I watched the SQUAD interview with Dave Richard that barely anyone knows about so you don't have to
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They mean at average skill level my friend. Nothing else matters. As long as mid tier killers have 50% or above kill rates due to lower skilled survivors inflating them, nothing will change. It sucks to be decent at this game. Especially if you play both sides. You will always have to just ignore all the obvious balance issues just because you don't fit into a certain player demographic.
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As far as I see, even the average killers struggle with gens.
The only ones that drag the skill level down are new players that don't know what a gen is.
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Pasta for kitty litter?
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Undying before the nerf was atrocious, ruin could literally respawn 4 freaking times.
Btw the gens problem has been such since the game launched
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That's why old Ruin was so popular. Killers struggled heavily with gens, when they nerfed it.
Old Undying Ruin was annoying. Sure, but you didn't had to cleanse all 5 totems. Because for one, there was no NOED (no space for it). Also Ruins regression only applied to gens that no one worked on. So it could be ignored.
New Ruin was announced as a endgame perk. Show me a match where Ruin still stands where there is only 1 gen left. Undying solved that. It made it actually possible that Ruin was still standing during the last gen.
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Summary of the interview:
We won't address base game issues, all the "new features" are still in early development (like how!?) and we will continue to make maps, killers, and perks.
My guess is the devs have all different visions for the game and they can't agree on how to move forward. Would explain all of the answers to the questions without answering the questions because he doesn't have them right now.
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Well guess my jobs been taken
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Grate idea. The killer should bring an infinite DS for the survivors.
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Its killer choice that trying to Mori Survivor on very 1st down.
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No matter when he deicide to use it. It will be still a DS for the survivor, where the killer can only hope that he will miss the skillcheck. There would be no point to use it, and risk the kill.
You could deicide - you left the survivor there, risking unbreak, buffed no mither with buffed vigil and such; Or can pick up, where he can use DS, they can save with FL or sabotage the hook, use brakeout and things like this; Or try to mori, where still can get away.
And it costs an offering, what basicly just give them another chance to get away. Or an addon, or a perk. Why would killers use it?
But you know it is ok if every time when a survivor picks up a key or try to use it, the killer gets a skillcheck, and if it is not missed, then the survivor dies.
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You know c3's suggestion would've been a basekit edition right..? Like the devs said they wanted to do? So no offering used???
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It is not sounds better for me, even if it is basekit. Why would somebody risk a kill then for an animation?
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It gets progressively harder to hit as the killer gets more hooks and kills, yes? So at a certain point it becomes near enough impossible to hit, which at the start it's easy. You either play the risk reward game and try to mori early, or save it for when you need it because you're in a hook dead zone, or just don't even try it.
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Liked post for lasagna cat
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Lasagne cat liked your post back
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Well - maybe if it is a basekit, it could work. But as i said, what about if it comes from an addon or from a perk? Tombstone can instantly kill a survivor on the first impact (however i think it shouldn't be a thing, no killer should be able to mori somebody at first hit even if they not even meet in the game before). Or devhope - if i sacrificed a perkslot, i worked for 5 tokens and survivors even able to clean it, it still would depend on a skillcheck?
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Didnt they say Mori will be a part of game? My thinking is a skill check spawn instantly when killer starts the Mori animation, so the skill check will be a surprise.
Beside, if you want Mori success 70% on the first down. Every Killers would use Nurse + Lethal pursuit to get rid a survivor at 30sec into the game. The choice is there, doesnt mean it have to be good, especially first down.
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Hey mod, can you just delete this whole discussion? Such a bore to talk about real humans.
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What the #########?
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No im being 100% serious what does this mean
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OK it was a joke. Sorry. Who is this guy anyway? Cause you told me not to watch.
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I said you don't have to, not you shouldn't.
But had you read the post you'd figure out he was the Creative Director of Dead By Daylight.
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Thanks for keeping up with the community and sharing @GoodBoyKaru Much appreciated!
*Hugs*
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I will have to watch now as this thread is probably longer to read than the interview.
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I'd tell you to stop while you're ahead, but you've already been lapped three times.
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Love your details. Well proven.
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Yes
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this aged well
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I don't think this was posted to the right summary but yeah, that did age incredibly well.
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Thank you for the transcript. I have a question.
Q) How has it been to try and deal with player toxicity?
A) Within the game there's different efforts to try and combat toxicity- the chat filter, harassment, etc. But there are some things considered toxic which are harder to put a limit on- tbagging, camping, tunneling, etc. So the main efforts are to ensure people feel safe within the community outside the game.
I can't find the part he said: "camping, tunneling" in the video. Where does this come from?
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Answering for GoodBoyKaru here, because he can’t currently and I think I know how he meant it.
Dave didn’t use the words camping and tunneling (only teabagging). But he did say ‚things that are considered toxic‘ and ‚in the grey zone‘, and camping and tunneling are indeed things that are considered to be toxic by a large part of the community, especially under certain situations.
also keep in mind Karus disclaimer:
The following contains official information, unofficially worded. Unless it's in quotation marks ("like this") please do not look too far into the wording of a particular anything. That would be my bad in getting something lost in translation, not the bad of the developers. Thanks!
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Wait, how you get banned?
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discussing bans is against forum rules.
rules and ban system are explained here
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