Some perk changes I thought of. Feedback would be appreciated.
Boon: Circle of Healing
Press and hold the Active Ability button when near a Dull Totem or Hex Totem to bless it and create a Boon Totem. Soft chimes ring out within a 16-meter radius of the Boon Totem.
Injured and dying survivors inside of the Boon Totem’s range will passively heal at a rate of 6.25% a second if their healing or recovery progress is under 50%.
You can only bless one Boon Totem at a time. All equipped boon perks are active on your Boon Totem.
Boon: Shadow Step
Press and hold the Active Ability button when near a Dull Totem or Hex Totem to bless it and create a Boon Totem. Soft chimes ring out within a 16-meter radius of the Boon Totem.
Survivors inside of the Boon Totem’s range will have their steps suppressed by 50% and their scratch marks will be hidden for the killer if they are further than 32 meters away.
You can only bless one Boon Totem at a time. All equipped boon perks are active on your Boon Totem.
Lithe
When performing a rushed vault, you vault the window 25% faster and then break into a sprint that increases your movement speed to 150% for up to 3 seconds.
Lithe causes the Exhaustion status effect for 60 seconds.
Lithe can not be used while Exhausted.
Smash Hit
When stunning the killer with a pallet, the killer is stunned for 50% longer and you break into a sprint that increases your movement speed to 150% for up to 3 seconds.
Smash Hit causes the Exhaustion status effect for 60 seconds.
Smash Hit can not be used while Exhausted.
Up the Ante
For each survivor in the Healthy state, Up the Ante gains a token up to a maximum of 4 tokens.
Each token increases the additional progression bonus for great skill checks by 100%, and increases the progression penalty for missed skill checks by 10%.
The effects of Up The Ante only apply when repairing generators.
Sole Survivor
After the hatch spawns in a trial, see auras of 2 different hatch locations.
The hatch auras will be at least 64 meters away from each other.
One of the two auras will actually be where the hatch spawned.
Mettle of Man
After taking a protection hit for a survivor, Mettle of Man activates.
When taking a protection hit while Mettle of Man is active, ignore the damage.
Taking a protection hit with Mettle of Man causes it to become disabled.
No Mither
Start the trial in the Healthy state.
After becoming Injured, suffer from the Broken status effect for the rest of the trial.
While in the Injured state, grunts of pain are silenced and you do not leave blood pools.
Grants 100% bonus blood points in the Survival category after the trial ends.
Comments
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Sole Survivor would just be a worse version of Left Behind because of the upcoming hatch change
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