to an active killer (reason to search out the totem), doing the totem becomes a side objective for the player (and removing dulls prevents the perk from further activation), doing totems deactivates DS (a dilemma), and it encourages hooking multiple players (not camping).

    I quite like running it and playing against it.

  • CrowVortex
    CrowVortex Member Posts: 968

    Even more reason to run it when boons come out, especially if you can snuff a boon and re-apply plaything before it can be blessed again. Having fun with it on Pyramid Head when oblivious survivor stays on a gen and doesn't see the judgment attack coming.

  • Blueberry
    Blueberry Member Posts: 13,671
    edited September 2021

    It needs to stay up too long to get any value out of it, but if it does stay up that long why didn't I just run DH? DH staying up that long can actually win me the game whereas Plaything staying up that long just simply makes it a "decent" perk. Now with this all said do you even see DH that often? No, you don't. So that tells you how nice Plaything is.

    Like 90% of the hex perks simply aren't good enough for how easy they are to find and remove. The "Risk/Reward" balance just isn't there.

  • anarchy753
    anarchy753 Member Posts: 4,212

    Honestly it feels like everyone basically has half of Pig's power built in when they run Plaything. No other perk has such a significant impact in basically making each player go and do something secondary to objectives the way Plaything does. Shame Boon totems are going to make it worthless soon.

  • DbD_Enjoyer
    DbD_Enjoyer Member Posts: 459

    I usually run Plaything as a replacement for Undying, so Ruin and Plaything is a better choice than Undying, at least for me...

  • ThiccBudhha
    ThiccBudhha Member Posts: 6,987

    It WAS. But on the next patch, you will be just showing the survivors to their boon totem spots. That perk went from underrated gem to throw pick REALLY fast.

  • Blue_Archer33
    Blue_Archer33 Member Posts: 318

    Pair PH + Plaything WITH NURSE'S CALLING and you'll have some downright MEAN judgement attacks

  • Alice_pbg
    Alice_pbg Member Posts: 6,556

    yeah, "good" was kind of an understatement. XD

    gotta love how devour is such a good slowdown perk (sometimes), while having no slowdown mechanics attached to it.


    but if plaything has a similar(even if smaller) effect, that makes it pretty good too.